windows-nt/Source/XPSP1/NT/multimedia/media/avi/drawdib/dva/dibeng.inc

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2020-09-26 03:20:57 -05:00
;/*
;----------------------------------------------------------------------------
; DIBENG.INC
; Copyright (c) 1992 Microsoft Corporation
;
; Dib Engine Interface Definitions
;----------------------------------------------------------------------------
;----------------------------------------------------------------------------
; General Comments:
; The DIB Engine is non-palettized from GDI's perspective. When an app
; selects a DIB into a memory DC, GDI will create a DIB Engine PDevice
; (see definition below) and will stuff in a 'DI' in the deType field.
; Subsequent operations on this DC will result in calls to the DIB Engine
; with this PDevice.
; Device drivers can also use the DIB Engine to handle most, if not all,
; of their rendering work. A device driver exports the DIB Engine PDevice
; as it's own PDevice to GDI. This PDevice contains a pointer to a
; BitmapInfo header in the driver's data segment. Immediately following
; this is an optional color table for devices less than 16 bpp.
;----------------------------------------------------------------------------
;----------------------------------------------------------------------------
; E Q U A T E S
;----------------------------------------------------------------------------
BRUSHSIZE equ 8 ;height and width in pixels.
VER_DIBENG equ 400h ;version = 4.0
comment ~
*/
#define BRUSHSIZE 8
#define VER_DIBENG 0x400
/*
end comment ~
;----------------------------------------------------------------------------
; S T R U C T U R E S
;----------------------------------------------------------------------------
;----------------------------------------------------------------------------
; PDevice Structure for the DIB Engine. deType will contain 'DI' when GDI
; calls the DIB Engine to perform graphics operations on the dib. deType
; will contain a 0 or a Selector if a mini-driver is calling the DIB Engine
; to do graphics operations.
;----------------------------------------------------------------------------
DIBENGINE struc ;*/ typedef struct { /*
deType dw ? ; contains 'DI', 0 or ScreenSelector ;*/ WORD deType; /*
deWidth dw ? ; Width of dib in pixels ;*/ WORD deWidth; /*
deHeight dw ? ; Height of dib in pixels ;*/ WORD deHeight; /*
deWidthBytes dw ? ; #bytes per scan line ;*/ WORD deWidthBytes; /*
dePlanes db ? ; # of planes in bitmap ;*/ BYTE dePlanes; /*
deBitsPixel db ? ; # of bits per pixel ;*/ BYTE deBitsPixel; /*
deReserved1 dd ? ; cannot be used. ;*/ DWORD deReserved1; /*
deDeltaScan dd ? ; + or -. Displacement to next scan. ;*/ DWORD deDeltaScan; /*
delpPDevice dd ? ; Pointer to associated PDevice ;*/ LPBYTE delpPDevice; /*
deBits df ? ; fword offset to bits of dib ;*/ DWORD deBitsOffset; /*
; ;*/ WORD deBitsSelector; /*
deFlags dw ? ; additional flags ;*/ WORD deFlags; /*
deVersion dw ? ; lsb=minor, msb=major (0400h = 4.0) ;*/ WORD deVersion; /*
deBitmapInfo dd ? ; pointer to the bitmapinfo header ;*/ LPBITMAPINFO deBitmapInfo; /*
deCursorExclude dd ? ; Cursor Exclude call back ;*/ void (FAR *deCursorExclude)(); /*
deCursorUnexclude dd ? ; Cursor Unexclude call back ;*/ void (FAR *deCursorUnexclude)();/*
deReserved2 dd ? ; Reserved. ;*/ DWORD deReserved2; /*
DIBENGINE ends ;*/ } DIBENGINE, FAR *LPDIBENGINE; /*
;----------------------------------------------------------------------------
; Definitions for DIBEngine.deFlags
;----------------------------------------------------------------------------
MINIDRIVER equ 0000000000000001b
PALETTIZED equ 0000000000000010b
SELECTEDDIB equ 0000000000000100b
CURSOREXCLUDE equ 0000000000001000b
DISABLED equ 0000000000010000b
VRAM equ 1000000000000000b
BANKEDVRAM equ 0100000000000000b
BANKEDSCAN equ 0010000000000000b
comment ~
*/
#define MINIDRIVER 0x0001
#define PALETTIZED 0x0002
#define SELECTEDDIB 0x0004
#define CURSOREXCLUDE 0x0008
#define DISABLED 0x0010
#define VRAM 0x8000
#define BANKEDVRAM 0x4000
#define BANKEDSCAN 0x2000
/*
end comment ~
;----------------------------------------------------------------------------
; Definitions for most significant byte of a physical color.
