662 lines
16 KiB
C
662 lines
16 KiB
C
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/*++
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Copyright (c) 1993 Microsoft Corporation
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Module Name:
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spmenu.c
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Abstract:
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Text setup menu support.
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Author:
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Ted Miller (tedm) 8-September-1993
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Revision History:
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--*/
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#include "spprecmp.h"
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#pragma hdrstop
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#define MENUITEM_NORMAL 0x00000000
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#define MENUITEM_STATIC 0x00000001
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typedef struct _MENU_ITEM {
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PWSTR Text;
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ULONG Flags;
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ULONG LeftX;
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ULONG_PTR UserData;
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ULONG OriginalLength;
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} MENU_ITEM, *PMENU_ITEM;
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typedef struct _MENU {
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PMENU_ITEM Items;
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ULONG ItemCount;
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ULONG TopY;
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ULONG Height;
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ULONG LeftX;
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ULONG Width;
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ULONG TopDisplayedIndex;
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BOOLEAN MoreUp,MoreDown;
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} MENU, *PMENU;
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VOID
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pSpMnDrawMenu(
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IN PMENU pMenu,
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IN ULONG SelectedIndex,
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IN BOOLEAN DrawFrame,
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IN BOOLEAN IndicateMore,
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IN PWSTR MoreUpText,
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IN PWSTR MoreDownText
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);
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PVOID
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SpMnCreate(
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IN ULONG LeftX,
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IN ULONG TopY,
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IN ULONG Width,
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IN ULONG Height
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)
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/*++
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Routine Description:
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Create a new menu by allocating space for a new menu structure
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and initializing its fields.
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Arguments:
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LeftX - supplies the 0-based X coordinate of the leftmost column
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of the menu.
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TopY - supplies the 0-based Y coordinate of the topmost line
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of the menu.
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Width - supplies the maximum displayed width for lines in the menu.
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Height - supplies the maximum displayed height of the menu.
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The menu will scroll if it is too long to fit in the
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allotted space.
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Return Value:
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Menu handle (expressed as a pvoid) of NULL if memory couldn't
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be allocated.
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--*/
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{
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PMENU p;
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if(p = SpMemAlloc(sizeof(MENU))) {
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RtlZeroMemory(p,sizeof(MENU));
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if(p->Items = SpMemAlloc(0)) {
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p->LeftX = LeftX;
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p->TopY = TopY;
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p->Width = Width;
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p->Height = Height;
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} else {
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SpMemFree(p);
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p = NULL;
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}
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}
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return(p);
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}
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VOID
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SpMnDestroy(
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IN PVOID Menu
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)
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/*++
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Routine Description:
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Destroy a menu, releasing all memory associated with it.
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Arguments:
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Menu - supplies handle to menu to destroy.
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Return Value:
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None.
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--*/
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{
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PMENU pMenu = Menu;
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ULONG u;
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for(u=0; u<pMenu->ItemCount; u++) {
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if(pMenu->Items[u].Text) {
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SpMemFree(pMenu->Items[u].Text);
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}
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}
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SpMemFree(pMenu->Items);
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SpMemFree(pMenu);
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}
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BOOLEAN
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SpMnAddItem(
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IN PVOID Menu,
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IN PWSTR Text,
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IN ULONG LeftX,
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IN ULONG Width,
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IN BOOLEAN Selectable,
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IN ULONG_PTR UserData
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)
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/*++
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Routine Description:
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Add an item to a menu.
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Arguments:
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Menu - supplies handle to menu to which the item is to be added.
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Text - supplies text that comprises the menu selection. This routine
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will make a copy of the text.
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LeftX - supplies 0-based x coordinate of leftmost character of the text
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when it is displayed.
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Width - supplies width in characters of the field for this selection.
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If this is larger than the number of characters in the text, then
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the text is padded to the right with blanks when highlighted.
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Selectable - if FALSE, then this text is static -- ie, not selectable.
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UserData - supplies a ulong's worth of caller-specific data to be associated
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with this menu item.
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Return Value:
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TRUE if the menu item was added successfully; FALSE if insufficient memory.
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--*/
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{
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PMENU pMenu = Menu;
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PMENU_ITEM p;
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ULONG TextLen;
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ULONG PaddedLen;
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PWSTR String;
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ULONG u;
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ULONG ColumnLen;
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ULONG FillLen;
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//
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// Build a string that is padded to the right with blanks to make
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// it the right width.
