windows-nt/Source/XPSP1/NT/admin/wmi/wbem/winmgmt/wbemcomn/thrpool.cpp

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2020-09-26 03:20:57 -05:00
/*++
Copyright (C) 2001 Microsoft Corporation
Module Name:
THRPOOL.H
Abstract:
General purpose thread pool.
History:
raymcc 25-Feb-99 Created
--*/
/*
(1) Flexible thread pool size. Starts at zero and only creates threads
as required.
(2) Threads wait to be reused and if not reused within the alloted time,
they self-terminate. Therefore, the thread pool drops to zero
within the specified timeout if no activity occurs.
(3) To avoid creating a lot of threads quickly, a request will attempt
to wait a small amount of time for a thread to free up before requesting
a new thread creation.
*/
#include "precomp.h"
#include <stdio.h>
#include <assert.h>
#include "corepol.h"
#include <thrpool.h>
#define THREAD_STACK_SIZE 0x2000 /* 8K */
//***************************************************************************
//
// CThreadPool::CThreadPool
//
//***************************************************************************
// ok
CThreadPool::CThreadPool(
DWORD dwMsMaxIdleBeforeDie,
LONG lIdleThreadLimit,
LONG lMaxThreads
)
{
m_dwMsMaxIdle = dwMsMaxIdleBeforeDie;
m_lMaxThreads = lMaxThreads;
m_lIdleThreadLimit = lIdleThreadLimit;
m_lTotalThreads = 0;
m_lIdleThreads = 0;
m_hReleaseThread = CreateEvent(0, 0, 0, 0);
m_hBeginRendezvous = CreateEvent(0, 0, 0, 0);
m_hParmXfer = CreateEvent(0, 0, 0, 0);
m_hEndRendezvous = CreateEvent(0, 0, 0, 0);
InitializeCriticalSection(&m_cs_dispatch);
InitializeCriticalSection(&m_cs_pool);
m_bPendingRequest = false;
m_bShutdown = false;
m_pXferUserParms = 0;
m_pXferUserProc = 0;
m_pXferReturnCode = 0;
m_pXferElapsedTime = 0;
}
//***************************************************************************
//
// CThreadPool::~CThreadPool
//
//***************************************************************************
// ok
CThreadPool::~CThreadPool()
{
bool bRes = Shutdown(); // Let all threads terminate
if (bRes)
{
CloseHandle(m_hReleaseThread);
CloseHandle(m_hBeginRendezvous);
CloseHandle(m_hParmXfer);
CloseHandle(m_hEndRendezvous);
DeleteCriticalSection(&m_cs_dispatch);
DeleteCriticalSection(&m_cs_pool);
}
// Else we will have to leak, since all the threads didn't shut down.
}
//***************************************************************************
//
// CThreadPool::_ThreadEntry()
//
// Win32 entry point, which wraps and call the per-object entry point.
// We do this because Win32 cannot easily call an entry point in a C++
// instance unless we use various weird calling convention override
// tricks, which I don't remember right now. :)
//
//***************************************************************************
// ok
DWORD WINAPI CThreadPool::_ThreadEntry(LPVOID pArg)
{
CThreadPool *pThis = (CThreadPool *) pArg;
pThis->Pool();
return 0; // Not used
}
//***************************************************************************
//
// CThreadPool::Pool
//
// The basic pool is implemented here. All active threads remain in this
// loop. Any threads which get too old waiting for work are allowed to
// retire. New threads are created from the DispatchThread() member.
//
// Note that the <m_lTotalThreads> and <m_lIdleThreads> are not part
// of the algorithm; they are simply there for statistical purposes.
//
//***************************************************************************
// ok
void CThreadPool::Pool()
{
InterlockedIncrement(&m_lTotalThreads);
// Pool.
// =====
for (;;)
{
if (m_bShutdown)
break;
if (m_lIdleThreadLimit != -1 && m_lIdleThreads > m_lIdleThreadLimit)
break;
// Wait for either the thread to be idle or else until a new
// request causes it to be released.
// =========================================================
InterlockedIncrement(&m_lIdleThreads);
DWORD dwRes = WaitForSingleObject(m_hReleaseThread, m_dwMsMaxIdle);
// We don't know why the thread was released. Maybe it was tired
// of waiting or maybe the user is shutting down our little operation.
