348 lines
12 KiB
Plaintext
348 lines
12 KiB
Plaintext
|
# Microsoft Developer Studio Project File - Name="UpdateMOT" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=UpdateMOT - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "UpdateMOT.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "UpdateMOT.mak" CFG="UpdateMOT - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "UpdateMOT - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "UpdateMOT - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "UpdateMOT - Win32 Release MinSize" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "UpdateMOT - Win32 Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "UpdateMOT - Win32 Unicode Release MinSize" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "UpdateMOT - Win32 Unicode Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/ADMT/UpdateMOT", BIBAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "UpdateMOT - Win32 Debug"
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# PROP BASE Use_MFC 2
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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|
# PROP BASE Target_Dir ""
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|
# PROP Use_MFC 2
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|
# PROP Use_Debug_Libraries 1
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|
# PROP Output_Dir "Debug"
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|
# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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F90=fl32.exe
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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /D "UNICODE" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
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# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
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BSC32=bscmake.exe
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|
# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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|
LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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# Begin Custom Build - Performing registration
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OutDir=.\Debug
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TargetPath=.\Debug\UpdateMOT.dll
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InputPath=.\Debug\UpdateMOT.dll
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SOURCE="$(InputPath)"
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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# End Custom Build
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!ELSEIF "$(CFG)" == "UpdateMOT - Win32 Unicode Debug"
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# PROP BASE Use_MFC 2
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "DebugU"
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# PROP BASE Intermediate_Dir "DebugU"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 1
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "DebugU"
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# PROP Intermediate_Dir "DebugU"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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F90=fl32.exe
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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\Common\Include" /I "..\Inc" /D "WIN32" /D "_USRDLL" /D "_UNICODE" /D "_DEBUG" /D "USE_STDAFX" /D _WIN32_WINNT=0x0500 /D "_WINDLL" /Yu"stdafx.h" /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG"
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# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
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# ADD RSC /l 0x409 /i "..\Inc" /d "_DEBUG"
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BSC32=bscmake.exe
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|
# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 commonlib.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\Bin\UpdateMOT.pdb" /debug /machine:I386 /out:"..\Bin\UpdateMOT.dll" /pdbtype:sept /libpath:"..\Lib"
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!ELSEIF "$(CFG)" == "UpdateMOT - Win32 Release MinSize"
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# PROP BASE Use_MFC 2
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "ReleaseMinSize"
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# PROP BASE Intermediate_Dir "ReleaseMinSize"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 2
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "ReleaseMinSize"
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# PROP Intermediate_Dir "ReleaseMinSize"
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# PROP Target_Dir ""
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F90=fl32.exe
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# ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /D "_ATL_DLL" /Yu"stdafx.h" /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
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# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
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|
BSC32=bscmake.exe
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|
# ADD BASE BSC32 /nologo
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|
# ADD BSC32 /nologo
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|
LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386
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# Begin Custom Build - Performing registration
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OutDir=.\ReleaseMinSize
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TargetPath=.\ReleaseMinSize\UpdateMOT.dll
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InputPath=.\ReleaseMinSize\UpdateMOT.dll
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SOURCE="$(InputPath)"
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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# End Custom Build
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!ELSEIF "$(CFG)" == "UpdateMOT - Win32 Release MinDependency"
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# PROP BASE Use_MFC 2
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "ReleaseMinDependency"
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|
# PROP BASE Intermediate_Dir "ReleaseMinDependency"
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|
# PROP BASE Target_Dir ""
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|
# PROP Use_MFC 2
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# PROP Use_Debug_Libraries 0
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|
# PROP Output_Dir "ReleaseMinDependency"
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|
# PROP Intermediate_Dir "ReleaseMinDependency"
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|
# PROP Target_Dir ""
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F90=fl32.exe
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# ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /D "_ATL_STATIC_REGISTRY" /Yu"stdafx.h" /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
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|
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
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|
BSC32=bscmake.exe
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|
# ADD BASE BSC32 /nologo
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||
|
# ADD BSC32 /nologo
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||
|
LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386
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# Begin Custom Build - Performing registration
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OutDir=.\ReleaseMinDependency
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TargetPath=.\ReleaseMinDependency\UpdateMOT.dll
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InputPath=.\ReleaseMinDependency\UpdateMOT.dll
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SOURCE="$(InputPath)"
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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# End Custom Build
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!ELSEIF "$(CFG)" == "UpdateMOT - Win32 Unicode Release MinSize"
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# PROP BASE Use_MFC 2
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||
|
# PROP BASE Use_Debug_Libraries 0
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||
|
# PROP BASE Output_Dir "ReleaseUMinSize"
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||
|
# PROP BASE Intermediate_Dir "ReleaseUMinSize"
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||
|
# PROP BASE Target_Dir ""
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||
|
# PROP Use_MFC 2
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||
|
# PROP Use_Debug_Libraries 0
|
||
|
# PROP Output_Dir "ReleaseUMinSize"
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||
|
# PROP Intermediate_Dir "ReleaseUMinSize"
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||
|
# PROP Target_Dir ""
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|
F90=fl32.exe
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# ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /c
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|
# ADD CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /D "_ATL_DLL" /Yu"stdafx.h" /FD /c
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|
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||
|
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
|
||
|
