271 lines
6.5 KiB
C++
271 lines
6.5 KiB
C++
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/*++
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Copyright (c) 1996-1999 Microsoft Corporation
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Module Name:
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buffer.hxx
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Abstract:
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This file contains declaration of BUFFER and BUFFER_CHAIN classes.
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Author:
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Murali R. Krishnan (MuraliK) 9-July-1996 Recreated from old buffer.hxx
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Revision History:
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--*/
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#ifndef _BUFFER_HXX_
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#define _BUFFER_HXX_
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# include <nt.h>
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# include <ntrtl.h>
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# include <nturtl.h>
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# include <windows.h>
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# if !defined( dllexp)
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# define dllexp __declspec( dllexport)
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# endif // !defined( dllexp)
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/*************************************************************************
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NAME: BUFFER (buf)
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SYNOPSIS: A resizable object which lives in the application heap.
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It uses a local inlined buffer object to cache the commonly
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used allocation units and allows storage of
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INLINED_BUFFER_LEN bytes.
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Upon construction, the buffer takes a requested size in
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bytes; it allocates storage sufficient to hold that size.
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The client can later change this size with Resize, Trim,
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and FillOut. QuerySize returns the current size of
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the buffer; QueryPtr returns a pointer to its storage.
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Note that a buffer may have size 0, in which case it
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keeps no allocated storage.
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INTERFACE: BUFFER() - Constructor, naming initial size in bytes
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QuerySize() - return size in bytes
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QueryPtr() - return pointer to data buffer
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Resize() - resize the object to the given number
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of bytes. Returns TRUE if the resize was
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successful; otherwise returns FALSE (use
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GetLastError for error code)
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**************************************************************************/
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/*
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I picked up the INLINED_BUFFER_LEN based on following factors
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1) W3svc was using buffers of length < 16 bytes for 70% of transactions
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2) A cache line is usually 32 bytes or multiples thereof and
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it may have subblocking of about 16/32 bytes.
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Choice of 16 bytes allows the BUFFER & STR objects to fit into
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even a conservative L1 cache line
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August 1999: upped from 16 to 32
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*/
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# define INLINED_BUFFER_LEN (32)
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class dllexp BUFFER {
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private:
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BYTE * m_pb; // pointer to storage
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UINT m_cb; // size of storage, as requested by client
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DWORD m_fIsDynAlloced : 1; // is m_pb dynamically allocated ?
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DWORD m_fValid : 1; // is this object valid
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// Created this union so that m_rgb is aligned on 8byte boundary (to correctly align pointers stored in rgb data).
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union {
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BYTE m_rgb[INLINED_BUFFER_LEN]; // the default buffer object
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VOID * pVoid;
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};
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BOOL GetNewStorage( UINT cbRequested );
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BOOL ReallocStorage( UINT cbNewlyRequested );
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VOID VerifyState(VOID) const;
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BOOL IsDynAlloced(VOID) const { return ( m_fIsDynAlloced); }
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protected:
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VOID SetValid( BOOL fValid) { m_fValid = ((fValid) ? 1 : 0); }
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BOOL IsValid( VOID) const { return ( m_fValid); }
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public:
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BUFFER( UINT cbRequested = 0 )
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: m_pb (m_rgb),
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m_cb (INLINED_BUFFER_LEN),
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m_fIsDynAlloced (0),
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m_fValid (1)
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{
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m_rgb[0] = '\0';
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if ( cbRequested > INLINED_BUFFER_LEN ) {
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GetNewStorage(cbRequested);
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}
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}
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// This constructor is used for most scratch BUFFER objects on stack
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// BUFFER does not free this pbInit on its own.
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BUFFER( BYTE * pbInit, UINT cbInit)
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: m_pb (pbInit),
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m_cb (cbInit),
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m_fIsDynAlloced (0),
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m_fValid (1)
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{
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m_pb[0] = '\0';
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}
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~BUFFER(void);
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VOID * QueryPtr() const { return ( static_cast <VOID *> (m_pb) ); }
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UINT QuerySize() const { return m_cb; }
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//
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// If a resize is needed, added cbSlop to it
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//
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BOOL Resize( UINT cbNewSize )
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{
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if ( cbNewSize <= QuerySize() )
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{
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return TRUE;
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}
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return ReallocStorage( cbNewSize );
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}
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BOOL Resize( UINT cbNewSize,
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UINT cbSlop )
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{
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if ( cbNewSize <= QuerySize() )
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{
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return TRUE;
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}
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return ReallocStorage( cbNewSize + cbSlop );
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}
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VOID FreeMemory( VOID );
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private:
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BOOL ResizeAux( UINT cbNewReqestedSize,
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UINT cbSlop);
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}; // class BUFFER
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//
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// Quick macro for declaring a BUFFER that will use stack memory of <size>
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// bytes. If the buffer overflows then a heap buffer will be allocated
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//
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#define STACK_BUFFER( name, size ) \
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BYTE __ab##name[size]; \
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BUFFER name( __ab##name, sizeof( __ab##name ))
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//
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// Unlike the STACK_BUFFER macro, this template can be used for member
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// variables in classes.
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//
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template <size_t N>
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class dllexp BUFFER_N : public BUFFER
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{
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private:
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BYTE m_abData[N]; // Actual data
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public:
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BUFFER_N()
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: BUFFER(m_abData, N)
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{}
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}; // class BUFFER_N<N>
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//
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// NYI: This should be probably moved over to ODBC which is the only user.
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// BUFFER_CHAIN_ITEM is a single item in a chain of buffers
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//
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class dllexp BUFFER_CHAIN_ITEM : public BUFFER
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{
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friend class BUFFER_CHAIN;
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public:
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BUFFER_CHAIN_ITEM( UINT cbReq = 0 )
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: BUFFER( cbReq ),
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_cbUsed( 0 )
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{ _ListEntry.Flink = NULL; }
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~BUFFER_CHAIN_ITEM()
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{ if ( _ListEntry.Flink )
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RemoveEntryList( &_ListEntry );
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}
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DWORD QueryUsed( VOID ) const
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{ return _cbUsed; }
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VOID SetUsed( DWORD cbUsed )
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{ _cbUsed = cbUsed; }
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private:
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LIST_ENTRY _ListEntry;
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DWORD _cbUsed; // Bytes of valid data in this buffer
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VOID VerifyState() const;
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}; // class BUFFER_CHAIN_ITEM
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class dllexp BUFFER_CHAIN
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{
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public:
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BUFFER_CHAIN()
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{ InitializeListHead( &_ListHead ); }
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~BUFFER_CHAIN()
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{ DeleteChain(); }
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BOOL AppendBuffer( BUFFER_CHAIN_ITEM * pBCI );
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//
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// Returns total number of bytes freed by deleting all of the buffer
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// chain items
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//
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DWORD DeleteChain();
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//
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// Enums buffer chain. Pass pBCI as NULL on first call, pass return
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// value till NULL on subsequent calls
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//
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BUFFER_CHAIN_ITEM * NextBuffer( BUFFER_CHAIN_ITEM * pBCI );
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//
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// Gives back total number of bytes allocated by chain (includes unused
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// bytes)
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//
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DWORD CalcTotalSize( BOOL fUsed = FALSE ) const;
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private:
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LIST_ENTRY _ListHead;
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}; // class BUFFER_CHAIN
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#endif // _BUFFER_HXX_
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