339 lines
8.3 KiB
C++
339 lines
8.3 KiB
C++
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//=--------------------------------------------------------------------------=
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// CtlWrap.Cpp
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//=--------------------------------------------------------------------------=
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// Copyright 1995 Microsoft Corporation. All Rights Reserved.
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//=--------------------------------------------------------------------------=
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//
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// wrappers for various routines that have slightly different implementations
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// for windowed and windowless controls.
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//
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#include "pch.h"
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#include "CtrlObj.H"
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// for ASSERT and FAIL
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//
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SZTHISFILE
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//=--------------------------------------------------------------------------=
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// COleControl::OcxGetFocus [wrapper]
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//=--------------------------------------------------------------------------=
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// indicates whether or not we have the focus.
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//
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// Parameters:
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// none
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//
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// Output:
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// TRUE if we have focus, else false
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//
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// Notes:
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//
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BOOL COleControl::OcxGetFocus
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(
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void
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)
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{
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// if we're windowless, the site provides this functionality
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//
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if (m_pInPlaceSiteWndless) {
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return (m_pInPlaceSiteWndless->GetFocus() == S_OK);
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} else {
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// we've got a window. just let the APIs do our work
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//
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if (m_fInPlaceActive)
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return (GetFocus() == m_hwnd);
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else
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return FALSE;
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}
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// dead code
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}
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//=--------------------------------------------------------------------------=
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// COleControl::OcxGetWindowRect [wrapper]
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//=--------------------------------------------------------------------------=
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// returns the current rectangle for this control, and correctly handles
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// windowless vs windowed.
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//
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// Parameters:
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// LPRECT - [out] duh.
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//
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// Output:
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// BOOL - false means unexpected.
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//
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// Notes:
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//
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BOOL COleControl::OcxGetWindowRect
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(
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LPRECT prc
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)
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{
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// if we're windowless, then we have this information already!
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//
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if (Windowless()) {
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*prc = m_rcLocation;
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return TRUE;
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} else
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return GetWindowRect(m_hwnd, prc);
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// dead code
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}
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//=--------------------------------------------------------------------------=
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// COleControl::OcxDefWindowProc [wrapper]
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//=--------------------------------------------------------------------------=
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// default window processing
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//
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// Parameters:
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// UINT - [in] duh.
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// WPARAM - [in] duh.
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// LPARAM - [in] DUH.
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//
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// Output:
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// LRESULT
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//
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// Notes:
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//
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LRESULT COleControl::OcxDefWindowProc
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(
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UINT msg,
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WPARAM wParam,
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LPARAM lParam
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)
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{
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LRESULT l;
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// if we're windowless, this is a site provided pointer
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//
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if (m_pInPlaceSiteWndless)
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m_pInPlaceSiteWndless->OnDefWindowMessage(msg, wParam, lParam, &l);
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else
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// we've got a window -- just pass it along
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//
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l = DefWindowProc(m_hwnd, msg, wParam, lParam);
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return l;
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}
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//=--------------------------------------------------------------------------=
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// COleControl::OcxGetDC [wrapper]
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//=--------------------------------------------------------------------------=
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// wraps the functionality of GetDC, and correctly handles windowless controls
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//
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// Parameters:
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// none
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//
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// Output:
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// HDC - null means we couldn't get one
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//
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// Notes:
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// - we don't bother with a bunch of the IOleInPlaceSiteWindowless::GetDc
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// parameters, since the windows GetDC doesn't expose these either. users
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// wanting that sort of fine tuned control can call said routine
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// explicitly
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//
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HDC COleControl::OcxGetDC
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(
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void
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)
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{
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HDC hdc = NULL;
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// if we're windowless, the site provides this functionality.
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//
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if (m_pInPlaceSiteWndless)
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m_pInPlaceSiteWndless->GetDC(NULL, 0, &hdc);
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else
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hdc = GetDC(m_hwnd);
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return hdc;
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}
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//=--------------------------------------------------------------------------=
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// COleControl::OcxReleaseDC [wrapper]
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//=--------------------------------------------------------------------------=
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// releases a DC returned by OcxGetDC
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//
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// Parameters:
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// HDC - [in] release me
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//
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// Output:
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// none
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//
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// Notes:
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//
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void COleControl::OcxReleaseDC
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(
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HDC hdc
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)
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{
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// if we're windowless, the site does this for us
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//
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if (m_pInPlaceSiteWndless)
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m_pInPlaceSiteWndless->ReleaseDC(hdc);
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else
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ReleaseDC(m_hwnd, hdc);
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}
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//=--------------------------------------------------------------------------=
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// COleControl::OcxSetCapture [wrapper]
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//=--------------------------------------------------------------------------=
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// provides a means for the control to get or release capture.
