windows-nt/Source/XPSP1/NT/multimedia/directx/dmusic/dmloader/dmloader.dsp

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2020-09-26 03:20:57 -05:00
# Microsoft Developer Studio Project File - Name="dmloader" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=dmloader - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "dmloader.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "dmloader.mak" CFG="dmloader - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "dmloader - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "dmloader - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "dmloader - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /Gz /MD /W3 /O1 /I "..\shared" /I "..\..\..\..\public\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /i "..\verinfo" /d "NDEBUG" /d "WINNT"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# SUBTRACT LINK32 /nodefaultlib
# Begin Custom Build
OutDir=.\Release
TargetPath=.\Release\dmloader.dll
InputPath=.\Release\dmloader.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
# Begin Special Build Tool
TargetPath=.\Release\dmloader.dll
SOURCE="$(InputPath)"
PostBuild_Desc=Copying to system...
PostBuild_Cmds=copy "$(TargetPath)" c:\winnt\system32
# End Special Build Tool
!ELSEIF "$(CFG)" == "dmloader - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /Gz /MTd /W3 /Gm /GX /ZI /Od /I "..\shared" /I "..\..\..\..\public\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "DBG" /FR /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /o "NUL" /win32
# SUBTRACT MTL /mktyplib203
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /i "..\verinfo" /d "_DEBUG" /d "WINNT"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# SUBTRACT LINK32 /nodefaultlib
# Begin Custom Build
OutDir=.\Debug
TargetPath=.\Debug\dmloader.dll
InputPath=.\Debug\dmloader.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ENDIF
# Begin Target
# Name "dmloader - Win32 Release"
# Name "dmloader - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\Alist.cpp
# End Source File
# Begin Source File
SOURCE=.\container.cpp
# End Source File
# Begin Source File
SOURCE=.\Debug.cpp
# End Source File
# Begin Source File
SOURCE=.\dll.cpp
# End Source File
# Begin Source File
SOURCE=.\dmloader.rc
# End Source File
# Begin Source File
SOURCE=.\guids.cpp
# End Source File
# Begin Source File
SOURCE=.\loader.cpp
# End Source File
# Begin Source File
SOURCE=.\loader.def
# End Source File
# Begin Source File
SOURCE=.\object.cpp
# End Source File
# Begin Source File
SOURCE=.\oledll.cpp
# End Source File
# Begin Source File
SOURCE=.\stream.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\container.h
# End Source File
# Begin Source File
SOURCE=.\Debug.h
# End Source File
# Begin Source File
SOURCE=.\ima.h
# End Source File
# Begin Source File
SOURCE=.\loader.h
# End Source File
# Begin Source File
SOURCE=.\oledll.h
# End Source File
# Begin Source File
SOURCE=.\riff.h
# End Source File
# End Group
# End Target
# End Project