310 lines
6.8 KiB
C
310 lines
6.8 KiB
C
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/****************************** Module Header ******************************\
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* Module Name: Block.c
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*
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* Purpose: Includes OleServerBlock(), OleServerUnblock() and related routines.
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*
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* Created: Dec. 1990.
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*
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* Copyright (c) 1990, 1991 Microsoft Corporation
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*
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* History:
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* Srinik (../12/1990) Designed, coded
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*
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\***************************************************************************/
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#include "cmacs.h"
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#include "windows.h"
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#include "dde.h"
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#include "ole.h"
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#include "srvr.h"
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OLESTATUS FAR PASCAL OleBlockServer (lhsrvr)
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LHSERVER lhsrvr;
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{
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LPSRVR lpsrvr;
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if (!CheckServer (lpsrvr = (LPSRVR) lhsrvr))
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return OLE_ERROR_HANDLE;
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PROBE_BLOCK(lpsrvr);
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lpsrvr->bBlock = TRUE;
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return OLE_OK;
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}
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// On return from this routine, if *lpStatus is TRUE it means that more
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// messages are to be unblocked.
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OLESTATUS FAR PASCAL OleUnblockServer (lhsrvr, lpStatus)
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LHSERVER lhsrvr;
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BOOL FAR * lpStatus;
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{
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HANDLE hq;
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PQUE pq;
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LPSRVR lpsrvr;
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if (!CheckServer (lpsrvr = (LPSRVR) lhsrvr))
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return OLE_ERROR_HANDLE;
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PROBE_WRITE(lpStatus);
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*lpStatus = lpsrvr->bBlock;
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if (hq = lpsrvr->hqHead) {
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if (!(pq = (PQUE) LocalLock (hq)))
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return OLE_ERROR_MEMORY;
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lpsrvr->bBlockedMsg = TRUE;
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lpsrvr->hqHead = pq->hqNext;
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SendMessage (pq->hwnd, pq->msg, pq->wParam, pq->lParam);
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LocalUnlock (hq);
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LocalFree (hq);
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// Server could've got freed up as a result of the above SendMessage
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// Validate server handle before trying to access it.
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if (CheckServer (lpsrvr)) {
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lpsrvr->bBlockedMsg = FALSE;
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if (!lpsrvr->hqHead) {
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lpsrvr->hqTail = NULL;
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*lpStatus = lpsrvr->bBlock = FALSE;
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}
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}
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else {
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*lpStatus = FALSE;
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}
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}
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else {
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*lpStatus = lpsrvr->bBlock = FALSE;
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}
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return OLE_OK;
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}
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BOOL INTERNAL AddMessage (hwnd, msg, wParam, lParam, wType)
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HWND hwnd;
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unsigned msg;
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WORD wParam;
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LONG lParam;
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int wType;
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{
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LPSRVR lpsrvr;
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HANDLE hq = NULL;
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PQUE pq = NULL, pqTmp = NULL;
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BOOL bBlocked = TRUE;
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if ((msg <= WM_DDE_INITIATE) || (msg > WM_DDE_LAST))
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return FALSE;
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if (!(lpsrvr = (LPSRVR) GetWindowLong ((wType == WT_DOC) ? GetParent (hwnd) : hwnd, 0)))
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return FALSE;
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if (lpsrvr->bBlockedMsg || !lpsrvr->bBlock)
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return FALSE;
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#ifdef LATER
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if ((msg == WM_DDE_INITIATE) && (lpsrvr->useFlags == OLE_SERVER_MULTI))
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return TRUE;
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#endif
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// Create a queue node and fill up with data
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if (!(hq = LocalAlloc (LMEM_MOVEABLE, sizeof(QUE))))
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goto errRet;
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if (!(pq = (PQUE) LocalLock (hq)))
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goto errRet;
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pq->hwnd = hwnd;
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pq->msg = msg;
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pq->wParam = wParam;
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pq->lParam = lParam;
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pq->hqNext = NULL;
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LocalUnlock (hq);
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// Now we got a node that we can add to the queue
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if (!lpsrvr->hqHead) {
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// Queue is empty.
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#ifdef FIREWALLS
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ASSERT (!lpsrvr->hqTail, "Tail is unexpectedly non NULL")
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#endif
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lpsrvr->hqHead = lpsrvr->hqTail = hq;
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}
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else {
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if (!(pqTmp = (PQUE) LocalLock (lpsrvr->hqTail)))
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goto errRet;
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pqTmp->hqNext = hq;
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LocalUnlock(lpsrvr->hqTail);
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lpsrvr->hqTail = hq;
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}
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return TRUE;
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errRet:
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if (pq)
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LocalUnlock (hq);
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if (hq)
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LocalFree (hq);
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while (bBlocked && !OleUnblockServer ((LHSERVER) lpsrvr, &bBlocked))
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;
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return FALSE;
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}
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// dispatches the queued message, till all the messages are posted
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// does yielding if necessary. if bPeek is true, may allow some of
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// incoming messages to get in.
