windows-nt/Source/XPSP1/NT/multimedia/directx/dxvb/dx8vb/dsoundwaveobj.h

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2020-09-26 03:20:57 -05:00
#include "resource.h" // main symbols
#include "dsound.h"
#define typedef__dxj_DirectSoundWave LPDIRECTSOUNDWAVE
/////////////////////////////////////////////////////////////////////////////
// Direct
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_DirectSoundWaveObject :
#ifdef USING_IDISPATCH
public CComDualImpl<I_dxj_DirectSoundWave, &IID_I_dxj_DirectSoundWave, &LIBID_DIRECTLib>,
public ISupportErrorInfo,
#else
public I_dxj_DirectSoundWave,
#endif
public CComObjectRoot
{
public:
C_dxj_DirectSoundWaveObject() ;
virtual ~C_dxj_DirectSoundWaveObject() ;
BEGIN_COM_MAP(C_dxj_DirectSoundWaveObject)
COM_INTERFACE_ENTRY(I_dxj_DirectSoundWave)
#ifdef USING_IDISPATCH
COM_INTERFACE_ENTRY(IDispatch)
COM_INTERFACE_ENTRY(ISupportErrorInfo)
#endif
END_COM_MAP()
DECLARE_AGGREGATABLE(C_dxj_DirectSoundWaveObject)
#ifdef USING_IDISPATCH
// ISupportsErrorInfo
STDMETHOD(InterfaceSupportsErrorInfo)(REFIID riid);
#endif
// I_dxj_DirectSoundWave
public:
/* [hidden] */ HRESULT STDMETHODCALLTYPE InternalSetObject(
/* [in] */ IUnknown __RPC_FAR *lpdd);
/* [hidden] */ HRESULT STDMETHODCALLTYPE InternalGetObject(
/* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *lpdd);
HRESULT STDMETHODCALLTYPE GetWaveArticulation(DMUS_WAVEART_CDESC *Articulation);
HRESULT STDMETHODCALLTYPE CreateSource(WAVEFORMATEX_CDESC format, long lFlags, I_dxj_DirectSoundSource **Source);
HRESULT STDMETHODCALLTYPE GetFormat(WAVEFORMATEX_CDESC *format, long lFlags);
// note: this is public for the callbacks
DECL_VARIABLE(_dxj_DirectSoundWave);
private:
public:
DX3J_GLOBAL_LINKS(_dxj_DirectSoundWave);
DWORD InternalAddRef();
DWORD InternalRelease();
};