windows-nt/Source/XPSP1/NT/multimedia/directx/dmusic/dmscript/autaudiopathconfig.cpp

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2020-09-26 03:20:57 -05:00
// Copyright (c) 1999 Microsoft Corporation. All rights reserved.
//
// Implementation of CAutDirectMusicAudioPathConfig.
//
#include "stdinc.h"
#include "autaudiopathconfig.h"
#include "activescript.h"
const WCHAR CAutDirectMusicAudioPathConfig::ms_wszClassName[] = L"AudioPathConfig";
//////////////////////////////////////////////////////////////////////
// Method Names/DispIDs
const DISPID DMPDISP_Load = 1;
const DISPID DMPDISP_Create = 2;
const AutDispatchMethod CAutDirectMusicAudioPathConfig::ms_Methods[] =
{
// dispid, name,
// return: type, (opt), (iid),
// parm 1: type, opt, iid,
// parm 2: type, opt, iid,
// ...
// ADT_None
{ DMPDISP_Load, L"Load",
ADPARAM_NORETURN,
ADT_None },
{ DMPDISP_Create, L"Create",
ADT_Interface, true, &IID_IUnknown, // returned audiopath
ADT_None },
{ DISPID_UNKNOWN }
};
const DispatchHandlerEntry<CAutDirectMusicAudioPathConfig> CAutDirectMusicAudioPathConfig::ms_Handlers[] =
{
{ DMPDISP_Load, Load },
{ DMPDISP_Create, Create },
{ DISPID_UNKNOWN }
};
//////////////////////////////////////////////////////////////////////
// Creation
CAutDirectMusicAudioPathConfig::CAutDirectMusicAudioPathConfig(
IUnknown* pUnknownOuter,
const IID& iid,
void** ppv,
HRESULT *phr)
: BaseImpAPConfig(pUnknownOuter, iid, ppv, phr)
{
}
HRESULT
CAutDirectMusicAudioPathConfig::CreateInstance(
IUnknown* pUnknownOuter,
const IID& iid,
void** ppv)
{
HRESULT hr = S_OK;
CAutDirectMusicAudioPathConfig *pInst = new CAutDirectMusicAudioPathConfig(pUnknownOuter, iid, ppv, &hr);
if (FAILED(hr))
{
delete pInst;
return hr;
}
if (pInst == NULL)
return E_OUTOFMEMORY;
return hr;
}
//////////////////////////////////////////////////////////////////////
// Automation methods
HRESULT
CAutDirectMusicAudioPathConfig::Load(AutDispatchDecodedParams *paddp)
{
// Loading is actually implemented generically by container items.
// If we're here, we're already loaded and don't need to do anything.
return S_OK;
}
HRESULT
CAutDirectMusicAudioPathConfig::Create(AutDispatchDecodedParams *paddp)
{
IDirectMusicAudioPath **ppAudioPath = reinterpret_cast<IDirectMusicAudioPath **>(paddp->pvReturn);
if (!ppAudioPath)
return S_OK;
HRESULT hr = S_OK;
IDirectMusicPerformance8 *pPerformance = CActiveScriptManager::GetCurrentPerformanceWEAK();
hr = pPerformance->CreateAudioPath(m_pITarget, TRUE, ppAudioPath);
if (FAILED(hr))
return hr;
return S_OK;
}