windows-nt/Source/XPSP1/NT/ds/security/csps/cryptoflex/slbzip/trees.cpp

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/* DEC/CMS REPLACEMENT HISTORY, Element TREES.C */
/* *1 14-NOV-1996 10:26:31 ANIGBOGU "[113914]Functions to output deflated data using Huffman encoding" */
/* DEC/CMS REPLACEMENT HISTORY, Element TREES.C */
/* PRIVATE FILE
******************************************************************************
**
** (c) Copyright Schlumberger Technology Corp., unpublished work, created 1996.
**
** This computer program includes Confidential, Proprietary Information and is
** a Trade Secret of Schlumberger Technology Corp. All use, disclosure, and/or
** reproduction is prohibited unless authorized in writing by Schlumberger.
** All Rights Reserved.
**
******************************************************************************
**
** compress/trees.c
**
** PURPOSE
**
** Output deflated data using Huffman coding
**
** DISCUSSION
**
** The PKZIP "deflation" process uses several Huffman trees. The more
** common source values are represented by shorter bit sequences.
**
** Each code tree is stored in the ZIP file in a compressed form
** which is itself a Huffman encoding of the lengths of
** all the code strings (in ascending order by source values).
** The actual code strings are reconstructed from the lengths in
** the UNZIP process, as described in the "application note"
** (APPNOTE.TXT) distributed as part of PKWARE's PKZIP program.
**
** REFERENCES
**
** Lynch, Thomas J.
** Data Compression: Techniques and Applications, pp. 53-55.
** Lifetime Learning Publications, 1985. ISBN 0-534-03418-7.
**
** Storer, James A.
** Data Compression: Methods and Theory, pp. 49-50.
** Computer Science Press, 1988. ISBN 0-7167-8156-5.
**
** Sedgewick, R.
** Algorithms, p290.
** Addison-Wesley, 1983. ISBN 0-201-06672-6.
**
** INTERFACE
**
** void InitMatchBuffer(void)
** Allocate the match buffer, initialize the various tables.
**
** void TallyFrequencies(int Dist, int MatchLength, int Level, DeflateParam_t
** *Defl, CompParam_t *Comp);
** Save the match info and tally the frequency counts.
**
** long FlushBlock(char *buf, ulg stored_len, int Eof,
** LocalBits_t *Bits, CompParam_t *Comp)
** Determine the best encoding for the current block: dynamic trees,
** static trees or store, and output the encoded block to the zip
** file. Returns the total compressed length for the file so far.
**
** SPECIAL REQUIREMENTS & NOTES
**
** AUTHOR
**
** J. C. Anigbogu
** Austin Systems Center
** Nov 1996
**
******************************************************************************
*/
#include "comppriv.h"
/* ===========================================================================
* Constants
*/
#define MAX_BITS 15
/* All codes must not exceed MAX_BITS bits */
#define MAX_BL_BITS 7
/* Bit length codes must not exceed MAX_BL_BITS bits */
#define LENGTH_CODES 29
/* number of length codes, not counting the special END_BLOCK code */
#define LITERALS 256
/* number of literal bytes 0..255 */
#define END_BLOCK 256
/* end of block literal code */
#define L_CODES (LITERALS+1+LENGTH_CODES)
/* number of Literal or Length codes, including the END_BLOCK code */
#define D_CODES 30
/* number of distance codes */
#define BL_CODES 19
/* number of codes used to transfer the bit lengths */
/* extra bits for each length code */
static unsigned ExtraLBits[LENGTH_CODES] =
{
0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0
};
/* extra bits for each distance code */
static unsigned ExtraDBits[D_CODES] =
{
0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13
};
/* extra bits for each bit length code */
static unsigned ExtraBlBits[BL_CODES] =
{
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7
};
#define LIT_BUFSIZE 0x8000
#ifndef DIST_BUFSIZE
# define DIST_BUFSIZE LIT_BUFSIZE
#endif
/* Sizes of match buffers for literals/lengths and distances. There are
* 4 reasons for limiting LIT_BUFSIZE to 64K:
* - frequencies can be kept in 16 bit counters
* - if compression is not successful for the first block, all input data is
* still in the window so we can still emit a stored block even when input
* comes from standard input. (This can also be done for all blocks if
* LIT_BUFSIZE is not greater than 32K.)
* - if compression is not successful for a file smaller than 64K, we can
* even emit a stored file instead of a stored block (saving 5 bytes).
* - creating new Huffman trees less frequently may not provide fast
* adaptation to changes in the input data statistics. (Take for
* example a binary file with poorly compressible code followed by
* a highly compressible string table.) Smaller buffer sizes give
* fast adaptation but have of course the overhead of transmitting trees
* more frequently.
* - I can't count above 4
* The current code is general and allows DIST_BUFSIZE < LIT_BUFSIZE (to save
* memory at the expense of compression). Some optimizations would be possible
* if we rely on DIST_BUFSIZE == LIT_BUFSIZE.
