windows-nt/Source/XPSP1/NT/public/sdk/inc/ddraw.h

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2020-09-26 03:20:57 -05:00
/*==========================================================================;
*
* Copyright (C) Microsoft Corporation. All Rights Reserved.
*
* File: ddraw.h
* Content: DirectDraw include file
*
***************************************************************************/
#ifndef __DDRAW_INCLUDED__
#define __DDRAW_INCLUDED__
//Disable the nameless union warning when building internally
#undef ENABLE_NAMELESS_UNION_PRAGMA
#ifdef DIRECTX_REDIST
#define ENABLE_NAMELESS_UNION_PRAGMA
#endif
#ifdef ENABLE_NAMELESS_UNION_PRAGMA
#pragma warning(disable:4201)
#endif
/*
* If you wish an application built against the newest version of DirectDraw
* to run against an older DirectDraw run time then define DIRECTDRAW_VERSION
* to be the earlies version of DirectDraw you wish to run against. For,
* example if you wish an application to run against a DX 3 runtime define
* DIRECTDRAW_VERSION to be 0x0300.
*/
#ifndef DIRECTDRAW_VERSION
#define DIRECTDRAW_VERSION 0x0700
#endif /* DIRECTDRAW_VERSION */
#if defined( _WIN32 ) && !defined( _NO_COM )
#define COM_NO_WINDOWS_H
#include <objbase.h>
#else
#define IUnknown void
#if !defined( NT_BUILD_ENVIRONMENT ) && !defined(WINNT)
#define CO_E_NOTINITIALIZED 0x800401F0L
#endif
#endif
#define _FACDD 0x876
#define MAKE_DDHRESULT( code ) MAKE_HRESULT( 1, _FACDD, code )
#ifdef __cplusplus
extern "C" {
#endif
//
// For compilers that don't support nameless unions, do a
//
// #define NONAMELESSUNION
//
// before #include <ddraw.h>
//
#ifndef DUMMYUNIONNAMEN
#if defined(__cplusplus) || !defined(NONAMELESSUNION)
#define DUMMYUNIONNAMEN(n)
#else
#define DUMMYUNIONNAMEN(n) u##n
#endif
#endif
#ifndef MAKEFOURCC
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
#endif //defined(MAKEFOURCC)
/*
* FOURCC codes for DX compressed-texture pixel formats
*/
#define FOURCC_DXT1 (MAKEFOURCC('D','X','T','1'))
#define FOURCC_DXT2 (MAKEFOURCC('D','X','T','2'))
#define FOURCC_DXT3 (MAKEFOURCC('D','X','T','3'))
#define FOURCC_DXT4 (MAKEFOURCC('D','X','T','4'))
#define FOURCC_DXT5 (MAKEFOURCC('D','X','T','5'))
/*
* GUIDS used by DirectDraw objects
*/
#if defined( _WIN32 ) && !defined( _NO_COM )
DEFINE_GUID( CLSID_DirectDraw, 0xD7B70EE0,0x4340,0x11CF,0xB0,0x63,0x00,0x20,0xAF,0xC2,0xCD,0x35 );
DEFINE_GUID( CLSID_DirectDraw7, 0x3c305196,0x50db,0x11d3,0x9c,0xfe,0x00,0xc0,0x4f,0xd9,0x30,0xc5 );
DEFINE_GUID( CLSID_DirectDrawClipper, 0x593817A0,0x7DB3,0x11CF,0xA2,0xDE,0x00,0xAA,0x00,0xb9,0x33,0x56 );
DEFINE_GUID( IID_IDirectDraw, 0x6C14DB80,0xA733,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60 );
DEFINE_GUID( IID_IDirectDraw2, 0xB3A6F3E0,0x2B43,0x11CF,0xA2,0xDE,0x00,0xAA,0x00,0xB9,0x33,0x56 );
DEFINE_GUID( IID_IDirectDraw4, 0x9c59509a,0x39bd,0x11d1,0x8c,0x4a,0x00,0xc0,0x4f,0xd9,0x30,0xc5 );
DEFINE_GUID( IID_IDirectDraw7, 0x15e65ec0,0x3b9c,0x11d2,0xb9,0x2f,0x00,0x60,0x97,0x97,0xea,0x5b );
DEFINE_GUID( IID_IDirectDrawSurface, 0x6C14DB81,0xA733,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60 );
DEFINE_GUID( IID_IDirectDrawSurface2, 0x57805885,0x6eec,0x11cf,0x94,0x41,0xa8,0x23,0x03,0xc1,0x0e,0x27 );
DEFINE_GUID( IID_IDirectDrawSurface3, 0xDA044E00,0x69B2,0x11D0,0xA1,0xD5,0x00,0xAA,0x00,0xB8,0xDF,0xBB );
DEFINE_GUID( IID_IDirectDrawSurface4, 0x0B2B8630,0xAD35,0x11D0,0x8E,0xA6,0x00,0x60,0x97,0x97,0xEA,0x5B );
DEFINE_GUID( IID_IDirectDrawSurface7, 0x06675a80,0x3b9b,0x11d2,0xb9,0x2f,0x00,0x60,0x97,0x97,0xea,0x5b );
DEFINE_GUID( IID_IDirectDrawPalette, 0x6C14DB84,0xA733,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60 );
DEFINE_GUID( IID_IDirectDrawClipper, 0x6C14DB85,0xA733,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60 );
DEFINE_GUID( IID_IDirectDrawColorControl, 0x4B9F0EE0,0x0D7E,0x11D0,0x9B,0x06,0x00,0xA0,0xC9,0x03,0xA3,0xB8 );
DEFINE_GUID( IID_IDirectDrawGammaControl, 0x69C11C3E,0xB46B,0x11D1,0xAD,0x7A,0x00,0xC0,0x4F,0xC2,0x9B,0x4E );
#endif
/*============================================================================
*
* DirectDraw Structures
*
* Various structures used to invoke DirectDraw.
*
*==========================================================================*/
struct IDirectDraw;
struct IDirectDrawSurface;
struct IDirectDrawPalette;
struct IDirectDrawClipper;
typedef struct IDirectDraw FAR *LPDIRECTDRAW;
typedef struct IDirectDraw2 FAR *LPDIRECTDRAW2;
typedef struct IDirectDraw4 FAR *LPDIRECTDRAW4;
typedef struct IDirectDraw7 FAR *LPDIRECTDRAW7;
typedef struct IDirectDrawSurface FAR *LPDIRECTDRAWSURFACE;
typedef struct IDirectDrawSurface2 FAR *LPDIRECTDRAWSURFACE2;
typedef struct IDirectDrawSurface3 FAR *LPDIRECTDRAWSURFACE3;
typedef struct IDirectDrawSurface4 FAR *LPDIRECTDRAWSURFACE4;
typedef struct IDirectDrawSurface7 FAR *LPDIRECTDRAWSURFACE7;
typedef struct IDirectDrawPalette FAR *LPDIRECTDRAWPALETTE;
typedef struct IDirectDrawClipper FAR *LPDIRECTDRAWCLIPPER;
typedef struct IDirectDrawColorControl FAR *LPDIRECTDRAWCOLORCONTROL;
typedef struct IDirectDrawGammaControl FAR *LPDIRECTDRAWGAMMACONTROL;
typedef struct _DDFXROP FAR *LPDDFXROP;
typedef struct _DDSURFACEDESC FAR *LPDDSURFACEDESC;
typedef struct _DDSURFACEDESC2 FAR *LPDDSURFACEDESC2;
typedef struct _DDCOLORCONTROL FAR *LPDDCOLORCONTROL;
/*
* API's
*/
#if (defined (WIN32) || defined( _WIN32 ) ) && !defined( _NO_COM )
//#if defined( _WIN32 ) && !defined( _NO_ENUM )
typedef BOOL (FAR PASCAL * LPDDENUMCALLBACKA)(GUID FAR *, LPSTR, LPSTR, LPVOID);
typedef BOOL (FAR PASCAL * LPDDENUMCALLBACKW)(GUID FAR *, LPWSTR, LPWSTR, LPVOID);
extern HRESULT WINAPI DirectDrawEnumerateW( LPDDENUMCALLBACKW lpCallback, LPVOID lpContext );
extern HRESULT WINAPI DirectDrawEnumerateA( LPDDENUMCALLBACKA lpCallback, LPVOID lpContext );
/*
* Protect against old SDKs
*/
#if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500)
#define HMONITOR_DECLARED
DECLARE_HANDLE(HMONITOR);
#endif
typedef BOOL (FAR PASCAL * LPDDENUMCALLBACKEXA)(GUID FAR *, LPSTR, LPSTR, LPVOID, HMONITOR);
typedef BOOL (FAR PASCAL * LPDDENUMCALLBACKEXW)(GUID FAR *, LPWSTR, LPWSTR, LPVOID, HMONITOR);
extern HRESULT WINAPI DirectDrawEnumerateExW( LPDDENUMCALLBACKEXW lpCallback, LPVOID lpContext, DWORD dwFlags);
extern HRESULT WINAPI DirectDrawEnumerateExA( LPDDENUMCALLBACKEXA lpCallback, LPVOID lpContext, DWORD dwFlags);
typedef HRESULT (WINAPI * LPDIRECTDRAWENUMERATEEXA)( LPDDENUMCALLBACKEXA lpCallback, LPVOID lpContext, DWORD dwFlags);
typedef HRESULT (WINAPI * LPDIRECTDRAWENUMERATEEXW)( LPDDENUMCALLBACKEXW lpCallback, LPVOID lpContext, DWORD dwFlags);
#ifdef UNICODE
typedef LPDDENUMCALLBACKW LPDDENUMCALLBACK;
#define DirectDrawEnumerate DirectDrawEnumerateW
typedef LPDDENUMCALLBACKEXW LPDDENUMCALLBACKEX;
typedef LPDIRECTDRAWENUMERATEEXW LPDIRECTDRAWENUMERATEEX;
#define DirectDrawEnumerateEx DirectDrawEnumerateExW
#else
typedef LPDDENUMCALLBACKA LPDDENUMCALLBACK;
#define DirectDrawEnumerate DirectDrawEnumerateA
typedef LPDDENUMCALLBACKEXA LPDDENUMCALLBACKEX;
typedef LPDIRECTDRAWENUMERATEEXA LPDIRECTDRAWENUMERATEEX;
#define DirectDrawEnumerateEx DirectDrawEnumerateExA
#endif
extern HRESULT WINAPI DirectDrawCreate( GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter );
extern HRESULT WINAPI DirectDrawCreateEx( GUID FAR * lpGuid, LPVOID *lplpDD, REFIID iid,IUnknown FAR *pUnkOuter );
extern HRESULT WINAPI DirectDrawCreateClipper( DWORD dwFlags, LPDIRECTDRAWCLIPPER FAR *lplpDDClipper, IUnknown FAR *pUnkOuter );
#endif
/*
* Flags for DirectDrawEnumerateEx
* DirectDrawEnumerateEx supercedes DirectDrawEnumerate. You must use GetProcAddress to
* obtain a function pointer (of type LPDIRECTDRAWENUMERATEEX) to DirectDrawEnumerateEx.
