455 lines
12 KiB
C++
455 lines
12 KiB
C++
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//+--------------------------------------------------------------------------
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//
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// Microsoft Windows
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// Copyright (C) Microsoft Corporation, 1996-1996
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//
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// File: base64.cpp
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//
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// Contents: base64 encode/decode implementation
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//
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// History: 25-Jul-96 vich created
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//
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//---------------------------------------------------------------------------
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// 3-Mar-98 tompop took and modified it. Building
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// both Ansi and Wchar versions of Encode/Decode
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// base 64 for CertWizard, that is in IIS5's UI.
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// We merged the examples from NT5's base64.cpp
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// and ubase64.cpp files into this single file.
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// 5-Aug-98 Sergei Antonov removed above mentioned stuff after tompop
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//---------------------------------------------------------------------------
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#include "stdafx.h"
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#include <malloc.h>
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#include <windows.h>
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#include "base64.h"
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// The following table translates an ascii subset to 6 bit values as follows
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// (see rfc 1521):
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//
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// input hex (decimal)
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// 'A' --> 0x00 (0)
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// 'B' --> 0x01 (1)
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// ...
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// 'Z' --> 0x19 (25)
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// 'a' --> 0x1a (26)
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// 'b' --> 0x1b (27)
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// ...
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// 'z' --> 0x33 (51)
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// '0' --> 0x34 (52)
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// ...
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// '9' --> 0x3d (61)
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// '+' --> 0x3e (62)
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// '/' --> 0x3f (63)
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//
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// Encoded lines must be no longer than 76 characters.
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// The final "quantum" is handled as follows: The translation output shall
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// always consist of 4 characters. 'x', below, means a translated character,
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// and '=' means an equal sign. 0, 1 or 2 equal signs padding out a four byte
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// translation quantum means decoding the four bytes would result in 3, 2 or 1
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// unencoded bytes, respectively.
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//
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// unencoded size encoded data
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// -------------- ------------
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// 1 byte "xx=="
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// 2 bytes "xxx="
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// 3 bytes "xxxx"
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#define CB_BASE64LINEMAX 64 // others use 64 -- could be up to 76
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// Any other (invalid) input character value translates to 0x40 (64)
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const BYTE abDecode[256] =
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{
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/* 00: */ 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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/* 10: */ 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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/* 20: */ 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 62, 64, 64, 64, 63,
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/* 30: */ 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 64, 64, 64, 64, 64, 64,
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/* 40: */ 64, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
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/* 50: */ 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 64, 64, 64, 64, 64,
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/* 60: */ 64, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
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/* 70: */ 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 64, 64, 64, 64, 64,
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/* 80: */ 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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/* 90: */ 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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/* a0: */ 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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/* b0: */ 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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/* c0: */ 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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/* d0: */ 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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/* e0: */ 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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/* f0: */ 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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};
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const UCHAR abEncode[] =
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/* 0 thru 25: */ "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
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/* 26 thru 51: */ "abcdefghijklmnopqrstuvwxyz"
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/* 52 thru 61: */ "0123456789"
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/* 62 and 63: */ "+/";
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DWORD
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Base64DecodeA(const char * pchIn, DWORD cchIn, BYTE * pbOut, DWORD * pcbOut)
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{
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DWORD err = ERROR_SUCCESS;
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DWORD cchInDecode, cbOutDecode;
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CHAR const *pchInEnd;
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CHAR const *pchInT;
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BYTE *pbOutT;
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// Count the translatable characters, skipping whitespace & CR-LF chars.
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cchInDecode = 0;
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pchInEnd = &pchIn[cchIn];
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for (pchInT = pchIn; pchInT < pchInEnd; pchInT++)
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{
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if (sizeof(abDecode) < (unsigned) *pchInT || abDecode[*pchInT] > 63)
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{
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// skip all whitespace
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if ( *pchInT == ' '
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|| *pchInT == '\t'
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|| *pchInT == '\r'
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|| *pchInT == '\n'
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)
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{
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continue;
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}
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if (0 != cchInDecode)
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{
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if ((cchInDecode % 4) == 0)
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{
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break; // ends on quantum boundary
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}
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// The length calculation may stop in the middle of the last
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// translation quantum, because the equal sign padding
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// characters are treated as invalid input. If the last
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// translation quantum is not 4 bytes long, it must be 2 or 3
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// bytes long.
