797 lines
16 KiB
C
797 lines
16 KiB
C
|
/*++
|
||
|
|
||
|
This header file exists to provide templates which support
|
||
|
mutlithreaded software servers.
|
||
|
|
||
|
--*/
|
||
|
|
||
|
|
||
|
|
||
|
#include <windows.h>
|
||
|
#include "lockq.h"
|
||
|
#include "smartptr.h"
|
||
|
|
||
|
#ifndef _MTLIB_H_
|
||
|
#define _MTLIB_H_
|
||
|
|
||
|
|
||
|
class CStateStackInterface : public CRefCount {
|
||
|
//
|
||
|
// This class defines a pure virtual interface used
|
||
|
// to allocate memory for CCallState objects.
|
||
|
//
|
||
|
public :
|
||
|
|
||
|
enum STACK_CONSTANTS {
|
||
|
MAX_STACK_RESERVE = 4096
|
||
|
} ;
|
||
|
|
||
|
//
|
||
|
// Initialize the stack !
|
||
|
//
|
||
|
virtual BOOL
|
||
|
Init( DWORD cbReserve ) = 0 ;
|
||
|
|
||
|
//
|
||
|
// Allocate bytes for the object
|
||
|
//
|
||
|
virtual LPVOID
|
||
|
Allocate( DWORD cb ) = 0 ;
|
||
|
|
||
|
//
|
||
|
// Release the bytes associated with the object
|
||
|
//
|
||
|
virtual BOOL
|
||
|
Release( LPVOID lpvState ) = 0 ;
|
||
|
|
||
|
//
|
||
|
// Provide virtual do nothing destructor.
|
||
|
//
|
||
|
virtual
|
||
|
~CStateStackInterface() {
|
||
|
}
|
||
|
|
||
|
} ;
|
||
|
|
||
|
typedef CRefPtr< CStateStackInterface > STACKPTR ;
|
||
|
|
||
|
//
|
||
|
// This is just a definition of this symbol which
|
||
|
// is used to implement these stack objects but otherwise
|
||
|
// is hidden from clients !
|
||
|
//
|
||
|
class CStateStackBase ;
|
||
|
|
||
|
//
|
||
|
// A Smart Pointer TYPE for CStateStackBase objects !
|
||
|
//
|
||
|
typedef CRefPtr< CStateStackBase > STACKBPTR ;
|
||
|
|
||
|
class CStateStack : public CStateStackInterface {
|
||
|
/*++
|
||
|
|
||
|
This is the object that users should instantiate when
|
||
|
they are ready to be allocating memory from these stack objects !
|
||
|
|
||
|
--*/
|
||
|
private :
|
||
|
|
||
|
//
|
||
|
// Signature for recognizing these stacks in memory
|
||
|
//
|
||
|
DWORD m_dwSignature ;
|
||
|
|
||
|
//
|
||
|
// Points to the object we delegate all operations to.
|
||
|
// This is really the top of a stack of such objects !
|
||
|
//
|
||
|
STACKBPTR m_pImp ;
|
||
|
|
||
|
//
|
||
|
// Push a CStateStackBase derived object onto our stack
|
||
|
// that can handle the next allocation !
|
||
|
//
|
||
|
BOOL
|
||
|
NewStack( DWORD cbReserve ) ;
|
||
|
|
||
|
//
|
||
|
// Copy construction not allowed !
|
||
|
//
|
||
|
CStateStack( CStateStack& ) ;
|
||
|
|
||
|
|
||
|
public :
|
||
|
|
||
|
//
|
||
|
// We have do nothing Constructor and Destructors - however
|
||
|
// we declare and define them so that the STACKBPTR type
|
||
|
// is only referenced in the mtserver library.