* By default, only the primary display device is enumerated.
* DirectDrawEnumerate is equivalent to DirectDrawEnumerate(,,DDENUM_NONDISPLAYDEVICES)
*/
/*
* This flag causes enumeration of any GDI display devices which are part of
* the Windows Desktop
*/
#define DDENUM_ATTACHEDSECONDARYDEVICES 0x00000001L
/*
* This flag causes enumeration of any GDI display devices which are not
* part of the Windows Desktop
*/
#define DDENUM_DETACHEDSECONDARYDEVICES 0x00000002L
/*
* This flag causes enumeration of non-display devices
*/
#define DDENUM_NONDISPLAYDEVICES 0x00000004L
#define REGSTR_KEY_DDHW_DESCRIPTION "Description"
#define REGSTR_KEY_DDHW_DRIVERNAME "DriverName"
#define REGSTR_PATH_DDHW "Hardware\\DirectDrawDrivers"
#define DDCREATE_HARDWAREONLY 0x00000001l
#define DDCREATE_EMULATIONONLY 0x00000002l
#if defined(WINNT) || !defined(WIN32)
typedef long HRESULT;
#endif
//#ifndef WINNT
typedef HRESULT (FAR PASCAL * LPDDENUMMODESCALLBACK)(LPDDSURFACEDESC, LPVOID);
typedef HRESULT (FAR PASCAL * LPDDENUMMODESCALLBACK2)(LPDDSURFACEDESC2, LPVOID);
typedef HRESULT (FAR PASCAL * LPDDENUMSURFACESCALLBACK)(LPDIRECTDRAWSURFACE, LPDDSURFACEDESC, LPVOID);
typedef HRESULT (FAR PASCAL * LPDDENUMSURFACESCALLBACK2)(LPDIRECTDRAWSURFACE4, LPDDSURFACEDESC2, LPVOID);
typedef HRESULT (FAR PASCAL * LPDDENUMSURFACESCALLBACK7)(LPDIRECTDRAWSURFACE7, LPDDSURFACEDESC2, LPVOID);
//#endif
/*
* Generic pixel format with 8-bit RGB and alpha components
*/
typedef struct _DDARGB
{
BYTE blue;
BYTE green;
BYTE red;
BYTE alpha;
} DDARGB;
typedef DDARGB FAR *LPDDARGB;
/*
* This version of the structure remains for backwards source compatibility.
* The DDARGB structure is the one that should be used for all DirectDraw APIs.
*/
typedef struct _DDRGBA
{
BYTE red;
BYTE green;
BYTE blue;
BYTE alpha;
} DDRGBA;
typedef DDRGBA FAR *LPDDRGBA;
/*
* DDCOLORKEY
*/
typedef struct _DDCOLORKEY
{
DWORD dwColorSpaceLowValue; // low boundary of color space that is to
// be treated as Color Key, inclusive
DWORD dwColorSpaceHighValue; // high boundary of color space that is
// to be treated as Color Key, inclusive
} DDCOLORKEY;
typedef DDCOLORKEY FAR* LPDDCOLORKEY;
/*
* DDBLTFX
* Used to pass override information to the DIRECTDRAWSURFACE callback Blt.
*/
typedef struct _DDBLTFX
{
DWORD dwSize; // size of structure
DWORD dwDDFX; // FX operations
DWORD dwROP; // Win32 raster operations
DWORD dwDDROP; // Raster operations new for DirectDraw
DWORD dwRotationAngle; // Rotation angle for blt
DWORD dwZBufferOpCode; // ZBuffer compares
DWORD dwZBufferLow; // Low limit of Z buffer
DWORD dwZBufferHigh; // High limit of Z buffer
DWORD dwZBufferBaseDest; // Destination base value
DWORD dwZDestConstBitDepth; // Bit depth used to specify Z constant for destination
union
{
DWORD dwZDestConst; // Constant to use as Z buffer for dest
LPDIRECTDRAWSURFACE lpDDSZBufferDest; // Surface to use as Z buffer for dest
} DUMMYUNIONNAMEN(1);
DWORD dwZSrcConstBitDepth; // Bit depth used to specify Z constant for source
union
{
DWORD dwZSrcConst; // Constant to use as Z buffer for src
LPDIRECTDRAWSURFACE lpDDSZBufferSrc; // Surface to use as Z buffer for src
} DUMMYUNIONNAMEN(2);
DWORD dwAlphaEdgeBlendBitDepth; // Bit depth used to specify constant for alpha edge blend
DWORD dwAlphaEdgeBlend; // Alpha for edge blending
DWORD dwReserved;
DWORD dwAlphaDestConstBitDepth; // Bit depth used to specify alpha constant for destination
union
{
DWORD dwAlphaDestConst; // Constant to use as Alpha Channel
LPDIRECTDRAWSURFACE lpDDSAlphaDest; // Surface to use as Alpha Channel
} DUMMYUNIONNAMEN(3);
DWORD dwAlphaSrcConstBitDepth; // Bit depth used to specify alpha constant for source
union
{
DWORD dwAlphaSrcConst; // Constant to use as Alpha Channel
LPDIRECTDRAWSURFACE lpDDSAlphaSrc; // Surface to use as Alpha Channel
} DUMMYUNIONNAMEN(4);
union
{
DWORD dwFillColor; // color in RGB or Palettized
DWORD dwFillDepth; // depth value for z-buffer
DWORD dwFillPixel; // pixel value for RGBA or RGBZ
LPDIRECTDRAWSURFACE lpDDSPattern; // Surface to use as pattern
} DUMMYUNIONNAMEN(5);
DDCOLORKEY ddckDestColorkey; // DestColorkey override
DDCOLORKEY ddckSrcColorkey; // SrcColorkey override
} DDBLTFX;
typedef DDBLTFX FAR* LPDDBLTFX;
/*
* DDSCAPS
*/
typedef struct _DDSCAPS
{
DWORD dwCaps; // capabilities of surface wanted
} DDSCAPS;
typedef DDSCAPS FAR* LPDDSCAPS;
/*
* DDOSCAPS
*/
typedef struct _DDOSCAPS
{
DWORD dwCaps; // capabilities of surface wanted
} DDOSCAPS;
typedef DDOSCAPS FAR* LPDDOSCAPS;
/*
* This structure is used internally by DirectDraw.
*/
typedef struct _DDSCAPSEX
{
DWORD dwCaps2;
DWORD dwCaps3;
union
{
DWORD dwCaps4;
DWORD dwVolumeDepth;
} DUMMYUNIONNAMEN(1);
} DDSCAPSEX, FAR * LPDDSCAPSEX;
/*
* DDSCAPS2
*/
typedef struct _DDSCAPS2
{
DWORD dwCaps; // capabilities of surface wanted
DWORD dwCaps2;
DWORD dwCaps3;
union
{
DWORD dwCaps4;
DWORD dwVolumeDepth;
} DUMMYUNIONNAMEN(1);
} DDSCAPS2;
typedef DDSCAPS2 FAR* LPDDSCAPS2;
/*
* DDCAPS
*/
#define DD_ROP_SPACE (256/32) // space required to store ROP array
/*
* NOTE: Our choosen structure number scheme is to append a single digit to
* the end of the structure giving the version that structure is associated
* with.
*/
/*
* This structure represents the DDCAPS structure released in DirectDraw 1.0. It is used internally
* by DirectDraw to interpret caps passed into ddraw by drivers written prior to the release of DirectDraw 2.0.
* New applications should use the DDCAPS structure defined below.
