windows-nt/Source/XPSP1/NT/multimedia/dshow/mfvideo/msmfcnt/cbitmap.cpp

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2020-09-26 03:20:57 -05:00
/*************************************************************************/
/* Copyright (C) 1999 Microsoft Corporation */
/* File: CBitmap.cpp */
/* Description: Bitmap control which supports drawing bitmaps for */
/* buttons, images, etc. phillu 11/16/99 */
/*************************************************************************/
#include "stdafx.h"
#include "CBitmap.h"
// automatically generated list of bmp names and corresponding rect's.
#include "bmplist.h"
// initialization of static variables
HBITMAP CBitmap::m_hMosaicBMP = NULL;
HBITMAP CBitmap::m_hMosaicBMPOld = NULL;
HPALETTE CBitmap::m_hMosaicPAL = NULL;
HPALETTE CBitmap::m_hMosaicPALOld = NULL;
HDC CBitmap::m_hMosaicDC = NULL;
bool CBitmap::m_fLoadMosaic = true;
long CBitmap::m_cBitsPerPixel = 0;
long CBitmap::m_cxScreen = 0;
long CBitmap::m_cyScreen = 0;
// seems we need a DIB section for palettte handeling, but the Millenium one acts up
#if 1
#define DIB_FLAG LR_CREATEDIBSECTION
#else
#define DIB_FLAG 0
#endif
//#define USE_LOADIMAGE LoadImage does not seem to work on palette base devices
#define DIB_HEADER_MARKER ((WORD) ('M' << 8) | 'B')
/*************************************************************************/
/* Function: Init */
/*************************************************************************/
void CBitmap::Init(){
m_hBitmap = NULL;
m_hBitmapOld = NULL;
m_hSrcDC = NULL;
m_hPal = NULL;
m_hPalOld = NULL;
m_hMemDC = NULL;
m_hMemBMP = NULL;
m_hMemBMPOld = NULL;
m_hMemPALOld = NULL;
m_iMemDCWidth = 0;
m_iMemDCHeight = 0;
m_blitType = DISABLE;
m_stretchType = NORMAL;
m_fLoadPalette = false;
::SetRect(&m_rc, 0, 0, 0, 0);
m_bUseMosaicBitmap = FALSE;
m_hInstanceRes = NULL;
}/* end of function Init */
bool CBitmap::IsEmpty()
{
return (m_rc.top == m_rc.bottom && m_rc.left == m_rc.right);
}
/*************************************************************************/
/* Function: CleanUp */
/* Description: Destroys the objects. */
/*************************************************************************/
void CBitmap::CleanUp() {
try {
// cleanup the background image resources
if (m_hBitmap){
::DeleteObject(m_hBitmap);
m_hBitmap = NULL;
}/* end of if statement */
}
catch(...){
ATLASSERT(FALSE);
}
try {
if (m_hSrcDC && !m_bUseMosaicBitmap){
::DeleteDC(m_hSrcDC);
m_hSrcDC = NULL;
}/* end of if statement */
}
catch(...){
ATLASSERT(FALSE);
}
try {
// cleanup the palette if applicable
if (m_hPal){
::DeleteObject(m_hPal);
m_hPal = NULL;
}/* end of if statement */
}
catch(...){
ATLASSERT(FALSE);
}
try {
DeleteMemDC();
}
catch(...){
ATLASSERT(FALSE);
}
bool fLoadPalette = m_fLoadPalette;
Init();
m_fLoadPalette = fLoadPalette;
}/* end of function Cleanup */
// this function is to clean up the mosaic bitmap
// after all objects are destroyed.
void CBitmap::FinalRelease()
{
try {
if (m_hMosaicBMP){
::DeleteObject(m_hMosaicBMP);
m_hMosaicBMP = NULL;
}/* end of if statement */
}
catch(...){
ATLASSERT(FALSE);
}
try {
if (m_hMosaicDC){
::DeleteDC(m_hMosaicDC);
m_hMosaicDC = NULL;
}
}
catch(...){
ATLASSERT(FALSE);
}
try {
if (m_hMosaicPAL){
::DeleteObject(m_hMosaicPAL);
m_hMosaicPAL = NULL;
}
}
catch(...){
ATLASSERT(FALSE);
}
return;
}
/*************************************************************/
/* Name: CreateMemDC
/* Description: Create a Mem DC
/*************************************************************/
BOOL CBitmap::CreateMemDC(HDC hDC, LPRECT lpDCRect)
{
LONG lWidth = RECTWIDTH(lpDCRect);
LONG lHeight = RECTHEIGHT(lpDCRect);
// clean up the old DC before we make a new one
DeleteMemDC();