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//
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TextLen = wcslen(Text);
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PaddedLen = max(TextLen,Width);
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ColumnLen = SplangGetColumnCount(Text);
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FillLen = (PaddedLen <= ColumnLen) ? 0 : PaddedLen - ColumnLen;
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String = SpMemAlloc((PaddedLen+1)*sizeof(WCHAR));
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if(!String) {
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return(FALSE);
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}
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wcsncpy(String,Text,TextLen);
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for(u=0; u<FillLen; u++) {
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String[TextLen+u] = L' ';
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}
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String[TextLen+u] = 0;
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//
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// Make space for the item.
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//
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if((p = SpMemRealloc(pMenu->Items,(pMenu->ItemCount+1) * sizeof(MENU_ITEM))) == NULL) {
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SpMemFree(String);
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return(FALSE);
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}
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pMenu->Items = p;
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//
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// Calculate the address of the new menu item and
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// indicate that there is now an additional item in the menu.
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//
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p = &pMenu->Items[pMenu->ItemCount++];
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//
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// Set the fields of the menu.
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//
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p->LeftX = LeftX;
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p->UserData = UserData;
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p->Flags = Selectable ? MENUITEM_NORMAL : MENUITEM_STATIC;
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p->Text = String;
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p->OriginalLength = TextLen;
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return(TRUE);
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}
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PWSTR
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SpMnGetText(
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IN PVOID Menu,
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IN ULONG_PTR UserData
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)
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{
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PMENU pMenu = Menu;
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ULONG i;
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for(i=0; i<pMenu->ItemCount; i++) {
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if(pMenu->Items[i].UserData == UserData) {
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return(pMenu->Items[i].Text);
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}
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}
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return(NULL);
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}
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PWSTR
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SpMnGetTextDup(
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IN PVOID Menu,
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IN ULONG_PTR UserData
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)
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{
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PMENU pMenu = Menu;
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ULONG i;
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PWSTR p;
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for(i=0; i<pMenu->ItemCount; i++) {
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if(pMenu->Items[i].UserData == UserData) {
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//
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// Make a duplicate; leave off trailing pad spaces.
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//
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p = SpMemAlloc((pMenu->Items[i].OriginalLength+1)*sizeof(WCHAR));
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wcsncpy(p,pMenu->Items[i].Text,pMenu->Items[i].OriginalLength);
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p[pMenu->Items[i].OriginalLength] = 0;
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return(p);
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}
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}
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return(NULL);
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}
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VOID
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SpMnDisplay(
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IN PVOID Menu,
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IN ULONG_PTR UserDataOfHighlightedItem,
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IN BOOLEAN Framed,
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IN PULONG ValidKeys,
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IN PULONG Mnemonics, OPTIONAL
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IN PMENU_CALLBACK_ROUTINE NewHighlightCallback, OPTIONAL
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OUT PULONG KeyPressed,
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OUT PULONG_PTR UserDataOfSelectedItem
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)
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/*++
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Routine Description:
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Display a menu and accept keystrokes.
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When the user presses a menu keystroke (up/down arrow keys), this
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routine automatically updates the highlight and calls a callback function
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to inform the caller that a new item has the highlight.
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When the user presses a keystroke in a list provided by the caller,
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this routine returns, providing information about the key pressed and
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the item that was highlighted when the key was pressed.
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Arguments:
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Menu - supplies handle to menu to be displayed.
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UserDataOfHighlightedItem - supplies user data of the menu item which
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is to receive the highlight initially.
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Framed - if TRUE, then draw a single-line bordera around the menu.
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ValidKeys - supplies a list of keystrokes that cause this routine to
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return to the caller. The list must be terminated with a 0 entry.
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NewHighlightCallback - If specified, supplies a routine to be called
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when a new item has received the highlight.
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KeyPressed - receives the key press that caused this routine to exit.
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This will be a valid from the ValidKeys array.
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UserDataOfSelectedItem - receives the UserData of the item that had the
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highlight when the user pressed a key in ValidKeys.
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Return Value:
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None.
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--*/
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{
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ULONG ValidMenuKeys[3] = { KEY_UP, KEY_DOWN, 0 };
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ULONG key;
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PMENU pMenu = Menu;
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ULONG SelectedIndex,OldIndex;
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BOOLEAN FoundNewItem;
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ULONG NewTopDisplayedIndex;
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BOOLEAN MustScroll;
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PWSTR MoreUpText,MoreDownText;
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//
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// Get the text for the text that indicate that there are more
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// selections.
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//
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SpFormatMessage(TemporaryBuffer,sizeof(TemporaryBuffer),SP_TEXT_MORE_UP);
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MoreUpText = SpDupStringW(TemporaryBuffer);
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SpFormatMessage(TemporaryBuffer,sizeof(TemporaryBuffer),SP_TEXT_MORE_DOWN);
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MoreDownText = SpDupStringW(TemporaryBuffer);
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//
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// Locate the seleccted item.