*/
typedef struct _DDCAPS_DX1
{
DWORD dwSize; // size of the DDDRIVERCAPS structure
DWORD dwCaps; // driver specific capabilities
DWORD dwCaps2; // more driver specific capabilites
DWORD dwCKeyCaps; // color key capabilities of the surface
DWORD dwFXCaps; // driver specific stretching and effects capabilites
DWORD dwFXAlphaCaps; // alpha driver specific capabilities
DWORD dwPalCaps; // palette capabilities
DWORD dwSVCaps; // stereo vision capabilities
DWORD dwAlphaBltConstBitDepths; // DDBD_2,4,8
DWORD dwAlphaBltPixelBitDepths; // DDBD_1,2,4,8
DWORD dwAlphaBltSurfaceBitDepths; // DDBD_1,2,4,8
DWORD dwAlphaOverlayConstBitDepths; // DDBD_2,4,8
DWORD dwAlphaOverlayPixelBitDepths; // DDBD_1,2,4,8
DWORD dwAlphaOverlaySurfaceBitDepths; // DDBD_1,2,4,8
DWORD dwZBufferBitDepths; // DDBD_8,16,24,32
DWORD dwVidMemTotal; // total amount of video memory
DWORD dwVidMemFree; // amount of free video memory
DWORD dwMaxVisibleOverlays; // maximum number of visible overlays
DWORD dwCurrVisibleOverlays; // current number of visible overlays
DWORD dwNumFourCCCodes; // number of four cc codes
DWORD dwAlignBoundarySrc; // source rectangle alignment
DWORD dwAlignSizeSrc; // source rectangle byte size
DWORD dwAlignBoundaryDest; // dest rectangle alignment
DWORD dwAlignSizeDest; // dest rectangle byte size
DWORD dwAlignStrideAlign; // stride alignment
DWORD dwRops[DD_ROP_SPACE]; // ROPS supported
DDSCAPS ddsCaps; // DDSCAPS structure has all the general capabilities
DWORD dwMinOverlayStretch; // minimum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
DWORD dwMaxOverlayStretch; // maximum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
DWORD dwMinLiveVideoStretch; // OBSOLETE! This field remains for compatability reasons only
DWORD dwMaxLiveVideoStretch; // OBSOLETE! This field remains for compatability reasons only
DWORD dwMinHwCodecStretch; // OBSOLETE! This field remains for compatability reasons only
DWORD dwMaxHwCodecStretch; // OBSOLETE! This field remains for compatability reasons only
DWORD dwReserved1; // reserved
DWORD dwReserved2; // reserved
DWORD dwReserved3; // reserved
} DDCAPS_DX1;
typedef DDCAPS_DX1 FAR* LPDDCAPS_DX1;
/*
* This structure is the DDCAPS structure as it was in version 2 and 3 of Direct X.
* It is present for back compatability.
*/
typedef struct _DDCAPS_DX3
{
DWORD dwSize; // size of the DDDRIVERCAPS structure
DWORD dwCaps; // driver specific capabilities
DWORD dwCaps2; // more driver specific capabilites
DWORD dwCKeyCaps; // color key capabilities of the surface
DWORD dwFXCaps; // driver specific stretching and effects capabilites
DWORD dwFXAlphaCaps; // alpha driver specific capabilities
DWORD dwPalCaps; // palette capabilities
DWORD dwSVCaps; // stereo vision capabilities
DWORD dwAlphaBltConstBitDepths; // DDBD_2,4,8
DWORD dwAlphaBltPixelBitDepths; // DDBD_1,2,4,8
DWORD dwAlphaBltSurfaceBitDepths; // DDBD_1,2,4,8
DWORD dwAlphaOverlayConstBitDepths; // DDBD_2,4,8
DWORD dwAlphaOverlayPixelBitDepths; // DDBD_1,2,4,8
DWORD dwAlphaOverlaySurfaceBitDepths; // DDBD_1,2,4,8
DWORD dwZBufferBitDepths; // DDBD_8,16,24,32
DWORD dwVidMemTotal; // total amount of video memory
DWORD dwVidMemFree; // amount of free video memory
DWORD dwMaxVisibleOverlays; // maximum number of visible overlays
DWORD dwCurrVisibleOverlays; // current number of visible overlays
DWORD dwNumFourCCCodes; // number of four cc codes
DWORD dwAlignBoundarySrc; // source rectangle alignment
DWORD dwAlignSizeSrc; // source rectangle byte size
DWORD dwAlignBoundaryDest; // dest rectangle alignment
DWORD dwAlignSizeDest; // dest rectangle byte size
DWORD dwAlignStrideAlign; // stride alignment
DWORD dwRops[DD_ROP_SPACE]; // ROPS supported
DDSCAPS ddsCaps; // DDSCAPS structure has all the general capabilities
DWORD dwMinOverlayStretch; // minimum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
DWORD dwMaxOverlayStretch; // maximum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
DWORD dwMinLiveVideoStretch; // minimum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
DWORD dwMaxLiveVideoStretch; // maximum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
DWORD dwMinHwCodecStretch; // minimum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
DWORD dwMaxHwCodecStretch; // maximum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
DWORD dwReserved1; // reserved
DWORD dwReserved2; // reserved
DWORD dwReserved3; // reserved
DWORD dwSVBCaps; // driver specific capabilities for System->Vmem blts
DWORD dwSVBCKeyCaps; // driver color key capabilities for System->Vmem blts
DWORD dwSVBFXCaps; // driver FX capabilities for System->Vmem blts
DWORD dwSVBRops[DD_ROP_SPACE];// ROPS supported for System->Vmem blts
DWORD dwVSBCaps; // driver specific capabilities for Vmem->System blts
DWORD dwVSBCKeyCaps; // driver color key capabilities for Vmem->System blts
DWORD dwVSBFXCaps; // driver FX capabilities for Vmem->System blts
DWORD dwVSBRops[DD_ROP_SPACE];// ROPS supported for Vmem->System blts
DWORD dwSSBCaps; // driver specific capabilities for System->System blts
DWORD dwSSBCKeyCaps; // driver color key capabilities for System->System blts
DWORD dwSSBFXCaps; // driver FX capabilities for System->System blts
DWORD dwSSBRops[DD_ROP_SPACE];// ROPS supported for System->System blts
DWORD dwReserved4; // reserved
DWORD dwReserved5; // reserved
DWORD dwReserved6; // reserved
} DDCAPS_DX3;
typedef DDCAPS_DX3 FAR* LPDDCAPS_DX3;
/*
* This structure is the DDCAPS structure as it was in version 5 of Direct X.
* It is present for back compatability.
*/
typedef struct _DDCAPS_DX5
{
/* 0*/ DWORD dwSize; // size of the DDDRIVERCAPS structure
/* 4*/ DWORD dwCaps; // driver specific capabilities
/* 8*/ DWORD dwCaps2; // more driver specific capabilites
/* c*/ DWORD dwCKeyCaps; // color key capabilities of the surface
/* 10*/ DWORD dwFXCaps; // driver specific stretching and effects capabilites
/* 14*/ DWORD dwFXAlphaCaps; // alpha driver specific capabilities
/* 18*/ DWORD dwPalCaps; // palette capabilities
/* 1c*/ DWORD dwSVCaps; // stereo vision capabilities
/* 20*/ DWORD dwAlphaBltConstBitDepths; // DDBD_2,4,8
/* 24*/ DWORD dwAlphaBltPixelBitDepths; // DDBD_1,2,4,8
/* 28*/ DWORD dwAlphaBltSurfaceBitDepths; // DDBD_1,2,4,8
/* 2c*/ DWORD dwAlphaOverlayConstBitDepths; // DDBD_2,4,8
/* 30*/ DWORD dwAlphaOverlayPixelBitDepths; // DDBD_1,2,4,8
/* 34*/ DWORD dwAlphaOverlaySurfaceBitDepths; // DDBD_1,2,4,8
/* 38*/ DWORD dwZBufferBitDepths; // DDBD_8,16,24,32
/* 3c*/ DWORD dwVidMemTotal; // total amount of video memory
/* 40*/ DWORD dwVidMemFree; // amount of free video memory
/* 44*/ DWORD dwMaxVisibleOverlays; // maximum number of visible overlays
/* 48*/ DWORD dwCurrVisibleOverlays; // current number of visible overlays
/* 4c*/ DWORD dwNumFourCCCodes; // number of four cc codes
/* 50*/ DWORD dwAlignBoundarySrc; // source rectangle alignment
/* 54*/ DWORD dwAlignSizeSrc; // source rectangle byte size
/* 58*/ DWORD dwAlignBoundaryDest; // dest rectangle alignment
/* 5c*/ DWORD dwAlignSizeDest; // dest rectangle byte size
/* 60*/ DWORD dwAlignStrideAlign; // stride alignment
/* 64*/ DWORD dwRops[DD_ROP_SPACE]; // ROPS supported
/* 84*/ DDSCAPS ddsCaps; // DDSCAPS structure has all the general capabilities
/* 88*/ DWORD dwMinOverlayStretch; // minimum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
/* 8c*/ DWORD dwMaxOverlayStretch; // maximum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
/* 90*/ DWORD dwMinLiveVideoStretch; // minimum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
/* 94*/ DWORD dwMaxLiveVideoStretch; // maximum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
/* 98*/ DWORD dwMinHwCodecStretch; // minimum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
