306 lines
9.2 KiB
Plaintext
306 lines
9.2 KiB
Plaintext
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# Microsoft Developer Studio Project File - Name="dmsynth" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=dmsynth - Win32 Debug No MMX
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "dmsynth.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "dmsynth.mak" CFG="dmsynth - Win32 Debug No MMX"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "dmsynth - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "dmsynth - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "dmsynth - Win32 Debug No MMX" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "dmsynth - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /Gz /MD /W3 /Gm /ZI /Od /I "..\..\..\nt\public\sdk\inc" /I "..\shared" /I "..\..\..\..\public\sdk\inc" /D "DBG" /D "WIN32" /D "_WINDOWS" /D "MMX_ENABLED" /D "REVERB_ENABLED" /D "_DMUSIC_USER_MODE_" /FR /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "_DEBUG" /o "NUL" /win32
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# SUBTRACT MTL /mktyplib203
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /i "..\verinfo" /d "_DEBUG" /d "WINNT"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /base:"0x4000000" /subsystem:windows /dll /map /debug /machine:I386 /pdbtype:sept
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# SUBTRACT LINK32 /profile /nodefaultlib
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# Begin Custom Build - Registering ActiveX Control...
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OutDir=.\Debug
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TargetPath=.\Debug\dmsynth.dll
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InputPath=.\Debug\dmsynth.dll
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SOURCE="$(InputPath)"
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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# End Custom Build
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!ELSEIF "$(CFG)" == "dmsynth - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /Gz /MD /W3 /O1 /I "..\shared" /I "..\..\..\..\public\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "MMX_ENABLED" /D "REVERB_ENABLED" /D "_DMUSIC_USER_MODE_" /FR /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /i "..\verinfo" /d "NDEBUG" /d "WINNT"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /machine:I386
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# SUBTRACT LINK32 /pdb:none /nodefaultlib
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# Begin Custom Build - Registering ActiveX Control...
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OutDir=.\Release
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TargetPath=.\Release\dmsynth.dll
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InputPath=.\Release\dmsynth.dll
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SOURCE="$(InputPath)"
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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# End Custom Build
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!ELSEIF "$(CFG)" == "dmsynth - Win32 Debug No MMX"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "dmsynth___Win32_Debug_No_MMX"
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# PROP BASE Intermediate_Dir "dmsynth___Win32_Debug_No_MMX"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "dmsynth___Win32_Debug_No_MMX"
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# PROP Intermediate_Dir "dmsynth___Win32_Debug_No_MMX"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /Gz /MD /W3 /Gm /ZI /Od /I "..\..\..\nt\public\sdk\inc" /I "..\shared" /I "..\..\..\..\public\sdk\inc" /D "DBG" /D "WIN32" /D "_WINDOWS" /D "MMX_ENABLED" /D "REVERB_ENABLED" /D "_DMUSIC_USER_MODE_" /FR /FD /GZ /c
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# ADD CPP /nologo /Gz /MD /W3 /Gm /ZI /Od /I "..\..\..\nt\public\sdk\inc" /I "..\shared" /I "..\..\..\..\public\sdk\inc" /D "DBG" /D "WIN32" /D "_WINDOWS" /D "REVERB_ENABLED" /D "_DMUSIC_USER_MODE_" /FR /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /o "NUL" /win32
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# SUBTRACT BASE MTL /mktyplib203
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# ADD MTL /nologo /D "_DEBUG" /o "NUL" /win32
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# SUBTRACT MTL /mktyplib203
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# ADD BASE RSC /l 0x409 /i "..\verinfo" /d "_DEBUG" /d "WINNT"
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# ADD RSC /l 0x409 /i "..\verinfo" /d "_DEBUG" /d "WINNT"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /base:"0x4000000" /subsystem:windows /dll /map /debug /machine:I386 /pdbtype:sept
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# SUBTRACT BASE LINK32 /profile /nodefaultlib
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# ADD LINK32 dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /base:"0x4000000" /subsystem:windows /dll /map /debug /machine:I386 /pdbtype:sept
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# SUBTRACT LINK32 /profile /nodefaultlib
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# Begin Custom Build - Registering ActiveX Control...
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OutDir=.\dmsynth___Win32_Debug_No_MMX
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TargetPath=.\dmsynth___Win32_Debug_No_MMX\dmsynth.dll
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InputPath=.\dmsynth___Win32_Debug_No_MMX\dmsynth.dll
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SOURCE="$(InputPath)"
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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# End Custom Build
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!ENDIF
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# Begin Target
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# Name "dmsynth - Win32 Debug"
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# Name "dmsynth - Win32 Release"
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# Name "dmsynth - Win32 Debug No MMX"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\Clist.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Control.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\CSynth.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Debug.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\dmsynth.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\dmsynth.def
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# End Source File
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# Begin Source File
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SOURCE=.\dmsynth.rc
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# End Source File
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# Begin Source File
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SOURCE=.\DSLink.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\guids.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Instr.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\MIDI.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\mix.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\mixmulti.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\mmx.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\oledll.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\plclock.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\SVerb.c
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# End Source File
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# Begin Source File
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SOURCE=.\UMSynth.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Voice.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\CClock.h
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# End Source File
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# Begin Source File
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SOURCE=.\clist.h
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# End Source File
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# Begin Source File
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SOURCE=.\CSynth.h
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# End Source File
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# Begin Source File
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SOURCE=.\DSLink.h
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# End Source File
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# Begin Source File
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SOURCE=.\fparms.h
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# End Source File
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# Begin Source File
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SOURCE=.\Misc.h
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# End Source File
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# Begin Source File
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SOURCE=.\oledll.h
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# End Source File
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# Begin Source File
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SOURCE=.\PLClock.h
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# End Source File
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# Begin Source File
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SOURCE=.\Resource.h
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# End Source File
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# Begin Source File
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SOURCE=.\simple.h
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.h
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# End Source File
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# Begin Source File
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SOURCE=.\SVerb.h
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# End Source File
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# Begin Source File
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SOURCE=.\synth.h
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# End Source File
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# Begin Source File
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SOURCE=.\UMSynth.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
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