269 lines
7.1 KiB
Plaintext
269 lines
7.1 KiB
Plaintext
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# Microsoft Developer Studio Project File - Name="wizards" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=wizards - Win32 Unicode Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "wizards.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "wizards.mak" CFG="wizards - Win32 Unicode Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "wizards - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "wizards - Win32 Unicode Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/Dev/Raptor/wizards", IUVCAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "wizards - Win32 Unicode Debug"
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# PROP BASE Use_MFC 6
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F90=fl32.exe
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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../Common/Include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_UNICODE" /D "_USRDLL" /D "USE_STDAFX" /D "UNICODE" /FD /GZ /c
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# SUBTRACT BASE CPP /YX /Yc /Yu
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\Common\Include" /I "..\Inc" /D "WIN32" /D "_USRDLL" /D "_UNICODE" /D "_DEBUG" /D "USE_STDAFX" /D _WIN32_WINNT=0x0500 /Yu"stdafx.h" /FD /GZ /c
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LINK32=link.exe
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# ADD BASE LINK32 adsiid.lib netapi32.lib rpcrt4.lib mpr.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:/Program Files/Domain Migrator/wizards.dll" /pdbtype:sept
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# ADD LINK32 comctl32.lib adsiid.lib netapi32.lib rpcrt4.lib mpr.lib htmlhelp.lib activeds.lib commonlib.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\Bin\wizards.pdb" /debug /machine:I386 /out:"..\Bin\wizards.dll" /pdbtype:sept /libpath:"..\Lib"
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# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "wizards - Win32 Unicode Release"
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# PROP BASE Use_MFC 6
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# PROP BASE Intermediate_Dir "wizards___Win32_Unicode_Release"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 6
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "\Lib\IntelReleaseUnicode"
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# PROP Intermediate_Dir "\temp\Release\Wizards"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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F90=fl32.exe
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "../Common/Include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "_USRDLL" /D "_WINDLL" /D "_AFXDLL" /D "USE_STDAFX" /D "UNICODE" /FD /c
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# SUBTRACT BASE CPP /YX /Yc /Yu
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "../Common/Include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "_USRDLL" /D "_WINDLL" /D "_AFXDLL" /D "USE_STDAFX" /D "UNICODE" /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
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# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 adsiid.lib netapi32.lib rpcrt4.lib mpr.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 comctl32.lib adsiid.lib netapi32.lib rpcrt4.lib mpr.lib shell32.lib htmlhelp.lib kernel32.lib activeds.lib /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libcmtd.lib" /nodefaultlib:"msvcrtd.lib" /out:"\Bin\IntelReleaseUnicode\wizards.dll"
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!ENDIF
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# Begin Target
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# Name "wizards - Win32 Unicode Debug"
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# Name "wizards - Win32 Unicode Release"
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# Begin Source File
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SOURCE=.\Callback.cpp
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# End Source File
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SOURCE=.\GuiUtils.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.cpp
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# ADD BASE CPP /Yc"stdafx.h"
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# ADD CPP /Yc"stdafx.h"
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# End Source File
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SOURCE=.\TrstDlg.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\wizards.cpp
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# End Source File
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SOURCE=.\wizards.def
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SOURCE=.\wizards.rc
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SOURCE=.\WNetUtil.cpp
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SOURCE=.\Globals.h
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SOURCE=.\GuiUtils.h
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SOURCE=.\MainFrm.h
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