windows-nt/Source/XPSP1/NT/drivers/video/matrox/mga/mini/sxci.h

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2020-09-26 03:20:57 -05:00
/*****************************************************************************
*
* file name: sxci.h
*
******************************************************************************/
/* [dlee] Modified for Windows NT */
#ifdef WINDOWS_NT
extern PVOID pMgaDeviceExtension;
#endif
/*
* opcodes for SXCI
*/
/*** general opcodes ***/
#define CLEAR 0x0004
#define DONE 0x0001
#define INITRC 0x0E00
#define NOOP 0x0501
#define SETBUFFERCONFIGURATION 0x0300
#define SETBGCOLOR 0x1800
#define SETCLIPLIST 0x0500
#define SETENDPOINT 0x1700
#define SETFGCOLOR 0x0402
#define SETFILLPATTERN 0x1600
#define SETLINESTYLE 0x0502
#define SETLINESTYLEOFFSET 0x0600
#define SETLOGICOP 0x0800
#define SETTRANSPARENCY 0x1400
#define SETTRIVIALIN 0x1300
#define SYNC 0x0301
/*** screen opcodes ***/
#define RENDERSCPOLYLINE 0x0304
#define RENDERSCPOLYGON 0x0404
#define SPANLINE 0x0204
/*** 2D opcodes ***/
#define RENDER2DMULTIPOLYLINE 0x0602
#define RENDER2DMULTIPOLYLINE32 0x0a02
#define RENDER2DPOLYGON 0x0302
#define RENDER2DPOLYGON32 0x0902
#define SET2DVIEWPORT 0x0002
#define SET2DWINDOW 0x0102
#define SET2DWINDOW32 0x0702
/*** 3D opcodes ***/
#define CHANGEMATRIX 0x0000
#define RENDERPOLYLINE 0x0103
#define RENDERPOLYQUAD 0x0203
#define RENDERPOLYTRIANGLE 0x0303
#define SETCLIP3D 0x0400
#define SETLIGHTSOURCES 0x0700
#define SETRENDERDATA 0x1000
#define SETRENDERMODE 0x0A00
#define SETSURFACEATTR 0x1100
#define SETVIEWER 0x0B00
#define SETZBUFFER 0x0c00
/*
* typedefs for SXCI data
*/
typedef float IFLOAT; /* integer value passed as a float */
typedef float NFLOAT; /* a normalized float 0.0 <= value <= 1.0 */
typedef struct {
double x;
double y;
double z;
} point;
typedef enum {
Xaxis,
Yaxis,
Zaxis,
Waxis
} axis_name;
typedef struct {
double data[4][4];
} matrix;
typedef struct {
float M[4][4];
} MATRIX4;
typedef struct {
float X;
float Y;
float Z;
} POINT3;
typedef struct {
NFLOAT X;
NFLOAT Y;
NFLOAT Z;
} NORM3; /* where X*X + Y*Y + Z*Z = 1.0 */
typedef struct {
NFLOAT Red;
NFLOAT Green;
NFLOAT Blue;
} COLOR3;
/* sxci interprets these 16-bit datum as a signed values */
typedef struct {
word X;
word Y;
} IPOINT2;
/* sxci interprets these 32-bit datum as a signed values */
typedef struct {
dword X;
dword Y;
} IPOINT2_32;
#define NULL_LIGHT_TYPE 0.0
typedef struct {
float Type; /* Type = 0.0 */
} NULL_LIGHT;
#define AMBIENT_LIGHT_TYPE 1.0
typedef struct {
float Type; /* Type = 1.0 */
COLOR3 AmbientCol;
} AMBIENT_LIGHT;
#define DIRECTIONAL_LIGHT_TYPE 2.0
typedef struct {
float Type; /* Type = 2.0 */
COLOR3 DiffuseCol;
COLOR3 SpecularCol;
NORM3 Direction;
} DIRECTIONAL_LIGHT;
#define POSITIONAL_LIGHT_TYPE 3.0
typedef struct {
float Type; /* Type = 3.0 */
COLOR3 DiffuseCol;
COLOR3 SpecularCol;
POINT3 Position;
NFLOAT AttGlobal;
NFLOAT AttDist;
} POSITIONAL_LIGHT;
