windows-nt/Source/XPSP1/NT/drivers/wdm/bda/samples/mauitune/ari.cpp

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2020-09-26 03:20:57 -05:00
//////////////////////////////////////////////////////////////////////////////
// (C) Philips Semiconductors-CSU 1999
// All rights are reserved. Reproduction in whole or in part is prohibited
// without the written consent of the copyright owner.
//
// Philips reserves the right to make changes without notice at any time.
// Philips makes no warranty, expressed, implied or statutory, including but
// not limited to any implied warranty of merchantibility or fitness for any
// particular purpose, or that the use will not infringe any third party
// patent, copyright or trademark. Philips must not be liable for any loss
// or damage arising from its use.
//
// ARI.CPP
// CDevice class : ARI function implementations.
//
//////////////////////////////////////////////////////////////////////////////
#include "philtune.h"
//void STREAMAPI FEQualityCheckThread(IN PVOID Context);
void FEQualityCheckThread(IN PVOID Context);
/*
* CreateQualityCheckThread()
* Input :
* Output: TRUE - if thread creation and timer creation succeeds
* FALSE - if thread creation or timer creation does not succeed
* Description: Creates a new thread to check the VSB hang condition and quality of the signal
* and take necessary actions. Also Initializes a timer, which will wake up this
* thread at regular intervals to do the check.
*/
BOOL CDevice::CreateQualityCheckThread()
{
BOOL bStatus;
HANDLE hHandle;
// Enable QCM
m_uiQualityCheckMode = QCM_ENABLE;
// Create new thread
if(StartThread( &hHandle, FEQualityCheckThread, this) == TRUE)
{
_DbgPrintF( DEBUGLVL_VERBOSE,("CDevice::CreateQualityCheckThread: Thread Created Success\n"));
}
else
{
_DbgPrintF( DEBUGLVL_ERROR,("CDevice::CreateQualityCheckThread: Thread Created Fail\n"));
return FALSE;
}
m_bQualityCheckActiveFlag = TRUE;
m_QualityCheckTimer.Set(100000);
return TRUE;
}
/*
* QualityCheckThread()
* Input : Context
* Output:
* Description: Thread which checks signal quality
*/
//void STREAMAPI FEQualityCheckThread(IN PVOID Context)
void FEQualityCheckThread(IN PVOID Context)
{
CDevice *p_FE = (CDevice *)Context;
p_FE->QualityCheckThread();
}
/*
* QualityCheckThread()
* Input : Context
* Output:
* Description: Thread which checks signal quality
*/
void CDevice::QualityCheckThread()
{
_DbgPrintF( DEBUGLVL_VERBOSE,("CDevice::QualityCheckThread: In Quality Check Thread\n"));
UINT i, k;
Delay(10000);
// Infinite loop
while(1)
{
// Wait for timer to signal. Timeout = 200ms
if(!m_QualityCheckTimer.Wait(200000))
{
_DbgPrintF( DEBUGLVL_VERBOSE,("QualityCheckThread: QCT Timed Out"));
}
else
{
// Wait for mutex
m_QualityCheckMutex.Lock();
UINT uiQcm;
// if signalled , read Quality check mode (QCM). Release mutex
uiQcm = m_uiQualityCheckMode;
m_QualityCheckMutex.Unlock();
// if QCM = ENABLE , check signal quality
if (uiQcm == QCM_ENABLE)
{
m_uiQualityCheckModeAck = QCM_ENABLE;
TimerRoutine();
}
// if QCM = DISABLE, do nothing
else if (uiQcm == QCM_DISABLE)
{
// Reset all counters
((CVSB1Demod *)(m_pDemod))->ResetHangCounter();
m_uiQualityCheckModeAck = QCM_DISABLE;
// _DbgPrintF( DEBUGLVL_VERBOSE,("QualityCheckThread: Inside Disable\n"));
}
// if QCM = RESET. Reset all counters
else if (uiQcm == QCM_RESET)
{
m_uiQualityCheckModeAck = QCM_RESET;
_DbgPrintF( DEBUGLVL_VERBOSE,("QualityCheckThread: Inside Reset\n"));
}
// if QCM = TERMINATE, Cancel timer and end thread
else if (uiQcm == QCM_TERMINATE)
{
m_uiQualityCheckModeAck = QCM_TERMINATE;
break;
}
// if QCM = none of the above, do nothing
else
{
}
} // Wait for timer
}// infinite while loop
// Cancel timer
m_QualityCheckTimer.Cancel();
_DbgPrintF( DEBUGLVL_VERBOSE,("QualityCheckThread: Terminating Thread\n"));
// End thread
StopThread();
}
/*
* TimerRoutine()
* Input :
* Output:
* Description: Timer routine which periodically checks for a chip hang
* Called only when QCM is Enabled
*/
//void STREAMAPI CDevice::TimerRoutine()
void CDevice::TimerRoutine()
{
if(m_bHangCheckFlag == TRUE)
((CVSB1Demod *)(m_pDemod))->CheckHang();
else
((CVSB1Demod *)(m_pDemod))->ResetHangCounter();
}