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
|
||
|
BSC32=bscmake.exe
|
||
|
# ADD BASE BSC32 /nologo
|
||
|
# ADD BSC32 /nologo
|
||
|
LINK32=link.exe
|
||
|
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
|
||
|
# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386
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|
# Begin Custom Build - Performing registration
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||
|
OutDir=.\ReleaseUMinSize
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TargetPath=.\ReleaseUMinSize\UpdateMOT.dll
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InputPath=.\ReleaseUMinSize\UpdateMOT.dll
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SOURCE="$(InputPath)"
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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if "%OS%"=="" goto NOTNT
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if not "%OS%"=="Windows_NT" goto NOTNT
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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goto end
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:NOTNT
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echo Warning : Cannot register Unicode DLL on Windows 95
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:end
|
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# End Custom Build
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!ELSEIF "$(CFG)" == "UpdateMOT - Win32 Unicode Release MinDependency"
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# PROP BASE Use_MFC 2
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||
|
# PROP BASE Use_Debug_Libraries 0
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||
|
# PROP BASE Output_Dir "ReleaseUMinDependency"
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||
|
# PROP BASE Intermediate_Dir "ReleaseUMinDependency"
|
||
|
# PROP BASE Target_Dir ""
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||
|
# PROP Use_MFC 2
|
||
|
# PROP Use_Debug_Libraries 0
|
||
|
# PROP Output_Dir "ReleaseUMinDependency"
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||
|
# PROP Intermediate_Dir "ReleaseUMinDependency"
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|
# PROP Target_Dir ""
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F90=fl32.exe
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# ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /Yu"stdafx.h" /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
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|
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
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|
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
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|
BSC32=bscmake.exe
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|
# ADD BASE BSC32 /nologo
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||
|
# ADD BSC32 /nologo
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||
|
LINK32=link.exe
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|
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
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|
# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386
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|
# Begin Custom Build - Performing registration
|
||
|
OutDir=.\ReleaseUMinDependency
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TargetPath=.\ReleaseUMinDependency\UpdateMOT.dll
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InputPath=.\ReleaseUMinDependency\UpdateMOT.dll
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SOURCE="$(InputPath)"
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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if "%OS%"=="" goto NOTNT
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if not "%OS%"=="Windows_NT" goto NOTNT
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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goto end
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:NOTNT
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echo Warning : Cannot register Unicode DLL on Windows 95
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:end
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# End Custom Build
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||
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!ENDIF
|
||
|
|
||
|
# Begin Target
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||
|
|
||
|
# Name "UpdateMOT - Win32 Debug"
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# Name "UpdateMOT - Win32 Unicode Debug"
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# Name "UpdateMOT - Win32 Release MinSize"
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# Name "UpdateMOT - Win32 Release MinDependency"
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# Name "UpdateMOT - Win32 Unicode Release MinSize"
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# Name "UpdateMOT - Win32 Unicode Release MinDependency"
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||
|
# Begin Group "Source Files"
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||
|
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||
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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|
# Begin Source File
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|
SOURCE=.\DomainListDlg.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\IntroDlg.cpp
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# End Source File
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||
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# Begin Source File
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|
SOURCE=.\ProgressDlg.cpp
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|
# End Source File
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||
|
# Begin Source File
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||
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|
SOURCE=.\SrcSidUpdate.cpp
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||
|
# End Source File
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||
|
# Begin Source File
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|
SOURCE=.\StdAfx.cpp
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# ADD CPP /Yc"stdafx.h"
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|
# End Source File
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||
|
# Begin Source File
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SOURCE=.\SummaryDlg.cpp
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# End Source File
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||
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# Begin Source File
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|
SOURCE=.\UpdateMOT.cpp
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# End Source File
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||
|
# Begin Source File
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|
SOURCE=.\UpdateMOT.def
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# End Source File
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||
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# Begin Source File
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SOURCE=.\UpdateMOT.rc
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# End Source File
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||
|
# End Group
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||
|
# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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|
# Begin Source File
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SOURCE=.\DomainListDlg.h
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# End Source File
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# Begin Source File
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SOURCE=.\IntroDlg.h
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# End Source File
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# Begin Source File
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SOURCE=.\ProgressDlg.h
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# End Source File
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# Begin Source File
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SOURCE=.\Resource.h
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# End Source File
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# Begin Source File
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SOURCE=.\SrcSidUpdate.h
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.h
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# End Source File
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# Begin Source File
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SOURCE=.\SummaryDlg.h
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# End Source File
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||
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# End Group
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||
|
# Begin Group "Resource Files"
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||
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\SrcSidUpdate.rgs
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# End Source File
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# End Group
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||
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# End Target
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||
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# End Project
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