m_hMemDC = ::CreateCompatibleDC(hDC);
if(m_hMemDC == NULL)
{
return(FALSE);
}
m_iMemDCWidth = lWidth;
m_iMemDCHeight = lHeight;
m_hMemBMP = ::CreateCompatibleBitmap(hDC, m_iMemDCWidth, m_iMemDCHeight);
if(m_hMemBMP == NULL)
{
::DeleteDC(m_hMemDC);
return(FALSE);
}
m_hMemBMPOld = (HBITMAP)::SelectObject(m_hMemDC, m_hMemBMP);
HPALETTE hPal = GetPal();
SelectRelizePalette(m_hMemDC, hPal, &m_hMemPALOld);
// stretch and blit the src DC onto the Mem DC
return TRUE;
}
/*************************************************************/
/* Function: SelectRelizePalette */
/* Description: Selects and relizes palette into a dc. */
/*************************************************************/
HRESULT CBitmap::SelectRelizePalette(HDC hdc, HPALETTE hPal, HPALETTE* hPalOld){
if(NULL == hdc){
return (E_INVALIDARG);
}/* end of if statement */
if(NULL == hPal){
return (E_INVALIDARG);
}/* end of if statement */
if((::GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE) == RC_PALETTE){
HPALETTE hPalTmp = ::SelectPalette(hdc, hPal, FALSE);
if (hPalOld) {
*hPalOld = hPalTmp;
}
::RealizePalette(hdc);
}/* end of if statement */
return S_OK;
}/* end of function SelectRelizePalette */
/*************************************************************/
/* Name: DeleteMosaicDC
/* Description:
/*************************************************************/
void CBitmap::DeleteMosaicDC(){
try {
if (m_hMosaicDC){
if (m_hMosaicBMPOld)
::SelectObject(m_hMosaicDC, m_hMosaicBMPOld);
if (m_hMosaicPALOld)
::SelectPalette(m_hMosaicDC, m_hMosaicPALOld, FALSE);
}/* end of if statement */
if (m_hMosaicBMP){
::DeleteObject(m_hMosaicBMP);
m_hMosaicBMP = NULL;
}/* end of if statement */
if (m_hMosaicDC){
::DeleteDC(m_hMosaicDC);
m_hMosaicDC = NULL;
}/* end of if statement */
}
catch(...){
ATLASSERT(FALSE);
}
}
/*************************************************************/
/* Name: OnDispChange
/* Description:
/*************************************************************/
void CBitmap::OnDispChange(long cBitsPerPixel, long cxScreen, long cyScreen){
try {
if (cBitsPerPixel != m_cBitsPerPixel ||
cxScreen != m_cxScreen ||
cyScreen != m_cyScreen ) {
m_cBitsPerPixel = cBitsPerPixel;
m_cxScreen = cxScreen;
m_cyScreen = cyScreen;
DeleteMosaicDC();
}
if (m_bUseMosaicBitmap){
m_hSrcDC = NULL;
}
else {
if (m_hSrcDC) {
if (NULL != m_hBitmapOld)
::SelectObject(m_hSrcDC, m_hBitmapOld);
if (NULL != m_hPalOld)
::SelectPalette(m_hSrcDC, m_hPalOld, FALSE);
}/* end of if statement */
if (m_hBitmap) {
::DeleteObject(m_hBitmap);
m_hBitmap = NULL;
}/* end of if statement */
if (m_hSrcDC) {
::DeleteDC(m_hSrcDC);
m_hSrcDC = NULL;
}/* end of if statement */
} /* end of if statement */
DeleteMemDC();
}
catch(...){
ATLASSERT(FALSE);
}
}
/*************************************************************/
/* Name: DeleteMemDC
/* Description:
/*************************************************************/
BOOL CBitmap::DeleteMemDC(){
if (m_hMemDC) {
if (m_hMemBMPOld)
::SelectObject(m_hMemDC, m_hMemBMPOld);
if (m_hMemPALOld)
::SelectPalette(m_hMemDC, m_hMemPALOld, FALSE);
} /* end of if statement */
if (m_hMemBMP) {
::DeleteObject(m_hMemBMP);
m_hMemBMP = NULL;
} /* end of if statement */
if (m_hMemDC) {
::DeleteDC(m_hMemDC);
m_hMemDC = NULL;
} /* end of if statement */
m_iMemDCWidth = 0;
m_iMemDCHeight = 0;
return TRUE;
}/* end of function DeleteMemDC */
/*************************************************************************
This is a special stretching method for stretching the backgound bitmap
of container. The goal is to enlarge the bitmap without stretching, so as
to maintain the border width of the container. This is accomplished
by replicating portions of the bitmap on the 4 sides.