*/
#define REP_3_6 16
/* repeat previous bit length 3-6 times (2 bits of repeat count) */
#define REPZ_3_10 17
/* repeat a zero length 3-10 times (3 bits of repeat count) */
#define REPZ_11_138 18
/* repeat a zero length 11-138 times (7 bits of repeat count) */
/* ===========================================================================
* Local data
*/
/* Data structure describing a single value and its code string. */
typedef struct ValueCodeString
{
union
{
unsigned short Frequency; /* frequency count */
unsigned short Code; /* bit string */
} FrequencyCode;
union
{
unsigned short Father; /* father node in Huffman tree */
unsigned short Length; /* length of bit string */
} FatherLength;
} ValueCodeString_t;
#define HEAP_SIZE (2*L_CODES+1)
/* maximum heap size */
static ValueCodeString_t DynLiteralTree[HEAP_SIZE]; /* literal and length tree */
static ValueCodeString_t DynDistanceTree[2*D_CODES+1]; /* distance tree */
static ValueCodeString_t StaticLiteralTree[L_CODES+2];
/* The static literal tree. Since the bit lengths are imposed, there is no
* need for the L_CODES extra codes used during heap construction. However
* The codes 286 and 287 are needed to build a canonical tree (see ct_init
* below).
*/
static ValueCodeString_t StaticDistanceTree[D_CODES];
/* The static distance tree. (Actually a trivial tree since all codes use
* 5 bits.)
*/
static ValueCodeString_t BitLengthsTree[2*BL_CODES+1];
/* Huffman tree for the bit lengths */
typedef struct TreeDesc
{
ValueCodeString_t *DynamicTree; /* the dynamic tree */
ValueCodeString_t *StaticTree; /* corresponding static tree or NULL */
unsigned int *ExtraBits; /* extra bits for each code or NULL */
int ExtraBase; /* base index for Extrabits */
int Elements; /* max number of elements in the tree */
int MaxLength; /* max bit length for the codes */
int MaxCode; /* largest code with non zero frequency */
} TreeDesc_t;
static TreeDesc_t LengthDesc =
{
DynLiteralTree, StaticLiteralTree, ExtraLBits, LITERALS+1, L_CODES,
MAX_BITS, 0
};
static TreeDesc_t DistanceDesc =
{
DynDistanceTree, StaticDistanceTree, ExtraDBits, 0, D_CODES, MAX_BITS, 0
};
static TreeDesc_t BitLengthsDesc =
{
BitLengthsTree, (ValueCodeString_t *)0, ExtraBlBits, 0, BL_CODES, MAX_BL_BITS, 0
};
static unsigned short BitLengthsCount[MAX_BITS+1];
/* number of codes at each bit length for an optimal tree */
static unsigned char BitLengthsOrder[BL_CODES] =
{
16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15
};
/* The lengths of the bit length codes are sent in order of decreasing
* probability, to avoid transmitting the lengths for unused bit length codes.
*/
static unsigned int Heap[2*L_CODES+1]; /* heap used to build the Huffman trees */
static unsigned int HeapLength; /* number of elements in the heap */
static unsigned int HeapMax; /* element of largest frequency */
/* The sons of Heap[n] are Heap[2*n] and Heap[2*n+1]. Heap[0] is not used.
* The same heap array is used to build all trees.
*/
static unsigned char Depth[2*L_CODES+1];
/* Depth of each subtree used as tie breaker for trees of equal frequency */
static unsigned char LengthCode[MAX_MATCH-MIN_MATCH+1];
/* length code for each normalized match length (0 == MIN_MATCH) */
static unsigned char DistanceCode[512];
/* distance codes. The first 256 values correspond to the distances
* 3 .. 258, the last 256 values correspond to the top 8 bits of
* the 15 bit distances.
*/
static int BaseLength[LENGTH_CODES];
/* First normalized length for each code (0 = MIN_MATCH) */
static unsigned int BaseDistance[D_CODES];
/* First normalized distance for each code (0 = distance of 1) */
/* unsigned char Input[LIT_BUFSIZE]; buffer for literals or lengths */
/* unsigned short DistBuffer[DIST_BUFSIZE]; buffer for distances */
static unsigned char FlagBuffer[(LIT_BUFSIZE/8)];
/* FlagBuffer is a bit array distinguishing literals from lengths in
* Input, thus indicating the presence or absence of a distance.
*/
typedef struct LocalTree
{
unsigned int InputIndex; /* running index in Input */
unsigned int DistIndex; /* running index in DistBuffer */
unsigned int FlagIndex; /* running index in FlagBuffer */
unsigned char Flags; /* current flags not yet saved in FlagBuffer */
unsigned char FlagBit; /* current bit used in Flags */
unsigned long OptimalLength; /* bit length of current block with optimal trees */
unsigned long StaticLength; /* bit length of current block with static trees */
unsigned long CompressedLength; /* total bit length of compressed file */
unsigned long InputLength; /* total byte length of input file */
} LocalTree_t;
/* InputLength is for debugging only since we can get it by other means. */
/* bits are filled in Flags starting at bit 0 (least significant).
* Note: these flags are overkill in the current code since we don't
* take advantage of DIST_BUFSIZE == LIT_BUFSIZE.
*/
static LocalTree_t Xtree;
/* ===========================================================================
* Local (static) routines in this file.
