148 lines
4.3 KiB
C
148 lines
4.3 KiB
C
|
/******************************Module*Header*******************************\
|
||
|
* Module Name: zippy.c
|
||
|
*
|
||
|
* Triangle drawing fast path.
|
||
|
*
|
||
|
* 28-Oct-1994 mikeke Created
|
||
|
*
|
||
|
* Copyright (c) 1994 Microsoft Corporation
|
||
|
\**************************************************************************/
|
||
|
|
||
|
/*
|
||
|
** Copyright 1991, 1992, 1993, Silicon Graphics, Inc.
|
||
|
** All Rights Reserved.
|
||
|
**
|
||
|
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
|
||
|
** the contents of this file may not be disclosed to third parties, copied or
|
||
|
** duplicated in any form, in whole or in part, without the prior written
|
||
|
** permission of Silicon Graphics, Inc.
|
||
|
**
|
||
|
** RESTRICTED RIGHTS LEGEND:
|
||
|
** Use, duplication or disclosure by the Government is subject to restrictions
|
||
|
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
|
||
|
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
|
||
|
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
|
||
|
** rights reserved under the Copyright Laws of the United States.
|
||
|
*/
|
||
|
|
||
|
#include "precomp.h"
|
||
|
#pragma hdrstop
|
||
|
|
||
|
/**************************************************************************\
|
||
|
*
|
||
|
* Subtriangle functions
|
||
|
*
|
||
|
\**************************************************************************/
|
||
|
|
||
|
#define TEXTURE 1
|
||
|
#define SHADE 1
|
||
|
#define ZBUFFER 1
|
||
|
#include "zippy.h"
|
||
|
|
||
|
#undef ZBUFFER
|
||
|
#define ZBUFFER 0
|
||
|
#include "zippy.h"
|
||
|
|
||
|
#undef SHADE
|
||
|
#define SHADE 0
|
||
|
#include "zippy.h"
|
||
|
|
||
|
#undef TEXTURE
|
||
|
#define TEXTURE 0
|
||
|
#undef SHADE
|
||
|
#define SHADE 1
|
||
|
#include "zippy.h"
|
||
|
|
||
|
#undef SHADE
|
||
|
#define SHADE 0
|
||
|
#include "zippy.h"
|
||
|
|
||
|
|
||
|
/**************************************************************************\
|
||
|
*
|
||
|
* Flat subtriangle function
|
||
|
*
|
||
|
\**************************************************************************/
|
||
|
|
||
|
void FASTCALL
|
||
|
__ZippyFSTCI8Flat
|
||
|
(__GLcontext *gc, GLint iyBottom, GLint iyTop)
|
||
|
{
|
||
|
__GLGENcontext *gengc = (__GLGENcontext *)gc;
|
||
|
GENACCEL *pGenAccel = (GENACCEL *)(gengc->pPrivateArea);
|
||
|
int scansize;
|
||
|
ULONG color1;
|
||
|
|
||
|
//
|
||
|
// this function assumes all this stuff
|
||
|
//
|
||
|
ASSERTOPENGL((gc->drawBuffer->buf.flags & DIB_FORMAT) != 0,
|
||
|
"Zippy target must have DIB format\n");
|
||
|
ASSERTOPENGL((gc->drawBuffer->buf.flags & NO_CLIP) != 0,
|
||
|
"Zippy doesn't support per-pixel clipping\n");
|
||
|
ASSERTOPENGL(gc->state.raster.drawBuffer != GL_FRONT_AND_BACK,
|
||
|
"Zippy only handles one draw buffer\n");
|
||
|
ASSERTOPENGL(gc->transform.reasonableViewport,
|
||
|
"Zippy requires reasonableViewport\n");
|
||
|
ASSERTOPENGL(gc->transform.clipY0 <= iyBottom,
|
||
|
"Zippy requires unclipped area\n");
|
||
|
ASSERTOPENGL(iyTop <= gc->transform.clipY1,
|
||
|
"Zippy requires unclipped area\n");
|
||
|
|
||
|
//
|
||
|
// calculate the color
|
||
|
//
|
||
|
|
||
|
color1 = gengc->pajTranslateVector[
|
||
|
((pGenAccel->spanValue.r + 0x0800) >> 16) & 0xff
|
||
|
];
|
||
|
|
||
|
//
|
||
|
// render the spans
|
||
|
//
|
||
|
|
||
|
scansize = gc->polygon.shader.cfb->buf.outerWidth;
|
||
|
gc->polygon.shader.frag.x = gc->polygon.shader.ixLeft;
|
||
|
for (gc->polygon.shader.frag.y = iyBottom;
|
||
|
gc->polygon.shader.frag.y != iyTop;
|
||
|
gc->polygon.shader.frag.y++
|
||
|
) {
|
||
|
GLint spanWidth = gc->polygon.shader.ixRight - gc->polygon.shader.frag.x;
|
||
|
|
||
|
if (spanWidth > 0) {
|
||
|
RtlFillMemory(
|
||
|
pGenAccel->pPix + gengc->gc.polygon.shader.frag.x,
|
||
|
spanWidth,
|
||
|
color1);
|
||
|
}
|
||
|
|
||
|
pGenAccel->pPix += scansize;
|
||
|
|
||
|
gc->polygon.shader.ixRightFrac += gc->polygon.shader.dxRightFrac;
|
||
|
if (gc->polygon.shader.ixRightFrac < 0) {
|
||
|
/*
|
||
|
* Carry/Borrow'd. Use large step
|
||
|
*/
|
||
|
gc->polygon.shader.ixRight += gc->polygon.shader.dxRightBig;
|
||
|
gc->polygon.shader.ixRightFrac &= ~0x80000000;
|
||
|
} else {
|
||
|
gc->polygon.shader.ixRight += gc->polygon.shader.dxRightLittle;
|
||
|
}
|
||
|
|
||
|
gc->polygon.shader.ixLeftFrac += gc->polygon.shader.dxLeftFrac;
|
||
|
if (gc->polygon.shader.ixLeftFrac < 0) {
|
||
|
/*
|
||
|
* Carry/Borrow'd. Use large step
|
||
|
*/
|
||
|
gc->polygon.shader.frag.x += gc->polygon.shader.dxLeftBig;
|
||
|
gc->polygon.shader.ixLeftFrac &= ~0x80000000;
|
||
|
} else {
|
||
|
/*
|
||
|
* Use small step
|
||
|
*/
|
||
|
gc->polygon.shader.frag.x += gc->polygon.shader.dxLeftLittle;
|
||
|
}
|
||
|
}
|
||
|
gc->polygon.shader.ixLeft = gc->polygon.shader.frag.x;
|
||
|
}
|