611 lines
16 KiB
C
611 lines
16 KiB
C
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//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (C) Microsoft Corporation, 1994 - 1999
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//
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// File: scx.c
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//
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//--------------------------------------------------------------------------
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/////////////////////////////////////////////////////////////////////////
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//
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// Filename: scx.c
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//
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// Description: This file contains the source code for common routines
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// use for Socket I/O.
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// This module is written using win32 API calls.
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//
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// Authors: Scott Holden (Translator from NT API to win32 API)
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// Mahesh Keni (Mahesh wrote this application using mostly
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// NT native API calls)
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//
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/////////////////////////////////////////////////////////////////////////
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#include "rawcom.h"
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#include "scx.h"
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#include "msipx.h"
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/************************************************************************/
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// Socket specific functions
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/************************************************************************/
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INTEGER
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SPXSocket_Connect(
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IN int AddrFly,
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IN USHORT CIndex,
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IN PCHAR srvaddr)
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{
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INTEGER RetCode;
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SOCKADDR csockaddr; // socket address for connecting
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// CHAR Tmp[12];
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PSOCKADDR_NS paddr_ns = (PSOCKADDR_NS)&csockaddr;
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paddr_ns->sa_family = (short)AddrFly;
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paddr_ns->sa_socket = htons((USHORT)(SERV_SPX_PORT + CIndex));
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// Now copy both 6 byte NodeNumber and 4 byte NetNumber
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RtlCopyMemory(paddr_ns->sa_nodenum,srvaddr,6);
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RtlCopyMemory(paddr_ns->sa_netnum,srvaddr+6,4);
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/*
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RtlCopyMemory(Tmp, srvaddr, 10); Tmp[10] = '\0';
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DbgPrint("Server address %s %X\n",Tmp, Tmp);
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*/
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RetCode=connect(Clients[CIndex].c_Sock.c_Sockid,
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&csockaddr,
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sizeof(SOCKADDR));
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if (RetCode == SOCKET_ERROR) {
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//DbgPrint("Error: Connect:%ld\n",WSAGetLastError());
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}
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// MyDbgPrint("Successfully connected \n");
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return(RetCode);
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}
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/************************************************************************/
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/*++
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This routine just initializes for socket programming
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--*/
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NTSTATUS
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SCXNS_Initialize(
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IN USHORT NClients, // Number of clients
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IN PCHAR ServerName, // Server IP address
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IN USHORT SrvCli) // server or client
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{
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INTEGER RetCode = 0;
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WSADATA WsaData; // got from RCP prog
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RetCode = WSAStartup(0x0101, &WsaData);
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if (RetCode == SOCKET_ERROR) {
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//DbgPrint("Error: WSAStartup : %ld \n",WSAGetLastError());
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return(STATUS_UNSUCCESSFUL);
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}
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return(STATUS_SUCCESS);
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}
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/************************************************************************/
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/*++
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This routine is responsible Creating a Socket instance and doing bind for
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for a thread.
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--*/
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NTSTATUS
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SCXNS_PerClientInit(
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IN USHORT CIndex, // client index
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IN USHORT SrvCli )
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{
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//NTSTATUS pstatus;
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INTEGER RetCode;
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SOCKADDR saddr; // socket address
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//INTEGER saddrlen;
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SOCKET isockid;
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// We can combine this with SPX routines later
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PSOCKADDR_NS paddr_ns = (SOCKADDR_NS *) &saddr;
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int protocol = NSPROTO_SPX;
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// First create a socket for this client
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if ((isockid = socket(AddrFly, SOCK_STREAM, protocol)) == INVALID_SOCKET) {
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//DbgPrint("Error: Invalid Socket: %ld \n",WSAGetLastError());
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return(STATUS_UNSUCCESSFUL);
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}
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Clients[CIndex].c_Sock.c_Sockid = isockid;
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// now do the address binding part
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// should get ip address from Name
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ClearSocket(&saddr); // cleanup the structure
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paddr_ns->sa_family = (short)AddrFly;
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if (SrvCli) { // if it's a server only then do the binding
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paddr_ns->sa_socket = htons((USHORT)(SERV_SPX_PORT + CIndex));
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}
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else { // for client assign socket id.