*/
static void InitializeBlock(void);
static void RestoreHeap(ValueCodeString_t *Tree, int Node);
static void GenerateBitLengths(TreeDesc_t *Desc);
static void GenerateCodes(ValueCodeString_t *Tree, int MaxCode);
static void BuildTree(TreeDesc_t *Desc);
static void ScanTree(ValueCodeString_t *Tree, int MaxCode);
static void SendTree(ValueCodeString_t *Tree, int MaxCode,
LocalBits_t *Bits, CompParam_t *Comp);
static int BuildBitLengthsTree(void);
static void SendAllTrees(int LCodes, int DCodes, int BlCodes,
LocalBits_t *Bits, CompParam_t *Comp);
static void CompressBlock(ValueCodeString_t *LTree, ValueCodeString_t *DTree,
LocalBits_t *Bits, CompParam_t *Comp);
#define SendCode(c, Tree, Bits, Comp) \
SendBits(Tree[c].FrequencyCode.Code, Tree[c].FatherLength.Length, Bits, Comp)
/* Send a code of the given tree. c and Tree must not have side effects */
#define DistCode(Dist) \
((Dist) < 256 ? DistanceCode[Dist] : DistanceCode[256+((Dist)>>7)])
/* Mapping from a distance to a distance code. dist is the distance - 1 and
* must not have side effects. DistanceCode[256] and DistanceCode[257] are never
* used.
*/
/* ===========================================================================
* Allocate the match buffer, initialize the various tables
*/
void
InitMatchBuffer(
void
)
{
unsigned int Count; /* iterates over tree elements */
int Bits; /* bit counter */
int Length; /* length value */
unsigned int Code; /* code value */
unsigned int Dist; /* distance index */
Xtree.CompressedLength = Xtree.InputLength = 0L;
if (StaticDistanceTree[0].FatherLength.Length != 0)
return; /* InitMatchBuffer already called */
/* Initialize the mapping length (0..255) -> length code (0..28) */
Length = 0;
for (Code = 0; Code < LENGTH_CODES-1; Code++)
{
BaseLength[Code] = Length;
for (Count = 0; Count < (unsigned int)(1<<ExtraLBits[Code]); Count++)
{
LengthCode[Length++] = (unsigned char)Code;
}
}
Assert (Length == 256, "InitMatchBuffer: Length != 256");
/* Note that the length 255 (match length 258) can be represented
* in two different ways: code 284 + 5 bits or code 285, so we
* overwrite LengthCode[255] to use the best encoding:
*/
LengthCode[Length-1] = (unsigned char)Code;
/* Initialize the mapping dist (0..32K) -> dist code (0..29) */
Dist = 0;
for (Code = 0 ; Code < 16; Code++)
{
BaseDistance[Code] = Dist;
for (Count = 0; Count < (unsigned int)(1<<ExtraDBits[Code]); Count++)
{
DistanceCode[Dist++] = (unsigned char)Code;
}
}
Assert (Dist == 256, "InitMatchBuffer: Dist != 256");
Dist >>= 7; /* from now on, all distances are divided by 128 */
for ( ; Code < D_CODES; Code++)
{
BaseDistance[Code] = Dist << 7;
for (Count = 0; Count < (unsigned int)(1<<(ExtraDBits[Code]-7)); Count++)
{
DistanceCode[256 + Dist++] = (unsigned char)Code;
}
}
Assert (Dist == 256, "InitMatchBuffer: 256+Dist != 512");
/* Construct the codes of the static literal tree */
for (Bits = 0; Bits <= MAX_BITS; Bits++)
BitLengthsCount[Bits] = 0;
Count = 0;
while (Count <= 143)
{
StaticLiteralTree[Count++].FatherLength.Length = 8;
BitLengthsCount[8]++;
}
while (Count <= 255)
{
StaticLiteralTree[Count++].FatherLength.Length = 9;
BitLengthsCount[9]++;
}
while (Count <= 279)
{
StaticLiteralTree[Count++].FatherLength.Length = 7;
BitLengthsCount[7]++;
}
while (Count <= 287)
{
StaticLiteralTree[Count++].FatherLength.Length = 8;
BitLengthsCount[8]++;
}
/* Codes 286 and 287 do not exist, but we must include them in the
* tree construction to get a canonical Huffman tree (longest code
* all ones)
*/
GenerateCodes((ValueCodeString_t *)StaticLiteralTree, L_CODES+1);
/* The static distance tree is trivial: */
for (Count = 0; Count < D_CODES; Count++)
{
StaticDistanceTree[Count].FatherLength.Length = 5;
StaticDistanceTree[Count].FrequencyCode.Code =
(unsigned short)ReverseBits(Count, 5);
}
/* Initialize the first block of the first file: */
InitializeBlock();
}
/* ===========================================================================
* Initialize a new block.
*/
static void
InitializeBlock(
void
)
{
int Count; /* iterates over tree elements */
/* Initialize the trees. */
for (Count = 0; Count < L_CODES; Count++)
DynLiteralTree[Count].FrequencyCode.Frequency = 0;
for (Count = 0; Count < D_CODES; Count++)
DynDistanceTree[Count].FrequencyCode.Frequency = 0;
for (Count = 0; Count < BL_CODES; Count++)
BitLengthsTree[Count].FrequencyCode.Frequency = 0;
DynLiteralTree[END_BLOCK].FrequencyCode.Frequency = 1;
Xtree.OptimalLength = Xtree.StaticLength = 0L;
Xtree.InputIndex = Xtree.DistIndex = Xtree.FlagIndex = 0;
Xtree.Flags = 0; Xtree.FlagBit = 1;
}
#define SMALLEST 1
/* Index within the heap array of least frequent node in the Huffman tree */
/* ===========================================================================
* Remove the smallest element from the heap and recreate the heap with
* one less element. Updates Heap and HeapLength.
*/
#define RecreateHeap(Tree, Top) \
{\
Top = Heap[SMALLEST]; \
Heap[SMALLEST] = Heap[HeapLength--]; \
RestoreHeap(Tree, SMALLEST); \
}
/* ===========================================================================
* Compares to subtrees, using the tree depth as tie breaker when
* the subtrees have equal frequency. This minimizes the worst case length.
