windows-nt/Source/XPSP1/NT/multimedia/opengl/test/auxprogs/index/antipndx.c

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2020-09-26 03:20:57 -05:00
/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
/*
* antipindex.c
* The program draws antialiased points,
* in color index mode.
*/
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "glaux.h"
#define RAMPSIZE 16
#define RAMPSTART 32
/* Initialize point antialiasing for color index mode,
* including loading a grey color ramp starting at
* RAMPSTART, which must be a multiple of 16.
*/
void myinit(void)
{
int i;
for (i = 0; i < RAMPSIZE; i++) {
GLfloat shade;
shade = (GLfloat) i/(GLfloat) RAMPSIZE;
auxSetOneColor (RAMPSTART+(GLint)i, shade, shade, shade);
}
glEnable (GL_POINT_SMOOTH);
glHint (GL_POINT_SMOOTH_HINT, GL_FASTEST);
glPointSize (3.0);
glClearIndex ((GLfloat) RAMPSTART);
}
/* display() draws several points. */
void display(void)
{
int i;
glClear(GL_COLOR_BUFFER_BIT);
glIndexi (RAMPSTART);
glBegin (GL_POINTS);
for (i = 1; i < 10; i++) {
glVertex2f ((GLfloat) i * 10.0, (GLfloat) i * 10.0);
}
glEnd ();
glFlush();
}
void myReshape(GLsizei w, GLsizei h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w < h)
glOrtho (0.0, 100.0, 0.0,
100.0*(GLfloat) h/(GLfloat) w, -1.0, 1.0);
else
glOrtho (0.0, 100.0*(GLfloat) w/(GLfloat) h,
0.0, 100.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity ();
}
/* Main Loop
* Open window with initial window size, title bar,
* color index display mode, and handle input events.
*/
int main(int argc, char** argv)
{
auxInitDisplayMode (AUX_SINGLE | AUX_INDEX);
auxInitPosition (0, 0, 100, 100);
auxInitWindow (argv[0]);
myinit();
auxReshapeFunc (myReshape);
auxMainLoop(display);
}