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//
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// Parameters:
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// BOOL - [in] true means take, false release
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//
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// Output:
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// BOOL - true means it's yours, false nuh-uh
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//
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// Notes:
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//
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BOOL COleControl::OcxSetCapture
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(
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BOOL fGrab
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)
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{
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HRESULT hr;
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// the host does this for us if we're windowless [i'm getting really bored
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// of typing that]
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//
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if (m_pInPlaceSiteWndless) {
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hr = m_pInPlaceSiteWndless->SetCapture(fGrab);
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return (hr == S_OK);
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} else {
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// people shouldn't call this when they're not in-place active, but
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// just in case...
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//
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if (m_fInPlaceActive) {
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if (fGrab)
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SetCapture(m_hwnd);
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else
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ReleaseCapture();
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return TRUE;
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} else
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return FALSE;
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}
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// dead code
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}
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//=--------------------------------------------------------------------------=
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// COleControl::OcxGetCapture [wrapper]
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//=--------------------------------------------------------------------------=
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// tells you whether or not you have the capture.
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//
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// Parameters:
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// none
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//
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// Output:
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// BOOL - true it's yours, false it's not
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//
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// Notes:
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//
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BOOL COleControl::OcxGetCapture
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(
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void
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)
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{
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// host does this for windowless dudes
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//
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if (m_pInPlaceSiteWndless)
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return m_pInPlaceSiteWndless->GetCapture() == S_OK;
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else {
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// people shouldn't call this when they're not in-place active, but
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// just in case.
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//
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if (m_fInPlaceActive)
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return GetCapture() == m_hwnd;
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else
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return FALSE;
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}
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// dead code
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}
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//=--------------------------------------------------------------------------=
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// COleControl::OcxInvalidateRect [wrapper]
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//=--------------------------------------------------------------------------=
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// invalidates the control's rectangle
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//
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// Parameters:
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// LPCRECT - [in] rectangle to invalidate
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// BOOL - [in] do we erase background first?
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//
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// Output:
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// BOOL
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//
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// Notes:
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//
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BOOL COleControl::OcxInvalidateRect
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(
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LPCRECT prcInvalidate,
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BOOL fErase
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)
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{
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// if we're windowless, then we need to get the site to do all this for
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// us
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if (m_pInPlaceSiteWndless)
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return m_pInPlaceSiteWndless->InvalidateRect(prcInvalidate, fErase) == S_OK;
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else {
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// otherwise do something different depending on whether or not we're
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// in place active or not
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//
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if (m_fInPlaceActive && m_hwnd)
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return InvalidateRect(m_hwnd, prcInvalidate, fErase);
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else
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ViewChanged();
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}
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return TRUE;
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}
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//=--------------------------------------------------------------------------=
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// COleControl::OcxScrollRect [wrapper]
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//=--------------------------------------------------------------------------=
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// does some window scrolling for the control
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//
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// Parameters:
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// LPCRECT - [in] region to scroll
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// LPCRECT - [in] region to clip
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// int - [in] dx to scroll
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// int - [in] dy to scroll
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//
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// Output:
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// BOOL
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//
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// Notes:
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//
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BOOL COleControl::OcxScrollRect
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(
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LPCRECT prcBounds,
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LPCRECT prcClip,
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int dx,
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int dy
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)
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{
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// if we're windowless, the site provides this functionality, otherwise
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// APIs do the job
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//
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if (m_pInPlaceSiteWndless)
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return m_pInPlaceSiteWndless->ScrollRect(dx, dy, prcBounds, prcClip) == S_OK;
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else {
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if (m_fInPlaceActive)
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ScrollWindowEx(m_hwnd, dx, dy, prcBounds, prcClip, NULL, NULL, SW_INVALIDATE);
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else
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return FALSE;
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}
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return TRUE;
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}
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