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BOOL INTERNAL UnblockPostMsgs (hwnd, bPeek)
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HWND hwnd;
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BOOL bPeek;
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{
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HANDLE hq = NULL;
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PQUE pq = NULL;
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LPSRVR lpsrvr;
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HWND hwndTmp;
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// get the parent windows
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while (hwndTmp = GetParent (hwnd))
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hwnd = hwndTmp;
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lpsrvr = (LPSRVR) GetWindowLong (hwnd, 0);
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#ifdef FIREWALLS
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ASSERT (lpsrvr, "No server window handle in server window");
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ASSERT (lpsrvr->hqPostHead, "Unexpectedly blocked queue is empty");
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#endif
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while (hq = lpsrvr->hqPostHead) {
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if (!(pq = (PQUE) LocalLock (hq))) {
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#ifdef FIREWALLS
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ASSERT (FALSE, "Local lock failed for blocked messages");
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#endif
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break;
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}
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if (IsWindowValid (pq->hwnd)) {
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if (!PostMessage (pq->hwnd, pq->msg, pq->wParam, pq->lParam)) {
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LocalUnlock (hq);
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break;
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}
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}
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lpsrvr->hqPostHead = pq->hqNext;
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LocalUnlock (hq);
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LocalFree (hq);
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}
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if (!lpsrvr->hqPostHead)
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lpsrvr->hqPostTail = NULL;
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return TRUE;
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}
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// Moves a message which can not be posted to a server to
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// the internal queue. We use this when we have to enumerate
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// the properties. When we change the properties stuff to
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// some other form, this may not be necassry.
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BOOL INTERNAL BlockPostMsg (hwnd, msg, wParam, lParam)
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HWND hwnd;
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WORD msg;
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WORD wParam;
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LONG lParam;
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{
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LPSRVR lpsrvr;
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HANDLE hq = NULL;
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PQUE pq = NULL, pqTmp = NULL;
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HWND hwndTmp;
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HWND hwndParent;
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hwndParent = (HWND)wParam;
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// get the parent windows
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while (hwndTmp = GetParent ((HWND)hwndParent))
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hwndParent = hwndTmp;
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lpsrvr = (LPSRVR) GetWindowLong (hwndParent, 0);
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#ifdef FIREWALLS
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ASSERT (lpsrvr, "No server window handle in server window");
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#endif
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// Create a queue node and fill up with data
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if (!(hq = LocalAlloc (LMEM_MOVEABLE, sizeof(QUE))))
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goto errRet;
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if (!(pq = (PQUE) LocalLock (hq)))
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goto errRet;
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pq->hwnd = hwnd;
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pq->msg = msg;
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pq->wParam = wParam;
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pq->lParam = lParam;
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pq->hqNext = NULL;
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LocalUnlock (hq);
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// Now we got a node that we can add to the queue
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if (!lpsrvr->hqPostHead) {
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// Queue is empty.
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#ifdef FIREWALLS
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ASSERT (!lpsrvr->hqPostTail, "Tail is unexpectedly non NULL")
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#endif
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lpsrvr->hqPostHead = lpsrvr->hqPostTail = hq;
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// create a timer.
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if (!SetTimer (lpsrvr->hwnd, 1, 100, NULL))
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return FALSE;
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}
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else {
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if (!(pqTmp = (PQUE) LocalLock (lpsrvr->hqPostTail)))
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goto errRet;
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pqTmp->hqNext = hq;
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LocalUnlock(lpsrvr->hqPostTail);
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lpsrvr->hqPostTail = hq;
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}
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return TRUE;
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errRet:
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if (pq)
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LocalUnlock (hq);
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if (hq)
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LocalFree (hq);
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return FALSE;
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}
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BOOL INTERNAL IsBlockQueueEmpty (hwnd)
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HWND hwnd;
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{
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LPSRVR lpsrvr;
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HWND hwndTmp;
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// get the parent windows
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while (hwndTmp = GetParent ((HWND)hwnd))
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hwnd= hwndTmp;
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lpsrvr = (LPSRVR) GetWindowLong (hwnd, 0);
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return (!lpsrvr->hqPostHead);
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}
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