|
||
|
//
|
||
|
CStateStack() ;
|
||
|
~CStateStack() ;
|
||
|
|
||
|
//
|
||
|
// Prepare the initial stack
|
||
|
//
|
||
|
BOOL
|
||
|
Init( DWORD cbReserve ) ;
|
||
|
|
||
|
//
|
||
|
// Allocate bytes for the object
|
||
|
//
|
||
|
LPVOID
|
||
|
Allocate( DWORD cb ) ;
|
||
|
//
|
||
|
// Release the bytes associated with the object
|
||
|
//
|
||
|
BOOL
|
||
|
Release( LPVOID lpvState ) ;
|
||
|
|
||
|
} ;
|
||
|
|
||
|
|
||
|
class CCall : public CQElement {
|
||
|
//
|
||
|
// This class defines a base class for Call Objects created with
|
||
|
// the TMFnCallAndCompletion objects.
|
||
|
// This base class will provide for memory management of Call Objects.
|
||
|
//
|
||
|
private :
|
||
|
|
||
|
//
|
||
|
// Do Nothing Constructor is private - everybody has
|
||
|
// to provide args to constructor !
|
||
|
//
|
||
|
CCall() ;
|
||
|
|
||
|
//
|
||
|
// Signature for these things !
|
||
|
//
|
||
|
DWORD m_dwSignature ;
|
||
|
|
||
|
//
|
||
|
// This is a reference to the allocator that should be used
|
||
|
// to create all Child CCallState objects of this one !
|
||
|
//
|
||
|
CStateStackInterface& m_Allocator ;
|
||
|
|
||
|
protected :
|
||
|
|
||
|
//
|
||
|
// The only method we provide for retrieving the allocator !
|
||
|
//
|
||
|
CStateStackInterface&
|
||
|
Allocator() {
|
||
|
return m_Allocator ;
|
||
|
}
|
||
|
|
||
|
public:
|
||
|
|
||
|
//
|
||
|
// The only constructor we provide REQUIRES an allocator,
|
||
|
// we don't take a pointer as that would let you pass a NULL!
|
||
|
//
|
||
|
CCall( CStateStackInterface& allocator ) :
|
||
|
m_dwSignature( DWORD('laCC') ),
|
||
|
m_Allocator( allocator ) {
|
||
|
|
||
|
#ifdef DEBUG
|
||
|
LPVOID lpv = this ;
|
||
|
_ASSERT( *((CStateStackInterface**)lpv) = &allocator ) ;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Allocate a CCallState object !
|
||
|
//
|
||
|
void*
|
||
|
operator new( size_t size, CStateStackInterface& stack ) {
|
||
|
|
||
|
size += sizeof( CStateStackInterface* ) ;
|
||
|
LPVOID lpv = stack.Allocate( size ) ;
|
||
|
if( lpv != 0 ) {
|
||
|
*((CStateStackInterface**)lpv) = &stack ;
|
||
|
lpv = (LPVOID)(((CStateStackInterface**)lpv)+1) ;
|
||
|
}
|
||
|
return lpv ;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Users are required to not use this version of operator new! -
|
||
|
// The language doesn't let us hide it - so it will DebugBreak()
|
||
|
// at runtime if necessary !
|
||
|
//
|
||
|
void*
|
||
|
operator new( size_t size ) {
|
||
|
DebugBreak() ;
|
||
|
return 0 ;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Free a CCallState derived object !
|
||
|
//
|
||
|
void
|
||
|
operator delete( void* lpv ) {
|
||
|
if( lpv != 0 ) {
|
||
|
CStateStackInterface* pStack = ((CStateStackInterface**)lpv)[-1] ;
|
||
|
lpv = (LPVOID)(((CStateStackInterface**)lpv)-1) ;
|
||
|
pStack->Release( lpv ) ;
|
||
|
}
|
||
|
}
|
||
|
} ;
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
template< class RESULT >
|
||
|
class TCompletion {
|
||
|
//
|
||
|
// This template defines an interface for Completion
|
||
|
// objects which have a Virtual Function taking a
|
||
|
// particular kind of result.
|
||
|
//
|
||
|
public :
|
||
|
|
||
|
//
|
||
|
// One pure virtual function which gets the results !