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//
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for(SelectedIndex=0; SelectedIndex<pMenu->ItemCount; SelectedIndex++) {
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if(!(pMenu->Items[SelectedIndex].Flags & MENUITEM_STATIC)
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&& (pMenu->Items[SelectedIndex].UserData == UserDataOfHighlightedItem))
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{
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break;
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}
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}
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ASSERT(SelectedIndex < pMenu->ItemCount);
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//
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// Make sure the selected item will be visible when we draw the menu.
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//
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pMenu->TopDisplayedIndex = 0;
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while(SelectedIndex >= pMenu->TopDisplayedIndex + pMenu->Height) {
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pMenu->TopDisplayedIndex += pMenu->Height;
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}
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//
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// Draw the menu itself.
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//
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pSpMnDrawMenu(pMenu,SelectedIndex,Framed,Framed,MoreUpText,MoreDownText);
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while(1) {
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//
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// Wait for a valid keypress.
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//
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key = SpWaitValidKey(ValidKeys,ValidMenuKeys,Mnemonics);
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//
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// If the key is a menu keystroke, handle it here.
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//
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FoundNewItem = FALSE;
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MustScroll = FALSE;
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OldIndex = SelectedIndex;
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switch(key) {
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case KEY_UP:
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//
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// Locate the previous selectable item.
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//
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if(SelectedIndex) {
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for(SelectedIndex=SelectedIndex-1; (LONG)SelectedIndex>=0; SelectedIndex--) {
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if(!(pMenu->Items[SelectedIndex].Flags & MENUITEM_STATIC)) {
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FoundNewItem = TRUE;
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break;
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}
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}
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if(FoundNewItem) {
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//
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// Figure out whether we have to scroll the menu.
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//
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if(SelectedIndex < pMenu->TopDisplayedIndex) {
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MustScroll = TRUE;
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NewTopDisplayedIndex = SelectedIndex;
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}
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} else {
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//
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// If the first lines are static text, there might be no
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// way to get them back on the screen -- the tests above
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// fail in this case. So if the user hits the up arrow
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// when he's at the topmost selectable item but there are
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// static items above him, we'll simply scroll the menu
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// so that item #0 is at the top.
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//
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FoundNewItem = TRUE;
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NewTopDisplayedIndex = 0;
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MustScroll = TRUE;
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SelectedIndex = OldIndex;
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}
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}
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break;
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case KEY_DOWN:
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//
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// Locate the next selectable item.
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//
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if(SelectedIndex < pMenu->ItemCount) {
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for(SelectedIndex=SelectedIndex+1; SelectedIndex < pMenu->ItemCount; SelectedIndex++) {
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if(!(pMenu->Items[SelectedIndex].Flags & MENUITEM_STATIC)) {
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FoundNewItem = TRUE;
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break;
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}
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}
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if(FoundNewItem) {
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//
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// Figure out whether we have to scroll the menu.
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//
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if(SelectedIndex >= pMenu->TopDisplayedIndex + pMenu->Height) {
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MustScroll = TRUE;
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NewTopDisplayedIndex = pMenu->TopDisplayedIndex + SelectedIndex - OldIndex;
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}
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}
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}
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break;
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default:
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//
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// User pressed a non-menu key.
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//
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*KeyPressed = key;
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*UserDataOfSelectedItem = pMenu->Items[SelectedIndex].UserData;
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SpMemFree(MoreUpText);
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SpMemFree(MoreDownText);
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return;
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}
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if(FoundNewItem) {
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//
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// Unhighlight the currently selected item.
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//
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SpvidDisplayString(
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pMenu->Items[OldIndex].Text,
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DEFAULT_ATTRIBUTE,
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pMenu->Items[OldIndex].LeftX,
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pMenu->TopY + OldIndex - pMenu->TopDisplayedIndex
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);
|
||
|
|
||
|
|
||
|
//
|
||
|
// Highlight the newly selected item. This may involve
|
||
|
// scrolling the menu.
|
||
|
//
|
||
|
if(MustScroll) {
|
||
|
//
|
||
|
// Redraw the menu so the newly highlighted line is in view.
|
||
|
//
|
||
|
pMenu->TopDisplayedIndex = NewTopDisplayedIndex;
|
||
|
|
||
|
pSpMnDrawMenu(pMenu,SelectedIndex,FALSE,Framed,MoreUpText,MoreDownText);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Highlight the newly selected item.
|
||
|
//
|
||
|
SpvidDisplayString(
|
||
|
pMenu->Items[SelectedIndex].Text,
|
||
|
ATT_BG_WHITE | ATT_FG_BLUE,
|
||
|
pMenu->Items[SelectedIndex].LeftX,
|
||
|
pMenu->TopY + SelectedIndex - pMenu->TopDisplayedIndex
|
||
|
);
|
||
|
|
||
|
|
||
|
//
|
||
|
// Inform the caller.
