183 lines
4.7 KiB
C++
183 lines
4.7 KiB
C++
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/******************************Module*Header*******************************\
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* Module Name: mtkanim.cxx
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*
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* Copyright (c) 1997 Microsoft Corporation
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*
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\**************************************************************************/
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#include "mtk.hxx"
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#include "mtkanim.hxx"
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/**************************************************************************\
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* MTKANIMATOR constructors
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*
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* The object needs to be attached to an hwnd, since it's required for timer
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* creation, and msg posting.
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\**************************************************************************/
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MTKANIMATOR::MTKANIMATOR()
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{
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hwnd = NULL;
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Init();
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}
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MTKANIMATOR::MTKANIMATOR( HWND hwndAttach )
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: hwnd( hwndAttach )
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{
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Init();
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}
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/**************************************************************************\
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*
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\**************************************************************************/
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void
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MTKANIMATOR::Init()
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{
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idTimer = 0;
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nFrames = 0;
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mode = MTK_ANIMATE_CONTINUOUS;
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msUpdateInterval = 0;
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AnimateFunc = NULL;
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}
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/**************************************************************************\
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* MTKANIMATOR destructor
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*
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\**************************************************************************/
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MTKANIMATOR::~MTKANIMATOR()
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{
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Stop();
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}
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/**************************************************************************\
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* SetFunc
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*
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* Set the animation function callback. This immediately replaces the previous
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* callback, and if a timer is currently running, then the new function gets
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* called. If the new callback is NULL, then the timer is stopped.
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*
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\**************************************************************************/
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void
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MTKANIMATOR::SetFunc( MTK_ANIMATEPROC Func )
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{
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AnimateFunc = Func;
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if( ! AnimateFunc ) {
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Stop();
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}
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}
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/**************************************************************************\
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* SetMode
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*
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\**************************************************************************/
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void
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MTKANIMATOR::SetMode( UINT newMode, float *fParam )
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{
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switch( newMode ) {
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case MTK_ANIMATE_CONTINUOUS :
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// First param is animation period ( 1/fps )
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{
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float fUpdateInterval = fParam[0];
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if( fUpdateInterval < 0.0f )
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SS_WARNING( "MTKANIMATOR::SetMode: bad update interval parameter\n" );
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fUpdateInterval = 0.0f;
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msUpdateInterval = (UINT) (fUpdateInterval * 1000.0f);
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}
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break;
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case MTK_ANIMATE_INTERVAL :
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// First param is number of frames,
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// Second param is total desired duration of the animation
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{
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int iFrameCount = (int) fParam[0];
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float fDuration = fParam[1];
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// Check parameters
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// fDuration = 0.0f is valid - it means go as fast as possible...
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if( (fDuration < 0.0f) || (iFrameCount <= 0) )
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SS_ERROR( "MTKANIMATOR::SetMode: bad parameter\n" );
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return;
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nFrames = iFrameCount;
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msUpdateInterval = (UINT) ( (fDuration / (float) nFrames) * 1000.0f);
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}
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break;
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default :
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return;
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}
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mode = newMode;
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}
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/**************************************************************************\
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* Start
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*
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* Start the animation by creating a new timer, if there is a valid animation
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* callback function.
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*
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\**************************************************************************/
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void
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MTKANIMATOR::Start( )
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{
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// Create new timer
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if( idTimer || !AnimateFunc )
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return; // Timer already running, or no animate func
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idTimer = SetTimer( hwnd, MTK_ANIMATE_TIMER_ID, msUpdateInterval, NULL );
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if( ! idTimer )
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SS_WARNING( "MTKANIMATOR::Start: SetTimer failure\n" );
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}
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/**************************************************************************\
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* Stop
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*
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* Stop the animation by killing the timer. Remove any WM_TIMER msgs
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*
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\**************************************************************************/
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void
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MTKANIMATOR::Stop( )
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{
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if( !idTimer )
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return;
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if( ! KillTimer( hwnd, MTK_ANIMATE_TIMER_ID ) )
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SS_WARNING( "MTKANIMATOR::Stop: KillTimer failure\n" );
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// remove any timer messages from queue
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MSG Msg;
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PeekMessage( &Msg, hwnd, WM_TIMER, WM_TIMER, PM_REMOVE );
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idTimer = 0;
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}
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//mf: need better name for this
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/**************************************************************************\
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*
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* Call the animate function
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*
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* A return value of FALSE indicates that an interval based animation has
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* finished - TRUE otherwise.
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*
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\**************************************************************************/
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BOOL
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MTKANIMATOR::Draw( )
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{
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if( !AnimateFunc )
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return TRUE;
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(*AnimateFunc)();
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if( mode == MTK_ANIMATE_INTERVAL ) {
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if( --nFrames <= 0 )
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return FALSE;
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}
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return TRUE;
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}
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