|
||
|
//
|
||
|
virtual void
|
||
|
Complete( RESULT& result ) = 0 ;
|
||
|
|
||
|
//
|
||
|
// This function is called when the request is unable to be
|
||
|
// completed for whatever reason (most likely, we're in a
|
||
|
// shutdown state.)
|
||
|
//
|
||
|
virtual void
|
||
|
ErrorComplete( DWORD dwReserved ) = 0 ;
|
||
|
|
||
|
void*
|
||
|
operator new( size_t size, CStateStackInterface& stack ) {
|
||
|
|
||
|
size += sizeof( CStateStackInterface* ) ;
|
||
|
LPVOID lpv = stack.Allocate( size ) ;
|
||
|
if( lpv != 0 ) {
|
||
|
*((CStateStackInterface**)lpv) = &stack ;
|
||
|
lpv = (LPVOID)(((CStateStackInterface**)lpv)+1) ;
|
||
|
}
|
||
|
return lpv ;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Free a CCallState derived object !
|
||
|
//
|
||
|
void
|
||
|
operator delete( void* lpv ) {
|
||
|
if( lpv != 0 ) {
|
||
|
CStateStackInterface* pStack = ((CStateStackInterface**)lpv)[-1] ;
|
||
|
lpv = (LPVOID)(((CStateStackInterface**)lpv)-1) ;
|
||
|
pStack->Release( lpv ) ;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} ;
|
||
|
|
||
|
|
||
|
|
||
|
template< class SERVER >
|
||
|
class ICall : public CCall {
|
||
|
//
|
||
|
// This template defines the interface to CCallState objects
|
||
|
// that are to operate against SERVER's of type 'SERVER'.
|
||
|
//
|
||
|
// We define 2 virtual functions - ExecuteCall and CompleteCall.
|
||
|
// This template only exists to provide a base class definition
|
||
|
// for objects which are passed into the TMtService< SERVER >
|
||
|
// QueueRequest function.
|
||
|
//
|
||
|
// Derived Objects must manage their own destruction in a
|
||
|
// fashion which guarantees they are destroyed BEFORE the
|
||
|
// caller is notified of the completion. This is because CCallState
|
||
|
// objects are created with a memory manager that is managed
|
||
|
// by the caller, which won't be in any other threads untill the
|
||
|
// completion is called.
|
||
|
//
|
||
|
protected:
|
||
|
//
|
||
|
// Only derived classes are allowed to construct these things !
|
||
|
//
|
||
|
ICall( CStateStackInterface& allocator ) :
|
||
|
CCall( allocator ) {}
|
||
|
|
||
|
public :
|
||
|
|
||
|
typedef CStateStackInterface INITIALIZER ;
|
||
|
|
||
|
//
|
||
|
// A return value of TRUE means that the CCallState object
|
||
|
// should be kept for a later call to CompleteCall
|
||
|
//
|
||
|
virtual BOOL
|
||
|
ExecuteCall( SERVER& server ) = 0 ;
|
||
|
|
||
|
//
|
||
|
// This function is only called if ExecuteCall() return TRUE -
|
||
|
// indicating that all the thread safe aspects of the Execution
|
||
|
// had been completed, and that the CCallState could be called
|
||
|
// again to notify the original caller of the results.
|
||
|
//
|
||
|
virtual void
|
||
|
CompleteCall( SERVER& server ) = 0 ;
|
||
|
|
||
|
//
|
||
|
// This function is called when we won't be given a change to
|
||
|
// execute our request. This occurs during shutdown for instance.
|
||
|
// dwReserved is for future use (i.e. indicate error conditions.)
|
||
|
//
|
||
|
virtual void
|
||
|
CancelCall( DWORD dwReserved ) = 0 ;
|
||
|
|
||
|
} ;
|
||
|
|
||
|
|
||
|
template< class SERVER,
|
||
|
class RESULT,
|
||
|
class ARGUMENT,
|
||
|
class BASECLASS = ICall<SERVER>
|
||
|
>
|
||
|
class TMFnCall : public BASECLASS {
|
||
|
//
|
||
|
// This defines a call state object which can be passed to a TMtService<SERVER,BASECLASS>
|
||
|
// The call object holds onto the arguments to which should be passed to the
|
||
|
// member function of the server.
