239 lines
9 KiB
C
239 lines
9 KiB
C
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//----------------------------------------------------------------------------
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//
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// prsht.h - PropSheet definitions
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//
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// Copyright (c) 1993-1994, Microsoft Corp. All rights reserved
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//
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//----------------------------------------------------------------------------
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#ifndef _PRSHT_H_
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#define _PRSHT_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define MAXPROPPAGES 24
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struct _PSP;
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typedef struct _PSP FAR* HPROPSHEETPAGE;
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typedef struct _PROPSHEETPAGE FAR *LPPROPSHEETPAGE; // forward declaration
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//
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// Property sheet page helper function
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//
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typedef void (CALLBACK FAR * LPFNRELEASEPROPSHEETPAGE)(LPPROPSHEETPAGE ppsp);
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#define PSP_DEFAULT 0x0000
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#define PSP_DLGINDIRECT 0x0001 // use pResource instead of pszTemplate
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#define PSP_USEHICON 0x0002
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#define PSP_USEICONID 0x0004
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#define PSP_USETITLE 0x0008
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#define PSP_USERELEASEFUNC 0x0020
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#define PSP_USEREFPARENT 0x0040
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// this structure is passed to CreatePropertySheetPage() and is in the LPARAM on
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// of the WM_INITDIALOG message when a property sheet page is created
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typedef struct _PROPSHEETPAGE {
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DWORD dwSize; // size of this structure (including extra data)
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DWORD dwFlags; // PSP_ bits define the use and meaning of fields
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HINSTANCE hInstance; // instance to load the template from
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union {
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LPCSTR pszTemplate; // template to use
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#ifdef WIN32
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LPCDLGTEMPLATE pResource; // PSP_DLGINDIRECT: pointer to resource in memory
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#else
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const VOID FAR *pResource; // PSP_DLGINDIRECT: pointer to resource in memory
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#endif
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};
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union {
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HICON hIcon; // PSP_USEICON: hIcon to use
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LPCSTR pszIcon; // PSP_USEICONID: or icon name string or icon id
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};
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LPCSTR pszTitle; // name to override the template title or string id
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DLGPROC pfnDlgProc; // dlg proc
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LPARAM lParam; // user data
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LPFNRELEASEPROPSHEETPAGE pfnRelease;// PSP_USERELEASEFUNC: function will be called before HPROPSHEETPAGE is destroyed
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UINT FAR * pcRefParent; // PSP_USERREFPARENT: pointer to ref count variable
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} PROPSHEETPAGE, FAR *LPPROPSHEETPAGE;
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typedef const PROPSHEETPAGE FAR *LPCPROPSHEETPAGE;
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#define PSH_DEFAULT 0x0000
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#define PSH_PROPTITLE 0x0001 // use "Properties for <lpszCaption>" as the title
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#define PSH_USEHICON 0x0002 // use specified hIcon for the caption
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#define PSH_USEICONID 0x0004 // use lpszIcon to load the icon
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#define PSH_PROPSHEETPAGE 0x0008 // use ppsp instead of phpage (points to array of PROPSHEETPAGE structures)
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#define PSH_MULTILINETABS 0x0010 // do multiline tabs
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typedef struct _PROPSHEETHEADER {
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DWORD dwSize; // size of this structure
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DWORD dwFlags; // PSH_
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HWND hwndParent;
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HINSTANCE hInstance; // to load icon or caption string
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union {
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HICON hIcon; // PSH_USEHICON: hIcon to use
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LPCSTR pszIcon; // PSH_USEICONID: or icon name string or icon id
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};
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LPCSTR pszCaption; // PSH_PROPTITLE: dlg caption or "Properties for <lpszCaption>"
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// may be MAKEINTRESOURCE()
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UINT nPages; // # of HPROPSHEETPAGE (or PROPSHEETPAGE) elements in phpage
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UINT nStartPage; // initial page to be shown (zero based)
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union {
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LPCPROPSHEETPAGE ppsp;
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HPROPSHEETPAGE FAR *phpage;
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};
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} PROPSHEETHEADER, FAR *LPPROPSHEETHEADER;
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typedef const PROPSHEETHEADER FAR *LPCPROPSHEETHEADER;
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//
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// property sheet APIs
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//
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HPROPSHEETPAGE WINAPI CreatePropertySheetPage(LPCPROPSHEETPAGE);
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BOOL WINAPI DestroyPropertySheetPage(HPROPSHEETPAGE);
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int WINAPI PropertySheet(LPCPROPSHEETHEADER);
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#ifdef WIN32
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#endif
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//
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// callback for property sheet extensions to call to add pages
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//
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typedef BOOL (CALLBACK FAR * LPFNADDPROPSHEETPAGE)(HPROPSHEETPAGE, LPARAM);
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//
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// generic routine for prop sheet extensions to export. this is called
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// to have the extension add pages. specific versions of this will be
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// implemented when necessary.
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//
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typedef BOOL (CALLBACK FAR * LPFNADDPROPSHEETPAGES)(LPVOID, LPFNADDPROPSHEETPAGE, LPARAM);
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#define PSN_FIRST (0U-200U)
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#define PSN_LAST (0U-299U)
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// PropertySheet notification codes sent to the page. NOTE: RESULTS
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// MUST BE RETURNED BY USING SetWindowLong(hdlg, DWL_MSGRESULT, result)
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// page is being activated. initialize the data on the page here if other pages can
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// effect this page, otherwise init the page at WM_INITDIALOG time. return value is
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// ignored.