************************************************************************/
BOOL CBitmap::CustomContainerStretch(HDC hDC, RECT* lpRect)
{
LONG lSectionWidth = (min(RECTWIDTH(lpRect), RECTWIDTH(&m_rc)) + 1)/2;
LONG lSectionHeight = (min(RECTHEIGHT(lpRect), RECTHEIGHT(&m_rc)) + 1)/2;
// copy upper left quadrant
::BitBlt(hDC,
lpRect->left,
lpRect->top,
lSectionWidth,
lSectionHeight,
m_hSrcDC,
m_rc.left,
m_rc.top,
SRCCOPY);
// copy upper right quadrant
::BitBlt(hDC,
lpRect->right - lSectionWidth,
lpRect->top,
lSectionWidth,
lSectionHeight,
m_hSrcDC,
m_rc.right - lSectionWidth,
m_rc.top,
SRCCOPY);
// copy lower left quadrant
::BitBlt(hDC,
lpRect->left,
lpRect->bottom - lSectionHeight,
lSectionWidth,
lSectionHeight,
m_hSrcDC,
m_rc.left,
m_rc.bottom - lSectionHeight,
SRCCOPY);
// copy lower right quadrant
::BitBlt(hDC,
lpRect->right - lSectionWidth,
lpRect->bottom - lSectionHeight,
lSectionWidth,
lSectionHeight,
m_hSrcDC,
m_rc.right - lSectionWidth,
m_rc.bottom - lSectionHeight,
SRCCOPY);
// fill in the middle section
LONG lGapWidth = RECTWIDTH(lpRect) - 2*lSectionWidth;
LONG lGapHeight = RECTHEIGHT(lpRect) - 2*lSectionHeight;
LONG lHorizFillStart = lpRect->left + lSectionWidth;
LONG lVertFillStart = lpRect->top + lSectionHeight;
// define a chunk of bitmap that can be used to fill the gap
const LONG lSrcXOffset = 60;
const LONG lSrcYOffset = 60;
const LONG lMaxHorizontalFill = RECTWIDTH(&m_rc) - 2*lSrcXOffset;
const LONG lMaxVerticalFill = RECTHEIGHT(&m_rc) - 3*lSrcYOffset; // twice room at bottom
while (lGapWidth > 0)
{
// upper middle section
LONG lFillWidth = min(lGapWidth, lMaxHorizontalFill);
::BitBlt(hDC,
lHorizFillStart,
lpRect->top,
lFillWidth,
lSectionHeight,
m_hSrcDC,
m_rc.left + lSrcXOffset,
m_rc.top,
SRCCOPY);
// bottom middle section
::BitBlt(hDC,
lHorizFillStart,
lpRect->bottom - lSectionHeight,
lFillWidth,
lSectionHeight,
m_hSrcDC,
m_rc.left + lSrcXOffset,
m_rc.bottom - lSectionHeight,
SRCCOPY);
lGapWidth -= lFillWidth;
lHorizFillStart += lFillWidth;
}
while (lGapHeight > 0)
{
// left middle section
LONG lFillHeight = min(lGapHeight, lMaxVerticalFill);
::BitBlt(hDC,
lpRect->left,
lVertFillStart,
lSectionWidth,
lFillHeight,
m_hSrcDC,
m_rc.left,
m_rc.top + lSrcYOffset,
SRCCOPY);
// right middle section
::BitBlt(hDC,
lpRect->right - lSectionWidth,
lVertFillStart,
lSectionWidth,
lFillHeight,
m_hSrcDC,
m_rc.right - lSectionWidth,
m_rc.top + lSrcYOffset,
SRCCOPY);
lGapHeight -= lFillHeight;
lVertFillStart += lFillHeight;
}
return TRUE;
}/* end of function SpecialStretch */
/*************************************************************************
This stretching methods maintains the aspect ratio of the original bitmap.
The unoccupied portion of the dest DC will be filled with BackColor.
**************************************************************************/
BOOL CBitmap::StretchKeepAspectRatio(HDC hDC, LPRECT lpRect)
{
BOOL bSuccess = TRUE;
LONG lWidth = RECTWIDTH(lpRect);
LONG lHeight = RECTHEIGHT(lpRect);
LONG lWidthSrc = RECTWIDTH(&m_rc);
LONG lHeightSrc = RECTHEIGHT(&m_rc);
HBRUSH hbrBack = (HBRUSH)::GetStockObject(BLACK_BRUSH);
if(NULL == hbrBack){
return(FALSE);
}/* end of if statement */
::FillRect(hDC, lpRect, hbrBack);
::DeleteObject(hbrBack);
if (lWidth*lHeightSrc < lHeight*lWidthSrc)
{
LONG lStretchHeight = (LONG)((float)lHeightSrc*lWidth/lWidthSrc + 0.5f);
LONG lGapHeight = (lHeight - lStretchHeight)/2;
bSuccess = ::StretchBlt(hDC,
lpRect->left, // DestX
lpRect->top + lGapHeight, // DestY
lWidth, // nDestWidth
lStretchHeight, // nDestHeight
m_hSrcDC,
m_rc.left, // SrcX
m_rc.top, // SrcY
lWidthSrc, // nSrcWidth
lHeightSrc, // nSrcHeight
SRCCOPY
);
}
else
{
LONG lStretchWidth = (LONG)((float)lWidthSrc*lHeight/lHeightSrc + 0.5f);
LONG lGapWidth = (lWidth - lStretchWidth)/2;
bSuccess = ::StretchBlt(hDC,
lpRect->left + lGapWidth, // DestX
lpRect->top, // DestY
lStretchWidth, // nDestWidth
lHeight, // nDestHeight
m_hSrcDC,
m_rc.left, // SrcX
m_rc.top, // SrcY
lWidthSrc, // nSrcWidth
lHeightSrc, // nSrcHeight
SRCCOPY
);
}
return bSuccess;
}
/*************************************************************************
This is the entry point to stretch paint the bitmap
m_stretchType indicates the type of stretching method to use:
NORMAL = 0 : normal stretching
CUSTOM_CONTAINER = 1 : special stretching method for container
MAINTAIN_ASPECT_RATIO =2 : stretching while maintaing aspect ratio
**************************************************************************/
BOOL CBitmap::StretchPaint(HDC hDC, LPRECT lpRect, COLORREF clrTrans)
{
BOOL bSuccess = TRUE;
LONG lWidth = RECTWIDTH(lpRect);
LONG lHeight = RECTHEIGHT(lpRect);
LONG lWidthSrc = RECTWIDTH(&m_rc);
LONG lHeightSrc = RECTHEIGHT(&m_rc);
// special case, src and dest rects are the same, just copy it
if (lWidth == lWidthSrc && lHeight == lHeightSrc)
{
bSuccess = ::BitBlt(hDC,
lpRect->left, // DestX
lpRect->top, // DestY
lWidth, // nDestWidth
lHeight, // nDestHeight
m_hSrcDC,
m_rc.left, // SrcX
m_rc.top, // SrcY
SRCCOPY
);
}
else if (m_stretchType == CUSTOM_CONTAINER)
{
bSuccess = CustomContainerStretch(hDC, lpRect);
}
else if (m_stretchType == MAINTAIN_ASPECT_RATIO)
{
bSuccess = StretchKeepAspectRatio(hDC, lpRect);
}
else // normal stretch
{
#if 1
// to ensure the transparent color is maintained, we first
// fill the DC with the transparent color, and then do a
// TransparentBlit. The resulting bitmap can be used for
// transparent blting again.