#define SPOT_LIGHT_TYPE 4.0
typedef struct {
float Type; /* Type = 4.0 */
COLOR3 DiffuseCol;
COLOR3 SpecularCol;
POINT3 Position;
NORM3 Direction;
NFLOAT AttGlobal;
NFLOAT AttDist;
IFLOAT ConeExp;
NFLOAT CosMaxIAngle;
NFLOAT CosAttIAngle;
} SPOT_LIGHT;
typedef union {
NULL_LIGHT Null_Light;
AMBIENT_LIGHT Ambient_Light;
DIRECTIONAL_LIGHT Directional_Light;
POSITIONAL_LIGHT Positional_Light;
SPOT_LIGHT Spot_Light;
} LIGHT_SOURCES;
/*
* typedefs for SXCI commands (templates)
*/
/* -------------------------------------------------------------------
* General Opcodes
* ------------------------------------------------------------------- */
/*** Clear ***/
#define DISPLAY_AND_Z 0x0
#define DISPLAY_ONLY 0x1
#define Z_ONLY 0x2
#define Z_NEAR 0.0
#define Z_FAR 1.0
typedef struct {
short Opcode; /* 0x0004 */
short ClearMode; /* 0 = clear display and z */
/* 1 = clear display only */
/* 2 = clear Z-buffer only */
long RcId; /* Rendering context Id */
COLOR3 ClearColor; /* color for display clear */
NFLOAT ClearDepth; /* Depth for Z-buffer clear */
} Clear;
/*** Done ***/
typedef struct {
short Opcode; /* 0x0001 */
char Null;
char Reserved;
} Done;
/*** InitRc ***/
typedef struct {
short Opcode; /* 0x0E00 */
short Null;
long RcId;
} InitRc;
/*** NoOp ***/
typedef struct {
short Opcode; /* 0x0501 */
short Len; /* Number of longs to skip */
long RcId; /* Rendering context Id */
long Data[1]; /* Data buffer to skip */
} NoOp;
/*** SetBufferConfiguration ***/
#define TC_FULL_DEPTH 0 /* Normal mode:display full depth frame buffer */
#define TC_BUF_A 1 /* Double-buffer mode: display frame buffer A */
#define TC_BUF_B 2 /* Double-buffer mode: display frame buffer B */
typedef struct {
short Opcode; /* 0x0300 */
char BcDisplayMode;
char BcDrawMode;
long RcId; /* Rendering context Id */
} SetBufferConfiguration;
/*** SetBgColor ***/
typedef struct {
short Opcode; /* 0x1800 */
short Null;
long RcId; /* Rendering context Id */
COLOR3 BgColor; /* Background color */
} SetBgColor;
/*** SetCliplist ***/
typedef struct {
short Opcode;
short CliplistLength;
long RcId;
long ClipId;
mtxClipList Cliplist;
} SetCliplist;
/*** SetEndPoint ***/
typedef struct {
short Opcode; /* 0x1700 */
short EndPoint; /* 0 = disabled, 1 = Enabled */
long RcId; /* Rendering context Id */
} SetEndPoint;
/*** SetFgColor ***/
typedef struct {
short Opcode; /* 0x0402 */
short Null;
long RcId; /* Rendering context Id */
COLOR3 FgColor; /* Foreground color */
} SetFgColor;
/*** SetFillPattern ***/
typedef struct {
short Opcode; /* 0x1600 */
short PattMode; /* 0 = disabled, 1 = Enabled */
long RcId; /* Rendering context Id */
char FillPatt[8]; /* Fill pattern data */
} SetFillPattern;
/*** SetLinesStyle ***/
typedef struct {
short Opcode; /* 0x0502 */
short LsMode; /* 0 = disabled, 1 = Enabled */
long RcId; /* Rendering context Id */
long LineStyle; /* 32-bit line style */
} SetLineStyle;
/*** SetLinesStyleOffset ***/
typedef struct {
short Opcode; /* 0x0600 */
