365 lines
10 KiB
Plaintext
365 lines
10 KiB
Plaintext
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# Microsoft Developer Studio Project File - Name="PropPage" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=PropPage - Win32 Ansi Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "PropPage.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "PropPage.mak" CFG="PropPage - Win32 Ansi Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "PropPage - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "PropPage - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "PropPage - Win32 Ansi Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "PropPage - Win32 Ansi Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "PropPage - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PropPage_EXPORTS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PropPage_EXPORTS" /D "UNICODE" /D "_UNICODE" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 COMCTL32.LIB kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib mmc.lib /nologo /base:"0x11000000" /dll /machine:I386
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# Begin Custom Build - Performing Registrations
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OutDir=.\Release
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TargetPath=.\Release\PropPage.dll
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InputPath=.\Release\PropPage.dll
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SOURCE="$(InputPath)"
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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# End Custom Build
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!ELSEIF "$(CFG)" == "PropPage - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PropPage_EXPORTS" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "UNICODE" /FR /FD /GZ /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 COMCTL32.LIB kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib mmc.lib /nologo /base:"0x11000000" /dll /debug /machine:I386 /pdbtype:sept
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# Begin Custom Build - Performing Registrations
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OutDir=.\Debug
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TargetPath=.\Debug\PropPage.dll
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InputPath=.\Debug\PropPage.dll
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SOURCE="$(InputPath)"
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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# End Custom Build
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!ELSEIF "$(CFG)" == "PropPage - Win32 Ansi Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "PropPage___Win32_Ansi_Release"
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# PROP BASE Intermediate_Dir "PropPage___Win32_Ansi_Release"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Ansi_release"
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# PROP Intermediate_Dir "Ansi_release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PropPage_EXPORTS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PropPage_EXPORTS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
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|
# ADD RSC /l 0x409 /d "NDEBUG"
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|
BSC32=bscmake.exe
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|
# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 COMCTL32.LIB kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib mmc.lib /nologo /base:"0x11000000" /dll /machine:I386
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# ADD LINK32 COMCTL32.LIB kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib mmc.lib /nologo /base:"0x11000000" /dll /machine:I386
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# Begin Custom Build - Performing Registrations
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OutDir=.\Ansi_release
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TargetPath=.\Ansi_release\PropPage.dll
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InputPath=.\Ansi_release\PropPage.dll
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SOURCE="$(InputPath)"
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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# End Custom Build
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!ELSEIF "$(CFG)" == "PropPage - Win32 Ansi Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "PropPage___Win32_Ansi_Debug"
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# PROP BASE Intermediate_Dir "PropPage___Win32_Ansi_Debug"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Ansi_debug"
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# PROP Intermediate_Dir "Ansi_debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /FR /FD /GZ /c
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# SUBTRACT BASE CPP /YX
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# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /FR /FD /GZ /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
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||
|
# ADD RSC /l 0x409 /d "_DEBUG"
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||
|
BSC32=bscmake.exe
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|
# ADD BASE BSC32 /nologo
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|
# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 COMCTL32.LIB kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib mmc.lib /nologo /base:"0x11000000" /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 COMCTL32.LIB kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib mmc.lib /nologo /base:"0x11000000" /dll /debug /machine:I386 /pdbtype:sept
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# Begin Custom Build - Performing Registrations
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OutDir=.\Ansi_debug
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TargetPath=.\Ansi_debug\PropPage.dll
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InputPath=.\Ansi_debug\PropPage.dll
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SOURCE="$(InputPath)"
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||
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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# End Custom Build
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!ENDIF
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# Begin Target
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# Name "PropPage - Win32 Release"
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# Name "PropPage - Win32 Debug"
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# Name "PropPage - Win32 Ansi Release"
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# Name "PropPage - Win32 Ansi Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\About.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\BaseSnap.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\BaseSnap.Def
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# End Source File
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# Begin Source File
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SOURCE=.\Comp.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\CompData.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\DataObj.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\DeleBase.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Land.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\MMCCrack.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\People.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Registry.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Sky.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Space.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\StatNode.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\About.h
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# End Source File
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# Begin Source File
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SOURCE=.\BaseSnap.h
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# End Source File
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# Begin Source File
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SOURCE=.\Comp.h
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# End Source File
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# Begin Source File
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SOURCE=.\CompData.h
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# End Source File
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# Begin Source File
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SOURCE=.\DataObj.h
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# End Source File
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# Begin Source File
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SOURCE=.\DeleBase.h
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# End Source File
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# Begin Source File
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SOURCE=.\Globals.h
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# End Source File
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# Begin Source File
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SOURCE=.\Guids.h
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# End Source File
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# Begin Source File
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SOURCE=.\Land.h
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# End Source File
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# Begin Source File
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SOURCE=.\LocalRes.h
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# End Source File
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# Begin Source File
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SOURCE=.\People.h
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# End Source File
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# Begin Source File
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SOURCE=.\Registry.h
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# End Source File
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# Begin Source File
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SOURCE=.\resource.h
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# End Source File
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# Begin Source File
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SOURCE=.\Sky.h
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# End Source File
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# Begin Source File
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SOURCE=.\Space.h
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# End Source File
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# Begin Source File
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SOURCE=.\StatNode.h
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# End Source File
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||
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# End Group
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||
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\ico00001.ico
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# End Source File
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# Begin Source File
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SOURCE=.\icon2.ico
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# End Source File
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# Begin Source File
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SOURCE=.\lgbmp.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\OPENFOLD.ICO
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# End Source File
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# Begin Source File
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SOURCE=.\Resource.rc
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# End Source File
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# Begin Source File
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SOURCE=.\smbmp.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\smicons.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\smopen.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\snapin.ICO
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# End Source File
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# End Group
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||
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# End Target
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||
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# End Project
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