;----------------------------------------------------------------------------
MONO_BIT equ 00000001b ;0=Black, 1=White
PHYS_BIT equ 10000000b ;1=physical color, 0=logical color
GREY_BIT equ 01000000b ;color is grey (r=g=b)
comment ~
*/
#define MONO_BIT 0x01
#define PHYS_BIT 0x80
#define GREY_BIT 0x40
/*
end comment ~
;----------------------------------------------------------------------------
; DIB Engine Color Table entry structure. This structure is used by device
; drivers that are using DIB Engine services for rendering. This structure
; is identical to the RGBQuad structure except for some bit definitions
; in the 4th byte.
;----------------------------------------------------------------------------
DIBColorEntry struc ;*/ typedef struct { /*
dceBlue db ? ;*/ BYTE dceBlue; /*
dceGreen db ? ;*/ BYTE dceGreen; /*
dceRed db ? ;*/ BYTE dceRed; /*
dceFlags db ? ;*/ BYTE dceFlags; /*
DIBColorEntry ends ;*/ } DIBColorEntry; /*
;----------------------------------------------------------------------------
; Definitions for DIBColorEntry.dceFlags
;----------------------------------------------------------------------------
NONSTATIC equ 10000000b ;Inhibits color matching to this entry.
MAPTOWHITE equ 00000001b ;0=Black, 1=White
comment ~
*/
#define NONSTATIC 0x80
#define MAPTOWHITE 0x01
/*
end comment ~
;----------------------------------------------------------------------------
;----------------------------------------------------------------------------
; DIB Engine Physical Object Definitions
;----------------------------------------------------------------------------
DIB_Pen struc ;*/ typedef struct { /*
dpPenStyle dw ? ;*/ WORD dpPenStyle; /*
dpPenFlags db ? ;currently none undefined. ;*/ BYTE dpPenFlags; /*
dpPenBpp db ? ;*/ BYTE dpPenBpp; /*
dpPenMono dd ? ;*/ DWORD dpPenMono; /*
dpPenColor dd ? ;*/ DWORD dpPenColor; /*
DIB_Pen ends ;*/ } DIB_Pen; /*
DIB_Brush1 struc ;*/ typedef struct { /*
dp1BrushFlags db ? ;Accelerator for solids ;*/ BYTE dp1BrushFlags; /*
dp1BrushBpp db ? ;Brush Bits per pixel format ;*/ BYTE dp1BrushBpp; /*
dp1BrushStyle dw ? ;Style of the brush ;*/ WORD dp1BrushStyle; /*
dp1FgColor dd ? ;Logical fg color ;*/ DWORD dp1FgColor; /*
dp1Hatch dw ? ;Hatching style ;*/ WORD dp1Hatch; /*
dp1BgColor dd ? ;Logical bg color ;*/ DWORD dp1BgColor; /*
dp1BrushMono db BRUSHSIZE*4 dup (?) ;Mono portion ;*/ BYTE dp1BrushMono [BRUSHSIZE*4];/*
dp1BrushMask db BRUSHSIZE*4 dup (?) ;transparency mask (hatch pattern);*/ BYTE dp1BrushMask [BRUSHSIZE*4];/*
dp1BrushBits db BRUSHSIZE*4 dup (?) ;8 rows, 8 columns of 1 bit/pixel ;*/ BYTE dp1BrushBits [BRUSHSIZE*4];/*
DIB_Brush1 ends ;*/ } DIB_Brush1; /*
DIB_Brush4 struc ;*/ typedef struct { /*
dp4BrushFlags db ? ;Accelerator for solids ;*/ BYTE dp4BrushFlags; /*
dp4BrushBpp db ? ;Brush Bits per pixel format ;*/ BYTE dp4BrushBpp; /*
