windows-nt/Source/XPSP1/NT/net/ias/providers/nap/regex/fa.hxx

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//+-------------------------------------------------------------------------
//
// Copyright (C) 1991, Microsoft Corporation.
//
// File: FA.hxx
//
// Contents: Non-deterministic finite automata
//
// Classes: CFA
// CNFA
// CDFA
//
// History: 20-Jan-92 KyleP Created
// 19-Jun-92 KyleP Cleanup
// 11-Mar-97 arunk Cleaned up for Kessel
//
//--------------------------------------------------------------------------
#if !defined( __FA_HXX__ )
#define __FA_HXX__
#include <state.hxx>
#include <xlatstat.hxx>
#include <xlatchar.hxx>
class CInternalPropertyRestriction;
WCHAR const wcAnySingle = '?';
WCHAR const wcAnyMultiple = '*';
WCHAR const wcDOSDot = '.';
WCHAR const wcRepeatZero = '*';
WCHAR const wcRepeatOne = '+';
WCHAR const wcRepeatZeroOrOne = '?';
WCHAR const wcBeginRange = '[';
WCHAR const wcEndRange = ']';
WCHAR const wcInvertRange = '^';
WCHAR const wcRangeSep = '-';
WCHAR const wcEscape = '|';
WCHAR const wcOr = ',';
WCHAR const wcBeginParen = '(';
WCHAR const wcEndParen = ')';
WCHAR const wcBeginRepeat = '{';
WCHAR const wcEndRepeat = '}';
WCHAR const wcNextRepeat = ',';
//
// Note that these are the 'top level' special characters.
// Characters *on or after* these characters may have special meaning.
//
WCHAR const awcSpecialRegex[] = L"?*.|";
WCHAR const awcSpecialRegexReverse[] = L"?*.|+]),}";
//+-------------------------------------------------------------------------
//
// Class: CFA
//
// Purpose: Base class for finite automata.
//
// History: 20-Jan-92 KyleP Created
//
//--------------------------------------------------------------------------
class CFA
{
protected:
inline CFA();
CFA( CFA const & src );
~CFA();
void Add( CFAState * pState );
CFAState * Get( UINT iState );
inline UINT Count();
private:
UINT _cTotal;
CFAState ** _ppState;
};
//+-------------------------------------------------------------------------
//
// Class: CNFA
//
// Purpose: Non-deterministic finite automata.
//
// History: 20-Jan-92 Kylep Created
//
//--------------------------------------------------------------------------
class CNFA
{
public:
CNFA( WCHAR const * pwcs, bool fCaseSens );
CNFA( CNFA const & src );
~CNFA();
inline UINT StartState();
void EpsClosure( UINT StateNum, CStateSet & ssOut );
void EpsClosure( CStateSet & ssIn, CStateSet & ssOut );
void Move( CStateSet & ssIn, CStateSet & ssOut, UINT symbol = symEpsilon );
bool IsFinal( CStateSet & ss );
inline CXlatChar & Translate();
inline UINT NumStates() const;
private:
inline CNFAState * Get( UINT iState );
void Parse( WCHAR const * wcs,
UINT * iStart,
UINT * iEnd,
WCHAR const * * pwcsEnd = 0,
WCHAR wcHalt = 0 );
void ParseRepeat( WCHAR const * & wcs, unsigned & cRepeat1, unsigned & cRepeat2 );
void FindCharClasses( WCHAR const * wcs );
void Replicate( UINT iStart,
UINT iEnd,
UINT * piNewStart,
UINT * piNewEnd );
unsigned _iStart; // Start state
unsigned _iNextState;
static WCHAR * _wcsNull;
CXlatChar _chars; // Wide character translator
unsigned _cState; // Used during copy construction
CNFAState * _pState; // State array.
};
//+-------------------------------------------------------------------------
//
// Class: CDFA
//
// Purpose: Deterministic finite automata.
//
// History: 20-Jan-92 Kylep Created
//
//--------------------------------------------------------------------------
class CDFA : public CFA
{
public:
CDFA( WCHAR const * pwcs, bool fCaseSens );
CDFA( CDFA const & CDFA );
~CDFA();
bool Recognize( WCHAR * wcs );
private:
void CommonCtor( );
inline bool IsFinal( UINT state );
inline UINT Move( UINT state, UINT sym );
inline void AddTransition( UINT state, UINT sym, UINT newstate );
inline bool IsComputed( UINT state );
void Add( UINT state, bool fFinal );
void Realloc();
CNFA _nfa; // This must be the first member variable.
CXlatState _xs; // Translate NFA state set to DFA state.