/* 9c*/ DWORD dwMaxHwCodecStretch; // maximum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
/* a0*/ DWORD dwReserved1; // reserved
/* a4*/ DWORD dwReserved2; // reserved
/* a8*/ DWORD dwReserved3; // reserved
/* ac*/ DWORD dwSVBCaps; // driver specific capabilities for System->Vmem blts
/* b0*/ DWORD dwSVBCKeyCaps; // driver color key capabilities for System->Vmem blts
/* b4*/ DWORD dwSVBFXCaps; // driver FX capabilities for System->Vmem blts
/* b8*/ DWORD dwSVBRops[DD_ROP_SPACE];// ROPS supported for System->Vmem blts
/* d8*/ DWORD dwVSBCaps; // driver specific capabilities for Vmem->System blts
/* dc*/ DWORD dwVSBCKeyCaps; // driver color key capabilities for Vmem->System blts
/* e0*/ DWORD dwVSBFXCaps; // driver FX capabilities for Vmem->System blts
/* e4*/ DWORD dwVSBRops[DD_ROP_SPACE];// ROPS supported for Vmem->System blts
/*104*/ DWORD dwSSBCaps; // driver specific capabilities for System->System blts
/*108*/ DWORD dwSSBCKeyCaps; // driver color key capabilities for System->System blts
/*10c*/ DWORD dwSSBFXCaps; // driver FX capabilities for System->System blts
/*110*/ DWORD dwSSBRops[DD_ROP_SPACE];// ROPS supported for System->System blts
// Members added for DX5:
/*130*/ DWORD dwMaxVideoPorts; // maximum number of usable video ports
/*134*/ DWORD dwCurrVideoPorts; // current number of video ports used
/*138*/ DWORD dwSVBCaps2; // more driver specific capabilities for System->Vmem blts
/*13c*/ DWORD dwNLVBCaps; // driver specific capabilities for non-local->local vidmem blts
/*140*/ DWORD dwNLVBCaps2; // more driver specific capabilities non-local->local vidmem blts
/*144*/ DWORD dwNLVBCKeyCaps; // driver color key capabilities for non-local->local vidmem blts
/*148*/ DWORD dwNLVBFXCaps; // driver FX capabilities for non-local->local blts
/*14c*/ DWORD dwNLVBRops[DD_ROP_SPACE]; // ROPS supported for non-local->local blts
} DDCAPS_DX5;
typedef DDCAPS_DX5 FAR* LPDDCAPS_DX5;
typedef struct _DDCAPS_DX6
{
/* 0*/ DWORD dwSize; // size of the DDDRIVERCAPS structure
/* 4*/ DWORD dwCaps; // driver specific capabilities
/* 8*/ DWORD dwCaps2; // more driver specific capabilites
/* c*/ DWORD dwCKeyCaps; // color key capabilities of the surface
/* 10*/ DWORD dwFXCaps; // driver specific stretching and effects capabilites
/* 14*/ DWORD dwFXAlphaCaps; // alpha caps
/* 18*/ DWORD dwPalCaps; // palette capabilities
/* 1c*/ DWORD dwSVCaps; // stereo vision capabilities
/* 20*/ DWORD dwAlphaBltConstBitDepths; // DDBD_2,4,8
/* 24*/ DWORD dwAlphaBltPixelBitDepths; // DDBD_1,2,4,8
/* 28*/ DWORD dwAlphaBltSurfaceBitDepths; // DDBD_1,2,4,8
/* 2c*/ DWORD dwAlphaOverlayConstBitDepths; // DDBD_2,4,8
/* 30*/ DWORD dwAlphaOverlayPixelBitDepths; // DDBD_1,2,4,8
/* 34*/ DWORD dwAlphaOverlaySurfaceBitDepths; // DDBD_1,2,4,8
/* 38*/ DWORD dwZBufferBitDepths; // DDBD_8,16,24,32
/* 3c*/ DWORD dwVidMemTotal; // total amount of video memory
/* 40*/ DWORD dwVidMemFree; // amount of free video memory
/* 44*/ DWORD dwMaxVisibleOverlays; // maximum number of visible overlays
/* 48*/ DWORD dwCurrVisibleOverlays; // current number of visible overlays
/* 4c*/ DWORD dwNumFourCCCodes; // number of four cc codes
/* 50*/ DWORD dwAlignBoundarySrc; // source rectangle alignment
/* 54*/ DWORD dwAlignSizeSrc; // source rectangle byte size
/* 58*/ DWORD dwAlignBoundaryDest; // dest rectangle alignment
/* 5c*/ DWORD dwAlignSizeDest; // dest rectangle byte size
/* 60*/ DWORD dwAlignStrideAlign; // stride alignment
/* 64*/ DWORD dwRops[DD_ROP_SPACE]; // ROPS supported
/* 84*/ DDSCAPS ddsOldCaps; // Was DDSCAPS ddsCaps. ddsCaps is of type DDSCAPS2 for DX6
/* 88*/ DWORD dwMinOverlayStretch; // minimum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
/* 8c*/ DWORD dwMaxOverlayStretch; // maximum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
/* 90*/ DWORD dwMinLiveVideoStretch; // minimum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
/* 94*/ DWORD dwMaxLiveVideoStretch; // maximum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
/* 98*/ DWORD dwMinHwCodecStretch; // minimum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
/* 9c*/ DWORD dwMaxHwCodecStretch; // maximum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
/* a0*/ DWORD dwReserved1; // reserved
/* a4*/ DWORD dwReserved2; // reserved
/* a8*/ DWORD dwReserved3; // reserved
/* ac*/ DWORD dwSVBCaps; // driver specific capabilities for System->Vmem blts
/* b0*/ DWORD dwSVBCKeyCaps; // driver color key capabilities for System->Vmem blts
/* b4*/ DWORD dwSVBFXCaps; // driver FX capabilities for System->Vmem blts
/* b8*/ DWORD dwSVBRops[DD_ROP_SPACE];// ROPS supported for System->Vmem blts
/* d8*/ DWORD dwVSBCaps; // driver specific capabilities for Vmem->System blts
/* dc*/ DWORD dwVSBCKeyCaps; // driver color key capabilities for Vmem->System blts
/* e0*/ DWORD dwVSBFXCaps; // driver FX capabilities for Vmem->System blts
/* e4*/ DWORD dwVSBRops[DD_ROP_SPACE];// ROPS supported for Vmem->System blts
/*104*/ DWORD dwSSBCaps; // driver specific capabilities for System->System blts
/*108*/ DWORD dwSSBCKeyCaps; // driver color key capabilities for System->System blts
/*10c*/ DWORD dwSSBFXCaps; // driver FX capabilities for System->System blts
/*110*/ DWORD dwSSBRops[DD_ROP_SPACE];// ROPS supported for System->System blts
/*130*/ DWORD dwMaxVideoPorts; // maximum number of usable video ports
/*134*/ DWORD dwCurrVideoPorts; // current number of video ports used
/*138*/ DWORD dwSVBCaps2; // more driver specific capabilities for System->Vmem blts
/*13c*/ DWORD dwNLVBCaps; // driver specific capabilities for non-local->local vidmem blts
/*140*/ DWORD dwNLVBCaps2; // more driver specific capabilities non-local->local vidmem blts
/*144*/ DWORD dwNLVBCKeyCaps; // driver color key capabilities for non-local->local vidmem blts
/*148*/ DWORD dwNLVBFXCaps; // driver FX capabilities for non-local->local blts
/*14c*/ DWORD dwNLVBRops[DD_ROP_SPACE]; // ROPS supported for non-local->local blts
// Members added for DX6 release
/*16c*/ DDSCAPS2 ddsCaps; // Surface Caps
} DDCAPS_DX6;
typedef DDCAPS_DX6 FAR* LPDDCAPS_DX6;
typedef struct _DDCAPS_DX7
{
/* 0*/ DWORD dwSize; // size of the DDDRIVERCAPS structure
/* 4*/ DWORD dwCaps; // driver specific capabilities
/* 8*/ DWORD dwCaps2; // more driver specific capabilites
/* c*/ DWORD dwCKeyCaps; // color key capabilities of the surface
/* 10*/ DWORD dwFXCaps; // driver specific stretching and effects capabilites
/* 14*/ DWORD dwFXAlphaCaps; // alpha driver specific capabilities
/* 18*/ DWORD dwPalCaps; // palette capabilities
/* 1c*/ DWORD dwSVCaps; // stereo vision capabilities
/* 20*/ DWORD dwAlphaBltConstBitDepths; // DDBD_2,4,8
/* 24*/ DWORD dwAlphaBltPixelBitDepths; // DDBD_1,2,4,8
/* 28*/ DWORD dwAlphaBltSurfaceBitDepths; // DDBD_1,2,4,8
/* 2c*/ DWORD dwAlphaOverlayConstBitDepths; // DDBD_2,4,8
/* 30*/ DWORD dwAlphaOverlayPixelBitDepths; // DDBD_1,2,4,8
/* 34*/ DWORD dwAlphaOverlaySurfaceBitDepths; // DDBD_1,2,4,8
/* 38*/ DWORD dwZBufferBitDepths; // DDBD_8,16,24,32
/* 3c*/ DWORD dwVidMemTotal; // total amount of video memory
/* 40*/ DWORD dwVidMemFree; // amount of free video memory
/* 44*/ DWORD dwMaxVisibleOverlays; // maximum number of visible overlays
/* 48*/ DWORD dwCurrVisibleOverlays; // current number of visible overlays
/* 4c*/ DWORD dwNumFourCCCodes; // number of four cc codes
/* 50*/ DWORD dwAlignBoundarySrc; // source rectangle alignment
/* 54*/ DWORD dwAlignSizeSrc; // source rectangle byte size
/* 58*/ DWORD dwAlignBoundaryDest; // dest rectangle alignment
/* 5c*/ DWORD dwAlignSizeDest; // dest rectangle byte size
/* 60*/ DWORD dwAlignStrideAlign; // stride alignment
/* 64*/ DWORD dwRops[DD_ROP_SPACE]; // ROPS supported
/* 84*/ DDSCAPS ddsOldCaps; // Was DDSCAPS ddsCaps. ddsCaps is of type DDSCAPS2 for DX6
