124 lines
4 KiB
C++
124 lines
4 KiB
C++
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//
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// syslink.cpp
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//
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/*
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Copyright (c) 1998-2000 Microsoft Corporation. All Rights Reserved.
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*/
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#include "common.h"
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#include "private.h"
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#define STR_MODULENAME "DDKSynth.sys:SysLink: "
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/*****************************************************************************
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*****************************************************************************
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* CDmSynthStream-- ISynthSinkDMus implementation
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*****************************************************************************
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****************************************************************************/
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#pragma code_seg()
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/*****************************************************************************
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* CDmSynthStream::Render()
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*****************************************************************************
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* Render is called from the port driver, to fill the given buffer. This is
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* in turn forwarded to the synth (which -- roughly -- goes to the different
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* voices, which goes to the DigitalAudios, which goes to the mix functions).
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*
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* Typically, a synthesizer manages converting messages into
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* rendered wave data in two processes. First, it time stamps the MIDI
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* messages it receives from the application via calls to
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* PlayBuffer and places them in its own internal queue.
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*
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* Then, in response to Render, it generates audio by pulling MIDI
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* messages from the queue and synthesizing the appropriate tones within
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* the time span of the requested render buffer.
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*
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* As the synthesizer renders the MIDI messages into the buffer, it
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* calls RefTimeToSample to translate the MIDI time stamps into sample
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* positions. This guarantees extremely accurate timing.
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*/
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void CDmSynthStream::Render(
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IN PBYTE pBuffer,
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IN DWORD dwLength,
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IN LONGLONG llPosition)
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{
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PAGED_CODE();
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_DbgPrintF(DEBUGLVL_BLAB, ("CDmSynthStream::Render"));
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ASSERT(pBuffer);
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m_pSynth->Mix((short*)pBuffer, dwLength, llPosition);
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m_llLastPosition = llPosition + dwLength;
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}
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/*****************************************************************************
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* CDmSynthStream::SyncToMaster()
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*****************************************************************************
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* Sync this stream to the master clock, using the given slave time, and
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* whether we are starting now.
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*/
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STDMETHODIMP
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CDmSynthStream::SyncToMaster(IN REFERENCE_TIME rtSlaveTime,
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IN BOOL fStart)
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{
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PAGED_CODE();
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_DbgPrintF(DEBUGLVL_BLAB, ("CDmSynthStream::SyncToMaster"));
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REFERENCE_TIME rtMasterTime;
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m_pMasterClock->GetTime(&rtMasterTime);
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if (!fStart)
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{
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m_SampleClock.SyncToMaster(rtSlaveTime, rtMasterTime);
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}
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else
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{
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m_llStartPosition = ((rtSlaveTime / 1000) * m_PortParams.SampleRate) / 10000;
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m_SampleClock.Start(m_pMasterClock, m_PortParams.SampleRate, m_llStartPosition);
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}
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return S_OK;
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}
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/*****************************************************************************
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* CDmSynthStream::SampleToRefTime()
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*****************************************************************************
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* Translate between sample time and reference clock time.
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*/
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STDMETHODIMP
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CDmSynthStream::SampleToRefTime(IN LONGLONG llSampleTime,
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OUT REFERENCE_TIME * prtTime)
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{
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_DbgPrintF(DEBUGLVL_BLAB, ("CDmSynthStream::SampleToRefTime"));
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ASSERT(prtTime);
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m_SampleClock.SampleToRefTime(llSampleTime + m_llStartPosition, prtTime);
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return S_OK;
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}
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/*****************************************************************************
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* CDmSynthStream::RefTimeToSample()
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*****************************************************************************
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* Translate between sample time and reference clock time.
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*/
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STDMETHODIMP
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CDmSynthStream::RefTimeToSample(IN REFERENCE_TIME rtTime,
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OUT LONGLONG * pllSampleTime)
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{
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_DbgPrintF(DEBUGLVL_BLAB, ("CDmSynthStream::RefTimeToSample"));
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ASSERT(pllSampleTime);
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*pllSampleTime = m_SampleClock.RefTimeToSample(rtTime) - m_llStartPosition;
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return S_OK;
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}
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