52 lines
1.5 KiB
C
52 lines
1.5 KiB
C
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//==============================================================;
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//
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// This source code is only intended as a supplement to
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// existing Microsoft documentation.
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//
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//
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//
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
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// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
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// PURPOSE.
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//
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// Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
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//
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//
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//
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//==============================================================;
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#ifndef _SNAPINBASE_H
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#define _SNAPINBASE_H
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#include "DeleBase.h"
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class CStaticNode : public CDelegationBase {
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public:
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CStaticNode(CComponentData *pComponentData = NULL);
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virtual ~CStaticNode();
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virtual const _TCHAR *GetDisplayName(int nCol = 0) {
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static _TCHAR szDisplayName[256];
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LoadString(g_hinst, IDS_SNAPINNAME, szDisplayName, sizeof(szDisplayName));
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return szDisplayName;
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}
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virtual const GUID & getNodeType() { return thisGuid; }
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virtual const int GetBitmapIndex() { return INDEX_NONE; }
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public:
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// virtual functions go here (for MMCN_*)
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virtual HRESULT OnExpand(IConsoleNameSpace *pConsoleNameSpace, IConsole *pConsole, HSCOPEITEM parent);
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private:
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enum { NUMBER_OF_CHILDREN = 4 };
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CDelegationBase *children[NUMBER_OF_CHILDREN];
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// {2974380C-4C4B-11d2-89D8-000021473128}
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static const GUID thisGuid;
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};
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#endif // _SNAPINBASE_H
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