*/
#define Smaller(Tree, Tmp1, Tmp2) \
(Tree[Tmp1].FrequencyCode.Frequency < Tree[Tmp2].FrequencyCode.Frequency || \
(Tree[Tmp1].FrequencyCode.Frequency == Tree[Tmp2].FrequencyCode.Frequency \
&& Depth[Tmp1] <= Depth[Tmp2]))
/* ===========================================================================
* Restore the heap property by moving down the tree starting at node Node,
* exchanging a node with the smallest of its two sons if necessary, stopping
* when the heap property is re-established (each father smaller than its
* two sons).
*/
static void
RestoreHeap(
ValueCodeString_t *Tree, /* the tree to restore */
int Node /* node to move down */
)
{
unsigned int Father = Heap[Node];
unsigned int LeftSon = (unsigned int)Node << 1; /* left son of Node */
while (LeftSon <= HeapLength)
{
/* Set LeftSon to the smallest of the two sons: */
if (LeftSon < HeapLength && (unsigned int)Smaller(Tree, Heap[LeftSon+1], Heap[LeftSon]))
LeftSon++;
/* Exit if Father is smaller than both sons */
if (Smaller(Tree, Father, Heap[LeftSon]))
break;
/* Exchange Father with the smallest son */
Heap[Node] = Heap[LeftSon]; Node = (int)LeftSon;
/* And continue down the tree, setting LeftSon to the left son of Node */
LeftSon <<= 1;
}
Heap[Node] = Father;
}
/* ===========================================================================
* Compute the optimal bit lengths for a tree and update the total bit length
* for the current block.
* IN assertion: the fields FrequencyCode.Frequency and FatherLength.Father are set, heap[HeapMax] and
* above are the tree nodes sorted by increasing frequency.
* OUT assertions: the field len is set to the optimal bit length, the
* array BitLengthsCount contains the frequencies for each bit length.
* The length OptimalLength is updated; StaticLength is also updated if stree is
* not null.
*/
static void
GenerateBitLengths(
TreeDesc_t *Desc /* the tree descriptor */
)
{
ValueCodeString_t *Tree = Desc->DynamicTree;
int *Extra = (int *)Desc->ExtraBits;
int Base = Desc->ExtraBase;
int MaxCode = Desc->MaxCode;
int MaxLength = Desc->MaxLength;
ValueCodeString_t *Stree = Desc->StaticTree;
unsigned int HeapIndex; /* heap index */
unsigned int Tmp1, Tmp2; /* iterate over the tree elements */
int Bits; /* bit length */
int Xbits; /* extra bits */
unsigned short Frequency; /* frequency */
int Overflow = 0; /* number of elements with bit length too large */
for (Bits = 0; Bits <= MAX_BITS; Bits++)
BitLengthsCount[Bits] = 0;
/* In a first pass, compute the optimal bit lengths (which may
* overflow in the case of the bit length tree).
*/
Tree[Heap[HeapMax]].FatherLength.Length = 0; /* root of the heap */
for (HeapIndex = HeapMax+1; HeapIndex < HEAP_SIZE; HeapIndex++)
{
Tmp1 = Heap[HeapIndex];
Bits = Tree[Tree[Tmp1].FatherLength.Father].FatherLength.Length + 1;
if (Bits > MaxLength)
Bits = MaxLength, Overflow++;
Tree[Tmp1].FatherLength.Length = (unsigned short)Bits;
/* We overwrite tree[n].Dad which is no longer needed */
if (Tmp1 > (unsigned int)MaxCode)
continue; /* not a leaf node */
BitLengthsCount[Bits]++;
Xbits = 0;
if (Tmp1 >= (unsigned int)Base)
Xbits = (int)Extra[Tmp1-(unsigned int)Base];
Frequency = Tree[Tmp1].FrequencyCode.Frequency;
Xtree.OptimalLength += (unsigned long)(Frequency * (Bits + Xbits));
if (Stree)
Xtree.StaticLength += (unsigned long)(Frequency * (Stree[Tmp1].FatherLength.Length + Xbits));
}
if (Overflow == 0)
return;
/* This happens for example on obj2 and pic of the Calgary corpus */
/* Find the first bit length which could increase: */
do
{
Bits = MaxLength - 1;
while (BitLengthsCount[Bits] == 0)
Bits--;
BitLengthsCount[Bits]--; /* move one leaf down the tree */
BitLengthsCount[Bits+1] += 2; /* move one overflow item as its brother */
BitLengthsCount[MaxLength]--;
/* The brother of the overflow item also moves one step up,
* but this does not affect BitLengthsCount[MaxLength]
*/
Overflow -= 2;
} while (Overflow > 0);
/* Now recompute all bit lengths, scanning in increasing frequency.
* h is still equal to HEAP_SIZE. (It is simpler to reconstruct all
* lengths instead of fixing only the wrong ones. This idea is taken
* from 'ar' written by Haruhiko Okumura.)