HBRUSH hbrTrans = ::CreateSolidBrush(clrTrans);
if(NULL == hbrTrans){
bSuccess = FALSE;
return(bSuccess);
}/* end of if statement */
::FillRect(hDC, lpRect, hbrTrans);
::DeleteObject(hbrTrans);
#endif
bSuccess = ::TransparentBlt(hDC,
lpRect->left, // DestX
lpRect->top, // DestY
lWidth, // nDestWidth
lHeight, // nDestHeight
m_hSrcDC,
m_rc.left, // SrcX
m_rc.top, // SrcY
lWidthSrc, // nSrcWidth
lHeightSrc, // nSrcHeight
clrTrans
);
}
return bSuccess;
}
/*******************************************************************
Create the Src DC if it has not been done so before.
If the current object uses the mosaic, the src DC is just a copy
of the mosaic DC.
********************************************************************/
BOOL CBitmap::CreateSrcDC(HDC hDC)
{
// Src DC is already created from a previous call
if (m_hSrcDC != NULL)
{
return TRUE;
}
if (m_bUseMosaicBitmap)
{
if (m_hMosaicDC == NULL)
{
if (m_hMosaicBMP == NULL)
{
HRESULT hr = InitilizeMosaic(m_hInstanceRes);
if (FAILED(hr) || m_hMosaicBMP == NULL)
return FALSE;
}
m_hMosaicDC = ::CreateCompatibleDC(hDC);
if(NULL == m_hMosaicDC){
return(FALSE);
}/* end of if statement */
m_hMosaicBMPOld = (HBITMAP)::SelectObject(m_hMosaicDC, m_hMosaicBMP);
HPALETTE hPal = GetPal();
SelectRelizePalette(m_hMosaicDC, hPal, &m_hMosaicPALOld);
}
m_hSrcDC = m_hMosaicDC;
}
else
{
if (m_hBitmap == NULL){
HRESULT hr = LoadImageFromRes(m_strFileName, m_hInstanceRes);
if (FAILED(hr) || m_hBitmap == NULL)
return FALSE;
}/* end of if statement */
m_hSrcDC = ::CreateCompatibleDC(hDC);
if(NULL == m_hSrcDC){
return FALSE;
}/* end of if statement */
m_hBitmapOld = (HBITMAP)::SelectObject(m_hSrcDC, m_hBitmap);
HPALETTE hPal = GetPal();
SelectRelizePalette(m_hSrcDC, hPal, &m_hPalOld);
}
if (m_hSrcDC == NULL)
{
return FALSE;
}
return TRUE;
}
/*************************************************************************
GetTransparentColor()
**************************************************************************/
COLORREF CBitmap::GetTransparentColor()
{
// retrieve transparent color according to type, default is magenta
COLORREF clrTrans = RGB(255, 0, 255);
if(TRANSPARENT_TOP_LEFT == m_blitType ||
TOP_LEFT_WITH_BACKCOLOR == m_blitType ||
TOP_LEFT_WINDOW_REGION == m_blitType )
{
clrTrans = ::GetPixel(m_hSrcDC, m_rc.left, m_rc.top);
}
else if(TRANSPARENT_BOTTOM_RIGHT == m_blitType ||
BOTTOM_RIGHT_WITH_BACKCOLOR == m_blitType ||
BOTTOM_RIGHT_WINDOW_REGION == m_blitType )
{
clrTrans = ::GetPixel(m_hSrcDC, m_rc.right-1, m_rc.bottom-1);
}
#if 0
// in case we are pallete capable device find the color in our palette
HPALETTE hPal = GetPal();
if(hPal){
HWND hwnd = ::GetDesktopWindow();
HDC hdc = ::GetWindowDC(hwnd);
if((::GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE) == RC_PALETTE){
UINT clrTmp = GetNearestPaletteIndex(hPal, clrTrans);
if(CLR_INVALID != clrTmp){
clrTrans = PALETTEINDEX(clrTmp);
}/* end of if statement */
}/* end of if statement */
::ReleaseDC(hwnd, hdc);
}/* end of if statement */
#endif
return clrTrans;
}
/*************************************************************************
PaintTransparentDIB is the main function call to draw the bitmap control.
Before PaintTransparentDIB is called, the bitmap should have been loaded by
PutImage(). Also the blitType and stretchType should have been set during
the PutImage call.
Input parameters:
hDC is the DC to paint the bitmap to
lpDCWRect is the rect of the entire control window. We should privide that
for buttons as well as container.
lpDCRect is the current rect to paint to. For container, it could be a sub
region of the lpDCWRect. For buttons, it is probably the same as
the lpDCWRect. (However this function does not rely on this assumption.)
Important data structures:
m_hSrcDC is the DC that contains the original bitmap (unstretched).
If the current object uses the mosaic bitmap, m_hSrcDC is just a copy
of the m_hMosaicDC while m_rc keeps the location of the bitmap within
the mosaic.
m_hMemDC caches a copy of the bitmap that is stretched to the window size.
