windows-nt/Source/XPSP1/NT/multimedia/directx/dplay/dvoice/dxvutils/sources

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2020-09-26 03:20:57 -05:00
#
# The MAJORCOMP and MINORCOMP variables are defined
# so that $(MAJORCOMP)$(MINORCOMP)filename can be used in
# cross compiling to provide unique filenames in a flat namespace.
#
MAJORCOMP=windows
MINORCOMP=media
#
# The TARGETNAME variable is defined by the developer. It is the name of
# the target (component) that is being built by this makefile. It
# should NOT include any path or file extension information.
#
TARGETNAME=dxvutils
#
# The TARGETPATH and TARGETTYPE variables are defined by the developer.
# The first specifies where the target is to be build. The second specifies
# the type of target (either PROGRAM, DYNLINK, LIBRARY, DRIVER, etc
# UMAPPL_NOLIB is used when you're only building user-mode
# apps and don't need to build a library.
#
TARGETPATH=obj
TARGETTYPE=LIBRARY
!if "$(DPLAY_PCH)" != "off"
PRECOMPILED_CXX=1
PRECOMPILED_INCLUDE=dxvutilspch.h
PRECOMPILED_PCH=dxvutilspch.pch
PRECOMPILED_OBJ=dxvutilspch.obj
!endif
#
# The INCLUDES variable specifies any include paths that are specific to
# this source directory. Separate multiple directory paths with single
# semicolons. Relative path specifications are okay.
#
INCLUDES=..\..\dnet\common;..\inc;..\dxvoice;$(SDXROOT)\public\internal\multimedia\inc;..\dxvtlib;..\
#
# The SOURCES variable is defined by the developer. It is a list of all the
# source files for this component. Each source file should be on a separate
# line using the line continuation character. This will minimize merge
# conflicts if two developers adding source files to the same component.
#
SOURCES= dvcdb.cpp \
dsplayb.cpp \
dsplayd.cpp \
dsutils.cpp \
inqueue2.cpp \
sndutils.cpp \
dxvtimer.cpp \
dscrecd.cpp \
innerque.cpp \
wiutils.cpp \
Frame.cpp \
winutil.cpp \
dscrecd.cpp \
dsprvobj.cpp \
dscrecb.cpp \
devmap.cpp \
decibels.cpp \
MixLine.cpp \
agcva1.cpp \
wavformat.cpp \
diagnos.cpp \
dverror.cpp
#
# Next specify options for the compiler.
#
# Note about CRT defines. When linking with MSVCRT you must have both _MT and _DLL specified.
# Using the build environment's USE_MSVCRT=1 would do this for us, but because we define our
# own operator new this will cause a link error because the build environment will not properly
# pull in msvcrt.lib last as of 5/11/2001. Therefore, we do it all manually specifying _DLL, _MT,
# and msvcrt.lib and USE_NOLIBS=1 ourselves. This also means that we must manually add msvcprt.lib
# where STL is used.
#
C_DEFINES= $(C_DEFINES) /D_LIB /DWIN32 /D_MT /D_DLL \
!if "$(VOICE_TARGET)" == "gamevoice"
/DVOICE_BUILD_GAMEVOICE \
!endif
!if "$(VOICE_TARGET)" == "allegiance"
/DVOICE_BUILD_ALLEGIANCE \
!endif
/DDIRECTSOUND_VERSION=0x0800
USE_NATIVE_EH=1