// ===================================================================
if (dwRes == WAIT_TIMEOUT || m_bShutdown)
{
InterlockedDecrement(&m_lIdleThreads);
break;
}
// If here, we now enter the pool critical section and attempt
// to enter into a synchronized rendezvous with the dispacher.
// ============================================================
EnterCriticalSection(&m_cs_pool);
if (m_bPendingRequest)
{
InterlockedDecrement(&m_lIdleThreads);
SetEvent(m_hBeginRendezvous);
WaitForSingleObject(m_hParmXfer, INFINITE);
// Copy the parameters that the user specified in
// DispatchThread(). We cannot be here unless
// DispatchThread() signaled us.
// ==============================================
LPVOID pUserArg = m_pXferUserParms;
LPTHREAD_START_ROUTINE pUserEntry = m_pXferUserProc;
LPDWORD pElapsed = m_pXferElapsedTime;
LPDWORD pRetVal = m_pXferReturnCode;
HANDLE hCompleted = m_hXferThreadCompleted;
m_bPendingRequest = false;
// No longer in 'request' mode, so a new dispatch can occur.
// Note that the user's parms are safely in local variables.
// Allow further dispatches to occur.
// ========================================================
SetEvent(m_hEndRendezvous);
LeaveCriticalSection(&m_cs_pool);
// If user wants elapsed time, record start time.
// ==============================================
DWORD dwStart = 0;
if (m_pXferElapsedTime)
dwStart = GetCurrentTime();
// Call user's entry point.
// ========================
DWORD dwResToRet = pUserEntry(pUserArg);
// If user wants return value, forward it.
// =======================================
if (pRetVal)
*pRetVal = dwResToRet;
// If user wants elapsed time, record stop time
// and forward elapsed time.
// ============================================
if (m_pXferElapsedTime)
*m_pXferElapsedTime = GetCurrentTime() - dwStart;
// If user wants event signaled, do it.
// ====================================
if (hCompleted)
SetEvent(hCompleted);
}
// If here, somehow the event got signaled and nobody wanted
// the thread. This could occur if somebody executed Shutdown()
// and then Restart() before Shutdown() was finished.
// Simply return to top of loop.
// =============================================================
else
{
LeaveCriticalSection(&m_cs_pool);
InterlockedDecrement(&m_lIdleThreads);
}
}
InterlockedDecrement(&m_lTotalThreads);
// printf("---Thread Ending--- 0x%X\n", GetCurrentThreadId());
}
//***************************************************************************
//
// CThreadPool::Shutdown
//
// Alas, the pool is doomed and must be drained. Inform each thread of
// its fate.
//
//***************************************************************************
// ok
bool CThreadPool::Shutdown(DWORD dwMaxWait)
{
m_bShutdown = true;
m_bPendingRequest = false;
DWORD dwStart = GetCurrentTime();
while (m_lTotalThreads && m_bShutdown) // No need to protect this
{
SetEvent(m_hReleaseThread); // Allow thread to realize it is doomed
if (GetCurrentTime() - dwStart > dwMaxWait)
break;
Sleep(10);
}
if (m_lTotalThreads == 0)
return true;
return false;
}
//***************************************************************************
//
// CThreadPool::Restart
//
// Allow a thread pool to get back into business again.
//
//***************************************************************************
// ok
bool CThreadPool::Restart()
{
m_bShutdown = false;
return true;
}
//***************************************************************************
//
// CThreadPool::CreateNewThread
//
// Helper to create a new thread.
//
//***************************************************************************
// ok
bool CThreadPool::CreateNewThread()
{
DWORD dwId;
HANDLE hThread = CreateThread(
0, // Security
THREAD_STACK_SIZE, // 8k stack
_ThreadEntry, // Thread proc address
LPVOID(this), // Thread parm
0, // Flags
&dwId
);
if (hThread == NULL)
return false;
// printf("--Created Thread 0x%X\n", dwId);
CloseHandle(hThread);
return true;
}
//***************************************************************************
//
// CThreadPool::DispatchThread
//
// Called by the user to dispatch a thread to an entry point.
//
// Returns:
// NoError -- Success
// ExceededPool -- No threads available within the timeout.
// Shutdown -- Thread pool is being shut down
// ThreadCreationFailure -- Couldn't create a thread.