|
||
|
//
|
||
|
// This object will call the member function and imediately complete the operation !
|
||
|
//
|
||
|
public :
|
||
|
//
|
||
|
// Define the signature of the member function we will call.
|
||
|
//
|
||
|
// The member function must not have any return value.
|
||
|
//
|
||
|
typedef void (SERVER::*FUNC_SIGNATURE)( ARGUMENT, RESULT& ) ;
|
||
|
|
||
|
//
|
||
|
// Define the signature of the object which will handle the completion
|
||
|
// of the Async Call.
|
||
|
//
|
||
|
typedef TCompletion<RESULT> COMPLETION_OBJECT ;
|
||
|
|
||
|
private :
|
||
|
//
|
||
|
// Pointer to a member function of the server
|
||
|
//
|
||
|
FUNC_SIGNATURE m_pfn ;
|
||
|
|
||
|
//
|
||
|
// An argument for the member function of the server.
|
||
|
//
|
||
|
ARGUMENT m_Arg ;
|
||
|
|
||
|
//
|
||
|
// The object we will notify when the call completes !
|
||
|
//
|
||
|
COMPLETION_OBJECT* m_pCompletion ;
|
||
|
|
||
|
public :
|
||
|
|
||
|
//
|
||
|
// Construct a TMFnCallAndCompletion object.
|
||
|
// We require a pointer to a function and a pointer
|
||
|
// to a Completion object.
|
||
|
//
|
||
|
//
|
||
|
TMFnCall(
|
||
|
BASECLASS::INITIALIZER& baseInit,
|
||
|
FUNC_SIGNATURE pfn,
|
||
|
ARGUMENT arg,
|
||
|
COMPLETION_OBJECT* pCompletion
|
||
|
) :
|
||
|
BASECLASS( baseInit ),
|
||
|
m_pfn( pfn ),
|
||
|
m_Arg( arg ),
|
||
|
m_pCompletion( pCompletion ) {
|
||
|
}
|
||
|
|
||
|
TMFnCall(
|
||
|
FUNC_SIGNATURE pfn,
|
||
|
ARGUMENT arg,
|
||
|
COMPLETION_OBJECT* pCompletion
|
||
|
) :
|
||
|
m_pfn( pfn ),
|
||
|
m_Arg( arg ),
|
||
|
m_pCompletion( pCompletion ) {
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//
|
||
|
// Execute the call !
|
||
|
//
|
||
|
//
|
||
|
BOOL
|
||
|
ExecuteCall( SERVER& server ) {
|
||
|
RESULT results ;
|
||
|
(server.*m_pfn)( m_Arg, results ) ;
|
||
|
|
||
|
COMPLETION_OBJECT* pCompletion = m_pCompletion ;
|
||
|
|
||
|
delete this ;
|
||
|
|
||
|
if( pCompletion )
|
||
|
pCompletion->Complete( results ) ;
|
||
|
return FALSE ;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Do nothing - no delayed completions
|
||
|
//
|
||
|
virtual void
|
||
|
CompleteCall( SERVER& server ) {
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Notify the caller that the call will not be executed.
|
||
|
//
|
||
|
void
|
||
|
CancelCall( DWORD dwReserved ) {
|
||
|
|
||
|
COMPLETION_OBJECT* pCompletion = m_pCompletion ;
|
||
|
delete this ;
|
||
|
|
||
|
if( pCompletion )
|
||
|
pCompletion->ErrorComplete() ;
|
||
|
}
|
||
|
|
||
|
} ;
|
||
|
|
||
|
|
||
|
|
||
|
template< class SERVER,
|
||
|
class RESULT,
|
||
|
class ARGUMENT,
|
||
|
class BASECLASS = ICall<SERVER>
|
||
|
>
|
||
|
class TMFnDelay : public BASECLASS {
|
||
|
//
|
||
|
// This defines a call state object which can be passed to a TMtService<SERVER>
|
||
|
// The call object holds onto the arguments to which should be passed to the
|
||
|
// member function of the server.
