115 lines
2.5 KiB
C++
115 lines
2.5 KiB
C++
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/*
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Copyright (c) 1998-1999 Microsoft Corporation
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Module Name:
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mdhcp.cpp
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Abstract:
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Implementation of DLL Exports.
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Author:
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*/
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// Note: Proxy/Stub Information
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// To build a separate proxy/stub DLL,
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// run nmake -f mdhcpps.mk in the project directory.
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#include "stdafx.h"
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#include "resource.h"
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#include "initguid.h"
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#include "mdhcp.h"
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#include "CMDhcp.h"
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#include "scope.h"
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#include "lease.h"
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#ifdef DEBUG_HEAPS
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// ZoltanS: for heap debugging
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#include <crtdbg.h>
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#include <stdio.h>
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#endif // DEBUG_HEAPS
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CComModule _Module;
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BEGIN_OBJECT_MAP(ObjectMap)
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OBJECT_ENTRY(CLSID_McastAddressAllocation, CMDhcp)
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END_OBJECT_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// DLL Entry Point
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extern "C"
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BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
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{
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if (dwReason == DLL_PROCESS_ATTACH)
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{
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#ifdef DEBUG_HEAPS
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// ZoltanS: turn on leak detection
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_CrtSetDbgFlag( _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG) | _CRTDBG_LEAK_CHECK_DF );
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// ZoltanS: force a memory leak
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char * leak = new char [ 1977 ];
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sprintf(leak, "mdhcp.dll NORMAL leak");
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leak = NULL;
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#endif // DEBUG_HEAPS
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_Module.Init(ObjectMap, hInstance);
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DisableThreadLibraryCalls(hInstance);
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#ifdef MSPLOG
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// Register for trace output.
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MSPLOGREGISTER(_T("mdhcp"));
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#endif // MSPLOG
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}
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else if (dwReason == DLL_PROCESS_DETACH)
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{
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#ifdef MSPLOG
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// Deregister for trace output.
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MSPLOGDEREGISTER();
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#endif // MSPLOG
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_Module.Term();
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}
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return TRUE; // ok
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}
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/////////////////////////////////////////////////////////////////////////////
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// Used to determine whether the DLL can be unloaded by OLE
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STDAPI DllCanUnloadNow(void)
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{
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return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// Returns a class factory to create an object of the requested type
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STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
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{
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return _Module.GetClassObject(rclsid, riid, ppv);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllRegisterServer - Adds entries to the system registry
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STDAPI DllRegisterServer(void)
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{
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// registers object, typelib and all interfaces in typelib
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return _Module.RegisterServer(TRUE);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllUnregisterServer - Removes entries from the system registry
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STDAPI DllUnregisterServer(void)
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{
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_Module.UnregisterServer();
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return S_OK;
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}
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