windows-nt/Source/XPSP1/NT/inetsrv/iis/admin/adsi/adsiis/sdict.cxx

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//---------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1996 - 1997
//
// File: sdict.cxx
//
// Contents: simple dictionary
//
// History: 28-Feb-97 SophiaC Created.
//
//----------------------------------------------------------------------------
#include <iis.hxx>
SIMPLE_DICT::SIMPLE_DICT()
{
cDictSize = 0;
iNextItem = 0;
cDictSlots = INITIALDICTSLOTS;
DictSlots = InitialDictSlots;
memset(DictSlots, 0, sizeof(void *) * cDictSlots);
}
SIMPLE_DICT::~SIMPLE_DICT()
{
if (DictSlots != InitialDictSlots)
delete DictSlots;
}
int
SIMPLE_DICT::Insert (
void *Item
)
{
int iDictSlots;
void * * NewDictSlots;
for (iDictSlots = 0; iDictSlots < cDictSlots; iDictSlots++)
if (DictSlots[iDictSlots] == NULL)
{
DictSlots[iDictSlots] = Item;
cDictSize += 1;
return(iDictSlots);
}
// If we fell through to here, it must mean that the dictionary is
// full; hence we need to allocate more space and copy the old
// dictionary into it.
NewDictSlots = (void * *) new char[sizeof(void *)*cDictSlots*2];
if (!NewDictSlots)
return(-1);
memcpy(NewDictSlots, DictSlots, sizeof(void *) * cDictSlots);
memset(NewDictSlots+iDictSlots, 0, sizeof(void *) * cDictSlots);
if (DictSlots != InitialDictSlots)
delete DictSlots;
DictSlots = NewDictSlots;
cDictSlots *= 2;
DictSlots[iDictSlots] = Item;
cDictSize += 1;
return(iDictSlots);
}
void *
SIMPLE_DICT::Find (
int Key
)
{
if (Key >= cDictSlots)
return(NULL);
return(DictSlots[Key]);
}
void *
SIMPLE_DICT::DeleteItemByBruteForce(
void * Item
)
{
if (Item == 0)
{
return (0);
}
for (int i = 0; i < cDictSlots; i++)
{
if (DictSlots[i] == Item)
{
DictSlots[i] = NULL;
cDictSize -= 1;
return (Item);
}
}
return (0);
}
void *
SIMPLE_DICT::Delete (
int Key
)
{
void *Item;
if (Key >= cDictSlots)
{
return(NULL);
}
Item = DictSlots[Key];
ASSERT((DictSlots[Key]));
cDictSize -= 1;
DictSlots[Key] = NULL;
return(Item);
}
void *
SIMPLE_DICT::Next (
)
{
for ( ; iNextItem < cDictSlots; iNextItem++)
{
if (DictSlots[iNextItem])
return(DictSlots[iNextItem++]);
}
iNextItem = NULL;
return(NULL);
}