*/
for (Bits = MaxLength; Bits != 0; Bits--)
{
Tmp1 = BitLengthsCount[Bits];
while (Tmp1 != 0)
{
Tmp2 = Heap[--HeapIndex];
if (Tmp2 > (unsigned int)MaxCode)
continue;
if (Tree[Tmp2].FatherLength.Length != (unsigned int) Bits)
{
Xtree.OptimalLength += (unsigned long)((long)Bits -
(long)Tree[Tmp2].FatherLength.Length)*(long)Tree[Tmp2].FrequencyCode.Frequency;
Tree[Tmp2].FatherLength.Length = (unsigned short)Bits;
}
Tmp1--;
}
}
}
/* ===========================================================================
* Generate the codes for a given tree and bit counts (which need not be
* optimal).
* IN assertion: the array BitLengthsCount contains the bit length statistics for
* the given tree and the field len is set for all tree elements.
* OUT assertion: the field code is set for all tree elements of non
* zero code length.
*/
static void
GenerateCodes(
ValueCodeString_t *Tree, /* the tree to decorate */
int MaxCode /* largest code with non zero frequency */
)
{
unsigned short NextCode[MAX_BITS+1]; /* next code value for each bit length */
unsigned short Code = 0; /* running code value */
int BitIndex; /* bit index */
int CodeIndex; /* code index */
/* The distribution counts are first used to generate the code values
* without bit reversal.
*/
NextCode[0] = 0; /* For lint error 771 */
for (BitIndex = 1; BitIndex <= MAX_BITS; BitIndex++)
{
NextCode[BitIndex] = Code = (unsigned short)((Code + BitLengthsCount[BitIndex-1]) << 1);
}
/* Check that the bit counts in BitLengthsCount are consistent. The last code
* must be all ones.
*/
Assert(Code + BitLengthsCount[MAX_BITS]-1 == (1<<MAX_BITS)-1,
"inconsistent bit counts");
for (CodeIndex = 0; CodeIndex <= MaxCode; CodeIndex++)
{
int Length = Tree[CodeIndex].FatherLength.Length;
if (Length == 0)
continue;
/* Now reverse the bits */
Tree[CodeIndex].FrequencyCode.Code = (unsigned short)ReverseBits((unsigned int)NextCode[Length]++, Length);
}
}
/* ===========================================================================
* Construct one Huffman tree and assign the code bit strings and lengths.
* Update the total bit length for the current block.
* IN assertion: the field FrequencyCode.Frequency is set for all tree elements.
* OUT assertions: the fields len and code are set to the optimal bit length
* and corresponding code. The length OptimalLength is updated; StaticLength is
* also updated if stree is not null. The field MaxCode is set.
*/
static void
BuildTree(
TreeDesc_t *Desc /* the tree descriptor */
)
{
ValueCodeString_t *Tree = Desc->DynamicTree;
ValueCodeString_t *Stree = Desc->StaticTree;
int Elements = Desc->Elements;
unsigned int Tmp1, Tmp2; /* iterate over heap elements */
int MaxCode = -1; /* largest code with non zero frequency */
int Node = Elements; /* next internal node of the tree */
/* Construct the initial heap, with least frequent element in
* Heap[SMALLEST]. The sons of Heap[n] are Heap[2*n] and Heap[2*n+1].
* Heap[0] is not used.
*/
HeapLength = 0;
HeapMax = HEAP_SIZE;
for (Tmp1 = 0; Tmp1 < (unsigned int)Elements; Tmp1++)
{
if (Tree[Tmp1].FrequencyCode.Frequency != 0)
{
Heap[++HeapLength] = Tmp1;
MaxCode = (int)Tmp1;
Depth[Tmp1] = 0;
}
else
{
Tree[Tmp1].FatherLength.Length = 0;
}
}
/* The pkzip format requires that at least one distance code exists,
* and that at least one bit should be sent even if there is only one
* possible code. So to avoid special checks later on we force at least
* two codes of non zero frequency.
*/
while (HeapLength < 2)
{
unsigned int New = Heap[++HeapLength] = (unsigned int)(MaxCode < 2 ? ++MaxCode : 0);
Tree[New].FrequencyCode.Frequency = 1;
Depth[New] = 0;
Xtree.OptimalLength--;
if (Stree)
Xtree.StaticLength -= Stree[New].FatherLength.Length;
/* new is 0 or 1 so it does not have extra bits */
}
Desc->MaxCode = MaxCode;
/* The elements Heap[HeapLength/2+1 .. HeapLength] are leaves of the tree,
* establish sub-heaps of increasing lengths:
*/
for (Tmp1 = HeapLength/2; Tmp1 >= 1; Tmp1--)
RestoreHeap(Tree, (int)Tmp1);
/* Construct the Huffman tree by repeatedly combining the least two
* frequent nodes.
*/
do
{
RecreateHeap(Tree, Tmp1); /* Tmp1 = node of least frequency */
Tmp2 = Heap[SMALLEST]; /* Tmp2 = node of next least frequency */
Heap[--HeapMax] = Tmp1; /* keep the nodes sorted by frequency */
Heap[--HeapMax] = Tmp2;
/* Create a new node father of Tmp1 and Tmp2 */
Tree[Node].FrequencyCode.Frequency = (unsigned short)(Tree[Tmp1].FrequencyCode.Frequency +
Tree[Tmp2].FrequencyCode.Frequency);
Depth[Node] = (unsigned char) (MAX(Depth[Tmp1], Depth[Tmp2]) + 1);
Tree[Tmp1].FatherLength.Father = Tree[Tmp2].FatherLength.Father = (unsigned short)Node;
/* and insert the new node in the Heap */
Heap[SMALLEST] = (unsigned int)Node++;
RestoreHeap(Tree, SMALLEST);
} while (HeapLength >= 2);
Heap[--HeapMax] = Heap[SMALLEST];
/* At this point, the fields FrequencyCode.Frequency and FatherLength.Father are set. We can now
* generate the bit lengths.