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if (*pchInT == '=' && (cchInDecode % 4) != 1)
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{
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break; // normal termination
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}
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}
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err = ERROR_INVALID_DATA;
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goto error;
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}
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cchInDecode++;
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}
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ASSERT(pchInT <= pchInEnd);
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pchInEnd = pchInT; // don't process any trailing stuff again
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// We know how many translatable characters are in the input buffer, so now
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// set the output buffer size to three bytes for every four (or fraction of
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// four) input bytes.
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cbOutDecode = ((cchInDecode + 3) / 4) * 3;
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pbOutT = pbOut;
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if (NULL == pbOut)
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{
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pbOutT += cbOutDecode;
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}
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else
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{
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// Decode one quantum at a time: 4 bytes ==> 3 bytes
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ASSERT(cbOutDecode <= *pcbOut);
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pchInT = pchIn;
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while (cchInDecode > 0)
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{
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DWORD i;
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BYTE ab4[4];
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memset(ab4, 0, sizeof(ab4));
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for (i = 0; i < min(sizeof(ab4)/sizeof(ab4[0]), cchInDecode); i++)
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{
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while (
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sizeof(abDecode) > (unsigned) *pchInT &&
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63 < abDecode[*pchInT])
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{
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pchInT++;
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}
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ASSERT(pchInT < pchInEnd);
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ab4[i] = (BYTE) *pchInT++;
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}
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// Translate 4 input characters into 6 bits each, and deposit the
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// resulting 24 bits into 3 output bytes by shifting as appropriate.
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// out[0] = in[0]:in[1] 6:2
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// out[1] = in[1]:in[2] 4:4
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// out[2] = in[2]:in[3] 2:6
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*pbOutT++ =
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(BYTE) ((abDecode[ab4[0]] << 2) | (abDecode[ab4[1]] >> 4));
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if (i > 2)
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{
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*pbOutT++ =
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(BYTE) ((abDecode[ab4[1]] << 4) | (abDecode[ab4[2]] >> 2));
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}
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if (i > 3)
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{
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*pbOutT++ = (BYTE) ((abDecode[ab4[2]] << 6) | abDecode[ab4[3]]);
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}
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cchInDecode -= i;
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}
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ASSERT((DWORD) (pbOutT - pbOut) <= cbOutDecode);
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}
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*pcbOut = (DWORD)(pbOutT - pbOut);
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error:
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return(err);
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}
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// Base64EncodeA
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//
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// RETURNS 0 (i.e. ERROR_SUCCESS) on success
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//
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DWORD
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Base64EncodeA(
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IN BYTE const *pbIn,
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IN DWORD cbIn,
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OUT CHAR *pchOut,
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OUT DWORD *pcchOut)
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{
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CHAR *pchOutT;
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DWORD cchOutEncode;
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// Allocate enough memory for full final translation quantum.
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cchOutEncode = ((cbIn + 2) / 3) * 4;
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// and enough for CR-LF pairs for every CB_BASE64LINEMAX character line.
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cchOutEncode +=
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2 * ((cchOutEncode + CB_BASE64LINEMAX - 1) / CB_BASE64LINEMAX);
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pchOutT = pchOut;
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if (NULL == pchOut)
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{
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pchOutT += cchOutEncode;
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}
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else
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{
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DWORD cCol;
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ASSERT(cchOutEncode <= *pcchOut);
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cCol = 0;
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while ((long) cbIn > 0) // signed comparison -- cbIn can wrap
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{
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BYTE ab3[3];
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if (cCol == CB_BASE64LINEMAX/4)
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{
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cCol = 0;
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*pchOutT++ = '\r';
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*pchOutT++ = '\n';
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}
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cCol++;
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memset(ab3, 0, sizeof(ab3));
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ab3[0] = *pbIn++;
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if (cbIn > 1)
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{
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ab3[1] = *pbIn++;
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if (cbIn > 2)
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{
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ab3[2] = *pbIn++;
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}
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}
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*pchOutT++ = abEncode[ab3[0] >> 2];
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*pchOutT++ = abEncode[((ab3[0] << 4) | (ab3[1] >> 4)) & 0x3f];
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*pchOutT++ = (cbIn > 1)?