UINT _stateStart; // Starting DFA state.
UINT _cState; // Number of states
UINT * _pStateTrans; // Array of state transitions.
bool * _pStateFinal; // _pStateFinal[i] true if i is final state.
};
//+-------------------------------------------------------------------------
//
// Member: CFA::CFA, protected
//
// Synopsis: Intializes a generic finite automata.
//
// History: 20-Jan-92 KyleP Created
//
//--------------------------------------------------------------------------
inline CFA::CFA()
: _cTotal( 0 ),
_ppState( 0 ){
}
//+-------------------------------------------------------------------------
//
// Member: CFA::Count, protected
//
// Synopsis: Returns the count of states.
//
// History: 20-Jan-92 KyleP Created
//
//--------------------------------------------------------------------------
inline UINT CFA::Count()
{
return( _cTotal );
}
//+-------------------------------------------------------------------------
//
// Member: CNFA::Get, private
//
// Arguments: [iState] -- Index of state.
//
// Returns: The appropriate state.
//
// History: 20-Jan-92 Kylep Created
//
//--------------------------------------------------------------------------
inline CNFAState * CNFA::Get( UINT iState )
{
if ( iState > _cState )
{
unsigned cNewState = iState + 10;
CNFAState * pNewState = new CNFAState [cNewState];
for ( unsigned i = 0; i < _cState; i++ )
pNewState[i].Init( _pState[i] );
for ( ; i < cNewState; i++ )
pNewState[i].Init(i+1);
delete [] _pState;
_pState = pNewState;
_cState = cNewState;
}
return &_pState[ iState - 1 ];
}
//+-------------------------------------------------------------------------
//
// Member: CNFA::StartState, private
//
// Returns: The start state.
//
// History: 20-Jan-92 Kylep Created
//
//--------------------------------------------------------------------------
inline UINT CNFA::StartState()
{
return( _iStart );
}
//+-------------------------------------------------------------------------
//
// Member: CNFA::Translate, private
//
// Returns: The character translator.
//
// History: 20-Jan-92 Kylep Created
//
//--------------------------------------------------------------------------
inline CXlatChar & CNFA::Translate()
{
return( _chars );
}
//+-------------------------------------------------------------------------
//
// Member: CNFA::NumStates, public
//
// Returns: The count of states currently in the automata.
//
// History: 20-Jan-92 Kylep Created
//
//--------------------------------------------------------------------------
inline UINT CNFA::NumStates() const
{
return( _iNextState );
}
//+-------------------------------------------------------------------------
//
// Member: CDFA::IsFinal, public
//
// Arguments: [state] -- Index of state.
//
// Returns: true if state [state] is final.
//
// History: 20-Jan-92 Kylep Created
//
//--------------------------------------------------------------------------
inline bool CDFA::IsFinal( UINT state )
{
return( _pStateFinal[ state ] );
}
//+-------------------------------------------------------------------------
//
// Member: CDFA::Move, public
//
// Arguments: [state] -- Index of state.
// [sym] -- Input symbol
//
// Returns: The new state reached from state [state] on an input
// symbol [sym].
//
// History: 20-Jan-92 Kylep Created
//
//--------------------------------------------------------------------------
inline UINT CDFA::Move( UINT state, UINT sym )
{
return( _pStateTrans[state * (_nfa.Translate().NumClasses() + 1) + sym] );
}
//+-------------------------------------------------------------------------
//
// Member: CDFA::AddTransition, private
//
// Effects: Adds a transtion from state [state] on input symbol [sym]
// to state [newstate].
//
// Arguments: [state] -- Index of state.
// [sym] -- Input symbol.
// [newstate] -- Index of state
//
// History: 20-Jan-92 Kylep Created
//
//--------------------------------------------------------------------------
inline void CDFA::AddTransition( UINT state, UINT sym, UINT newstate )
{
_pStateTrans[ state * ( _nfa.Translate().NumClasses() + 1 ) + sym ] =
newstate;
}
//+-------------------------------------------------------------------------
//
// Member: CDFA::IsComputed, private
//
// Arguments: [state] -- Index of state.
//
// Returns: true if the DFA contains a transition mapping for state
// [state].
//
// History: 20-Jan-92 Kylep Created
//
// Notes: An uncomputed state is one for which IsFinal has not been
// computed. All transitions other transitions are
// automatically set to stateUncomputed at allocation time.
//
//--------------------------------------------------------------------------
inline bool CDFA::IsComputed( UINT state )
{
return ( state <= _cState &&
Move( state, 0 ) != stateUndefined );
}
#endif // __FA_HXX__