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paddr_ns->sa_socket = 0;
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}
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RetCode = bind(isockid, &saddr, sizeof(saddr));
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if (RetCode == SOCKET_ERROR) {
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//DbgPrint("Error: Bind: %ld\n",WSAGetLastError());;
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closesocket(isockid);
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return (STATUS_UNSUCCESSFUL);
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}
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else {
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if (SrvCli) {
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Clients[CIndex].c_Sock.c_Listenid = isockid;
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}
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else {
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Clients[CIndex].c_Sock.c_Sockid = isockid;
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}
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}
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// post a listen if it's a server
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if (SrvCli) {
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if (RetCode = Socket_Listen(CIndex) == SOCKET_ERROR) {
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//DbgPrint("Sock: Error in Listen %d\n", RetCode);
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return (STATUS_UNSUCCESSFUL);
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}
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// Listen posted Successfully
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// DbgPrint("SPX Srv: Listen posted successfully\n");
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}
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return (STATUS_SUCCESS);
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}
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/************************************************************************/
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/*++
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This routine is responsible for issueing Listen and waiting till a
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client is connected. When this routine returns successfully we can
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assume that a connection is established.
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--*/
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NTSTATUS
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SCXNS_Wait_For_Client(
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IN USHORT CIndex) // client index and namedpipe instance number
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{
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//NTSTATUS wstatus;
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INTEGER RetCode;
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if (RetCode = Socket_Accept(CIndex) == SOCKET_ERROR) {
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//DbgPrint("Sock: Error in Accept %d\n", RetCode);
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return (STATUS_UNSUCCESSFUL);
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}
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//DbgPrint("SPX: Client connection accepted\n");
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return (STATUS_SUCCESS);
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}
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/************************************************************************/
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/*++
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This routine is responsible for issueing Disconnect to close the
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connection with a client.
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--*/
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NTSTATUS
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SCXNS_Disconnect_Client(
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IN USHORT CIndex) // client index and namedpipe instance number
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{
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INTEGER RetCode;
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//Close the socket so that it can disconnect
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if ( (RetCode = Socket_Close(CIndex)) == SOCKET_ERROR) {
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//DbgPrint("Sock: Error in Close Sockid %d\n", RetCode);
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// return (STATUS_UNSUCCESSFUL);
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}
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return (STATUS_SUCCESS);
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}
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/************************************************************************/
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/*++
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This routine is responsible for establishing a connection to the
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server side. When this routine returns successfully we can assume that
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a connection is established.
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--*/
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NTSTATUS
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SCXNS_Connect_To_Server(
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IN USHORT CIndex) // client index and namedpipe instance number
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{
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INTEGER RetCode;
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RetCode = SPXSocket_Connect(AddrFly, CIndex, ServerName);
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if (RetCode == SOCKET_ERROR) {
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//DbgPrint("Sock: Error in Connect %d\n", RetCode);
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printf("SPXSocket_Connecy error \n");
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return (STATUS_UNSUCCESSFUL);
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}
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//DbgPrint("SPX: Client connected to the server \n");
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return (STATUS_SUCCESS);
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}
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/************************************************************************/
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/*++
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This routine allocates memory required for all the buffers for a client.
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--*/
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NTSTATUS
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SCXNS_Allocate_Memory(
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IN USHORT CIndex) // client index and namedpipe instance number
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{
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NTSTATUS astatus = STATUS_SUCCESS;
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ULONG AllocSize;
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// AllocSize = Clients[CIndex].c_reqbuf.SendSize;
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AllocSize = MAXBUFSIZE;
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(LPVOID) Clients[CIndex].c_pSendBuf = VirtualAlloc(
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(LPVOID) Clients[CIndex].c_pSendBuf,
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(DWORD)AllocSize,
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(DWORD)MEM_COMMIT,
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(DWORD)PAGE_READWRITE);
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sprintf(Clients[CIndex].c_pSendBuf,"Client%d Send Data",CIndex+1);
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if (Clients[CIndex].c_pSendBuf == NULL) {
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astatus = GetLastError();
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}
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// AllocSize = Clients[CIndex].c_reqbuf.RecvSize;
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AllocSize = MAXBUFSIZE;
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(LPVOID) Clients[CIndex].c_pRecvBuf = VirtualAlloc(
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(LPVOID) Clients[CIndex].c_pRecvBuf,
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(DWORD)AllocSize,
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(DWORD)MEM_COMMIT,
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(DWORD)PAGE_READWRITE);
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sprintf(Clients[CIndex].c_pRecvBuf,"Client%d Recv Data",CIndex+1);
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if (Clients[CIndex].c_pRecvBuf == NULL) {
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astatus = GetLastError();
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}
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return astatus;
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}
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/************************************************************************/
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/*++
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This routine deallocates memory for a client.