|
||
|
//
|
||
|
// The main property of this object is that it can postpone calling the
|
||
|
// callers completion object until the worker thread is out of its critical
|
||
|
// region !
|
||
|
//
|
||
|
public :
|
||
|
//
|
||
|
// Define the signature of the member function we will call.
|
||
|
// NOTE : the function takes references to the values !!
|
||
|
//
|
||
|
typedef BOOL (SERVER::*FUNC_SIGNATURE)( ARGUMENT&, RESULT& ) ;
|
||
|
|
||
|
//
|
||
|
// Define the signature of the object which will handle the completion
|
||
|
// of the Async Call.
|
||
|
//
|
||
|
typedef TCompletion<RESULT> COMPLETION_OBJECT ;
|
||
|
|
||
|
private :
|
||
|
//
|
||
|
// Pointer to a member function of the server
|
||
|
//
|
||
|
FUNC_SIGNATURE m_pfn ;
|
||
|
|
||
|
//
|
||
|
// An argument for the member function of the server.
|
||
|
//
|
||
|
ARGUMENT m_Arg ;
|
||
|
|
||
|
//
|
||
|
// Temporary to hold the results of the function
|
||
|
//
|
||
|
RESULT m_Result ;
|
||
|
|
||
|
//
|
||
|
// Pointer to the object which gets notified of the async completion.
|
||
|
//
|
||
|
COMPLETION_OBJECT* m_pCompletion ;
|
||
|
|
||
|
public :
|
||
|
|
||
|
TMFnDelay(
|
||
|
BASECLASS::INITIALIZER& baseinit,
|
||
|
FUNC_SIGNATURE pfn,
|
||
|
ARGUMENT arg,
|
||
|
COMPLETION_OBJECT* pCompletion
|
||
|
) :
|
||
|
BASECLASS( baseinit ),
|
||
|
m_pfn( pfn ),
|
||
|
m_Arg( arg ),
|
||
|
m_pCompletion( pCompletion ) {
|
||
|
}
|
||
|
|
||
|
TMFnDelay(
|
||
|
FUNC_SIGNATURE pfn,
|
||
|
ARGUMENT arg,
|
||
|
COMPLETION_OBJECT* pCompletion
|
||
|
) :
|
||
|
m_pfn( pfn ),
|
||
|
m_Arg( arg ),
|
||
|
m_pCompletion( pCompletion ) {
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//
|
||
|
// Execute the call !
|
||
|
//
|
||
|
// If we return TRUE, then this object will be
|
||
|
// put into a queue for a later call to CompletCall()
|
||
|
//
|
||
|
//
|
||
|
BOOL
|
||
|
ExecuteCall( SERVER& server ) {
|
||
|
if( (server.*m_pfn)( m_Arg, m_Result ) ) {
|
||
|
return TRUE ;
|
||
|
}
|
||
|
|
||
|
RESULT results = m_Result ;
|
||
|
|
||
|
COMPLETION_OBJECT* pCompletion = m_pCompletion ;
|
||
|
|
||
|
delete this ;
|
||
|
|
||
|
if( pCompletion )
|
||
|
pCompletion->Complete( results ) ;
|
||
|
return FALSE ;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Destroy ourselves before invoking the completion object !
|
||
|
//
|
||
|
virtual void
|
||
|
CompleteCall( SERVER& server ) {
|
||
|
RESULT results = m_Result ;
|
||
|
COMPLETION_OBJECT* pCompletion = m_pCompletion ;
|
||
|
|
||
|
delete this ;
|
||
|
|
||
|
if( pCompletion )
|
||
|
pCompletion->Complete( results ) ;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Notify the caller that the call will not be executed.
