41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
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#ifndef _DPlayParser_H_
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#define _DPlayParser_H_
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#include <stdlib.h> // itoa declaration
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// NetMon API
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#include "netmon.h"
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// DPlay Debug library
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#include "DnDBG.h"
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// This is the standard way of creating macros which make exporting from a DLL simpler.
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// All files within this DLL are compiled with the DPLAYPARSER_EXPORTS symbol defined on the command line.
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// This symbol should NOT be defined on any other project that uses this DLL. This way any other project
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// whose source files include this file see DPLAYPARSER_API functions as being imported from a DLL, whereas
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// this DLL sees the symbols defined with this macro as being exported.
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#if defined(DPLAYPARSER_EXPORTS)
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#define DPLAYPARSER_API __declspec(dllexport)
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#else
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#define DPLAYPARSER_API __declspec(dllimport)
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#endif
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// DESCRIPTION: Identifies the parser, or parsers that are located in the DLL.
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//
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// NOTE: ParserAutoInstallInfo should be implemented in all parser DLLs.
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//
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// ARGUMENTS: NONE
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//
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// RETURNS: Success: PF_PARSERDLLINFO structure that describes the parsers in the DLL.
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// Failiure: NULL
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//
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DPLAYPARSER_API PPF_PARSERDLLINFO WINAPI ParserAutoInstallInfo( void );
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#endif // _DPlayParser_H_
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