*/
GenerateBitLengths((TreeDesc_t *)Desc);
/* The field len is now set, we can generate the bit codes */
GenerateCodes ((ValueCodeString_t *)Tree, MaxCode);
}
/* ===========================================================================
* Scan a literal or distance tree to determine the frequencies of the codes
* in the bit length tree. Updates OptimalLength to take into account the repeat
* counts. (The contribution of the bit length codes will be added later
* during the construction of BitLengthsTree.)
*/
static void
ScanTree(
ValueCodeString_t *Tree, /* the tree to be scanned */
int MaxCode /* and its largest code of non zero frequency */
)
{
int Iter; /* iterates over all tree elements */
int PrevLength = -1; /* last emitted length */
int CurLength; /* length of current code */
int NextLength = Tree[0].FatherLength.Length; /* length of next code */
int Count = 0; /* repeat count of the current code */
int MaxCount = 7; /* max repeat count */
int MinCount = 4; /* min repeat count */
if (NextLength == 0)
{
MaxCount = 138;
MinCount = 3;
}
Tree[MaxCode+1].FatherLength.Length = (unsigned short)0xffff; /* guard */
for (Iter = 0; Iter <= MaxCode; Iter++)
{
CurLength = NextLength;
NextLength = Tree[Iter+1].FatherLength.Length;
if (++Count < MaxCount && CurLength == NextLength)
continue;
else if (Count < MinCount)
BitLengthsTree[CurLength].FrequencyCode.Frequency += (unsigned short)Count;
else if (CurLength != 0)
{
if (CurLength != PrevLength)
BitLengthsTree[CurLength].FrequencyCode.Frequency++;
BitLengthsTree[REP_3_6].FrequencyCode.Frequency++;
}
else if (Count <= 10)
BitLengthsTree[REPZ_3_10].FrequencyCode.Frequency++;
else
BitLengthsTree[REPZ_11_138].FrequencyCode.Frequency++;
Count = 0;
PrevLength = CurLength;
if (NextLength == 0)
{
MaxCount = 13;
MinCount = 3;
}
else if (CurLength == NextLength)
{
MaxCount = 6;
MinCount = 3;
}
else
{
MaxCount = 7;
MinCount = 4;
}
}
}
/* ===========================================================================
* Send a literal or distance tree in compressed form, using the codes in
* BitLengthsTree.
*/
static void
SendTree(
ValueCodeString_t *Tree, /* the tree to be scanned */
int MaxCode, /* and its largest code of non zero frequency */
LocalBits_t *Bits,
CompParam_t *Comp
)
{
int Iter; /* iterates over all tree elements */
int PrevLength = -1; /* last emitted length */
int CurLength; /* length of current code */
int NextLength = Tree[0].FatherLength.Length; /* length of next code */
int Count = 0; /* repeat count of the current code */
int MaxCount = 7; /* max repeat count */
int MinCount = 4; /* min repeat count */
/* tree[MaxCode+1].FatherLength.Length = -1; */ /* guard already set */
if (NextLength == 0)
{
MaxCount = 138;
MinCount = 3;
}
for (Iter = 0; Iter <= MaxCode; Iter++)
{
CurLength = NextLength;
NextLength = Tree[Iter+1].FatherLength.Length;
if (++Count < MaxCount && CurLength == NextLength)
continue;
else if (Count < MinCount)
{
do
{
SendCode(CurLength, BitLengthsTree, Bits, Comp);
} while (--Count != 0);
}
else if (CurLength != 0)
{
if (CurLength != PrevLength)
{
SendCode(CurLength, BitLengthsTree, Bits, Comp);
Count--;
}
Assert(Count >= 3 && Count <= 6, " 3_6?");
SendCode(REP_3_6, BitLengthsTree, Bits, Comp);
SendBits(Count-3, 2, Bits, Comp);
}
else if (Count <= 10)
{
SendCode(REPZ_3_10, BitLengthsTree, Bits, Comp);
SendBits(Count-3, 3, Bits, Comp);
}
else
{
SendCode(REPZ_11_138, BitLengthsTree, Bits, Comp);
SendBits(Count-11, 7, Bits, Comp);
}
Count = 0;
PrevLength = CurLength;
if (NextLength == 0)
{
MaxCount = 138;
MinCount = 3;
}
else if (CurLength == NextLength)
{
MaxCount = 6;
MinCount = 3;
}
else
{
MaxCount = 7;
MinCount = 4;
}
}
}
/* ===========================================================================
* Construct the Huffman tree for the bit lengths and return the index in
* BitLengthsOrder of the last bit length code to send.
*/
static int
BuildBitLengthsTree(
void
)
{
int MaxIndex; /* index of last bit length code of non zero FrequencyCode.Frequency */
/* Determine the bit length frequencies for literal and distance trees */
ScanTree((ValueCodeString_t *)DynLiteralTree, LengthDesc.MaxCode);
ScanTree((ValueCodeString_t *)DynDistanceTree, DistanceDesc.MaxCode);
/* Build the bit length tree: */
BuildTree((TreeDesc_t *)(&BitLengthsDesc));
/* OptimalLength now includes the length of the tree representations, except
* the lengths of the bit lengths codes and the 5+5+4 bits for the counts.