/* 88*/ DWORD dwMinOverlayStretch; // minimum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
/* 8c*/ DWORD dwMaxOverlayStretch; // maximum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
/* 90*/ DWORD dwMinLiveVideoStretch; // minimum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
/* 94*/ DWORD dwMaxLiveVideoStretch; // maximum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
/* 98*/ DWORD dwMinHwCodecStretch; // minimum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
/* 9c*/ DWORD dwMaxHwCodecStretch; // maximum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
/* a0*/ DWORD dwReserved1; // reserved
/* a4*/ DWORD dwReserved2; // reserved
/* a8*/ DWORD dwReserved3; // reserved
/* ac*/ DWORD dwSVBCaps; // driver specific capabilities for System->Vmem blts
/* b0*/ DWORD dwSVBCKeyCaps; // driver color key capabilities for System->Vmem blts
/* b4*/ DWORD dwSVBFXCaps; // driver FX capabilities for System->Vmem blts
/* b8*/ DWORD dwSVBRops[DD_ROP_SPACE];// ROPS supported for System->Vmem blts
/* d8*/ DWORD dwVSBCaps; // driver specific capabilities for Vmem->System blts
/* dc*/ DWORD dwVSBCKeyCaps; // driver color key capabilities for Vmem->System blts
/* e0*/ DWORD dwVSBFXCaps; // driver FX capabilities for Vmem->System blts
/* e4*/ DWORD dwVSBRops[DD_ROP_SPACE];// ROPS supported for Vmem->System blts
/*104*/ DWORD dwSSBCaps; // driver specific capabilities for System->System blts
/*108*/ DWORD dwSSBCKeyCaps; // driver color key capabilities for System->System blts
/*10c*/ DWORD dwSSBFXCaps; // driver FX capabilities for System->System blts
/*110*/ DWORD dwSSBRops[DD_ROP_SPACE];// ROPS supported for System->System blts
/*130*/ DWORD dwMaxVideoPorts; // maximum number of usable video ports
/*134*/ DWORD dwCurrVideoPorts; // current number of video ports used
/*138*/ DWORD dwSVBCaps2; // more driver specific capabilities for System->Vmem blts
/*13c*/ DWORD dwNLVBCaps; // driver specific capabilities for non-local->local vidmem blts
/*140*/ DWORD dwNLVBCaps2; // more driver specific capabilities non-local->local vidmem blts
/*144*/ DWORD dwNLVBCKeyCaps; // driver color key capabilities for non-local->local vidmem blts
/*148*/ DWORD dwNLVBFXCaps; // driver FX capabilities for non-local->local blts
/*14c*/ DWORD dwNLVBRops[DD_ROP_SPACE]; // ROPS supported for non-local->local blts
// Members added for DX6 release
/*16c*/ DDSCAPS2 ddsCaps; // Surface Caps
} DDCAPS_DX7;
typedef DDCAPS_DX7 FAR* LPDDCAPS_DX7;
#if DIRECTDRAW_VERSION <= 0x300
typedef DDCAPS_DX3 DDCAPS;
#elif DIRECTDRAW_VERSION <= 0x500
typedef DDCAPS_DX5 DDCAPS;
#elif DIRECTDRAW_VERSION <= 0x600
typedef DDCAPS_DX6 DDCAPS;
#else
typedef DDCAPS_DX7 DDCAPS;
#endif
typedef DDCAPS FAR* LPDDCAPS;
/*
* DDPIXELFORMAT
*/
typedef struct _DDPIXELFORMAT
{
DWORD dwSize; // size of structure
DWORD dwFlags; // pixel format flags
DWORD dwFourCC; // (FOURCC code)
union
{
DWORD dwRGBBitCount; // how many bits per pixel
DWORD dwYUVBitCount; // how many bits per pixel
DWORD dwZBufferBitDepth; // how many total bits/pixel in z buffer (including any stencil bits)
DWORD dwAlphaBitDepth; // how many bits for alpha channels
DWORD dwLuminanceBitCount; // how many bits per pixel
DWORD dwBumpBitCount; // how many bits per "buxel", total
DWORD dwPrivateFormatBitCount;// Bits per pixel of private driver formats. Only valid in texture
// format list and if DDPF_D3DFORMAT is set
} DUMMYUNIONNAMEN(1);
union
{
DWORD dwRBitMask; // mask for red bit
DWORD dwYBitMask; // mask for Y bits
DWORD dwStencilBitDepth; // how many stencil bits (note: dwZBufferBitDepth-dwStencilBitDepth is total Z-only bits)
DWORD dwLuminanceBitMask; // mask for luminance bits
DWORD dwBumpDuBitMask; // mask for bump map U delta bits
DWORD dwOperations; // DDPF_D3DFORMAT Operations
} DUMMYUNIONNAMEN(2);
union
{
DWORD dwGBitMask; // mask for green bits
DWORD dwUBitMask; // mask for U bits
DWORD dwZBitMask; // mask for Z bits
DWORD dwBumpDvBitMask; // mask for bump map V delta bits
struct
{
WORD wFlipMSTypes; // Multisample methods supported via flip for this D3DFORMAT
WORD wBltMSTypes; // Multisample methods supported via blt for this D3DFORMAT
} MultiSampleCaps;
} DUMMYUNIONNAMEN(3);
union
{
DWORD dwBBitMask; // mask for blue bits
DWORD dwVBitMask; // mask for V bits
DWORD dwStencilBitMask; // mask for stencil bits
DWORD dwBumpLuminanceBitMask; // mask for luminance in bump map
} DUMMYUNIONNAMEN(4);
union
{
DWORD dwRGBAlphaBitMask; // mask for alpha channel
DWORD dwYUVAlphaBitMask; // mask for alpha channel
DWORD dwLuminanceAlphaBitMask;// mask for alpha channel
DWORD dwRGBZBitMask; // mask for Z channel
DWORD dwYUVZBitMask; // mask for Z channel
} DUMMYUNIONNAMEN(5);
} DDPIXELFORMAT;
typedef DDPIXELFORMAT FAR* LPDDPIXELFORMAT;
/*
* DDOVERLAYFX
*/
typedef struct _DDOVERLAYFX
{
DWORD dwSize; // size of structure
DWORD dwAlphaEdgeBlendBitDepth; // Bit depth used to specify constant for alpha edge blend
DWORD dwAlphaEdgeBlend; // Constant to use as alpha for edge blend
DWORD dwReserved;
DWORD dwAlphaDestConstBitDepth; // Bit depth used to specify alpha constant for destination
union
{
DWORD dwAlphaDestConst; // Constant to use as alpha channel for dest
LPDIRECTDRAWSURFACE lpDDSAlphaDest; // Surface to use as alpha channel for dest
} DUMMYUNIONNAMEN(1);
DWORD dwAlphaSrcConstBitDepth; // Bit depth used to specify alpha constant for source
union
{
DWORD dwAlphaSrcConst; // Constant to use as alpha channel for src
LPDIRECTDRAWSURFACE lpDDSAlphaSrc; // Surface to use as alpha channel for src
} DUMMYUNIONNAMEN(2);
DDCOLORKEY dckDestColorkey; // DestColorkey override
DDCOLORKEY dckSrcColorkey; // DestColorkey override
DWORD dwDDFX; // Overlay FX
DWORD dwFlags; // flags
} DDOVERLAYFX;
typedef DDOVERLAYFX FAR *LPDDOVERLAYFX;
/*
* DDBLTBATCH: BltBatch entry structure
*/
typedef struct _DDBLTBATCH
{
LPRECT lprDest;
LPDIRECTDRAWSURFACE lpDDSSrc;
LPRECT lprSrc;
DWORD dwFlags;
LPDDBLTFX lpDDBltFx;
} DDBLTBATCH;
typedef DDBLTBATCH FAR * LPDDBLTBATCH;
/*
* DDGAMMARAMP
*/
typedef struct _DDGAMMARAMP
{
WORD red[256];
WORD green[256];
WORD blue[256];
} DDGAMMARAMP;
typedef DDGAMMARAMP FAR * LPDDGAMMARAMP;
/*
* This is the structure within which DirectDraw returns data about the current graphics driver and chipset
*/
#define MAX_DDDEVICEID_STRING 512
typedef struct tagDDDEVICEIDENTIFIER
{
/*
* These elements are for presentation to the user only. They should not be used to identify particular
* drivers, since this is unreliable and many different strings may be associated with the same
* device, and the same driver from different vendors.
*/
char szDriver[MAX_DDDEVICEID_STRING];
char szDescription[MAX_DDDEVICEID_STRING];
/*
* This element is the version of the DirectDraw/3D driver. It is legal to do <, > comparisons
* on the whole 64 bits. Caution should be exercised if you use this element to identify problematic
* drivers. It is recommended that guidDeviceIdentifier is used for this purpose.
*
* This version has the form:
* wProduct = HIWORD(liDriverVersion.HighPart)
* wVersion = LOWORD(liDriverVersion.HighPart)
* wSubVersion = HIWORD(liDriverVersion.LowPart)
* wBuild = LOWORD(liDriverVersion.LowPart)
*/
#ifdef _WIN32
LARGE_INTEGER liDriverVersion; /* Defined for applications and other 32 bit components */
#else
DWORD dwDriverVersionLowPart; /* Defined for 16 bit driver components */
DWORD dwDriverVersionHighPart;
#endif
/*
* These elements can be used to identify particular chipsets. Use with extreme caution.
* dwVendorId Identifies the manufacturer. May be zero if unknown.
* dwDeviceId Identifies the type of chipset. May be zero if unknown.
* dwSubSysId Identifies the subsystem, typically this means the particular board. May be zero if unknown.