|
||
|
//
|
||
|
if(NewHighlightCallback) {
|
||
|
NewHighlightCallback(pMenu->Items[SelectedIndex].UserData);
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
SelectedIndex = OldIndex;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
VOID
|
||
|
pSpMnDrawMenu(
|
||
|
IN PMENU pMenu,
|
||
|
IN ULONG SelectedIndex,
|
||
|
IN BOOLEAN DrawFrame,
|
||
|
IN BOOLEAN IndicateMore,
|
||
|
IN PWSTR MoreUpText,
|
||
|
IN PWSTR MoreDownText
|
||
|
)
|
||
|
{
|
||
|
ULONG item;
|
||
|
BOOLEAN MoreUp,MoreDown,MoreStatusChanged;
|
||
|
|
||
|
//
|
||
|
// Blank out the on-screen menu display.
|
||
|
//
|
||
|
SpvidClearScreenRegion(
|
||
|
pMenu->LeftX,
|
||
|
pMenu->TopY,
|
||
|
pMenu->Width,
|
||
|
pMenu->Height,
|
||
|
DEFAULT_BACKGROUND
|
||
|
);
|
||
|
|
||
|
|
||
|
MoreUp = (BOOLEAN)(pMenu->TopDisplayedIndex > 0);
|
||
|
MoreDown = (BOOLEAN)(pMenu->TopDisplayedIndex + pMenu->Height < pMenu->ItemCount);
|
||
|
|
||
|
//
|
||
|
// We want to force the frame to be drawn if there is a change in whether
|
||
|
// there are more selections above or below us.
|
||
|
//
|
||
|
MoreStatusChanged = (BOOLEAN)( IndicateMore
|
||
|
&& ( (pMenu->MoreUp != MoreUp)
|
||
|
|| (pMenu->MoreDown != MoreDown)
|
||
|
)
|
||
|
);
|
||
|
|
||
|
if(DrawFrame || MoreStatusChanged) {
|
||
|
|
||
|
ASSERT(pMenu->LeftX);
|
||
|
ASSERT(pMenu->TopY);
|
||
|
|
||
|
SpDrawFrame(
|
||
|
pMenu->LeftX-1,
|
||
|
pMenu->Width+2,
|
||
|
pMenu->TopY-1,
|
||
|
pMenu->Height+2,
|
||
|
DEFAULT_ATTRIBUTE,
|
||
|
FALSE
|
||
|
);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Draw each item that is currently on-screen.
|
||
|
//
|
||
|
ASSERT(pMenu->TopDisplayedIndex < pMenu->ItemCount);
|
||
|
for(item = pMenu->TopDisplayedIndex;
|
||
|
item < min(pMenu->TopDisplayedIndex+pMenu->Height,pMenu->ItemCount);
|
||
|
item++)
|
||
|
{
|
||
|
SpvidDisplayString(
|
||
|
pMenu->Items[item].Text,
|
||
|
(UCHAR)((item == SelectedIndex) ? ATT_BG_WHITE | ATT_FG_BLUE : DEFAULT_ATTRIBUTE),
|
||
|
pMenu->Items[item].LeftX,
|
||
|
pMenu->TopY + item - pMenu->TopDisplayedIndex
|
||
|
);
|
||
|
}
|
||
|
|
||
|
|
||
|
//
|
||
|
// If there are more selections above or below us,
|
||
|
// indicate so by placing a small bit of text on the frame.
|
||
|
// Note that the arrow chars can sometimes be DBCS.
|
||
|
//
|
||
|
if(MoreStatusChanged) {
|
||
|
|
||
|
if(MoreUp) {
|
||
|
SpvidDisplayString(
|
||
|
MoreUpText,
|
||
|
DEFAULT_ATTRIBUTE,
|
||
|
pMenu->LeftX + pMenu->Width - SplangGetColumnCount(MoreUpText) - 1,
|
||
|
pMenu->TopY - 1
|
||
|
);
|
||
|
}
|
||
|
|
||
|
if(MoreDown) {
|
||
|
SpvidDisplayString(
|
||
|
MoreDownText,
|
||
|
DEFAULT_ATTRIBUTE,
|
||
|
pMenu->LeftX + pMenu->Width - SplangGetColumnCount(MoreDownText) - 1,
|
||
|
pMenu->TopY + pMenu->Height
|
||
|
);
|
||
|
}
|
||
|
|
||
|
pMenu->MoreUp = MoreUp;
|
||
|
pMenu->MoreDown = MoreDown;
|
||
|
}
|
||
|
}
|