*/
/* Determine the number of bit length codes to send. The pkzip format
* requires that at least 4 bit length codes be sent. (appnote.txt says
* 3 but the actual value used is 4.)
*/
for (MaxIndex = BL_CODES-1; MaxIndex >= 3; MaxIndex--)
{
if (BitLengthsTree[BitLengthsOrder[MaxIndex]].FatherLength.Length != 0)
break;
}
/* Update OptimalLength to include the bit length tree and counts */
Xtree.OptimalLength += (unsigned long)(3*(MaxIndex+1) + 5+5+4);
return MaxIndex;
}
/* ===========================================================================
* Send the header for a block using dynamic Huffman trees: the counts, the
* lengths of the bit length codes, the literal tree and the distance tree.
* IN assertion: LCodes >= 257, DCodes >= 1, BlCodes >= 4.
*/
static void
SendAllTrees(
int LCodes,
int DCodes,
int BlCodes, /* number of codes for each tree */
LocalBits_t *Bits,
CompParam_t *Comp
)
{
int Rank; /* index in BitLengthsOrder */
Assert (LCodes >= 257 && DCodes >= 1 && BlCodes >= 4,
"not enough codes");
Assert (LCodes <= L_CODES && DCodes <= D_CODES && BlCodes <= BL_CODES,
"too many codes");
SendBits(LCodes-257, 5, Bits, Comp); /* not +255 as stated in appnote.txt */
SendBits(DCodes-1, 5, Bits, Comp);
SendBits(BlCodes-4, 4, Bits, Comp); /* not -3 as stated in appnote.txt */
for (Rank = 0; Rank < BlCodes; Rank++)
{
SendBits(BitLengthsTree[BitLengthsOrder[Rank]].FatherLength.Length, 3, Bits, Comp);
}
SendTree((ValueCodeString_t *)DynLiteralTree, LCodes-1, Bits, Comp);
/* send the literal tree */
SendTree((ValueCodeString_t *)DynDistanceTree, DCodes-1, Bits, Comp); /* send the distance tree */
}
/* ===========================================================================
* Determine the best encoding for the current block: dynamic trees, static
* trees or store, and output the encoded block to the zip buffer. This function
* returns the total compressed length for the data so far.
*/
unsigned long
FlushBlock(
char *Input, /* input block, or NULL if too old */
unsigned long StoredLength, /* length of input block */
int Eof, /* true if this is the last block for a buffer */
LocalBits_t *Bits,
CompParam_t *Comp
)
{
unsigned long OptLengthb, StaticLengthb;
/* OptLength and StaticLength in bytes */
int MaxIndex; /* index of last bit length code of non zero FrequencyCode.Frequency */
FlagBuffer[Xtree.FlagIndex] = Xtree.Flags; /* Save the flags for the last 8 items */
/* Construct the literal and distance trees */
BuildTree((TreeDesc_t *)(&LengthDesc));
BuildTree((TreeDesc_t *)(&DistanceDesc));
/* At this point, OptimalLength and StaticLength are the total bit lengths of
* the compressed block data, excluding the tree representations.
*/
/* Build the bit length tree for the above two trees, and get the index
* in BitLengthsOrder of the last bit length code to send.
*/
MaxIndex = BuildBitLengthsTree();
/* Determine the best encoding. Compute first the block length in bytes */
OptLengthb = (Xtree.OptimalLength+3+7)>>3;
StaticLengthb = (Xtree.StaticLength+3+7)>>3;
Xtree.InputLength += StoredLength; /* for debugging only */
if (StaticLengthb <= OptLengthb)
OptLengthb = StaticLengthb;
/* If compression failed and this is the first and last block,
* the whole buffer is transformed into a stored buffer:
*/
if (StoredLength <= OptLengthb && Eof && Xtree.CompressedLength == 0L)
{
/* Since LIT_BUFSIZE <= 2*WSIZE, the input data must be there: */
if (Input == (char *)0)
return BLOCK_VANISHED;
CopyBlock(Input, (unsigned int)StoredLength, 0, Bits, Comp);
/* without header */
Xtree.CompressedLength = StoredLength << 3;
}
else if (StoredLength+4 <= OptLengthb && Input != (char *)0)
{
/* 4: two words for the lengths */
/* The test buf != NULL is only necessary if LIT_BUFSIZE > WSIZE.
* Otherwise we can't have processed more than WSIZE input bytes since
* the last block flush, because compression would have been
* successful. If LIT_BUFSIZE <= WSIZE, it is never too late to
* transform a block into a stored block.
*/
SendBits((STORED_BLOCK<<1)+Eof, 3, Bits, Comp); /* send block type */
Xtree.CompressedLength = (Xtree.CompressedLength + 3 + 7) & ~7L;
Xtree.CompressedLength += (StoredLength + 4) << 3;
CopyBlock(Input, (unsigned int)StoredLength, 1, Bits, Comp); /* with header */
}
else if (StaticLengthb == OptLengthb)
{
SendBits((STATIC_TREES<<1)+Eof, 3, Bits, Comp);
CompressBlock((ValueCodeString_t *)StaticLiteralTree, (ValueCodeString_t *)StaticDistanceTree, Bits,
Comp);
Xtree.CompressedLength += 3 + Xtree.StaticLength;
}
else
{
SendBits((DYN_TREES<<1)+Eof, 3, Bits, Comp);
SendAllTrees(LengthDesc.MaxCode+1, DistanceDesc.MaxCode+1,
MaxIndex+1, Bits, Comp);
CompressBlock((ValueCodeString_t *)DynLiteralTree, (ValueCodeString_t *)DynDistanceTree,
Bits, Comp);
Xtree.CompressedLength += 3 + Xtree.OptimalLength;
}
Assert (Xtree.CompressedLength == bits_sent, "bad compressed size");
InitializeBlock();
if (Eof)
{
Assert (Xtree.InputLength == Comp->InputSize, "bad input size");
WindupBits(Bits, Comp);
Xtree.CompressedLength += 7; /* align on byte boundary */
}
return Xtree.CompressedLength >> 3;
}
/* ===========================================================================
* Save the match info and tally the frequency counts. Return true if
* the current block must be flushed.