This is used for quickly refreshing display if only portion of the screen
needs to be painted.
************************************************************************/
BOOL CBitmap::PaintTransparentDIB(HDC hDC,
LPRECT lpDCWRect,
LPRECT lpDCRect)
{
BOOL bSuccess = TRUE;
// create the src DC if we are first time here.
// But we should already have the bitmap in memory
if (!CreateSrcDC(hDC))
{
return FALSE;
}
// Color in the bitmap that indicates transparent pixel
COLORREF clrTrans = GetTransparentColor();
// check if we already have the stretched bitmap cached in mem DC
// if not, create the MemDC and paint the stretched bitmap in it
LONG lWidth = RECTWIDTH(lpDCWRect);
LONG lHeight = RECTHEIGHT(lpDCWRect);
RECT rc = {0, 0, lWidth, lHeight};
if (!m_hMemDC || lWidth != m_iMemDCWidth || lHeight != m_iMemDCHeight)
{
if (!CreateMemDC(hDC, &rc))
{
return FALSE;
}
if (!StretchPaint(m_hMemDC, &rc, clrTrans))
{
return FALSE;
}
}
// blit MemDC to screen DC with transparency.
// Only the required DC Rect is painted (it could be a subregion of DCWRect)
LONG lPaintWidth = RECTWIDTH(lpDCRect);
LONG lPaintHeight = RECTHEIGHT(lpDCRect);
if (m_blitType != DISABLE)
{
bSuccess = ::TransparentBlt(hDC,
lpDCRect->left, // DestX
lpDCRect->top, // DestY
lPaintWidth, // nDestWidth
lPaintHeight, // nDestHeight
m_hMemDC,
lpDCRect->left - lpDCWRect->left, // SrcX
lpDCRect->top - lpDCWRect->top, // SrcY
lPaintWidth, // nSrcWidth
lPaintHeight, // nSrcHeight
clrTrans // transparent color
);
}
else // disabled, no transparency
{
bSuccess = ::BitBlt(hDC,
lpDCRect->left, // DestX
lpDCRect->top, // DestY
lPaintWidth, // nDestWidth
lPaintHeight, // nDestHeight
m_hMemDC,
lpDCRect->left - lpDCWRect->left, // SrcX
lpDCRect->top - lpDCWRect->top, // SrcY
SRCCOPY
);
}
return bSuccess;
}
/*************************************************************************
PutImage()
If bFromMosaic is FALSE, it loads a bitmap from either a disk BMP file
or from a BITMAP resource (depending on if hRes is NULL or not).
If bFromMosaic is TRUE, it records a rect region of a mosaic bitmap as
the bitmap for the current object. The mosaic bitmap itself can be loaded
from a disk BMP file or from a BITMAP resource (depending on if hRes is
NULL or not). But this mosaic bitmap is loaded only once for all the
objects that are sharing the mosaic. Loading from file or resource must
be consistent among all those objects.
The resource tag name or file name of the mosaic bitmap is currently
hard coded (as IDR_MOSAIC_BMP or mosaicbm.bmp).
This call also record the blit type and stretch type which indicate how
the bitmap is to be painted.
blitType:
DISABLE = 0 : Disabled, no transparency
TRANSPARENT_TOP_LEFT = 1: use clr of top left pix as transparent color
TRANSPARENT_BOTTOM_RIGHT = 2: use clr of bottom right as transparent color
TOP_LEFT_WINDOW_REGION = 3: currently treated as the same as 1
BOTTOM_RIGHT_WINDOW_REGION = 4: currently treated as the same as 2
TOP_LEFT_WITH_BACKCOLOR = 5: currently treated as the same as 1
BOTTOM_RIGHT_WITH_BACKCOLOR = 6: currently treated as the same as 2
stretchType:
NORMAL = 0 : normal stretching
CUSTOM_CONTAINER = 1 : special stretching method for container
MAINTAIN_ASPECT_RATIO : stretching while maintaing aspect ratio
*************************************************************************/
HRESULT CBitmap::PutImage(BSTR strFilename, HINSTANCE hRes,
BOOL bFromMosaic, // the bitmap is in Mosaic bitmap
TransparentBlitType blitType,
StretchType stretchType
)
{
USES_CONVERSION;
HRESULT hr = S_OK;
CleanUp();
// save the blit and stretch types
m_blitType = blitType;
m_stretchType = stretchType;
m_bUseMosaicBitmap = bFromMosaic;
m_strFileName = strFilename;
m_hInstanceRes = hRes;
// initialize the mosaic file
HRESULT hrTmp = InitilizeMosaic(hRes);
if(FAILED(hrTmp)){
// try to load up the file as a normal file or resource since mosaic load failed
m_bUseMosaicBitmap = FALSE;
}/* end of if statement */
if (!LookupBitmapRect(OLE2T(strFilename), &m_rc))
{
// load individual bitmap from resource or file
m_bUseMosaicBitmap = FALSE;
}
if (!m_bUseMosaicBitmap) {
hr = LoadImageFromRes(m_strFileName, m_hInstanceRes);
}
return hr;
}/* end of function PutImage */
/*************************************************************/
/* Name: LoadImageFromRes
/* Description:
/*************************************************************/
HRESULT CBitmap::LoadImageFromRes(BSTR strFileName, HINSTANCE hRes) {
USES_CONVERSION;
HRESULT hr = S_OK;
BITMAP bm;
TCHAR* strTmpFileName = TEXT("");
strTmpFileName = OLE2T(strFileName);
m_hBitmap = (HBITMAP)LoadImage(hRes, strTmpFileName, IMAGE_BITMAP, 0, 0,
DIB_FLAG | LR_DEFAULTSIZE | (hRes?0:LR_LOADFROMFILE));
if(NULL == m_hBitmap)
{
hr = HRESULT_FROM_WIN32(::GetLastError());
return hr;
}
::GetObject(m_hBitmap, sizeof(BITMAP), (LPVOID) &bm);