//
//***************************************************************************
// ok
int CThreadPool::DispatchThread(
IN DWORD dwMaxPreferredWait,
IN DWORD dwMaxWaitBeforeFail,
IN LPTHREAD_START_ROUTINE pEntry,
IN LPVOID pArg,
IN DWORD *pdwReturnCode,
IN DWORD *pdwElapsedTime,
IN HANDLE hThreadCompleted
)
{
DWORD dwRes;
// Don't allow new requests during a shutdown.
// ===========================================
if (m_bShutdown)
return ShutdownInProgress;
// Serialize all access to thread acquisition.
// ===========================================
EnterCriticalSection(&m_cs_dispatch);
// If zero threads, create one.
// ============================
if (m_lTotalThreads == 0)
{
if (CreateNewThread() != true)
{
LeaveCriticalSection(&m_cs_dispatch);
return ThreadCreationFailure;
}
}
// Flag for the pool to look at to determine
// if a dispatch is in progress.
// =========================================
m_bPendingRequest = true;
// Release at least one thread. If there aren't any
// available, this is harmless. Likewise, if this
// releases threads which don't in fact become acquired
// by this dispatch, again it is harmless.
// ====================================================
SetEvent(m_hReleaseThread);
// We now try to rendevous with a thread within the
// dwMaxPreferredWait time by waiting for a 'thready ready'
// event from the thread pool. If no thread responds,
// because they are busy, we will timeout.
// ========================================================
dwRes = WaitForSingleObject(m_hBeginRendezvous, dwMaxPreferredWait);
if (dwRes == WAIT_OBJECT_0)
{
// We are now in a synchronized rendevous with the thread pool.
// Next, make the interthread parameter transfer.
// ============================================================
m_pXferUserParms = pArg;
m_pXferUserProc = pEntry;
m_pXferElapsedTime = pdwElapsedTime;
m_pXferReturnCode = pdwReturnCode;
m_hXferThreadCompleted = hThreadCompleted;
m_bPendingRequest = false; // No longer needed
// Now, release the thread pool thread to grab the parameters.
// ===========================================================
SetEvent(m_hParmXfer);
WaitForSingleObject(m_hEndRendezvous, INFINITE);
LeaveCriticalSection(&m_cs_dispatch); // Allow more dispatches
return NoError;
}
if (m_bShutdown)
{
LeaveCriticalSection(&m_cs_dispatch);
return ShutdownInProgress;
}
// If here, we didn't acquire a thread. Let's create another one.
// If, in the meantime, the event shows up anyway (and we simply
// didn't wait long enough!), then we ended up with another thread.
// So what? If one is good, two is better.
// ================================================================
if (m_lMaxThreads == -1 || (m_lTotalThreads < m_lMaxThreads))
{
if (CreateNewThread() != true)
{
LeaveCriticalSection(&m_cs_dispatch);
return ThreadCreationFailure;
}
}
if (m_bShutdown)
{
LeaveCriticalSection(&m_cs_dispatch);
return ShutdownInProgress;
}
// Now, wait for that same old event, indicating we have begun
// a synchronized rendevous with the thread pool.
// ============================================================
dwRes = WaitForSingleObject(m_hBeginRendezvous, dwMaxWaitBeforeFail);
if (m_bShutdown)
{
LeaveCriticalSection(&m_cs_dispatch);
return ShutdownInProgress;
}
if (dwRes == WAIT_OBJECT_0)
{
// We are now in a synchronized rendevous with the thread pool.
// Next, make the interthread parameter transfer.
// ============================================================
m_pXferUserParms = pArg;
m_pXferUserProc = pEntry;
m_pXferElapsedTime = pdwElapsedTime;
m_pXferReturnCode = pdwReturnCode;
m_hXferThreadCompleted = hThreadCompleted;
m_bPendingRequest = false; // No longer needed
// Now, release the thread pool thread to grab the parameters.
// ===========================================================
SetEvent(m_hParmXfer);
WaitForSingleObject(m_hEndRendezvous, INFINITE);
LeaveCriticalSection(&m_cs_dispatch); // Allow more dispatches
return NoError;
}
// If here, we simply ran out of time. If in the meantime
// the event gets signaled, it will benefit any new thread coming
// in looking for a request!
// ==============================================================
m_bPendingRequest = false; // We may be too late, but it looks good anyway.
LeaveCriticalSection(&m_cs_dispatch);
return ExceededPool;
}