short Offset; /* Offset to shift the pattern when it is */
/* reset (value 0 to 31 */
long RcId; /* Rendering context Id */
} SetLineStyleOffset;
/*** SetLogicOp ***/
#define CLEAR_OP ((word)0x0)
#define NOR ((word)0x1)
#define ANDINVERTED ((word)0x2)
#define REPLACEINVERTED ((word)0x3)
#define ANDREVERSE ((word)0x4)
#define INVERT ((word)0x5)
#define XOR ((word)0x6)
#define NAND ((word)0x7)
#define AND ((word)0x8)
#define EQUIV ((word)0x9)
#define NOOP_OP ((word)0xa)
#define ORINVERTED ((word)0xb)
#define REPLACE ((word)0xc)
#define ORREVERSE ((word)0xd)
#define OR ((word)0xe)
#define SET ((word)0xf)
typedef struct {
short Opcode; /* 0x0800 */
short LogicOp;
long RcId; /* Rendering context Id */
} SetLogicOp;
/*** SetTransparency ***/
#if !defined(OPAQUE)
#define OPAQUE ((word)0x0)
#endif
#if !defined(TRANSPARENT)
#define TRANSPARENT ((word)0x1)
#endif
typedef struct {
short Opcode; /* 0x1400 */
short TranspMode; /* 0 = opaque, 1 = transparent */
long RcId; /* Rendering context Id */
} SetTransparency;
/*** SetTrivialIn ***/
typedef struct {
short Opcode;
short TrivMode;
long RcId;
} SetTrivialIn;
/*** Sync ***/
typedef struct {
short Opcode; /* 0x0301 */
char Null;
char Reserved;
long RcId; /* Special RcId set to -1 */
} Sync;
/* -------------------------------------------------------------------
* Screen Opcodes
* ------------------------------------------------------------------- */
/*** RenderScPolyline ***/
typedef struct {
short Opcode; /* 0x0304 */
short Npts; /* Number of points */
long RcId; /* Rendering context Id */
IPOINT2 Points[1]; /* xy coordinates */
} RenderScPolyline;
/*** RenderScPolygon ***/
typedef struct {
short Opcode; /* 0x0404 */
short Npts; /* MUST be 3 or 4 */
long RcId; /* Rendering context Id */
IPOINT2 Points[1]; /* Array of points */
} RenderScPolygon;
/*** SpanLine ***/
typedef struct {
short Opcode; /* 0x0204 */
short Null;
long RcId; /* Rendering context Id */
long YPosition; /* Vertical screen position */
long XStart; /* Start point (screen coords) */
long XEnd; /* End point (screen coords) */
long ZStart; /* Start Z value (screen coords) */
long ZEnd; /* End Z value (screen coords) */
COLOR3 RGBStart; /* Start RGB value */
COLOR3 RGBEnd; /* End RGB value */
} SpanLine;
/* -------------------------------------------------------------------
* 2D Opcodes
* ------------------------------------------------------------------- */
/*** Render2dMultiPolyline ***/
typedef struct {
short Opcode; /* 0x0602 */
short Npts; /* Number of points */
long RcId; /* Rendering context Id */
IPOINT2 Data[1]; /* Data consisting of tag fields and xy coords */
} Render2dMultiPolyline;
/*** Render2dMultiPolyline32 ***/
typedef struct {
short Opcode; /* 0x0A02 */
short Npts; /* Number of points */
long RcId; /* Rendering context Id */
IPOINT2_32 Data[1]; /* Data consisting of tag fields and xy coords */
} Render2dMultiPolyline32;
/*** Render2dPolygon ***/
typedef struct {