dp4BrushStyle dw ? ;Style of the brush ;*/ WORD dp4BrushStyle; /*
dp4FgColor dd ? ;Logical fg color ;*/ DWORD dp4FgColor; /*
dp4Hatch dw ? ;Hatching style ;*/ WORD dp4Hatch; /*
dp4BgColor dd ? ;Logical bg color ;*/ DWORD dp4BgColor; /*
dp4BrushMono db BRUSHSIZE*4 dup (?) ;Mono portion ;*/ BYTE dp4BrushMono [BRUSHSIZE*4];/*
dp4BrushMask db BRUSHSIZE*4 dup (?) ;transparency mask (hatch pattern);*/ BYTE dp4BrushMask [BRUSHSIZE*4];/*
dp4BrushBits db BRUSHSIZE*4 dup (?) ;8 rows, 8 columns of 4 bit/pixel ;*/ BYTE dp4BrushBits [BRUSHSIZE*4];/*
DIB_Brush4 ends ;*/ } DIB_Brush4; /*
DIB_Brush8 struc ;*/ typedef struct { /*
dp8BrushFlags db ? ;Accelerator for solids ;*/ BYTE dp8BrushFlags; /*
dp8BrushBpp db ? ;Brush Bits per pixel format ;*/ BYTE dp8BrushBpp; /*
dp8BrushStyle dw ? ;Style of the brush ;*/ WORD dp8BrushStyle; /*
dp8FgColor dd ? ;Logical fg color ;*/ DWORD dp8FgColor; /*
dp8Hatch dw ? ;Hatching style ;*/ WORD dp8Hatch; /*
dp8BgColor dd ? ;Logical bg color ;*/ DWORD dp8BgColor; /*
dp8BrushMono db BRUSHSIZE*4 dup (?) ;Mono portion ;*/ BYTE dp8BrushMono [BRUSHSIZE*4];/*
dp8BrushMask db BRUSHSIZE*4 dup (?) ;transparency mask (hatch pattern);*/ BYTE dp8BrushMask [BRUSHSIZE*4];/*
dp8BrushBits db BRUSHSIZE*8 dup (?) ;8 rows,8 columns of 8 bit/pixel ;*/ BYTE dp8BrushBits [BRUSHSIZE*8];/*
DIB_Brush8 ends ;*/ } DIB_Brush8; /*
DIB_Brush16 struc ;*/ typedef struct { /*
dp16BrushFlags db ? ;Accelerator for solids ;*/ BYTE dp16BrushFlags; /*
dp16BrushBpp db ? ;Brush Bits per pixel format ;*/ BYTE dp16BrushBpp; /*
dp16BrushStyle dw ? ;Style of the brush ;*/ WORD dp16BrushStyle; /*
dp16FgColor dd ? ;Logical fg color ;*/ DWORD dp16FgColor; /*
dp16Hatch dw ? ;Hatching style ;*/ WORD dp16Hatch; /*
dp16BgColor dd ? ;Logical bg color ;*/ DWORD dp16BgColor; /*
dp16BrushMono db BRUSHSIZE*4 dup (?) ;Mono portion ;*/ BYTE dp16BrushMono [BRUSHSIZE*4];/*
dp16BrushMask db BRUSHSIZE*4 dup (?) ;transparency mask (hatch pattern);*/ BYTE dp16BrushMask [BRUSHSIZE*4];/*
dp16BrushBits db BRUSHSIZE*16 dup (?);8 rows,8 columns of 16 bit/pixel;*/ BYTE dp16BrushBits [BRUSHSIZE*16];/*
DIB_Brush16 ends ;*/ } DIB_Brush16; /*
DIB_Brush24 struc ;*/ typedef struct { /*
dp24BrushFlags db ? ;Accelerator for solids ;*/ BYTE dp24BrushFlags; /*
dp24BrushBpp db ? ;Brush Bits per pixel format ;*/ BYTE dp24BrushBpp; /*
dp24BrushStyle dw ? ;Style of the brush ;*/ WORD dp24BrushStyle; /*
dp24FgColor dd ? ;Logical fg color ;*/ DWORD dp24FgColor; /*
dp24Hatch dw ? ;Hatching style ;*/ WORD dp24Hatch; /*
dp24BgColor dd ? ;Logical bg color ;*/ DWORD dp24BgColor; /*
dp24BrushMono db BRUSHSIZE*4 dup (?) ;Mono portion ;*/ BYTE dp24BrushMono [BRUSHSIZE*4];/*
dp24BrushMask db BRUSHSIZE*4 dup (?) ;transparency mask (hatch pattern);*/ BYTE dp24BrushMask [BRUSHSIZE*4];/*
dp24BrushBits db BRUSHSIZE*24 dup (?);8 rows,8 columns of 24 bit/pixel ;*/ BYTE dp24BrushBits [BRUSHSIZE*24];/*
DIB_Brush24 ends ;*/ } DIB_Brush24; /*
