windows-nt/Source/XPSP1/NT/base/efiutil/sdk/lib/boxdraw.c

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2020-09-26 03:20:57 -05:00
/*++
Copyright (c) 1998 Intel Corporation
Module Name:
BoxDraw.c
Abstract:
Lib functions to support Box Draw Unicode code pages.
Revision History
--*/
#include "lib.h"
typedef struct {
CHAR16 Unicode;
CHAR8 PcAnsi;
CHAR8 Ascii;
} UNICODE_TO_CHAR;
/*
* This list is used to define the valid extend chars.
* It also provides a mapping from Unicode to PCANSI or
* ASCII. The ASCII mapping we just made up.
*
*/
STATIC UNICODE_TO_CHAR UnicodeToPcAnsiOrAscii[] = {
BOXDRAW_HORIZONTAL, 0xc4, L'-',
BOXDRAW_VERTICAL, 0xb3, L'|',
BOXDRAW_DOWN_RIGHT, 0xda, L'/',
BOXDRAW_DOWN_LEFT, 0xbf, L'\\',
BOXDRAW_UP_RIGHT, 0xc0, L'\\',
BOXDRAW_UP_LEFT, 0xd9, L'/',
BOXDRAW_VERTICAL_RIGHT, 0xc3, L'|',
BOXDRAW_VERTICAL_LEFT, 0xb4, L'|',
BOXDRAW_DOWN_HORIZONTAL, 0xc2, L'+',
BOXDRAW_UP_HORIZONTAL, 0xc1, L'+',
BOXDRAW_VERTICAL_HORIZONTAL, 0xc5, L'+',
BOXDRAW_DOUBLE_HORIZONTAL, 0xcd, L'-',
BOXDRAW_DOUBLE_VERTICAL, 0xba, L'|',
BOXDRAW_DOWN_RIGHT_DOUBLE, 0xd5, L'/',
BOXDRAW_DOWN_DOUBLE_RIGHT, 0xd6, L'/',
BOXDRAW_DOUBLE_DOWN_RIGHT, 0xc9, L'/',
BOXDRAW_DOWN_LEFT_DOUBLE, 0xb8, L'\\',
BOXDRAW_DOWN_DOUBLE_LEFT, 0xb7, L'\\',
BOXDRAW_DOUBLE_DOWN_LEFT, 0xbb, L'\\',
BOXDRAW_UP_RIGHT_DOUBLE, 0xd4, L'\\',
BOXDRAW_UP_DOUBLE_RIGHT, 0xd3, L'\\',
BOXDRAW_DOUBLE_UP_RIGHT, 0xc8, L'\\',
BOXDRAW_UP_LEFT_DOUBLE, 0xbe, L'/',
BOXDRAW_UP_DOUBLE_LEFT, 0xbd, L'/',
BOXDRAW_DOUBLE_UP_LEFT, 0xbc, L'/',
BOXDRAW_VERTICAL_RIGHT_DOUBLE, 0xc6, L'|',
BOXDRAW_VERTICAL_DOUBLE_RIGHT, 0xc7, L'|',
BOXDRAW_DOUBLE_VERTICAL_RIGHT, 0xcc, L'|',
BOXDRAW_VERTICAL_LEFT_DOUBLE, 0xb5, L'|',
BOXDRAW_VERTICAL_DOUBLE_LEFT, 0xb6, L'|',
BOXDRAW_DOUBLE_VERTICAL_LEFT, 0xb9, L'|',
BOXDRAW_DOWN_HORIZONTAL_DOUBLE, 0xd1, L'+',
BOXDRAW_DOWN_DOUBLE_HORIZONTAL, 0xd2, L'+',
BOXDRAW_DOUBLE_DOWN_HORIZONTAL, 0xcb, L'+',
BOXDRAW_UP_HORIZONTAL_DOUBLE, 0xcf, L'+',
BOXDRAW_UP_DOUBLE_HORIZONTAL, 0xd0, L'+',
BOXDRAW_DOUBLE_UP_HORIZONTAL, 0xca, L'+',
BOXDRAW_VERTICAL_HORIZONTAL_DOUBLE, 0xd8, L'+',
BOXDRAW_VERTICAL_DOUBLE_HORIZONTAL, 0xd7, L'+',
BOXDRAW_DOUBLE_VERTICAL_HORIZONTAL, 0xce, L'+',
BLOCKELEMENT_FULL_BLOCK, 0xdb, L'*',
BLOCKELEMENT_LIGHT_SHADE, 0xb0, L'+',
GEOMETRICSHAPE_UP_TRIANGLE, 0x1e, L'^',
GEOMETRICSHAPE_RIGHT_TRIANGLE, 0x10, L'>',
GEOMETRICSHAPE_DOWN_TRIANGLE, 0x1f, L'v',
GEOMETRICSHAPE_LEFT_TRIANGLE, 0x11, L'<',
/* BugBug: Left Arrow is an ESC. We can not make it print
on a PCANSI terminal. If we can make left arrow
come out on PC ANSI we can add it back.
ARROW_LEFT, 0x1b, L'<',
*/
ARROW_UP, 0x18, L'^',
/* BugBut: Took out left arrow so right has to go too.
ARROW_RIGHT, 0x1a, L'>',
*/
ARROW_DOWN, 0x19, L'v',
0x0000, 0x00
};
BOOLEAN
LibIsValidTextGraphics (
IN CHAR16 Graphic,
OUT CHAR8 *PcAnsi, OPTIONAL
OUT CHAR8 *Ascii OPTIONAL
)
/*++
Routine Description:
Detects if a Unicode char is for Box Drawing text graphics.
Arguments:
Grphic - Unicode char to test.
PcAnsi - Optional pointer to return PCANSI equivalent of Graphic.
Asci - Optional pointer to return Ascii equivalent of Graphic.
Returns:
TRUE if Gpaphic is a supported Unicode Box Drawing character.
--*/{
UNICODE_TO_CHAR *Table;
if ((((Graphic & 0xff00) != 0x2500) && ((Graphic & 0xff00) != 0x2100))) {
/*
* Unicode drawing code charts are all in the 0x25xx range,
* arrows are 0x21xx
*/
return FALSE;
}
for (Table = UnicodeToPcAnsiOrAscii; Table->Unicode != 0x0000; Table++) {
if (Graphic == Table->Unicode) {
if (PcAnsi) {
*PcAnsi = Table->PcAnsi;
}
if (Ascii) {
*Ascii = Table->Ascii;
}
return TRUE;
}
}
return FALSE;
}
BOOLEAN
IsValidAscii (
IN CHAR16 Ascii
)
{
if ((Ascii >= 0x20) && (Ascii <= 0x7f)) {
return TRUE;
}
return FALSE;
}
BOOLEAN
IsValidEfiCntlChar (
IN CHAR16 c
)
{
if (c == CHAR_NULL || c == CHAR_BACKSPACE || c == CHAR_LINEFEED || c == CHAR_CARRIAGE_RETURN) {
return TRUE;
}
return FALSE;
}