356 lines
10 KiB
C
356 lines
10 KiB
C
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/******************************Module*Header*******************************\
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* Module Name: sspipes.c
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*
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* Message loop and dialog box for the OpenGL-based 3D Pipes screen saver.
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*
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* Copyright (c) 1994 Microsoft Corporation
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*
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\**************************************************************************/
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#include <nt.h>
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#include <ntrtl.h>
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#include <nturtl.h>
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#include <windows.h>
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#include <commdlg.h>
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#include <scrnsave.h>
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#include <GL\gl.h>
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#include <math.h>
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#include <memory.h>
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#include <string.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <malloc.h>
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#include <sys\timeb.h>
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#include <time.h>
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#include <commctrl.h>
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#include "sscommon.h"
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#include "sspipes.h"
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#include "dlgs.h"
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#include "dialog.h"
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//#define NEW_TEXTURE 1
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BOOL bFlexMode;
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BOOL bMultiPipes;
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// ulJointType controls the style of the elbows.
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ULONG ulJointType = JOINT_ELBOW;
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// ulSurfStyle determines whether the pipe surfaces are textured.
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ULONG ulSurfStyle = SURFSTYLE_SOLID;
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// ulTexQuality control the texture quality.
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ULONG ulTexQuality = TEXQUAL_DEFAULT;
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// fTesselFact controls the how finely the surface is tesselated. It
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// varies from very course (0.0) to very fine (2.0).
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float fTesselFact = 1.0f;
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// If ulSurfStyle indicates a textured surface, szTexPathname specifies
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// the bitmap chosen as the texture.
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// Texture file(s)
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TEXFILE gTexFile[MAX_TEXTURES] = {0};
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int gnTextures = 0;
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static void updateDialogControls(HWND hDlg);
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/******************************Public*Routine******************************\
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* getIniSettings
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*
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* Get the screen saver configuration options from .INI file/registry.
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*
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* Apr. 95 [marcfo]
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* - Use ss_GetDefaultBmpFile
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*
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\**************************************************************************/
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void
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getIniSettings()
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{
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TCHAR szDefaultBitmap[MAX_PATH];
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int tessel;
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int idsTexture;
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int idsTexOffset;
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int i;
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// Load resources
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LoadString(hMainInstance, IDS_GENNAME, szScreenSaver,
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sizeof(szScreenSaver) / sizeof(TCHAR));
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// Load resource strings for texture processing
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ss_LoadTextureResourceStrings();
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// Get registry settings
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if( ss_RegistrySetup( hMainInstance, IDS_SAVERNAME, IDS_INIFILE ) )
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{
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ulJointType = ss_GetRegistryInt( IDS_JOINTTYPE, JOINT_ELBOW );
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ulSurfStyle = ss_GetRegistryInt( IDS_SURFSTYLE, SURFSTYLE_SOLID );
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ulTexQuality = ss_GetRegistryInt( IDS_TEXQUAL, TEXQUAL_DEFAULT );
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tessel = ss_GetRegistryInt( IDS_TESSELATION, 0 );
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SS_CLAMP_TO_RANGE2( tessel, 0, 200 );
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fTesselFact = (float)tessel / 100.0f;
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bFlexMode = ss_GetRegistryInt( IDS_FLEX, 0 );
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bMultiPipes = ss_GetRegistryInt( IDS_MULTIPIPES, 0 );
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// Get any textures
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#ifndef NEW_TEXTURE
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// Just get one texture with old registry names
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ss_GetRegistryString( IDS_TEXTURE, 0, gTexFile[0].szPathName, MAX_PATH);
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gTexFile[0].nOffset = ss_GetRegistryInt( IDS_TEXTURE_FILE_OFFSET, 0 );
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gnTextures = 1;
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#else
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gnTextures = ss_GetRegistryInt( IDS_TEXTURE_COUNT, 0 );
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SS_CLAMP_TO_RANGE2( gnTextures, 0, MAX_TEXTURES );
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idsTexture = IDS_TEXTURE0;
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idsTexOffset = IDS_TEXOFFSET0;
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for( i = 0; i < gnTextures; i++, idsTexture++, idsTexOffset++ ) {
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ss_GetRegistryString( idsTexture, 0, gTexFile[i].szPathName,
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MAX_PATH);
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gTexFile[i].nOffset = ss_GetRegistryInt( idsTexOffset, 0 );
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}
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#endif
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}
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}
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/**************************************************************************\
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* ConfigInit
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*
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\**************************************************************************/
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BOOL
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ss_ConfigInit( HWND hDlg )
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{
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return TRUE;
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}
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/******************************Public*Routine******************************\
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* saveIniSettings
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*
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* Save the screen saver configuration option to the .INI file/registry.