short Opcode; /* 0x0302 */
short Npts; /* MUST be 3 or 4 */
long RcId; /* Rendering context Id */
IPOINT2 Points[1]; /* Array of points */
} Render2dPolygon;
/*** Render2dPolygon32 ***/
typedef struct {
short Opcode; /* 0x0902 */
short Npts; /* MUST be 3 or 4 */
long RcId; /* Rendering context Id */
IPOINT2_32 Data[1]; /* Array of points */
} Render2dPolygon32;
/*** Set2dViewport ***/
typedef struct {
short Opcode; /* 0x0002 */
short Null;
long RcId;
IPOINT2 XMinYMin;
IPOINT2 XMaxYMax;
} Set2dViewport;
/*** Set2dWindow ***/
typedef struct {
short Opcode; /* 0x0102 */
short Null;
long RcId;
IPOINT2 XMinYMin; /* upper left hand corner of virtual window */
IPOINT2 XMaxYMax; /* lower right hand corner of virtual window */
} Set2dWindow;
/*** Set2dWindow32 ***/
typedef struct {
short Opcode; /* 0x0702 */
short Null;
long RcId;
IPOINT2_32 XMinYMin; /* upper left hand corner of virtual window */
IPOINT2_32 XMaxYMax; /* lower right hand corner of virtual window */
} Set2dWindow32;
/* -------------------------------------------------------------------
* 3D Opcodes
* ------------------------------------------------------------------- */
/*** ChangeMatrix ***/
#define MW 0 /* Modeling to world coordinate matrix */
#define WV 1 /* World to viewing coordinate matrix */
#define VS 2 /* Viewing to screen coordinate matrix */
#define MAT_REPLACE 0 /* Replace M=source */
#define MAT_PREMULT 1 /* Pre-multiply M=source*M */
#define MAT_POSTMULT 2 /* Post-multiply M=M*source */
#define IEEE 0
/* XG3 support declaration */
#define DEVICE_DEPENDANT 1
typedef struct {
short Opcode; /* 0x0000 */
short MatrixNo; /* MW, WV or VS */
long RcId; /* index to target Rc */
short Operation; /* 0=Replace, 1=Pre-mult, 2=Post-mult */
short Mode; /* must be 0 = source in IEEE floating point */
MATRIX4 Source;
} ChangeMatrix;
/*** RenderPolyline ***/
typedef struct {
short Opcode; /* 0x0103 */
short LenVertexList; /* length of VertexList[] in longs */
long RcId;
POINT3 Points[1]; /* VertexPosition */
} RenderPolyline;
typedef struct {
POINT3 VertexPosition; /* Vertex position */
NORM3 OptVertexNormal; /* Optional vertex normal */
} TileVertexList;
typedef struct {
IFLOAT VertexInfo; /* Which vertices are specified */
NORM3 OptTileNormal; /* Optional tile normal */
TileVertexList TileVertexLst[1];
} TileList;
/*** RenderPolyQuad ***/
typedef struct {
short Opcode; /* 0x0203 */
short LenTileList; /* Length of TileList in longs */
long RcId;
TileList TileLst[1];
} RenderPolyQuad;
/*** RenderPolyTriangle ***/
typedef struct {
short Opcode; /* 0x0303 */
short LenTileList; /* Length of tileList[] in longs */
long RcId;
TileList TileLst[1];
} RenderPolyTriangle;
/*** SetClip3D defines ***/
#define CLIP_LEFT 0x01
#define CLIP_TOP 0x02
#define CLIP_RIGHT 0x04
#define CLIP_BOTTOM 0x08
#define CLIP_FRONT 0x10
#define CLIP_BACK 0x20
#define CLIP_ALL 0x3f
typedef struct {
short Opcode; /* 0x0400 */
short Clip3DPlanes; /* see defines above */