::SetRect(&m_rc, 0, 0, bm.bmWidth, bm.bmHeight);
return hr;
}/* end of function LoadImageFromRes */
/************************************************************************/
/* Function: InitilizeMosaic */
/* Description: Trys to load up the mosaic bitmap, which contains a */
/* collection of bitmaps. */
/************************************************************************/
HRESULT CBitmap::InitilizeMosaic(HINSTANCE hRes){
HRESULT hr = S_OK;
TCHAR* strTmpFileName = TEXT("");
// use a rectangular region of Mosaic bitmap
// make sure the mosaic only loads once for all the objects
if (m_hMosaicBMP == NULL){
if(!m_fLoadMosaic){
hr = E_FAIL; // we already failed before to load the mosaic file do not
//try it again
return(hr);
}/* end of if statement */
if (hRes)
{
// load mosaic bitmap
strTmpFileName = TEXT("IDR_MOSAIC_BMP");
hr = LoadPalette(strTmpFileName, hRes, &m_hMosaicPAL);
if(FAILED(hr)){
m_fLoadMosaic = false;
return(hr);
}/* end of if statement */
m_hMosaicBMP = (HBITMAP)LoadImage(hRes, strTmpFileName, IMAGE_BITMAP, 0, 0,
DIB_FLAG| LR_DEFAULTSIZE);
}
else
{
strTmpFileName = TEXT("mosaicbm.bmp");
hr = LoadPalette(strTmpFileName, hRes, &m_hMosaicPAL);
if(FAILED(hr)){
m_fLoadMosaic = false;
return(hr);
}/* end of if statement */
m_hMosaicBMP = (HBITMAP)LoadImage(hRes, strTmpFileName, IMAGE_BITMAP, 0, 0,
DIB_FLAG| LR_LOADFROMFILE);
}
if(NULL == m_hMosaicBMP)
{
hr = HRESULT_FROM_WIN32(::GetLastError());
m_fLoadMosaic = false; // do not attempt to reload the mosaic file
return hr;
}
}/* end of if statement */
return(hr);
}/* function InitilizeMosaic */
/************************************************************************/
/* Function: LoadPalette */
/* Description: Loads a palette from a bitmap. */
/************************************************************************/
HRESULT CBitmap::LoadPalette(TCHAR* strFilename, HINSTANCE hRes){
return(LoadPalette(strFilename, hRes, &m_hPal));
}/* end of function LoadPalette */
/************************************************************************/
/* Function: LoadPalette */
/* Description: Loads a palette from a bitmap. */
/************************************************************************/
HRESULT CBitmap::LoadPalette(TCHAR* strFilename, HINSTANCE hInst, HPALETTE *phPal){
HRESULT hr = S_OK;
if(NULL == phPal){
hr = E_POINTER;
return(hr);
}/* end of if statement */
if (*phPal){
::DeleteObject(*phPal);
*phPal = NULL;
}/* end of if statement */
#ifdef USE_LOADIMAGE
BITMAP bm;
// Use LoadImage() to get the image loaded into a DIBSection
HBITMAP hBitmap = (HBITMAP) ::LoadImage( hInst, strFilename, IMAGE_BITMAP, 0, 0,
LR_CREATEDIBSECTION| LR_DEFAULTSIZE | (hInst?LR_DEFAULTCOLOR:LR_LOADFROMFILE) );
if( hBitmap == NULL ){
hr = HRESULT_FROM_WIN32(::GetLastError());
return hr;
}/* end of if statement */
// Get the color depth of the DIBSection
::GetObject(hBitmap, sizeof(BITMAP), &bm );
// If the DIBSection is 256 color or less, it has a color table
if( ( bm.bmBitsPixel * bm.bmPlanes ) <= 8 ){
HDC hMemDC;
HBITMAP hOldBitmap;
RGBQUAD rgb[256];
LPLOGPALETTE pLogPal;
WORD i;
// Create a memory DC and select the DIBSection into it
hMemDC = ::CreateCompatibleDC( NULL );
hOldBitmap = (HBITMAP)::SelectObject( hMemDC, hBitmap );
// Get the DIBSection's color table
UINT ulNumEntries =::GetDIBColorTable( hMemDC, 0, 256, rgb );
// Create a palette from the color table
LPLOGPALETTE pLogPal = (LPLOGPALETTE) new BYTE[( sizeof(LOGPALETTE) + (ncolors*sizeof(PALETTEENTRY)))];
//pLogPal = (LPLOGPALETTE) malloc( sizeof(LOGPALETTE) + (ulNumEntries*sizeof(PALETTEENTRY)) );
if(NULL == pLogPal){
return(E_OUTOFMEMORY);
}/* end of if statement */
pLogPal->palVersion = 0x300;
pLogPal->palNumEntries = (WORD) ulNumEntries;
for(i=0;i<ulNumEntries;i++){
pLogPal->palPalEntry[i].peRed = rgb[i].rgbRed;
pLogPal->palPalEntry[i].peGreen = rgb[i].rgbGreen;
pLogPal->palPalEntry[i].peBlue = rgb[i].rgbBlue;
pLogPal->palPalEntry[i].peFlags = 0; /* PC_RESERVED */ /* 0 */
}/* end of for loop */
*phPal = ::CreatePalette( pLogPal );
if( *phPal == NULL ){
hr = HRESULT_FROM_WIN32(::GetLastError());
}/* end of if statement */
// Clean up
delete[] pLogPal;
::SelectObject( hMemDC, hOldBitmap );
::DeleteObject(hBitmap);
::DeleteDC( hMemDC );
}
else // It has no color table, so use a halftone palette
{
hr = S_FALSE;
}/* end of if statement */
#else
// use our internal load image so we do not duplicate the code
LoadImage(hInst, strFilename, IMAGE_BITMAP, 0, 0, (hInst?LR_DEFAULTCOLOR:LR_LOADFROMFILE), phPal);
if(NULL == *phPal){
hr = E_FAIL;
}/* end of if statement */
#endif
return(hr);
}/* end of function LoadPalette */
/************************************************************************
Lookup the rectangle coordinates of a bitmap which is subregion of
the mosaic. The list of coordinates and associated names are compiled
at the same time as the mosaic bitmap.