* dwRevision Identifies the revision level of the chipset. May be zero if unknown.
*/
DWORD dwVendorId;
DWORD dwDeviceId;
DWORD dwSubSysId;
DWORD dwRevision;
/*
* This element can be used to check changes in driver/chipset. This GUID is a unique identifier for the
* driver/chipset pair. Use this element if you wish to track changes to the driver/chipset in order to
* reprofile the graphics subsystem.
* This element can also be used to identify particular problematic drivers.
*/
GUID guidDeviceIdentifier;
} DDDEVICEIDENTIFIER, * LPDDDEVICEIDENTIFIER;
typedef struct tagDDDEVICEIDENTIFIER2
{
/*
* These elements are for presentation to the user only. They should not be used to identify particular
* drivers, since this is unreliable and many different strings may be associated with the same
* device, and the same driver from different vendors.
*/
char szDriver[MAX_DDDEVICEID_STRING];
char szDescription[MAX_DDDEVICEID_STRING];
/*
* This element is the version of the DirectDraw/3D driver. It is legal to do <, > comparisons
* on the whole 64 bits. Caution should be exercised if you use this element to identify problematic
* drivers. It is recommended that guidDeviceIdentifier is used for this purpose.
*
* This version has the form:
* wProduct = HIWORD(liDriverVersion.HighPart)
* wVersion = LOWORD(liDriverVersion.HighPart)
* wSubVersion = HIWORD(liDriverVersion.LowPart)
* wBuild = LOWORD(liDriverVersion.LowPart)
*/
#ifdef _WIN32
LARGE_INTEGER liDriverVersion; /* Defined for applications and other 32 bit components */
#else
DWORD dwDriverVersionLowPart; /* Defined for 16 bit driver components */
DWORD dwDriverVersionHighPart;
#endif
/*
* These elements can be used to identify particular chipsets. Use with extreme caution.
* dwVendorId Identifies the manufacturer. May be zero if unknown.
* dwDeviceId Identifies the type of chipset. May be zero if unknown.
* dwSubSysId Identifies the subsystem, typically this means the particular board. May be zero if unknown.
* dwRevision Identifies the revision level of the chipset. May be zero if unknown.
*/
DWORD dwVendorId;
DWORD dwDeviceId;
DWORD dwSubSysId;
DWORD dwRevision;
/*
* This element can be used to check changes in driver/chipset. This GUID is a unique identifier for the
* driver/chipset pair. Use this element if you wish to track changes to the driver/chipset in order to
* reprofile the graphics subsystem.
* This element can also be used to identify particular problematic drivers.
*/
GUID guidDeviceIdentifier;
/*
* This element is used to determine the Windows Hardware Quality Lab (WHQL)
* certification level for this driver/device pair.
*/
DWORD dwWHQLLevel;
} DDDEVICEIDENTIFIER2, * LPDDDEVICEIDENTIFIER2;
/*
* Flags for the IDirectDraw4::GetDeviceIdentifier method
*/
/*
* This flag causes GetDeviceIdentifier to return information about the host (typically 2D) adapter in a system equipped
* with a stacked secondary 3D adapter. Such an adapter appears to the application as if it were part of the
* host adapter, but is typically physcially located on a separate card. The stacked secondary's information is
* returned when GetDeviceIdentifier's dwFlags field is zero, since this most accurately reflects the qualities
* of the DirectDraw object involved.
*/
#define DDGDI_GETHOSTIDENTIFIER 0x00000001L
/*
* Macros for interpretting DDEVICEIDENTIFIER2.dwWHQLLevel
*/
#define GET_WHQL_YEAR( dwWHQLLevel ) \
( (dwWHQLLevel) / 0x10000 )
#define GET_WHQL_MONTH( dwWHQLLevel ) \
( ( (dwWHQLLevel) / 0x100 ) & 0x00ff )
#define GET_WHQL_DAY( dwWHQLLevel ) \
( (dwWHQLLevel) & 0xff )
/*
* callbacks
*/
typedef DWORD (FAR PASCAL *LPCLIPPERCALLBACK)(LPDIRECTDRAWCLIPPER lpDDClipper, HWND hWnd, DWORD code, LPVOID lpContext );
#ifdef STREAMING
typedef DWORD (FAR PASCAL *LPSURFACESTREAMINGCALLBACK)(DWORD);
#endif
/*
* INTERACES FOLLOW:
* IDirectDraw
* IDirectDrawClipper
* IDirectDrawPalette
* IDirectDrawSurface
*/
/*
* IDirectDraw
*/
#if defined( _WIN32 ) && !defined( _NO_COM )
#undef INTERFACE
#define INTERFACE IDirectDraw
DECLARE_INTERFACE_( IDirectDraw, IUnknown )
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectDraw methods ***/
STDMETHOD(Compact)(THIS) PURE;
STDMETHOD(CreateClipper)(THIS_ DWORD, LPDIRECTDRAWCLIPPER FAR*, IUnknown FAR * ) PURE;
STDMETHOD(CreatePalette)(THIS_ DWORD, LPPALETTEENTRY, LPDIRECTDRAWPALETTE FAR*, IUnknown FAR * ) PURE;
STDMETHOD(CreateSurface)(THIS_ LPDDSURFACEDESC, LPDIRECTDRAWSURFACE FAR *, IUnknown FAR *) PURE;
STDMETHOD(DuplicateSurface)( THIS_ LPDIRECTDRAWSURFACE, LPDIRECTDRAWSURFACE FAR * ) PURE;
STDMETHOD(EnumDisplayModes)( THIS_ DWORD, LPDDSURFACEDESC, LPVOID, LPDDENUMMODESCALLBACK ) PURE;
STDMETHOD(EnumSurfaces)(THIS_ DWORD, LPDDSURFACEDESC, LPVOID,LPDDENUMSURFACESCALLBACK ) PURE;
STDMETHOD(FlipToGDISurface)(THIS) PURE;
STDMETHOD(GetCaps)( THIS_ LPDDCAPS, LPDDCAPS) PURE;
STDMETHOD(GetDisplayMode)( THIS_ LPDDSURFACEDESC) PURE;
STDMETHOD(GetFourCCCodes)(THIS_ LPDWORD, LPDWORD ) PURE;
STDMETHOD(GetGDISurface)(THIS_ LPDIRECTDRAWSURFACE FAR *) PURE;
STDMETHOD(GetMonitorFrequency)(THIS_ LPDWORD) PURE;
STDMETHOD(GetScanLine)(THIS_ LPDWORD) PURE;
STDMETHOD(GetVerticalBlankStatus)(THIS_ LPBOOL ) PURE;
STDMETHOD(Initialize)(THIS_ GUID FAR *) PURE;
STDMETHOD(RestoreDisplayMode)(THIS) PURE;
STDMETHOD(SetCooperativeLevel)(THIS_ HWND, DWORD) PURE;
STDMETHOD(SetDisplayMode)(THIS_ DWORD, DWORD,DWORD) PURE;
STDMETHOD(WaitForVerticalBlank)(THIS_ DWORD, HANDLE ) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectDraw_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
#define IDirectDraw_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectDraw_Release(p) (p)->lpVtbl->Release(p)
#define IDirectDraw_Compact(p) (p)->lpVtbl->Compact(p)
#define IDirectDraw_CreateClipper(p, a, b, c) (p)->lpVtbl->CreateClipper(p, a, b, c)
#define IDirectDraw_CreatePalette(p, a, b, c, d) (p)->lpVtbl->CreatePalette(p, a, b, c, d)
#define IDirectDraw_CreateSurface(p, a, b, c) (p)->lpVtbl->CreateSurface(p, a, b, c)
#define IDirectDraw_DuplicateSurface(p, a, b) (p)->lpVtbl->DuplicateSurface(p, a, b)
#define IDirectDraw_EnumDisplayModes(p, a, b, c, d) (p)->lpVtbl->EnumDisplayModes(p, a, b, c, d)
#define IDirectDraw_EnumSurfaces(p, a, b, c, d) (p)->lpVtbl->EnumSurfaces(p, a, b, c, d)
#define IDirectDraw_FlipToGDISurface(p) (p)->lpVtbl->FlipToGDISurface(p)
#define IDirectDraw_GetCaps(p, a, b) (p)->lpVtbl->GetCaps(p, a, b)
#define IDirectDraw_GetDisplayMode(p, a) (p)->lpVtbl->GetDisplayMode(p, a)
#define IDirectDraw_GetFourCCCodes(p, a, b) (p)->lpVtbl->GetFourCCCodes(p, a, b)
#define IDirectDraw_GetGDISurface(p, a) (p)->lpVtbl->GetGDISurface(p, a)
#define IDirectDraw_GetMonitorFrequency(p, a) (p)->lpVtbl->GetMonitorFrequency(p, a)