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--*/
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NTSTATUS
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SCXNS_Deallocate_Memory(
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IN USHORT CIndex) // client index and namedpipe instance number
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{
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NTSTATUS dstatus;
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ULONG DeallocSize;
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// Deallocate memory for Send Buffer
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// DeallocSize = Clients[CIndex].c_reqbuf.SendSize;
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DeallocSize = MAXBUFSIZE;
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/*
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dstatus = NtFreeVirtualMemory(
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NtCurrentProcess(),
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(PVOID *) (&(Clients[CIndex].c_pSendBuf)),
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&(DeallocSize),
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MEM_DECOMMIT);
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*/
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dstatus = VirtualFree(
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(LPVOID) Clients[CIndex].c_pSendBuf,
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DeallocSize,
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MEM_DECOMMIT);
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if (!NT_SUCCESS(dstatus)) {
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//DbgPrint("Nmp SendBuf: Deallocate memory failed: err: %lx \n", dstatus);
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return dstatus;
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}
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// DeallocSize = Clients[CIndex].c_reqbuf.RecvSize;
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DeallocSize = MAXBUFSIZE;
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// Deallocate memory for Receive Buffer
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/*
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dstatus = NtFreeVirtualMemory(
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NtCurrentProcess(),
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(PVOID *) (&(Clients[CIndex].c_pRecvBuf)),
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&(DeallocSize),
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MEM_DECOMMIT);
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*/
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dstatus = VirtualFree(
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(LPVOID) Clients[CIndex].c_pRecvBuf,
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DeallocSize,
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MEM_DECOMMIT);
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if (!NT_SUCCESS(dstatus)) {
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//DbgPrint("Nmp RecvBuf :Deallocate memory failed: err: %lx \n", dstatus);
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}
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return dstatus;
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}
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/************************************************************************/
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/*++
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This routine is responsible for disconnecting a session.
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--*/
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NTSTATUS
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SCXNS_Disconnect_From_Server(
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IN USHORT CIndex) // client index and namedpipe instance number
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{
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INTEGER RetCode;
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//Close the socket so that it can disconnect
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if ( (RetCode = Socket_Close(CIndex)) == SOCKET_ERROR) {
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//DbgPrint("Sock: Error in Close Sockid %d\n", RetCode);
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return (STATUS_UNSUCCESSFUL);
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}
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return (STATUS_SUCCESS);
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}
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/************************************************************************/
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/*++
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This routine does handshake with it's peer. For Server this means
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receiving request message from a client. For Client it means just the
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opposite.
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--*/
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NTSTATUS
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SCXNS_DoHandshake(
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IN USHORT CIndex, // client index
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IN USHORT SrvCli // if it's a server or client
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)
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{
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ULONG RWreqLen;
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INTEGER RetCode = 0;
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RWreqLen = sizeof(struct reqbuf);
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// for server do receive for a request buffer
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if (SrvCli) {
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RetCode = Socket_Recv(
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CIndex,
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(PVOID) &(Clients[CIndex].c_reqbuf),
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(PULONG) &RWreqLen);
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if (RetCode == SOCKET_ERROR) {
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//DbgPrint("Sock: Error in Recv %d\n", RetCode);
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return (STATUS_UNSUCCESSFUL);
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}
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//DbgPrint("Srv handshake recv ok\n");
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}
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else { // for Client do send of reqbuf size
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// Based on TestCmd make changes i.e. 'U'->'P'
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RetCode = Socket_Send(
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CIndex,
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(PVOID) &(Clients[CIndex].c_reqbuf),
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(PULONG) &RWreqLen);
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if (RetCode == SOCKET_ERROR) {
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//DbgPrint("Sock: Error in Send %d\n", RetCode);
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return (STATUS_UNSUCCESSFUL);
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}
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//DbgPrint("Cli handshake Send ok\n");
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}
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// check if read/write length is ok
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if (RWreqLen != sizeof(struct reqbuf)) {
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//DbgPrint("Sock:Read/Write Len mismatch: read %ld \n", RWreqLen);
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}
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/*
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MyDbgPrint("handshake: Sendl:%ld Recvl:%ld \n",
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Clients[CIndex].c_reqbuf.SendSize,
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Clients[CIndex].c_reqbuf.RecvSize);
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*/
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return (STATUS_SUCCESS);
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}
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/************************************************************************/
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/*++
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This routine Reads data from IPC. For server it means reading data
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NumSends times in SendBuffers and for a client NumRecvs times into
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RecvBuffer.