*************************************************************************/
BOOL CBitmap::LookupBitmapRect(LPTSTR szName, LPRECT rect)
{
USES_CONVERSION;
char *strIDR = T2A(szName);
BmpRectRef *p = gBmpRectList;
while (p->strIDR)
{
if (strcmp(p->strIDR, strIDR) == 0)
{
*rect = p->rect;
return TRUE;
}
p++;
}
return FALSE;
}
/*************************************************************************/
/* Function: LoadImage */
/* Description: Either uses our load image or the OS LoadImage */
/*************************************************************************/
HANDLE CBitmap::LoadImage(HINSTANCE hInst, LPCTSTR lpszName, UINT uType,
int cxDesired, int cyDesired, UINT fuLoad,
HPALETTE *phPal){
HANDLE hBitmap = NULL;
HGLOBAL hBmpFile = NULL;
HANDLE hFile = NULL;
BYTE* lpCurrent = NULL;
BYTE* lpDelete = NULL;
try {
#ifdef USE_LOADIMAGE
hBitmap = ::LoadImage(hInst, lpszName, uType, cxDesired, cyDesired,
fuLoad);
#else
bool fPaletteOnly = false;
if(NULL != phPal){
fPaletteOnly = true;
*phPal = NULL;
}/* end of if statement */
UINT ncolors = 0;
DWORD dwBitsSize = 0;
DWORD dwOffset = 0;
if(fuLoad & LR_LOADFROMFILE){
hFile = ::CreateFile(
lpszName, // pointer to name of the file
GENERIC_READ, // access (read-write) mode
FILE_SHARE_READ, // share mode
NULL, // pointer to security descriptor
OPEN_EXISTING, // how to create
FILE_ATTRIBUTE_NORMAL, // file attributes
NULL // handle to file with attributes to copy
);
if(hFile == INVALID_HANDLE_VALUE){
#if _DEBUG
if(!fPaletteOnly){
TCHAR strBuffer[MAX_PATH + 25];
wsprintf(strBuffer, TEXT("Failed to download %s"), lpszName);
::MessageBox(::GetFocus(), strBuffer, TEXT("Error"), MB_OK);
}/* end of if statement */
#endif
throw (NULL);
}/* end of if statement */
dwBitsSize = GetFileSize(hFile,NULL);
if(0 >= dwBitsSize){
ATLASSERT(FALSE);
throw (NULL);
}/* end of if statement */
BITMAPFILEHEADER bmfHeader;
DWORD nBytesRead;
if(! ReadFile(hFile, (LPSTR)&bmfHeader, sizeof(bmfHeader), &nBytesRead, NULL)){
ATLASSERT(FALSE);
throw (NULL);
}/* end of if statement */
if(sizeof(bmfHeader) != nBytesRead){
ATLASSERT(FALSE);
throw (NULL);
}/* end of if statement */
if (bmfHeader.bfType != DIB_HEADER_MARKER){
ATLASSERT(FALSE);
throw (NULL);
}/* end of if statement */
dwBitsSize -= sizeof(BITMAPFILEHEADER);
lpCurrent = lpDelete = new BYTE[dwBitsSize];
if(NULL == lpDelete){
ATLASSERT(FALSE);
throw(NULL);
}/* end of if stament */
if(!ReadFile(hFile, (LPSTR)lpCurrent, dwBitsSize, &nBytesRead, NULL)){
ATLASSERT(FALSE);
throw (NULL);
}/* end of if statement */
if(nBytesRead != dwBitsSize){
ATLASSERT(FALSE);
throw (NULL);
}/* end of if statement */
::CloseHandle(hFile);
hFile = NULL;
}
else {
// loading from resources
// Find the Bitmap
HRSRC hRes = ::FindResource(hInst, lpszName, RT_BITMAP);
if (!hRes){
ATLASSERT(FALSE);
throw (NULL);
}/* end of if statement */
// Load the BMP from the resource file.
