windows-nt/Source/XPSP1/NT/multimedia/directx/dxvb/dx8vb/dplayvoiceclientobj.h

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2020-09-26 03:20:57 -05:00
#include "resource.h" // main symbols
#include "dSoundObj.h"
#include "dSoundCaptureObj.h"
#define typedef__dxj_DirectPlayVoiceClient LPDIRECTPLAYVOICECLIENT
/////////////////////////////////////////////////////////////////////////////
// Direct
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_DirectPlayVoiceClientObject :
#ifdef USING_IDISPATCH
public CComDualImpl<I_dxj_DirectPlayVoiceClient, &IID_I_dxj_DirectPlayVoiceClient, &LIBID_DIRECTLib>,
public ISupportErrorInfo,
#else
public I_dxj_DirectPlayVoiceClient,
#endif
public CComObjectRoot
{
public:
C_dxj_DirectPlayVoiceClientObject() ;
virtual ~C_dxj_DirectPlayVoiceClientObject() ;
BEGIN_COM_MAP(C_dxj_DirectPlayVoiceClientObject)
COM_INTERFACE_ENTRY(I_dxj_DirectPlayVoiceClient)
#ifdef USING_IDISPATCH
COM_INTERFACE_ENTRY(IDispatch)
COM_INTERFACE_ENTRY(ISupportErrorInfo)
#endif
END_COM_MAP()
DECLARE_AGGREGATABLE(C_dxj_DirectPlayVoiceClientObject)
#ifdef USING_IDISPATCH
// ISupportsErrorInfo
STDMETHOD(InterfaceSupportsErrorInfo)(REFIID riid);
#endif
// I_dxj_DirectPlayVoiceClient
public:
/* [hidden] */ HRESULT STDMETHODCALLTYPE InternalSetObject(
/* [in] */ IUnknown __RPC_FAR *lpdd);
/* [hidden] */ HRESULT STDMETHODCALLTYPE InternalGetObject(
/* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *lpdd);
HRESULT STDMETHODCALLTYPE Initialize (
/* [in] */ IUnknown __RPC_FAR *DplayObj,
/* [in] */ long lFlags);
HRESULT STDMETHODCALLTYPE Connect (
/* [in] */ DVSOUNDDEVICECONFIG_CDESC __RPC_FAR *SoundDeviceConfig,
/* [in] */ DVCLIENTCONFIG_CDESC __RPC_FAR *ClientConfig,
/* [in] */ long lFlags);
HRESULT STDMETHODCALLTYPE Disconnect (
/* [in] */ long lFlags);
HRESULT STDMETHODCALLTYPE GetSessionDesc (
/* [out][in] */ DVSESSIONDESC_CDESC __RPC_FAR *SessionDesc);
HRESULT STDMETHODCALLTYPE GetClientConfig (
/* [out][in] */ DVCLIENTCONFIG_CDESC __RPC_FAR *ClientConfig);
HRESULT STDMETHODCALLTYPE SetClientConfig (
/* [in] */ DVCLIENTCONFIG_CDESC __RPC_FAR *ClientConfig);
HRESULT STDMETHODCALLTYPE GetCaps (
/* [out][in] */ DVCAPS_CDESC __RPC_FAR *Caps);
HRESULT STDMETHODCALLTYPE GetCompressionTypeCount (
/* [retval][out] */ long __RPC_FAR *v1);
HRESULT STDMETHODCALLTYPE GetCompressionType (
/* [in] */ long lIndex,
/* [out][in] */ DVCOMPRESSIONINFO_CDESC __RPC_FAR *Data,
/* [in] */ long lFlags);
HRESULT STDMETHODCALLTYPE SetTransmitTargets (
/* [in] */ SAFEARRAY **playerIDs,
/* [in] */ long lFlags);
HRESULT STDMETHODCALLTYPE GetTransmitTargets (
/* [in] */ long lFlags,
/* [retval][out] */ SAFEARRAY **ret);
HRESULT STDMETHODCALLTYPE SetCurrentSoundDevices (
/* [in] */ I_dxj_DirectSound *DirectSoundObj,
/* [in] */ I_dxj_DirectSoundCapture *DirectCaptureObj);
HRESULT STDMETHODCALLTYPE GetSoundDevices (
/* [in,out] */ I_dxj_DirectSound __RPC_FAR *DirectSoundObj,
/* [in,out] */ I_dxj_DirectSoundCapture __RPC_FAR *DirectCaptureObj);
HRESULT STDMETHODCALLTYPE Create3DSoundBuffer (
/* [in] */ long playerID,
I_dxj_DirectSoundBuffer __RPC_FAR *Buffer,
long lPriority,
long lFlags,
/* [out,retval] */ I_dxj_DirectSound3dBuffer __RPC_FAR **UserBuffer);
HRESULT STDMETHODCALLTYPE Delete3DSoundBuffer (
/* [in] */ long playerID,
/* [in] */ I_dxj_DirectSound3dBuffer __RPC_FAR *UserBuffer);
HRESULT STDMETHODCALLTYPE GetSoundDeviceConfig(
/* [out,retval] */ DVSOUNDDEVICECONFIG_CDESC __RPC_FAR *SoundDeviceConfig);
HRESULT STDMETHODCALLTYPE StartClientNotification(
/* [in] */ I_dxj_DPVoiceEvent __RPC_FAR *event);
HRESULT STDMETHODCALLTYPE UnRegisterMessageHandler();
////////////////////////////////////////////////////////////////////////
//
// note: this is public for the callbacks
DECL_VARIABLE(_dxj_DirectPlayVoiceClient);
private:
DECL_VARIABLE(_dxj_DirectSound);
DECL_VARIABLE(_dxj_DirectSoundCapture);
HRESULT STDMETHODCALLTYPE FlushBuffer(LONG dwNumMessagesLeft);
public:
DX3J_GLOBAL_LINKS(_dxj_DirectPlayVoiceClient);
DWORD InternalAddRef();
DWORD InternalRelease();
BOOL m_fHandleVoiceClientEvents;
IStream *m_pEventStream;
BOOL m_fInit;
//We need to keep a count of the messages
LONG m_dwMsgCount;
};