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--*/
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NTSTATUS
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SCXNS_ReadFromIPC(
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IN USHORT CIndex, // client index and namedpipe instance number
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IN OUT PULONG pReadDone,
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IN USHORT SrvCli // if it's a server or client
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)
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{
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ULONG NumReads;
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ULONG ReadLen;
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PCHAR ReadBuf;
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INTEGER RetCode;
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if (SrvCli) { // set proper iterations and buffer for Server
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NumReads = Clients[CIndex].c_reqbuf.NumSends;
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ReadBuf = Clients[CIndex].c_pSendBuf;
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ReadLen = Clients[CIndex].c_reqbuf.SendSize;
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}
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else { // for client do proper settings
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NumReads = Clients[CIndex].c_reqbuf.NumRecvs;
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ReadBuf = Clients[CIndex].c_pRecvBuf;
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ReadLen = Clients[CIndex].c_reqbuf.RecvSize;
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}
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while (NumReads--) {
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RetCode = Socket_Recv(
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CIndex,
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(PVOID) ReadBuf,
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(PULONG)&ReadLen);
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if (RetCode == SOCKET_ERROR) {
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//DbgPrint("Sock: Error in Recv %d\n", RetCode);
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return (STATUS_UNSUCCESSFUL);
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}
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// Assign the read length
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*pReadDone = ReadLen;
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}
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return (STATUS_SUCCESS);
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}
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/************************************************************************/
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/*++
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This routine Writes data to IPC. For server it means writing data
|
||
|
NumRecvs times in RecvBuffers and for a client NumSends times into
|
||
|
SendBuffer.
|
||
|
|
||
|
--*/
|
||
|
|
||
|
NTSTATUS
|
||
|
SCXNS_WriteToIPC(
|
||
|
IN USHORT CIndex, // client index and namedpipe instance number
|
||
|
IN OUT PULONG pWriteDone,
|
||
|
IN USHORT SrvCli // if it's a server or client
|
||
|
)
|
||
|
|
||
|
{
|
||
|
ULONG NumWrites;
|
||
|
ULONG WriteLen;
|
||
|
PCHAR WriteBuf;
|
||
|
INTEGER RetCode;
|
||
|
|
||
|
if (SrvCli) { // set proper iterations and buffer for Server
|
||
|
NumWrites = Clients[CIndex].c_reqbuf.NumRecvs;
|
||
|
WriteBuf = Clients[CIndex].c_pRecvBuf;
|
||
|
WriteLen = Clients[CIndex].c_reqbuf.RecvSize;
|
||
|
}
|
||
|
else { // for client do proper settings
|
||
|
NumWrites = Clients[CIndex].c_reqbuf.NumSends;
|
||
|
WriteBuf = Clients[CIndex].c_pSendBuf;
|
||
|
WriteLen = Clients[CIndex].c_reqbuf.SendSize;
|
||
|
}
|
||
|
|
||
|
while (NumWrites--) {
|
||
|
RetCode = Socket_Send(
|
||
|
CIndex,
|
||
|
(PVOID) WriteBuf,
|
||
|
(PULONG) &WriteLen);
|
||
|
|
||
|
if (RetCode == SOCKET_ERROR) {
|
||
|
//DbgPrint("Sock: Error in Send %d\n", RetCode);
|
||
|
return (STATUS_UNSUCCESSFUL);
|
||
|
}
|
||
|
*pWriteDone = WriteLen;
|
||
|
}
|
||
|
return (STATUS_SUCCESS);
|
||
|
|
||
|
}
|
||
|
/************************************************************************/
|
||
|
/*++
|
||
|
This routine does transaction type IO to IPC. This just assumes that
|
||
|
both Number of reads and writes are equal and will use Number of reads
|
||
|
as it's basis.