#define IDirectDraw_GetScanLine(p, a) (p)->lpVtbl->GetScanLine(p, a)
#define IDirectDraw_GetVerticalBlankStatus(p, a) (p)->lpVtbl->GetVerticalBlankStatus(p, a)
#define IDirectDraw_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
#define IDirectDraw_RestoreDisplayMode(p) (p)->lpVtbl->RestoreDisplayMode(p)
#define IDirectDraw_SetCooperativeLevel(p, a, b) (p)->lpVtbl->SetCooperativeLevel(p, a, b)
#define IDirectDraw_SetDisplayMode(p, a, b, c) (p)->lpVtbl->SetDisplayMode(p, a, b, c)
#define IDirectDraw_WaitForVerticalBlank(p, a, b) (p)->lpVtbl->WaitForVerticalBlank(p, a, b)
#else
#define IDirectDraw_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
#define IDirectDraw_AddRef(p) (p)->AddRef()
#define IDirectDraw_Release(p) (p)->Release()
#define IDirectDraw_Compact(p) (p)->Compact()
#define IDirectDraw_CreateClipper(p, a, b, c) (p)->CreateClipper(a, b, c)
#define IDirectDraw_CreatePalette(p, a, b, c, d) (p)->CreatePalette(a, b, c, d)
#define IDirectDraw_CreateSurface(p, a, b, c) (p)->CreateSurface(a, b, c)
#define IDirectDraw_DuplicateSurface(p, a, b) (p)->DuplicateSurface(a, b)
#define IDirectDraw_EnumDisplayModes(p, a, b, c, d) (p)->EnumDisplayModes(a, b, c, d)
#define IDirectDraw_EnumSurfaces(p, a, b, c, d) (p)->EnumSurfaces(a, b, c, d)
#define IDirectDraw_FlipToGDISurface(p) (p)->FlipToGDISurface()
#define IDirectDraw_GetCaps(p, a, b) (p)->GetCaps(a, b)
#define IDirectDraw_GetDisplayMode(p, a) (p)->GetDisplayMode(a)
#define IDirectDraw_GetFourCCCodes(p, a, b) (p)->GetFourCCCodes(a, b)
#define IDirectDraw_GetGDISurface(p, a) (p)->GetGDISurface(a)
#define IDirectDraw_GetMonitorFrequency(p, a) (p)->GetMonitorFrequency(a)
#define IDirectDraw_GetScanLine(p, a) (p)->GetScanLine(a)
#define IDirectDraw_GetVerticalBlankStatus(p, a) (p)->GetVerticalBlankStatus(a)
#define IDirectDraw_Initialize(p, a) (p)->Initialize(a)
#define IDirectDraw_RestoreDisplayMode(p) (p)->RestoreDisplayMode()
#define IDirectDraw_SetCooperativeLevel(p, a, b) (p)->SetCooperativeLevel(a, b)
#define IDirectDraw_SetDisplayMode(p, a, b, c) (p)->SetDisplayMode(a, b, c)
#define IDirectDraw_WaitForVerticalBlank(p, a, b) (p)->WaitForVerticalBlank(a, b)
#endif
#endif
#if defined( _WIN32 ) && !defined( _NO_COM )
#undef INTERFACE
#define INTERFACE IDirectDraw2
DECLARE_INTERFACE_( IDirectDraw2, IUnknown )
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectDraw methods ***/
STDMETHOD(Compact)(THIS) PURE;
STDMETHOD(CreateClipper)(THIS_ DWORD, LPDIRECTDRAWCLIPPER FAR*, IUnknown FAR * ) PURE;
STDMETHOD(CreatePalette)(THIS_ DWORD, LPPALETTEENTRY, LPDIRECTDRAWPALETTE FAR*, IUnknown FAR * ) PURE;
STDMETHOD(CreateSurface)(THIS_ LPDDSURFACEDESC, LPDIRECTDRAWSURFACE FAR *, IUnknown FAR *) PURE;
STDMETHOD(DuplicateSurface)( THIS_ LPDIRECTDRAWSURFACE, LPDIRECTDRAWSURFACE FAR * ) PURE;
STDMETHOD(EnumDisplayModes)( THIS_ DWORD, LPDDSURFACEDESC, LPVOID, LPDDENUMMODESCALLBACK ) PURE;
STDMETHOD(EnumSurfaces)(THIS_ DWORD, LPDDSURFACEDESC, LPVOID,LPDDENUMSURFACESCALLBACK ) PURE;
STDMETHOD(FlipToGDISurface)(THIS) PURE;
STDMETHOD(GetCaps)( THIS_ LPDDCAPS, LPDDCAPS) PURE;
STDMETHOD(GetDisplayMode)( THIS_ LPDDSURFACEDESC) PURE;
STDMETHOD(GetFourCCCodes)(THIS_ LPDWORD, LPDWORD ) PURE;
STDMETHOD(GetGDISurface)(THIS_ LPDIRECTDRAWSURFACE FAR *) PURE;
STDMETHOD(GetMonitorFrequency)(THIS_ LPDWORD) PURE;
STDMETHOD(GetScanLine)(THIS_ LPDWORD) PURE;
STDMETHOD(GetVerticalBlankStatus)(THIS_ LPBOOL ) PURE;
STDMETHOD(Initialize)(THIS_ GUID FAR *) PURE;
STDMETHOD(RestoreDisplayMode)(THIS) PURE;
STDMETHOD(SetCooperativeLevel)(THIS_ HWND, DWORD) PURE;
STDMETHOD(SetDisplayMode)(THIS_ DWORD, DWORD,DWORD, DWORD, DWORD) PURE;
STDMETHOD(WaitForVerticalBlank)(THIS_ DWORD, HANDLE ) PURE;
/*** Added in the v2 interface ***/
STDMETHOD(GetAvailableVidMem)(THIS_ LPDDSCAPS, LPDWORD, LPDWORD) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectDraw2_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
#define IDirectDraw2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectDraw2_Release(p) (p)->lpVtbl->Release(p)
#define IDirectDraw2_Compact(p) (p)->lpVtbl->Compact(p)
#define IDirectDraw2_CreateClipper(p, a, b, c) (p)->lpVtbl->CreateClipper(p, a, b, c)
#define IDirectDraw2_CreatePalette(p, a, b, c, d) (p)->lpVtbl->CreatePalette(p, a, b, c, d)
#define IDirectDraw2_CreateSurface(p, a, b, c) (p)->lpVtbl->CreateSurface(p, a, b, c)
#define IDirectDraw2_DuplicateSurface(p, a, b) (p)->lpVtbl->DuplicateSurface(p, a, b)
#define IDirectDraw2_EnumDisplayModes(p, a, b, c, d) (p)->lpVtbl->EnumDisplayModes(p, a, b, c, d)
#define IDirectDraw2_EnumSurfaces(p, a, b, c, d) (p)->lpVtbl->EnumSurfaces(p, a, b, c, d)
#define IDirectDraw2_FlipToGDISurface(p) (p)->lpVtbl->FlipToGDISurface(p)
#define IDirectDraw2_GetCaps(p, a, b) (p)->lpVtbl->GetCaps(p, a, b)
#define IDirectDraw2_GetDisplayMode(p, a) (p)->lpVtbl->GetDisplayMode(p, a)
#define IDirectDraw2_GetFourCCCodes(p, a, b) (p)->lpVtbl->GetFourCCCodes(p, a, b)
#define IDirectDraw2_GetGDISurface(p, a) (p)->lpVtbl->GetGDISurface(p, a)
#define IDirectDraw2_GetMonitorFrequency(p, a) (p)->lpVtbl->GetMonitorFrequency(p, a)
#define IDirectDraw2_GetScanLine(p, a) (p)->lpVtbl->GetScanLine(p, a)
#define IDirectDraw2_GetVerticalBlankStatus(p, a) (p)->lpVtbl->GetVerticalBlankStatus(p, a)
#define IDirectDraw2_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
#define IDirectDraw2_RestoreDisplayMode(p) (p)->lpVtbl->RestoreDisplayMode(p)
#define IDirectDraw2_SetCooperativeLevel(p, a, b) (p)->lpVtbl->SetCooperativeLevel(p, a, b)
#define IDirectDraw2_SetDisplayMode(p, a, b, c, d, e) (p)->lpVtbl->SetDisplayMode(p, a, b, c, d, e)
#define IDirectDraw2_WaitForVerticalBlank(p, a, b) (p)->lpVtbl->WaitForVerticalBlank(p, a, b)
#define IDirectDraw2_GetAvailableVidMem(p, a, b, c) (p)->lpVtbl->GetAvailableVidMem(p, a, b, c)
#else
#define IDirectDraw2_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
#define IDirectDraw2_AddRef(p) (p)->AddRef()
#define IDirectDraw2_Release(p) (p)->Release()
#define IDirectDraw2_Compact(p) (p)->Compact()
#define IDirectDraw2_CreateClipper(p, a, b, c) (p)->CreateClipper(a, b, c)
#define IDirectDraw2_CreatePalette(p, a, b, c, d) (p)->CreatePalette(a, b, c, d)
#define IDirectDraw2_CreateSurface(p, a, b, c) (p)->CreateSurface(a, b, c)
#define IDirectDraw2_DuplicateSurface(p, a, b) (p)->DuplicateSurface(a, b)
#define IDirectDraw2_EnumDisplayModes(p, a, b, c, d) (p)->EnumDisplayModes(a, b, c, d)
#define IDirectDraw2_EnumSurfaces(p, a, b, c, d) (p)->EnumSurfaces(a, b, c, d)
#define IDirectDraw2_FlipToGDISurface(p) (p)->FlipToGDISurface()
#define IDirectDraw2_GetCaps(p, a, b) (p)->GetCaps(a, b)
#define IDirectDraw2_GetDisplayMode(p, a) (p)->GetDisplayMode(a)