|
||
|
//
|
||
|
void
|
||
|
CancelCall( DWORD dwReserved ) {
|
||
|
|
||
|
COMPLETION_OBJECT* pCompletion = m_pCompletion ;
|
||
|
delete this ;
|
||
|
|
||
|
if( pCompletion )
|
||
|
pCompletion->ErrorComplete( dwReserved ) ;
|
||
|
}
|
||
|
} ;
|
||
|
|
||
|
|
||
|
|
||
|
template< class SERVER,
|
||
|
class RESULT,
|
||
|
class BASECLASS = ICall< SERVER >
|
||
|
>
|
||
|
class TMFnNoArgDelay : public BASECLASS {
|
||
|
//
|
||
|
// This defines a call state object which can be passed to a TMtService<SERVER>
|
||
|
// The call object holds onto the arguments to which should be passed to the
|
||
|
// member function of the server.
|
||
|
//
|
||
|
public :
|
||
|
//
|
||
|
// Define the signature of the member function we will call.
|
||
|
// NOTE : the function takes references to the values !!
|
||
|
//
|
||
|
typedef BOOL (SERVER::*FUNC_SIGNATURE)( RESULT& ) ;
|
||
|
|
||
|
//
|
||
|
// Define the signature of the object which will handle the completion
|
||
|
// of the Async Call.
|
||
|
//
|
||
|
typedef TCompletion<RESULT> COMPLETION_OBJECT ;
|
||
|
|
||
|
private :
|
||
|
//
|
||
|
// Pointer to a member function of the server
|
||
|
//
|
||
|
FUNC_SIGNATURE m_pfn ;
|
||
|
|
||
|
//
|
||
|
// Temporary to hold the results of the function
|
||
|
//
|
||
|
RESULT m_Result ;
|
||
|
|
||
|
//
|
||
|
// Pointer to the object which gets notified of the async completion.
|
||
|
//
|
||
|
COMPLETION_OBJECT* m_pCompletion ;
|
||
|
|
||
|
public :
|
||
|
|
||
|
TMFnNoArgDelay(
|
||
|
BASECLASS::INITIALIZER& baseInit,
|
||
|
FUNC_SIGNATURE pfn,
|
||
|
COMPLETION_OBJECT* pCompletion
|
||
|
) :
|
||
|
BASECLASS( baseInit ),
|
||
|
m_pfn( pfn ),
|
||
|
m_pCompletion( pCompletion ) {
|
||
|
}
|
||
|
|
||
|
|
||
|
TMFnNoArgDelay(
|
||
|
FUNC_SIGNATURE pfn,
|
||
|
COMPLETION_OBJECT* pCompletion
|
||
|
) :
|
||
|
BASECLASS( baseInit ),
|
||
|
m_pfn( pfn ),
|
||
|
m_pCompletion( pCompletion ) {
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Execute the call !
|
||
|
//
|
||
|
// If we return TRUE, then this object will be
|
||
|
// put into a queue for a later call to CompletCall()
|
||
|
//
|
||
|
//
|
||
|
BOOL
|
||
|
ExecuteCall( SERVER& server ) {
|
||
|
if( (server.*m_pfn)( m_Result ) ) {
|
||
|
return TRUE ;
|
||
|
}
|
||
|
|
||
|
RESULT results = m_Result ;
|
||
|
|
||
|
COMPLETION_OBJECT* pCompletion = m_pCompletion ;
|
||
|
|
||
|
delete this ;
|
||
|
|
||
|
if( pCompletion )
|
||
|
pCompletion->Complete( results ) ;
|
||
|
return FALSE ;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Destroy ourselves before invoking the completion object !
|
||
|
//
|
||
|
virtual void
|
||
|
CompleteCall( SERVER& server ) {
|
||
|
RESULT results = m_Result ;
|
||
|
COMPLETION_OBJECT* pCompletion = m_pCompletion ;
|
||
|
|
||
|
delete this ;
|
||
|
|
||
|
if( pCompletion )
|
||
|
pCompletion->Complete( results ) ;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Notify the caller that the call will not be executed.
