windows-nt/Source/XPSP1/NT/multimedia/directx/dxvb/dx8vb/dsoundwaveobj.cpp

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2020-09-26 03:20:57 -05:00
#include "stdafx.h"
#include "Direct.h"
#include "dms.h"
#include "dSoundWaveObj.h"
#include "dmdls.h"
extern void *g_dxj_DirectSoundWave;
///////////////////////////////////////////////////////////////////
// InternalAddRef
///////////////////////////////////////////////////////////////////
DWORD C_dxj_DirectSoundWaveObject::InternalAddRef(){
DWORD i;
i=CComObjectRoot::InternalAddRef();
DPF2(1,"DirectSoundWave [%d] AddRef %d \n",creationid,i);
return i;
}
///////////////////////////////////////////////////////////////////
// InternalRelease
///////////////////////////////////////////////////////////////////
DWORD C_dxj_DirectSoundWaveObject::InternalRelease(){
DWORD i;
i=CComObjectRoot::InternalRelease();
DPF2(1,"DirectSoundWave [%d] Release %d \n",creationid,i);
return i;
}
///////////////////////////////////////////////////////////////////
// C_dxj_DirectSoundWaveObject
///////////////////////////////////////////////////////////////////
C_dxj_DirectSoundWaveObject::C_dxj_DirectSoundWaveObject(){
DPF1(1,"Constructor Creation DirectSoundWave Object[%d] \n ",g_creationcount);
m__dxj_DirectSoundWave = NULL;
parent = NULL;
pinterface = NULL;
nextobj = g_dxj_DirectSoundWave;
creationid = ++g_creationcount;
g_dxj_DirectSoundWave = (void *)this;
}
///////////////////////////////////////////////////////////////////
// ~C_dxj_DirectSoundWaveObject
///////////////////////////////////////////////////////////////////
C_dxj_DirectSoundWaveObject::~C_dxj_DirectSoundWaveObject()
{
DPF(1,"Entering ~C_dxj_DirectSoundWaveObject destructor \n");
C_dxj_DirectSoundWaveObject *prev=NULL;
for(C_dxj_DirectSoundWaveObject *ptr=(C_dxj_DirectSoundWaveObject*)g_dxj_DirectSoundWave ; ptr; ptr=(C_dxj_DirectSoundWaveObject *)ptr->nextobj)
{
if(ptr == this)
{
if(prev)
prev->nextobj = ptr->nextobj;
else
g_dxj_DirectSoundWave = (void*)ptr->nextobj;
DPF(1,"DirectSoundWave found in g_dxj list now removed\n");
break;
}
prev = ptr;
}
if(m__dxj_DirectSoundWave){
int count = IUNK(m__dxj_DirectSoundWave)->Release();
#ifdef DEBUG
char buffer[256];
wsprintf(buffer,"DirectX IDirectSoundWave Ref count [%d] \n",count);
#endif
if(count==0) m__dxj_DirectSoundWave = NULL;
}
if(parent) IUNK(parent)->Release();
}
HRESULT C_dxj_DirectSoundWaveObject::InternalGetObject(IUnknown **pUnk){
*pUnk=(IUnknown*)m__dxj_DirectSoundWave;
return S_OK;
}
HRESULT C_dxj_DirectSoundWaveObject::InternalSetObject(IUnknown *pUnk){
m__dxj_DirectSoundWave=(LPDIRECTSOUNDWAVE)pUnk;
return S_OK;
}
HRESULT C_dxj_DirectSoundWaveObject::GetWaveArticulation(DMUS_WAVEART_CDESC *Articulation)
{
HRESULT hr;
DMUS_WAVEART *wavart = NULL;
wavart = (DMUS_WAVEART*)malloc(sizeof(DMUS_WAVEART));
ZeroMemory(wavart, sizeof(DMUS_WAVEART));
if (FAILED (hr = m__dxj_DirectSoundWave->GetWaveArticulation(wavart) ) )
return hr;
Articulation = (DMUS_WAVEART_CDESC*)wavart;
return S_OK;
}
HRESULT C_dxj_DirectSoundWaveObject::CreateSource(WAVEFORMATEX_CDESC format, long lFlags, I_dxj_DirectSoundSource **Source)
{
HRESULT hr;
return S_OK;
}
HRESULT C_dxj_DirectSoundWaveObject::GetFormat(WAVEFORMATEX_CDESC *format, long lFlags)
{
HRESULT hr;
return S_OK;
}