|
||
|
|
||
|
--*/
|
||
|
|
||
|
NTSTATUS
|
||
|
SCXNS_XactIO(
|
||
|
IN USHORT CIndex, // client index and namedpipe instance number
|
||
|
IN OUT PULONG pReadDone,
|
||
|
IN OUT PULONG pWriteDone,
|
||
|
IN USHORT SrvCli, // if it's a server or client
|
||
|
IN BOOLEAN FirstIter
|
||
|
)
|
||
|
|
||
|
{
|
||
|
ULONG NumReads;
|
||
|
ULONG ReadLen;
|
||
|
PCHAR ReadBuf;
|
||
|
ULONG WriteLen;
|
||
|
PCHAR WriteBuf;
|
||
|
//INTEGER RetCode;
|
||
|
|
||
|
NumReads = Clients[CIndex].c_reqbuf.NumRecvs;
|
||
|
|
||
|
if (SrvCli) { // set proper iterations and buffer for Server
|
||
|
ReadBuf = Clients[CIndex].c_pSendBuf;
|
||
|
ReadLen = Clients[CIndex].c_reqbuf.SendSize;
|
||
|
WriteBuf = Clients[CIndex].c_pRecvBuf;
|
||
|
WriteLen = Clients[CIndex].c_reqbuf.RecvSize;
|
||
|
}
|
||
|
else { // for client do proper settings
|
||
|
ReadBuf = Clients[CIndex].c_pRecvBuf;
|
||
|
ReadLen = Clients[CIndex].c_reqbuf.RecvSize;
|
||
|
WriteBuf = Clients[CIndex].c_pSendBuf;
|
||
|
WriteLen = Clients[CIndex].c_reqbuf.SendSize;
|
||
|
}
|
||
|
/*
|
||
|
while (NumReads--) {
|
||
|
|
||
|
*pReadDone = ReadLen;
|
||
|
*pWriteDone = WriteLen;
|
||
|
}
|
||
|
*/
|
||
|
return (STATUS_SUCCESS);
|
||
|
}
|
||
|
|
||
|
/************************************************************************/
|
||
|
NTSTATUS
|
||
|
SCXNS_Cleanup(VOID)
|
||
|
{
|
||
|
//USHORT Cindex = 0; // client index
|
||
|
//NTSTATUS cstatus;
|
||
|
//NTSTATUS exitstatus = 0;
|
||
|
|
||
|
/*
|
||
|
for (Cindex = 0; Cindex < NClients; Cindex++) {
|
||
|
|
||
|
// if the client was used then close the NamedPipe handle
|
||
|
cstatus = NtClose (Clients[Cindex].c_Nmp.c_PipeHandle);
|
||
|
|
||
|
if (!NT_SUCCESS(cstatus)) {
|
||
|
printf("Failed to close NMPhandle thno:%d err=%lx\n",
|
||
|
Cindex,cstatus);
|
||
|
}
|
||
|
|
||
|
// terminate the thread
|
||
|
cstatus = NtTerminateThread(
|
||
|
Clients[Cindex].c_hThHandle,
|
||
|
exitstatus);
|
||
|
|
||
|
if (!NT_SUCCESS(cstatus)) {
|
||
|
printf("Failed to terminate thread no:%d err=%lx\n",
|
||
|
Cindex,cstatus);
|
||
|
}
|
||
|
}
|
||
|
*/
|
||
|
return (STATUS_SUCCESS);
|
||
|
}
|
||
|
/************************************************************************/
|
||
|
/*++
|
||
|
This routine does a client specific cleanup work.
|
||
|
--*/
|
||
|
|
||
|
NTSTATUS
|
||
|
SCXNS_ThreadCleanUp(
|
||
|
IN USHORT CIndex
|
||
|
)
|
||
|
|
||
|
{
|
||
|
//NTSTATUS tstatus;
|
||
|
// For Server Close the ListenId
|
||
|
|
||
|
return STATUS_SUCCESS;
|
||
|
|
||
|
}
|
||
|
/************************************************************************/
|