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abEncode[((ab3[1] << 2) | (ab3[2] >> 6)) & 0x3f] : '=';
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*pchOutT++ = (cbIn > 2)? abEncode[ab3[2] & 0x3f] : '=';
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cbIn -= 3;
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}
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*pchOutT++ = '\r';
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*pchOutT++ = '\n';
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ASSERT((DWORD) (pchOutT - pchOut) <= cchOutEncode);
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}
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*pcchOut = (DWORD)(pchOutT - pchOut);
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return(ERROR_SUCCESS);
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}
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// Base64EncodeW
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//
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// RETURNS 0 (i.e. ERROR_SUCCESS) on success
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//
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DWORD Base64EncodeW(
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BYTE const *pbIn,
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DWORD cbIn,
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WCHAR *wszOut,
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DWORD *pcchOut)
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{
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DWORD cchOut;
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char *pch = NULL;
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DWORD cch;
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DWORD err;
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ASSERT(pcchOut != NULL);
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// only want to know how much to allocate
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// we know all base64 char map 1-1 with unicode
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if( wszOut == NULL ) {
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// get the number of characters
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*pcchOut = 0;
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err = Base64EncodeA(
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pbIn,
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cbIn,
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NULL,
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pcchOut);
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}
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// otherwise we have an output buffer
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else {
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// char count is the same be it ascii or unicode,
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cchOut = *pcchOut;
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cch = 0;
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err = ERROR_OUTOFMEMORY;
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if( (pch = (char *) malloc(cchOut)) != NULL &&
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(err = Base64EncodeA(
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pbIn,
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cbIn,
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pch,
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&cchOut)) == ERROR_SUCCESS ) {
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// should not fail!
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cch = MultiByteToWideChar(0,
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0,
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pch,
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cchOut,
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wszOut,
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*pcchOut);
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// check to make sure we did not fail
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ASSERT(*pcchOut == 0 || cch != 0);
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}
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}
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if(pch != NULL)
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free(pch);
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return(err);
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}
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// Base64DecodeW
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//
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// RETURNS 0 (i.e. ERROR_SUCCESS) on success
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//
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DWORD Base64DecodeW(
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const WCHAR * wszIn,
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DWORD cch,
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BYTE *pbOut,
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DWORD *pcbOut)
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{
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char *pch;
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DWORD err = ERROR_SUCCESS;
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if( (pch = (char *) malloc(cch)) == NULL )
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{
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err = ERROR_OUTOFMEMORY;
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}
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else if( WideCharToMultiByte(0, 0, wszIn, cch, pch, cch,
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NULL, NULL) == 0 )
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{
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err = ERROR_NO_DATA;
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}
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else if( pbOut == NULL )
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{
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*pcbOut = 0;
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err = Base64DecodeA(pch, cch, NULL, pcbOut);
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}
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else
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{
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err = Base64DecodeA(pch, cch, pbOut, pcbOut);
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}
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if(pch != NULL)
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free(pch);
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return(err);
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}
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#if 0
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// sanity tests... Lets make sure that the encode and decode
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// works...
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BOOL test_Base64EncodeW()
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{
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BYTE pbIn[120]; // for the test we just use the random stack data
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DWORD cbIn = sizeof( pbIn );
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WCHAR *wszB64Out;
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DWORD pcchB64Out;
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DWORD err;
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// BASE64 encode pkcs 10
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if( (err = Base64EncodeW(
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pbIn,
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cbIn,
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NULL,
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&pcchB64Out)) != ERROR_SUCCESS ||
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(wszB64Out = (WCHAR *) _alloca(pcchB64Out * sizeof(WCHAR))) == NULL ||
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(err = Base64EncodeW(
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pbIn,
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cbIn,
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wszB64Out,
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&pcchB64Out)) != ERROR_SUCCESS )
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{
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SetLastError(err);
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return FALSE; //goto ErrorBase64Encode;
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}
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// well the encode worked lets test the decode
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//
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// pcchB64Out holds the B64 data length
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// wszB64Out holds the actual data
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DWORD blob_cbData; // we store in these variables what
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BYTE* blob_pbData; // we read in..
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// They should match the stuff stored in:
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// BYTE pbIn[120];
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// DWORD cbIn = sizeof( pbIn );
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// This we be tested after the decode.
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// base64 decode
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if( (err = Base64DecodeW(
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wszB64Out,
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pcchB64Out,
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NULL,
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&blob_cbData)) != ERROR_SUCCESS ||
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(blob_pbData = (BYTE *) _alloca(blob_cbData)) == NULL ||
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(err = Base64DecodeW(
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wszB64Out,
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pcchB64Out,
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blob_pbData,
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&blob_cbData)) != ERROR_SUCCESS )
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||
|
{
|
||
|
|
||
|
SetLastError(err);
|
||
|
return(FALSE); //goto ErrorBase64Decode;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//do compare
|
||
|
|
||
|
|
||
|
return( (blob_cbData==cbIn)
|
||
|
&& (memcmp(blob_pbData, pbIn,cbIn)==0) );
|
||
|
|
||
|
|
||
|
}
|
||
|
#endif
|