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#define PSN_SETACTIVE (PSN_FIRST-0)
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// indicates the current page is being switched away from. validate input
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// at this time and return TRUE to keep the page switch from happening.
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// to commit changes on page switches commit data after validating on this message.
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#define PSN_KILLACTIVE (PSN_FIRST-1)
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// #define PSN_VALIDATE (PSN_FIRST-1)
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// indicates that the OK or Apply Now buttons have been pressed (OK will
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// destroy the dialog when done)
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// return FALSE to force the page to be destroyed and recreated.
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#define PSN_APPLY (PSN_FIRST-2)
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// indicates that the cancel button has been pressed, the page may want use this
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// as an oportunity to confirm canceling the dialog.
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#define PSN_RESET (PSN_FIRST-3)
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// #define PSN_CANCEL (PSN_FIRST-3)
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// sent to page to see if the help button should be enabled, the page
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// should return TRUE or FALSE
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#define PSN_HASHELP (PSN_FIRST-4)
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// sent to page indicating that the help button has been pressed
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#define PSN_HELP (PSN_FIRST-5)
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//// MESSAGES sent to the main property sheet dialog
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// used to set the current selection
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// supply either the hpage or the index to the tab
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#define PSM_SETCURSEL (WM_USER + 101)
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#define PropSheet_SetCurSel(hDlg, hpage, index) \
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SendMessage(hDlg, PSM_SETCURSEL, (WPARAM)index, (LPARAM)hpage)
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// NOT IMPLEMENTED
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// remove a page
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// wParam = index of page to remove
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// lParam = hwnd of page to remove
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// NOT IMPLEMENTED
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#define PSM_REMOVEPAGE (WM_USER + 102)
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#define PropSheet_RemovePage(hDlg, index, hpage) \
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SendMessage(hDlg, PSM_REMOVEPAGE, index, (LPARAM)hpage)
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// NOT IMPLEMENTED
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// add a page
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// lParam = hPage of page to remove
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// NOT IMPLEMENTED
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#define PSM_ADDPAGE (WM_USER + 103)
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#define PropSheet_AddPage(hDlg, hpage) \
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SendMessage(hDlg, PSM_ADDPAGE, 0, (LPARAM)hpage)
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// tell the PS manager that that the page has changed and "Apply Now" should be enabled
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// (we may mark the visually tab so the user knows that a change has been made)
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#define PSM_CHANGED (WM_USER + 104)
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#define PropSheet_Changed(hDlg, hwnd) \
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SendMessage(hDlg, PSM_CHANGED, (WPARAM)hwnd, 0L)
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// tell the PS manager that we need to restart windows due to a change made so
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// the restart windows dialog will be presented when dismissing the dialog
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#define PSM_RESTARTWINDOWS (WM_USER + 105)
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#define PropSheet_RestartWindows(hDlg) \
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SendMessage(hDlg, PSM_RESTARTWINDOWS, 0, 0L)
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// tell the PS manager that we need to reboot due to a change made so
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// the reboot windows dialog will be presented when dismissing the dialog
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#define PSM_REBOOTSYSTEM (WM_USER + 106)
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#define PropSheet_RebootSystem(hDlg) \
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SendMessage(hDlg, PSM_REBOOTSYSTEM, 0, 0L)
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// change the OK button to Close and disable cancel. this indicates a non cancelable
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// change has been made
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#define PSM_CANCELTOCLOSE (WM_USER + 107)
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#define PropSheet_CancelToClose(hDlg) \
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SendMessage(hDlg, PSM_CANCELTOCLOSE, 0, 0L)
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// have the PS manager forward this query to each initialized tab's hwnd
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// until a non-zero value is returned. This value is returned to the caller.
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#define PSM_QUERYSIBLINGS (WM_USER + 108)
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#define PropSheet_QuerySiblings(hDlg, wParam, lParam) \
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SendMessage(hDlg, PSM_QUERYSIBLINGS, wParam, lParam)
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// tell the PS manager the opposite of PSM_CHANGED -- that the page has reverted
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// to its previously saved state. If no pages remain changed, "Apply Now"
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// will be disabled. (we may remove the visually marked tab so that the user
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// knows no change has been made)
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#define PSM_UNCHANGED (WM_USER + 109)
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#define PropSheet_UnChanged(hDlg, hwnd) \
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SendMessage(hDlg, PSM_UNCHANGED, (WPARAM)hwnd, 0L)
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// tell the PS manager to do an "Apply Now"
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#define PSM_APPLY (WM_USER + 110)
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#define PropSheet_Apply(hDlg) \
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SendMessage(hDlg, PSM_APPLY, 0, 0L)
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// iStyle can be PSH_PROPTITLE or PSH_DEFAULT
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// lpszText can be a string or an rcid
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#define PSM_SETTITLE (WM_USER + 111)
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#define PropSheet_SetTitle(hDlg, wStyle, lpszText)\
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SendMessage(hDlg, PSM_SETTITLE, wStyle, (LPARAM)(LPCSTR)lpszText)
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#define ID_PSRESTARTWINDOWS 0x2
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#define ID_PSREBOOTSYSTEM (ID_PSRESTARTWINDOWS | 0x1)
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#ifdef __cplusplus
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} /* end of 'extern "C" {' */
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#endif
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#endif // _PRSHT_H_
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