49 lines
1.3 KiB
C
49 lines
1.3 KiB
C
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//==============================================================;
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//
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// This source code is only intended as a supplement to
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// existing Microsoft documentation.
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//
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//
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//
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
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// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
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// PURPOSE.
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//
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// Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
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//
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//
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//
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//==============================================================;
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#ifndef _SKY_H
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#define _SKY_H
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#include "DeleBase.h"
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class CSkyBasedVehicle : public CDelegationBase {
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public:
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CSkyBasedVehicle() { }
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virtual ~CSkyBasedVehicle() {}
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virtual const _TCHAR *GetDisplayName(int nCol = 0) { return _T("Sky-based Vehicles"); }
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virtual const GUID & getNodeType() { return thisGuid; }
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virtual const int GetBitmapIndex() { return INDEX_SKYICON; }
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virtual void SetScopeItemValue(HSCOPEITEM hscopeitem) { m_hParentHScopeItem = hscopeitem; }
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virtual HSCOPEITEM GetParentScopeItem() { return m_hParentHScopeItem; }
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private:
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enum { IDM_NEW_SKY = 3 };
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HSCOPEITEM m_hParentHScopeItem;
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// {B17867B9-6BE7-11d3-9156-00C04F65B3F9}
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static const GUID thisGuid;
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};
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#endif // _SKY_H
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