46 lines
1.9 KiB
C
46 lines
1.9 KiB
C
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/*==========================================================================
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*
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* Copyright (c) 1995 - 1997 Microsoft Corporation. All Rights Reserved.
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* Copyright (C) 1994-1995 ATI Technologies Inc. All Rights Reserved.
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*
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* File: sprite.h
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* Content: sprite include file
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*
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***************************************************************************/
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#ifndef __SPRITE_INCLUDED__
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#define __SPRITE_INCLUDED__
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HSPRITE *CreateSprite( USHORT, LONG, LONG, USHORT, USHORT, USHORT, USHORT, SHORT, BOOL );
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BOOL BitBltSprite( HSPRITE*, GFX_HBM, ACTION, DIRECTION, SHORT, SHORT, USHORT, USHORT );
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BOOL SetSpriteAction( HSPRITE*, ACTION, DIRECTION );
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ACTION GetSpriteAction( HSPRITE* );
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BOOL ChangeSpriteDirection( HSPRITE* );
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DIRECTION GetSpriteDirection( HSPRITE* );
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BOOL SetSpriteBitmap( HSPRITE*, USHORT );
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USHORT GetSpriteBitmap( HSPRITE* );
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BOOL SetSpriteActive( HSPRITE*, BOOL );
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BOOL GetSpriteActive( HSPRITE* );
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BOOL SetSpriteVelX( HSPRITE*, LONG, POSITION );
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LONG GetSpriteVelX( HSPRITE* );
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BOOL SetSpriteVelY( HSPRITE*, LONG, POSITION );
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LONG GetSpriteVelY( HSPRITE* );
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BOOL SetSpriteAccX( HSPRITE*, LONG, POSITION );
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LONG GetSpriteAccX( HSPRITE* );
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BOOL SetSpriteAccY( HSPRITE*, LONG, POSITION );
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LONG GetSpriteAccY( HSPRITE* );
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BOOL SetSpriteX( HSPRITE*, LONG, POSITION );
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LONG GetSpriteX( HSPRITE* );
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BOOL SetSpriteY( HSPRITE*, LONG, POSITION );
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LONG GetSpriteY( HSPRITE* );
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BOOL SetSpriteSwitch( HSPRITE*, LONG, POSITION );
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BOOL IncrementSpriteSwitch( HSPRITE*, LONG );
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BOOL SetSpriteSwitchType( HSPRITE*, SWITCHING );
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SWITCHING GetSpriteSwitchType( HSPRITE* );
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BOOL SetSpriteSwitchForward( HSPRITE*, BOOL );
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BOOL GetSpriteSwitchForward( HSPRITE* );
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BOOL SetSpriteSwitchDone( HSPRITE*, BOOL );
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BOOL GetSpriteSwitchDone( HSPRITE* );
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BOOL DisplaySprite( GFX_HBM, HSPRITE*, LONG );
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BOOL DestroySprite( HSPRITE* );
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#endif
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