|
||
|
//
|
||
|
void
|
||
|
CancelCall( DWORD dwReserved ) {
|
||
|
|
||
|
COMPLETION_OBJECT* pCompletion = m_pCompletion ;
|
||
|
delete this ;
|
||
|
|
||
|
if( pCompletion )
|
||
|
pCompletion->ErrorComplete( dwReserved ) ;
|
||
|
}
|
||
|
} ;
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
template< class SERVER,
|
||
|
class CALLBASE = ICall< SERVER > >
|
||
|
class TMtService {
|
||
|
//
|
||
|
// This template defines the class that manages the
|
||
|
// multithreading issues for objects of type 'SERVER'
|
||
|
//
|
||
|
public :
|
||
|
typedef CALLBASE CALL_OBJECT ;
|
||
|
private :
|
||
|
|
||
|
//
|
||
|
// Queue of requests from different clients.
|
||
|
//
|
||
|
TLockQueue< CALL_OBJECT > m_PendingCalls ;
|
||
|
|
||
|
///
|
||
|
// Is somebody trying to shut us down ?
|
||
|
//
|
||
|
BOOL m_fShutdown ;
|
||
|
|
||
|
//
|
||
|
// The Server object that will be provided to the call objects !
|
||
|
//
|
||
|
SERVER& m_Server ;
|
||
|
|
||
|
//
|
||
|
// Can't construct us without providing all of our parameters !
|
||
|
//
|
||
|
TMtService() ;
|
||
|
|
||
|
public :
|
||
|
|
||
|
//
|
||
|
// Initialize us !
|
||
|
//
|
||
|
TMtService( SERVER& server ) :
|
||
|
m_Server( server ),
|
||
|
m_fShutdown( FALSE ) {
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Queue a request to be executed !
|
||
|
//
|
||
|
void
|
||
|
QueueRequest( CALL_OBJECT* pcallobj ) {
|
||
|
|
||
|
//
|
||
|
// Use this to keep a stack of Calls that we did not
|
||
|
// immediately complete !
|
||
|
//
|
||
|
CALL_OBJECT* pDelayedCompletion = 0 ;
|
||
|
|
||
|
//
|
||
|
// If Append returns FALSE then another thread will service the request !
|
||
|
//
|
||
|
if( m_PendingCalls.Append( pcallobj ) ) {
|
||
|
//
|
||
|
// We're the first thread in - still may be no work to do though -
|
||
|
// Try to get a CALL_OBJECT to service.
|
||
|
//
|
||
|
while( (pcallobj = m_PendingCalls.RemoveAndRelease()) != 0 ) {
|
||
|
//
|
||
|
// If we're shutting down then we don't execute requests -
|
||
|
// just fail them.
|
||
|
//
|
||
|
if( m_fShutdown ) {
|
||
|
pcallobj->CancelCall( 0 ) ;
|
||
|
} else {
|
||
|
//
|
||
|
// If Execute Call returns
|
||
|
//
|
||
|
if( pcallobj->ExecuteCall( m_Server ) ) {
|
||
|
pcallobj->m_pNext = pDelayedCompletion ;
|
||
|
pDelayedCompletion = pcallobj ;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
//
|
||
|
// At this point, other threads may be executing in the service
|
||
|
// and we are only giving those CALL_OBJECTS who can deal with
|
||
|
// it a chance to notify their invokers.
|
||
|
//
|
||
|
// NOTE : pDelayedCompletion is basically a stack - get better
|
||
|
// value out of the CPU Cache that way.
|
||
|
//
|
||
|
while( pDelayedCompletion != 0 ) {
|
||
|
pcallobj = (CALL_OBJECT*)pDelayedCompletion->m_pNext ;
|
||
|
pDelayedCompletion->m_pNext = 0 ;
|
||
|
pDelayedCompletion->CompleteCall( m_Server ) ;
|
||
|
pDelayedCompletion = pcallobj ;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
} ;
|
||
|
|
||
|
#endif // _MTLIB_H_
|