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*
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\**************************************************************************/
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static void saveIniSettings(HWND hDlg)
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{
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if( ss_RegistrySetup( hMainInstance, IDS_SAVERNAME, IDS_INIFILE ) )
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{
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int idsTexture;
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int idsTexOffset;
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int i;
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ss_WriteRegistryInt( IDS_JOINTTYPE, ulJointType );
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ss_WriteRegistryInt( IDS_SURFSTYLE, ulSurfStyle );
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ss_WriteRegistryInt( IDS_TEXQUAL, ulTexQuality );
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ss_WriteRegistryInt( IDS_TESSELATION,
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ss_GetTrackbarPos(hDlg, DLG_SETUP_TESSEL) );
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ss_WriteRegistryInt( IDS_FLEX, bFlexMode );
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ss_WriteRegistryInt( IDS_MULTIPIPES, bMultiPipes );
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#ifndef NEW_TEXTURE
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ss_WriteRegistryString( IDS_TEXTURE, gTexFile[0].szPathName );
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ss_WriteRegistryInt( IDS_TEXTURE_FILE_OFFSET, gTexFile[0].nOffset );
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#else
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idsTexture = IDS_TEXTURE0;
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idsTexOffset = IDS_TEXOFFSET0;
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for( i = 0; i < gnTextures; i++, idsTexture++, idsTexOffset++ ) {
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ss_WriteRegistryString( idsTexture, gTexFile[i].szPathName );
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ss_WriteRegistryInt( idsTexOffset, gTexFile[i].nOffset );
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}
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#endif
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}
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}
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/******************************Public*Routine******************************\
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* setupDialogControls
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*
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* Do initial setup of dialog controls.
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*
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* History:
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* Jan. 95 -by- Marc Fortier [marcfo]
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* Wrote it.
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\**************************************************************************/
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static void
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setupDialogControls(HWND hDlg)
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{
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int pos;
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int wTmp;
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TCHAR szStr[GEN_STRING_SIZE];
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int idsJointType;
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InitCommonControls();
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pos = (int)(fTesselFact * 100.0f);
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ss_SetupTrackbar( hDlg, DLG_SETUP_TESSEL, 0, 200, 1, 10, pos );
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// setup jointType combo box
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idsJointType = IDS_JOINT_ELBOW;
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for (wTmp = 0; wTmp < NUM_JOINTTYPES; wTmp++, idsJointType++) {
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LoadString(hMainInstance, idsJointType, szStr,
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GEN_STRING_SIZE);
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SendDlgItemMessage(hDlg, DLG_COMBO_JOINTTYPE, CB_ADDSTRING, 0,
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(LPARAM) szStr);
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}
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SendDlgItemMessage(hDlg, DLG_COMBO_JOINTTYPE, CB_SETCURSEL,
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ulJointType, 0);
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updateDialogControls( hDlg );
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}
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/******************************Public*Routine******************************\
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* updateDialogControls
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*
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* Setup the dialog controls based on the current global state.