long RcId;
} SetClip3D;
/*** SetLightSources ***/
typedef struct {
short Opcode; /* 0x0700 */
short LenLSDB; /* Length of LSDB[] in longs */
long RcId;
long LSDBId; /* buffer id for sxci to store LSDB */
float LSDB[1]; /* light source description buffer data */
} SetLightSources;
/*** SetRenderData ***/
#define RD_VERTEX_NORMAL (0x1 << 0)
#define RD_TILE_NORMAL (0x1 << 8)
typedef struct {
short Opcode; /* 0x1000 */
short Null;
long RcId;
long OptData; /* see defines above */
NORM3 Reserved;
COLOR3 Reserved1;
NORM3 Reserved2;
} SetRenderData;
/*** SetRenderMode ***/
#define WIREFRAME_NORMAL 0 /* Wireframe - special for AutoCAD */
#define WIREFRAME_ACAD 0 /* Wireframe - special for AutoCAD */
#define FLAT_EXTENDED 8 /* solves double lighting problem of mode 2,
the view direction and viewing matrix
must be correctly set */
#define GOURAUD_EXTENDED 9 /* solves double lighting problem of mode 4,
the view direction and viewing matrix
must be correctly set */
typedef struct {
short Opcode; /* 0x0A00 */
short RenderMode; /* see defines above */
long RcId;
} SetRenderMode;
/*** SetSurfaceAttr ***/
typedef struct {
short Opcode; /* 0x1100 */
short Null;
long RcId;
COLOR3 SurfEmission; /* Emission color */
COLOR3 SurfAmbient; /* Ambient reflectivity constant */
COLOR3 SurfDiffuse; /* Diffuse reflectivity constant */
COLOR3 SurfSpecular; /* Specular reflectivity constant */
IFLOAT SurfSpecExp; /* Specular reflectivity exponent */
} SetSurfaceAttr;
#define INFINITE_VIEWER 0
#define LOCAL_VIEWER 1
/*** SetViewer, formerly SetViewDirection ***/
typedef struct {
short Opcode; /* 0x0B00 */
short ViewMode; /* mode = 0 infinite viewer */
/* mode = 1 local viewer */
long RcId;
POINT3 ViewerPosition; /* Viewer position in world coords */
NORM3 ViewerDirection; /* normalized direction */
} SetViewer;
/*** SetZBuffer ***/
#define ZF_DISABLE ((short)0) /* Z buffering disabled */
#define ZF_ENABLE ((short)1) /* Z buffering enabled */
#define ZF_LESS ((long)0) /* NEVER replace intensity */
#define ZF_LEQUAL ((long)1) /* LESS than or EQUAL */
typedef struct {
short Opcode; /* 0x0C00 */
short ZMode; /* 0=disable, 1=enable */
long RcId;
long ZFunction; /* 0 = < compares */
} SetZBuffer; /* 1 = <= compares */
/* -------------------------------------------------------------------
* For SXCI.DLL
* ------------------------------------------------------------------- */
#define SXCI_2D 2
#define SXCI_3D 3
#define ID_mtxAllocBuffer 1
#define ID_mtxAllocCL 2
#define ID_mtxAllocRC 3
#define ID_mtxAllocLSDB 4
#define ID_mtxFreeBuffer 5
#define ID_mtxFreeCL 6
#define ID_mtxFreeLSDB 7
#define ID_mtxFreeRC 8
#define ID_mtxPostBuffer 9
#define ID_mtxSetCL 10
#define ID_mtxBlendCL 11
#define ID_mtxGetBlockSize 12
#define ID_mtxScScBitBlt 13
#define ID_mtxScMemBitBlt 14
#define ID_mtxMemScBitBlt 15
#define ID_mtxAllocHugeBuffer 16
#define ID_mtxFreeHugeBuffer 17
#define ID_CallCaddiInit 30
#define ID_PassPoolMem 31