windows-nt/Source/XPSP1/NT/base/mspatch/api/redblack.h

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2020-09-26 03:20:57 -05:00
/*
redblack.h
Prototypes and node structure definition for red-black binary trees.
See redblack.c for details and implementation.
Author: Tom McGuire (tommcg) 1/98
Copyright (C) Microsoft, 1998.
2/98, modified this version of redblack.h for debug symbol lookups.
*/
#ifndef _REDBLACK_H_
#define _REDBLACK_H_
typedef struct _SYMBOL_NODE SYMBOL_NODE, *PSYMBOL_NODE;
typedef struct _SYMBOL_TREE SYMBOL_TREE, *PSYMBOL_TREE;
struct _SYMBOL_NODE {
PSYMBOL_NODE Left;
PSYMBOL_NODE Right;
ULONG Hash;
union {
ULONG RvaWithStatusBits;
struct {
ULONG Rva:30;
ULONG Hit:1;
ULONG Red:1;
};
};
CHAR SymbolName[ 0 ];
};
struct _SYMBOL_TREE {
PSYMBOL_NODE Root;
HANDLE SubAllocator;
#if defined( DEBUG ) || defined( DBG ) || defined( TESTCODE )
ULONG CountNodes;
BOOL DeletedAny;
#endif
};
#define RBNIL ((PSYMBOL_NODE)&SymRBEmptyNode)
extern const SYMBOL_NODE SymRBEmptyNode;
//
// Although "Red" can be stored in its own 1-byte or 4-byte field, keeping the
// nodes smaller by encoding "Red" as a one-bit field with another value
// provides better performance (more nodes tend to stay in the cache). To
// provide flexibility in storage of the RED property, all references to RED
// and BLACK are made through the following macros which can be changed as
// necessary:
//
#define IS_RED( Node ) ( (Node)->Red )
#define IS_BLACK( Node ) ( ! (Node)->Red )
#define MARK_RED( Node ) ( (Node)->Red = 1 )
#define MARK_BLACK( Node ) ( (Node)->Red = 0 )
//
// The maximum tree depth is 2*Lg(N). Since we could never have more than
// 2^X nodes with X-bit pointers, we can safely say the absolute maximum
// depth will be 2*Lg(2^X) which is 2*X. The size of a pointer in bits is
// its size in bytes times 8 bits, so 2*(sizeof(p)*8) is our maximum depth.
// So for 32-bit pointers, our maximum depth is 64.
//
// If you know the maximum possible number of nodes in advance (like the size
// of the address space divided by the size of a node), you can tweak this
// value a bit smaller to 2*Lg(N). Note that it's important for this max
// depth be evalutated to a constant value at compile time.
//
// For this implementation, we'll assume the maximum number of nodes is
// 128 million, so the max depth is 54 (2*Lg(2^27)). Note that no runtime
// checks are made to ensure we don't exceed this number, but since our
// minimum node allocation size is 32 bytes, that would be a maximum of
// 100 million nodes in a 3GB address space.
//
#define MAX_DEPTH 54
//
// The following prototypes are the red-black tree interface.
//
VOID
SymRBInitTree(
IN OUT PSYMBOL_TREE Tree,
IN HANDLE SubAllocator
);
PSYMBOL_NODE
SymRBInsert(
IN OUT PSYMBOL_TREE Tree,
IN LPSTR SymbolName,
IN ULONG Rva
);
PSYMBOL_NODE
SymRBFind(
IN PSYMBOL_TREE Tree,
IN LPSTR SymbolName
);
PSYMBOL_NODE
SymRBFindAndDelete(
IN OUT PSYMBOL_TREE Tree,
IN LPSTR SymbolName
);
#endif // _REDBLACK_H_