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*
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\**************************************************************************/
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static void updateDialogControls(HWND hDlg)
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{
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BOOL bTexture = (ulSurfStyle == SURFSTYLE_TEX);
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CheckDlgButton( hDlg, IDC_RADIO_SOLID, ulSurfStyle == SURFSTYLE_SOLID );
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CheckDlgButton( hDlg, IDC_RADIO_TEX , bTexture );
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#ifdef NEED_THESE_LATER
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CheckDlgButton( hDlg, IDC_RADIO_WIREFRAME, ulSurfStyle == SURFSTYLE_WIREFRAME );
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CheckDlgButton( hDlg, IDC_RADIO_TEXQUAL_DEFAULT ,
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bTexture && ulTexQuality == TEXQUAL_DEFAULT);
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CheckDlgButton( hDlg, IDC_RADIO_TEXQUAL_HIGH,
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bTexture && ulTexQuality == TEXQUAL_HIGH);
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#endif
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CheckDlgButton( hDlg, IDC_RADIO_NORMAL, !bFlexMode);
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CheckDlgButton( hDlg, IDC_RADIO_FLEX, bFlexMode);
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CheckDlgButton( hDlg, IDC_RADIO_SINGLE_PIPE, !bMultiPipes);
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CheckDlgButton( hDlg, IDC_RADIO_MULTIPLE_PIPES, bMultiPipes);
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EnableWindow( GetDlgItem(hDlg, DLG_COMBO_JOINTTYPE), !bFlexMode);
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EnableWindow( GetDlgItem(hDlg, IDC_STATIC_JOINTTYPE), !bFlexMode);
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EnableWindow( GetDlgItem(hDlg, DLG_SETUP_TEXTURE), bTexture );
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EnableWindow( GetDlgItem(hDlg, IDC_RADIO_TEXQUAL_DEFAULT), bTexture );
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EnableWindow( GetDlgItem(hDlg, IDC_RADIO_TEXQUAL_HIGH), bTexture );
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EnableWindow( GetDlgItem(hDlg, IDC_STATIC_TEXQUAL_GRP), bTexture );
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EnableWindow(GetDlgItem(hDlg, DLG_SETUP_TESSEL), TRUE);
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EnableWindow(GetDlgItem(hDlg, IDC_STATIC_TESS_MIN), TRUE);
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EnableWindow(GetDlgItem(hDlg, IDC_STATIC_TESS_MAX), TRUE);
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EnableWindow(GetDlgItem(hDlg, IDC_STATIC_TESS_GRP), TRUE);
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}
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BOOL WINAPI RegisterDialogClasses(HANDLE hinst)
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{
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return TRUE;
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}
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/******************************Public*Routine******************************\
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* ScreenSaverConfigureDialog
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*
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* Screen saver setup dialog box procedure.
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* Apr. 95 [marcfo]
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* - Use ss_SelectTextureFile
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*
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\**************************************************************************/
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BOOL ScreenSaverConfigureDialog(HWND hDlg, UINT message,
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WPARAM wParam, LPARAM lParam)
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{
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int wTmp;
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int optMask = 1;
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switch (message)
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{
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case WM_INITDIALOG:
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getIniSettings();
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setupDialogControls(hDlg);
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return TRUE;
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case WM_COMMAND:
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switch (LOWORD(wParam))
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{
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case IDC_RADIO_SOLID:
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case IDC_RADIO_TEX:
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case IDC_RADIO_WIREFRAME:
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ulSurfStyle = IDC_TO_SURFSTYLE(LOWORD(wParam));
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break;
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case IDC_RADIO_TEXQUAL_DEFAULT:
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case IDC_RADIO_TEXQUAL_HIGH:
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ulTexQuality = IDC_TO_TEXQUAL(LOWORD(wParam));
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break;
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case IDC_RADIO_NORMAL:
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bFlexMode = FALSE;
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break;
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case IDC_RADIO_FLEX:
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bFlexMode = TRUE;
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break;
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case IDC_RADIO_SINGLE_PIPE:
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bMultiPipes = FALSE;
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break;
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case IDC_RADIO_MULTIPLE_PIPES:
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bMultiPipes = TRUE;
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break;
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case DLG_SETUP_TEXTURE:
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// Run choose texture dialog
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#if 1
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ss_SelectTextureFile( hDlg, &gTexFile[0] );
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#else
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ss_SelectTextureFile( hDlg, &gTexFile[0] );
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// NEW_TEXTURE dialog box
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#endif
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break;
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case DLG_COMBO_JOINTTYPE:
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switch (HIWORD(wParam))
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{
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case CBN_EDITCHANGE:
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case CBN_SELCHANGE:
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ulJointType =
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(ULONG)SendDlgItemMessage(hDlg, DLG_COMBO_JOINTTYPE,
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CB_GETCURSEL, 0, 0);
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break;
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default:
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return FALSE;
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}
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break;
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case IDOK:
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saveIniSettings(hDlg);
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EndDialog(hDlg, TRUE);
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break;
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case IDCANCEL:
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EndDialog(hDlg, FALSE);
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break;
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default:
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break;
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}
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updateDialogControls(hDlg);
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return TRUE;
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default:
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return 0;
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}
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return 0;
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}
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