331 lines
5.2 KiB
C
331 lines
5.2 KiB
C
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include <string.h>
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#include <windows.h>
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#include <gl\gl.h>
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#include <gl\glu.h>
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#include <gl\glaux.h>
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#define PI 3.14159265358979323846
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#define WIDTH 800
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#define HEIGHT 600
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GLfloat xr = 0.0f;
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GLfloat yr = 0.0f;
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GLfloat intensity = 0.1f;
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#define DRAW_TEAPOT 0x00000001
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#define DRAW_TORUS 0x00000002
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#define DRAW_SPHERE 0x00000004
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#define DRAW_GRID 0x00000008
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#define DRAW_CIRCLE 0x00000010
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#define DRAW_SINE 0x00000020
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DWORD dwDraw = 0xffffffff;
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BOOL fSingle = FALSE;
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BOOL fClipViewport = FALSE;
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BOOL fSmooth = FALSE;
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BOOL fPause = FALSE;
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BOOL fLargeView = FALSE;
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BOOL fLargeZ = FALSE;
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BOOL fColor = TRUE;
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int line_width = 1;
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int steps = 20;
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void Init(void)
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{
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double xyf, zf;
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xyf = fLargeView ? 2.0 : 1.0;
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zf = fLargeZ ? 2.0 : 1.0;
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(-xyf, xyf, -xyf, xyf, -zf, zf);
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glMatrixMode(GL_MODELVIEW);
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glShadeModel(fSmooth ? GL_SMOOTH : GL_FLAT);
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glLineWidth((GLfloat)line_width);
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}
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void Redraw(void)
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{
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DWORD ms;
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int i;
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float x1, y1, dx1, dy1;
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float x2, y2, dx2, dy2;
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float col, dcol;
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float ang, dang;
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ms = GetTickCount();
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glClear(GL_COLOR_BUFFER_BIT);
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glLoadIdentity();
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glRotatef(xr, 1.0f, 0.0f, 0.0f);
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glRotatef(yr, 0.0f, 1.0f, 0.0f);
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if (fColor)
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{
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glColor3f(intensity, 0.0f, 0.0f);
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}
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if (dwDraw & DRAW_SPHERE)
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{
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auxWireSphere(1.0);
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}
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if (dwDraw & DRAW_TORUS)
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{
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auxWireTorus(0.5, 1.0);
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}
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if (dwDraw & DRAW_TEAPOT)
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{
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auxWireTeapot(1.0);
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}
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if (dwDraw & DRAW_GRID)
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{
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x1 = -2.0f;
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y1 = 0.0f;
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dx1 = -x1/(steps-1);
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dy1 = 2.0f/(steps-1);
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x2 = -2.0f;
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y2 = 0.0f;
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dx2 = -x2/(steps-1);
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dy2 = -2.0f/(steps-1);
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col = 0.5f;
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dcol = 0.5f/(steps-1);
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glBegin(GL_LINES);
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for (i = 0; i < steps; i++)
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{
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if (fColor)
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{
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glColor3f(col, 0.0f, 0.0f);
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}
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glVertex2f(x1, y1);
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if (fColor)
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{
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glColor3f(0.0f, col, 0.0f);
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}
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glVertex2f(x1+2.0f, y1-2.0f);
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if (fColor)
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{
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glColor3f(1.5f-col, 0.0f, 0.0f);
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}
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glVertex2f(x2, y2);
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if (fColor)
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{
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glColor3f(0.0f, 1.5f-col, 0.0f);
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}
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glVertex2f(x2+2.0f, y2+2.0f);
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x1 += dx1;
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y1 += dy1;
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x2 += dx2;
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y2 += dy2;
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col += dcol;
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}
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glEnd();
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}
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if (dwDraw & DRAW_CIRCLE)
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{
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if (fColor)
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{
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glColor3f(0.0f, intensity, 0.0f);
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}
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ang = 0.0f;
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dang = (float)((PI*2.0)/steps);
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glBegin(GL_LINE_LOOP);
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for (i = 0; i < steps; i++)
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{
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x1 = (float)(cos(ang)*1.5);
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y1 = (float)(sin(ang)*1.5);
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glVertex2f(x1, y1);
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ang += dang;
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}
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glEnd();
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}
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if (dwDraw & DRAW_SINE)
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{
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if (fColor)
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{
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glColor3f(0.0f, 0.0f, intensity);
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}
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ang = 0.0f;
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dang = (float)((PI*2.0)/(steps-1));