hBmpFile = ::LoadResource(hInst, hRes);
if ((!hBmpFile)){
ATLASSERT(FALSE);
throw (NULL);
}/* end of if statement */
dwBitsSize = ::SizeofResource(hInst, hRes);
// copy out the appropriate info from the bitmap
lpCurrent = (BYTE *)::LockResource(hBmpFile);
}/* end of if statement */
// The BITMAPFILEHEADER is striped for us, so we just start with a BITMAPINFOHEADER
BITMAPINFOHEADER* lpbmih = (BITMAPINFOHEADER *)lpCurrent;
lpCurrent += sizeof(BITMAPINFOHEADER);
dwOffset = sizeof(BITMAPINFOHEADER);
// Compute some usefull information from the bitmap
if (lpbmih->biPlanes != 1){
ATLASSERT(FALSE);
throw (NULL);
}/* end of if statement */
if ( lpbmih->biBitCount != 1
&& lpbmih->biBitCount != 4
&& lpbmih->biBitCount != 8
&& lpbmih->biBitCount != 16
&& lpbmih->biBitCount != 24
&& lpbmih->biBitCount != 32){
ATLASSERT(FALSE);
throw (NULL);
}/* end of if statement */
if (lpbmih->biBitCount <= 8){
ncolors = 1 << lpbmih->biBitCount;
if (lpbmih->biClrUsed > 0 && lpbmih->biClrUsed < ncolors){
ncolors = lpbmih->biClrUsed;
}/* end of if statement */
}/* end of if statemet */
RGBQUAD* lprgb = NULL;
//HPALETTE m_hPal = NULL;
if (ncolors){
bool fLoadPalette = m_fLoadPalette || fPaletteOnly;
if(fLoadPalette){
WORD i;
LPLOGPALETTE pLogPal = (LPLOGPALETTE) new BYTE[( sizeof(LOGPALETTE) + (ncolors*sizeof(PALETTEENTRY)))];
if(NULL == pLogPal){
ATLASSERT(FALSE);
throw (NULL);
}/* end of if statement */
pLogPal->palVersion = 0x300;
pLogPal->palNumEntries = (WORD) ncolors;
lprgb = (RGBQUAD *)lpCurrent;
for(i=0;i<ncolors;i++){
pLogPal->palPalEntry[i].peRed = lprgb[i].rgbRed;
pLogPal->palPalEntry[i].peGreen = lprgb[i].rgbGreen;
pLogPal->palPalEntry[i].peBlue = lprgb[i].rgbBlue;
pLogPal->palPalEntry[i].peFlags = 0; /* PC_RESERVED */ /* 0 */
}/* end of for loop */
if(!fPaletteOnly){
m_hPal = ::CreatePalette( pLogPal );
}
else {
*phPal = ::CreatePalette( pLogPal );
}/* end of if statement */
// Clean up
delete[] pLogPal;
}/* end of if statement */
// here is the place to load up palette more eficiently
lpCurrent += ncolors * sizeof(RGBQUAD);
dwOffset += ncolors * sizeof(RGBQUAD);
}/* end of if statement */
if(!fPaletteOnly){
BYTE* pBits = NULL;
typedef struct tagBITMAPINFOMAX {
BITMAPINFOHEADER bmiHeader;
RGBQUAD bmiColors[256];
} BITMAPINFOMAX;
BITMAPINFOMAX bmi; // temporary bitmap info header so we can modify it a bit
::CopyMemory(&bmi, lpbmih, sizeof(BITMAPINFOHEADER) + ncolors * sizeof(RGBQUAD));
DWORD dwCompression = lpbmih->biCompression;
bmi.bmiHeader.biCompression = BI_RGB; // DIB Section does not like RLE
//bmi.bmiHeader.biBitCount = 32;
// update to DIB_RGB_COLORS or DIB_PAL_COLORS Colors
HDC hdcScreen = ::GetDC(NULL);
hBitmap = ::CreateDIBSection(hdcScreen, (BITMAPINFO*)&bmi, DIB_RGB_COLORS, (LPVOID*) &pBits, NULL, 0);
//hBitmap = ::CreateDIBSection(hdc, (BITMAPINFO*)lpbmih, DIB_RGB_COLORS, (LPVOID*) &pBits, NULL, 0);
if(hBitmap){
// now use the orginal bmih
::SetDIBits(hdcScreen, (HBITMAP) hBitmap, 0, lpbmih->biHeight, lpCurrent, (BITMAPINFO*)lpbmih, DIB_RGB_COLORS);
}
else {
DWORD dwError =::GetLastError();
::ReleaseDC(NULL, hdcScreen);
ATLASSERT(FALSE);
throw (NULL);
}/* end of if statement */
::ReleaseDC(NULL, hdcScreen);
}/* end of if statement */
if(lpDelete){
delete[] lpDelete; // cleanup the bits if we had to allocate them
lpDelete = NULL;
}/* end of if statement */
if(hBmpFile){
UnlockResource(hBmpFile);
::FreeResource(hBmpFile);
hBmpFile = NULL;
}/* end of if statement */
}/* end of try statement */
#endif
catch(...){
if(hBmpFile){
UnlockResource(hBmpFile);
::FreeResource(hBmpFile);
}/* end of if statement */
if(hFile){
::CloseHandle(hFile);
hFile = NULL;
}/* end of if statement */
if(lpDelete){
delete[] lpDelete; // cleanup the bits if we had to allocate them
lpDelete = NULL;
}/* end of if statement */
hBitmap = NULL;
}/* end of catch statement */
return(hBitmap);
}/* end of function LoadImage */