DIB_Brush32 struc ;*/ typedef struct { /*
dp32BrushFlags db ? ;Accelerator for solids ;*/ BYTE dp32BrushFlags; /*
dp32BrushBpp db ? ;Brush Bits per pixel format ;*/ BYTE dp32BrushBpp; /*
dp32BrushStyle dw ? ;Style of the brush ;*/ WORD dp32BrushStyle; /*
dp32FgColor dd ? ;Logical fg color ;*/ DWORD dp32FgColor; /*
dp32Hatch dw ? ;Hatching style ;*/ WORD dp32Hatch; /*
dp32BgColor dd ? ;Logical bg color ;*/ DWORD dp32BgColor; /*
dp32BrushMono db BRUSHSIZE*4 dup (?) ;Mono portion ;*/ BYTE dp32BrushMono [BRUSHSIZE*4];/*
dp32BrushMask db BRUSHSIZE*4 dup (?) ;transparency mask (hatch pattern);*/ BYTE dp32BrushMask [BRUSHSIZE*4];/*
dp32BrushBits db BRUSHSIZE*32 dup (?);8 rows,8 columns of 32 bit/pixel ;*/ BYTE dp32BrushBits [BRUSHSIZE*32];/*
DIB_Brush32 ends ;*/ } DIB_Brush32; /*
;----------------------------------------------------------------------------
; Definitions for DIB_Brushxx.dpxxBrushFlags
;----------------------------------------------------------------------------
COLORSOLID equ 00000001b ;Color part is solid.
MONOSOLID equ 00000010b ;Mono part is solid.
PATTERNMONO equ 00000100b ;Pattern brush came from a mono bitmap.
MONOVALID equ 00001000b ;Mono part is valid.
MASKVALID equ 00010000b ;Transparency Mask part is valid.
comment ~
*/
#define COLORSOLID 0x01
#define MONOSOLID 0x02
#define PATTERNMONO 0x04
#define MONOVALID 0x08
#define MASKVALID 0x10
/*
end comment ~
;----------------------------------------------------------------------------
; M A C R O S
;----------------------------------------------------------------------------
;----------------------------------------------------------------------------
; Cycle24 i
;
; This macro cycle a replicated 24 bit color in register eax, 'i' times.
; If 'i' is blank, the cycle is done one time, else it is done twice
;----------------------------------------------------------------------------
Cycle24 macro i
ifb <i> ;assume eax = 'brgb'
mov al,ah ;eax = 'brgg'
ror eax,8 ;eax = 'gbrg'
else
rol eax,16 ;eax = 'gbbr'
mov ah,al ;eax = 'gbrr'
ror eax,8 ;eax = 'rgbr'
endif
endm
;----------------------------------------------------------------------------
; ColorToMono
; Entry: red, green, blue
; Exit: blue = intensity.
;----------------------------------------------------------------------------
ColorToMono macro red, green, blue
add blue,red ;R+B
rcr blue,1 ;(R+B)/2
add blue,green ;pitch in Green
rcr blue,1 ;G/2 + (R+B)/4
endm ColorToMono
;----------------------------------------------------------------------------
; ColorToMonoBit
; Entry: red, green, blue
; Exit: blue = 0 if color maps to black
; blue = 1 if color maps to white
;----------------------------------------------------------------------------
ColorToMonoBit macro red, green, blue
ColorToMono red,green,blue ; Call ColorToMono to derive intensity.
cmp blue,127
setnc blue
endm ColorToMonoBit
;*/