*/
int
TallyFrequencies(
int Dist, /* distance of matched string */
int LengthC, /* match length-MIN_MATCH or unmatched char (if dist==0) */
int Level, /* compression level */
DeflateParam_t *Defl,
CompParam_t *Comp
)
{
Comp->Input[Xtree.InputIndex++] = (unsigned char)LengthC;
if (Dist == 0)
{
/* LengthC is the unmatched char */
DynLiteralTree[LengthC].FrequencyCode.Frequency++;
}
else
{
/* Here, LengthC is the match length - MIN_MATCH */
Dist--; /* dist = match distance - 1 */
Assert((unsigned short)Dist < (unsigned short)MAX_DIST &&
(unsigned short)LengthC <= (unsigned short)(MAX_MATCH-MIN_MATCH) &&
(unsigned short)DistCode(Dist) < (unsigned short)D_CODES,
"TallyFrequencies: bad match");
DynLiteralTree[LengthCode[LengthC]+LITERALS+1].FrequencyCode.Frequency++;
DynDistanceTree[DistCode((unsigned int)Dist)].FrequencyCode.Frequency++;
Comp->DistBuffer[Xtree.DistIndex++] = (unsigned short)Dist;
Xtree.Flags |= Xtree.FlagBit;
}
Xtree.FlagBit <<= 1;
/* Output the flags if they fill a byte: */
if ((Xtree.InputIndex & 7) == 0)
{
FlagBuffer[Xtree.FlagIndex++] = Xtree.Flags;
Xtree.Flags = 0;
Xtree.FlagBit = 1;
}
/* Try to guess if it is profitable to stop the current block here */
if (Level > 2 && (Xtree.InputIndex & 0xfff) == 0)
{
/* Compute an upper bound for the compressed length */
unsigned long OutLength = (unsigned long)Xtree.InputIndex*8L;
unsigned long InLength = (unsigned long)((long)Defl->StringStart-Defl->BlockStart);
int DCode;
for (DCode = 0; DCode < D_CODES; DCode++)
{
OutLength += (unsigned long)(DynDistanceTree[DCode].FrequencyCode.Frequency*(5L+ExtraDBits[DCode]));
}
OutLength >>= 3;
if (Xtree.DistIndex < Xtree.InputIndex/2 && OutLength < InLength/2)
return 1;
}
return (Xtree.InputIndex == LIT_BUFSIZE-1 || Xtree.DistIndex == DIST_BUFSIZE);
/* We avoid equality with LIT_BUFSIZE because of wraparound at 64K
* on 16 bit machines and because stored blocks are restricted to
* 64K-1 bytes.
*/
}
/* ===========================================================================
* Send the block data compressed using the given Huffman trees
*/
static void
CompressBlock(
ValueCodeString_t *LTree, /* literal tree */
ValueCodeString_t *DTree, /* distance tree */
LocalBits_t *Bits,
CompParam_t *Comp
)
{
unsigned int Distance; /* distance of matched string */
int MatchLength; /* match length or unmatched char (if Distance == 0) */
unsigned int InputIndex = 0; /* running index in Input */
unsigned int DistIndex = 0; /* running index in DistBuffer */
unsigned int FlagIndex = 0; /* running index in FlagBuffer */
unsigned char Flag = 0; /* current flags */
unsigned int Code; /* the code to send */
int Extra; /* number of extra bits to send */
if (Xtree.InputIndex != 0)
do
{
if ((InputIndex & 7) == 0)
Flag = FlagBuffer[FlagIndex++];
MatchLength = Comp->Input[InputIndex++];
if ((Flag & 1) == 0)
{
SendCode(MatchLength, LTree, Bits, Comp); /* send a literal byte */
}
else
{
/* Here, MatchLength is the match length - MIN_MATCH */
Code = LengthCode[MatchLength];
/* send the length code */
SendCode(Code + LITERALS + 1, LTree, Bits, Comp);
Extra = (int)ExtraLBits[Code];
if (Extra != 0)
{
MatchLength -= BaseLength[Code];
SendBits(MatchLength, Extra, Bits, Comp);
/* send the extra length bits */
}
Distance = Comp->DistBuffer[DistIndex++];
/* Here, Distance is the match distance - 1 */
Code = DistCode(Distance);
Assert (Code < D_CODES, "bad DistCode");
/* send the distance code */
SendCode((int)Code, DTree, Bits, Comp);
Extra = (int)ExtraDBits[Code];
if (Extra != 0)
{
Distance -= BaseDistance[Code];
SendBits((int)Distance, Extra, Bits, Comp);
/* send the extra distance bits */
}
} /* literal or match pair ? */
Flag >>= 1;
} while (InputIndex < Xtree.InputIndex);
SendCode(END_BLOCK, LTree, Bits, Comp);
}