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x1 = -1.5f;
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dx1 = 3.0f/(steps-1);
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glBegin(GL_LINE_STRIP);
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for (i = 0; i < steps; i++)
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{
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y1 = (float)(sin(ang)*1.5);
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glVertex2f(x1, y1);
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ang += dang;
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x1 += dx1;
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}
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glEnd();
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}
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glFinish();
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ms = GetTickCount()-ms;
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printf("%d ms\n", ms);
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if (!fSingle)
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{
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auxSwapBuffers();
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}
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}
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void Reshape(GLsizei w, GLsizei h)
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{
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if (!fClipViewport)
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{
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glViewport(0, 0, w, h);
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}
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else
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{
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glViewport(WIDTH, 0, w, h);
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}
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}
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void Step(void)
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{
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xr += 2.0f;
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yr += 2.0f;
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intensity += 0.1f;
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if (intensity > 1.0f)
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{
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intensity = 0.1f;
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}
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Redraw();
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}
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void KeySpace(void)
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{
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Step();
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}
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char *draw_names[] =
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{
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"teapot",
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"torus",
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"sphere",
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"grid",
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"circle",
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"sine"
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};
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#define DRAW_COUNT (sizeof(draw_names)/sizeof(draw_names[0]))
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DWORD DrawBit(char *name)
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{
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int i;
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DWORD bit;
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bit = 1;
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for (i = 0; i < DRAW_COUNT; i++)
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{
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if (!strcmp(name, draw_names[i]))
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{
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return bit;
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}
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bit <<= 1;
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}
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if (strlen(name) == 0)
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{
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return 0xffffffff;
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}
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else
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{
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printf("No draw option '%s'\n", name);
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return 0;
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}
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}
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void __cdecl main(int argc, char **argv)
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{
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int mode;
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while (--argc > 0)
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{
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argv++;
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if (!strcmp(*argv, "-sb"))
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{
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fSingle = TRUE;
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}
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else if (!strcmp(*argv, "-clip"))
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{
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fClipViewport = TRUE;
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}
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else if (!strncmp(*argv, "-lw", 3))
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{
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sscanf(*argv+3, "%d", &line_width);
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}
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else if (!strcmp(*argv, "-smooth"))
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{
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fSmooth = TRUE;
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}
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else if (!strcmp(*argv, "-pause"))
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{
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fPause = TRUE;
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}
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else if (!strncmp(*argv, "-draw", 5))
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{
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dwDraw &= ~DrawBit(*argv+5);
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}
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else if (!strncmp(*argv, "+draw", 5))
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{
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dwDraw |= DrawBit(*argv+5);
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}
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else if (!strcmp(*argv, "-nocolor"))
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{
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fColor = FALSE;
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}
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else if (!strcmp(*argv, "-largeview"))
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{
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fLargeView = TRUE;
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}
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else if (!strcmp(*argv, "-largez"))
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{
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fLargeZ = TRUE;
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}
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}
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auxInitPosition(10, 10, WIDTH, HEIGHT);
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mode = AUX_RGB | AUX_DEPTH16;
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if (!fSingle)
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{
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mode |= AUX_DOUBLE;
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}
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auxInitDisplayMode(mode);
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auxInitWindow("Wireframe Performance Test");
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auxReshapeFunc(Reshape);
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if (!fPause)
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{
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auxIdleFunc(Step);
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}
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auxKeyFunc(AUX_SPACE, KeySpace);
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Init();
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auxMainLoop(Redraw);
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}
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