#define IDirectDraw2_GetFourCCCodes(p, a, b) (p)->GetFourCCCodes(a, b)
#define IDirectDraw2_GetGDISurface(p, a) (p)->GetGDISurface(a)
#define IDirectDraw2_GetMonitorFrequency(p, a) (p)->GetMonitorFrequency(a)
#define IDirectDraw2_GetScanLine(p, a) (p)->GetScanLine(a)
#define IDirectDraw2_GetVerticalBlankStatus(p, a) (p)->GetVerticalBlankStatus(a)
#define IDirectDraw2_Initialize(p, a) (p)->Initialize(a)
#define IDirectDraw2_RestoreDisplayMode(p) (p)->RestoreDisplayMode()
#define IDirectDraw2_SetCooperativeLevel(p, a, b) (p)->SetCooperativeLevel(a, b)
#define IDirectDraw2_SetDisplayMode(p, a, b, c, d, e) (p)->SetDisplayMode(a, b, c, d, e)
#define IDirectDraw2_WaitForVerticalBlank(p, a, b) (p)->WaitForVerticalBlank(a, b)
#define IDirectDraw2_GetAvailableVidMem(p, a, b, c) (p)->GetAvailableVidMem(a, b, c)
#endif
#endif
#if defined( _WIN32 ) && !defined( _NO_COM )
#undef INTERFACE
#define INTERFACE IDirectDraw4
DECLARE_INTERFACE_( IDirectDraw4, IUnknown )
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectDraw methods ***/
STDMETHOD(Compact)(THIS) PURE;
STDMETHOD(CreateClipper)(THIS_ DWORD, LPDIRECTDRAWCLIPPER FAR*, IUnknown FAR * ) PURE;
STDMETHOD(CreatePalette)(THIS_ DWORD, LPPALETTEENTRY, LPDIRECTDRAWPALETTE FAR*, IUnknown FAR * ) PURE;
STDMETHOD(CreateSurface)(THIS_ LPDDSURFACEDESC2, LPDIRECTDRAWSURFACE4 FAR *, IUnknown FAR *) PURE;
STDMETHOD(DuplicateSurface)( THIS_ LPDIRECTDRAWSURFACE4, LPDIRECTDRAWSURFACE4 FAR * ) PURE;
STDMETHOD(EnumDisplayModes)( THIS_ DWORD, LPDDSURFACEDESC2, LPVOID, LPDDENUMMODESCALLBACK2 ) PURE;
STDMETHOD(EnumSurfaces)(THIS_ DWORD, LPDDSURFACEDESC2, LPVOID,LPDDENUMSURFACESCALLBACK2 ) PURE;
STDMETHOD(FlipToGDISurface)(THIS) PURE;
STDMETHOD(GetCaps)( THIS_ LPDDCAPS, LPDDCAPS) PURE;
STDMETHOD(GetDisplayMode)( THIS_ LPDDSURFACEDESC2) PURE;
STDMETHOD(GetFourCCCodes)(THIS_ LPDWORD, LPDWORD ) PURE;
STDMETHOD(GetGDISurface)(THIS_ LPDIRECTDRAWSURFACE4 FAR *) PURE;
STDMETHOD(GetMonitorFrequency)(THIS_ LPDWORD) PURE;
STDMETHOD(GetScanLine)(THIS_ LPDWORD) PURE;
STDMETHOD(GetVerticalBlankStatus)(THIS_ LPBOOL ) PURE;
STDMETHOD(Initialize)(THIS_ GUID FAR *) PURE;
STDMETHOD(RestoreDisplayMode)(THIS) PURE;
STDMETHOD(SetCooperativeLevel)(THIS_ HWND, DWORD) PURE;
STDMETHOD(SetDisplayMode)(THIS_ DWORD, DWORD,DWORD, DWORD, DWORD) PURE;
STDMETHOD(WaitForVerticalBlank)(THIS_ DWORD, HANDLE ) PURE;
/*** Added in the v2 interface ***/
STDMETHOD(GetAvailableVidMem)(THIS_ LPDDSCAPS2, LPDWORD, LPDWORD) PURE;
/*** Added in the V4 Interface ***/
STDMETHOD(GetSurfaceFromDC) (THIS_ HDC, LPDIRECTDRAWSURFACE4 *) PURE;
STDMETHOD(RestoreAllSurfaces)(THIS) PURE;
STDMETHOD(TestCooperativeLevel)(THIS) PURE;
STDMETHOD(GetDeviceIdentifier)(THIS_ LPDDDEVICEIDENTIFIER, DWORD ) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectDraw4_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
#define IDirectDraw4_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectDraw4_Release(p) (p)->lpVtbl->Release(p)
#define IDirectDraw4_Compact(p) (p)->lpVtbl->Compact(p)
#define IDirectDraw4_CreateClipper(p, a, b, c) (p)->lpVtbl->CreateClipper(p, a, b, c)
#define IDirectDraw4_CreatePalette(p, a, b, c, d) (p)->lpVtbl->CreatePalette(p, a, b, c, d)
#define IDirectDraw4_CreateSurface(p, a, b, c) (p)->lpVtbl->CreateSurface(p, a, b, c)
#define IDirectDraw4_DuplicateSurface(p, a, b) (p)->lpVtbl->DuplicateSurface(p, a, b)
#define IDirectDraw4_EnumDisplayModes(p, a, b, c, d) (p)->lpVtbl->EnumDisplayModes(p, a, b, c, d)
#define IDirectDraw4_EnumSurfaces(p, a, b, c, d) (p)->lpVtbl->EnumSurfaces(p, a, b, c, d)
#define IDirectDraw4_FlipToGDISurface(p) (p)->lpVtbl->FlipToGDISurface(p)
#define IDirectDraw4_GetCaps(p, a, b) (p)->lpVtbl->GetCaps(p, a, b)
#define IDirectDraw4_GetDisplayMode(p, a) (p)->lpVtbl->GetDisplayMode(p, a)
#define IDirectDraw4_GetFourCCCodes(p, a, b) (p)->lpVtbl->GetFourCCCodes(p, a, b)
#define IDirectDraw4_GetGDISurface(p, a) (p)->lpVtbl->GetGDISurface(p, a)
#define IDirectDraw4_GetMonitorFrequency(p, a) (p)->lpVtbl->GetMonitorFrequency(p, a)
#define IDirectDraw4_GetScanLine(p, a) (p)->lpVtbl->GetScanLine(p, a)
#define IDirectDraw4_GetVerticalBlankStatus(p, a) (p)->lpVtbl->GetVerticalBlankStatus(p, a)
#define IDirectDraw4_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
#define IDirectDraw4_RestoreDisplayMode(p) (p)->lpVtbl->RestoreDisplayMode(p)
#define IDirectDraw4_SetCooperativeLevel(p, a, b) (p)->lpVtbl->SetCooperativeLevel(p, a, b)
#define IDirectDraw4_SetDisplayMode(p, a, b, c, d, e) (p)->lpVtbl->SetDisplayMode(p, a, b, c, d, e)
#define IDirectDraw4_WaitForVerticalBlank(p, a, b) (p)->lpVtbl->WaitForVerticalBlank(p, a, b)
#define IDirectDraw4_GetAvailableVidMem(p, a, b, c) (p)->lpVtbl->GetAvailableVidMem(p, a, b, c)
#define IDirectDraw4_GetSurfaceFromDC(p, a, b) (p)->lpVtbl->GetSurfaceFromDC(p, a, b)
#define IDirectDraw4_RestoreAllSurfaces(p) (p)->lpVtbl->RestoreAllSurfaces(p)
#define IDirectDraw4_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
#define IDirectDraw4_GetDeviceIdentifier(p,a,b) (p)->lpVtbl->GetDeviceIdentifier(p,a,b)
#else
#define IDirectDraw4_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
#define IDirectDraw4_AddRef(p) (p)->AddRef()
#define IDirectDraw4_Release(p) (p)->Release()
#define IDirectDraw4_Compact(p) (p)->Compact()
#define IDirectDraw4_CreateClipper(p, a, b, c) (p)->CreateClipper(a, b, c)
#define IDirectDraw4_CreatePalette(p, a, b, c, d) (p)->CreatePalette(a, b, c, d)
#define IDirectDraw4_CreateSurface(p, a, b, c) (p)->CreateSurface(a, b, c)
#define IDirectDraw4_DuplicateSurface(p, a, b) (p)->DuplicateSurface(a, b)
#define IDirectDraw4_EnumDisplayModes(p, a, b, c, d) (p)->EnumDisplayModes(a, b, c, d)
#define IDirectDraw4_EnumSurfaces(p, a, b, c, d) (p)->EnumSurfaces(a, b, c, d)
#define IDirectDraw4_FlipToGDISurface(p) (p)->FlipToGDISurface()
#define IDirectDraw4_GetCaps(p, a, b) (p)->GetCaps(a, b)
#define IDirectDraw4_GetDisplayMode(p, a) (p)->GetDisplayMode(a)
#define IDirectDraw4_GetFourCCCodes(p, a, b) (p)->GetFourCCCodes(a, b)
#define IDirectDraw4_GetGDISurface(p, a) (p)->GetGDISurface(a)
#define IDirectDraw4_GetMonitorFrequency(p, a) (p)->GetMonitorFrequency(a)
#define IDirectDraw4_GetScanLine(p, a) (p)->GetScanLine(a)
#define IDirectDraw4_GetVerticalBlankStatus(p, a) (p)->GetVerticalBlankStatus(a)
#define IDirectDraw4_Initialize(p, a) (p)->Initialize(a)
#define IDirectDraw4_RestoreDisplayMode(p) (p)->RestoreDisplayMode()
#define IDirectDraw4_SetCooperativeLevel(p, a, b) (p)->SetCooperativeLevel(a, b)
#define IDirectDraw4_SetDisplayMode(p, a, b, c, d, e) (p)->SetDisplayMode(a, b, c, d, e)
#define IDirectDraw4_WaitForVerticalBlank(p, a, b) (p)->WaitForVerticalBlank(a, b)
#define IDirectDraw4_GetAvailableVidMem(p, a, b, c) (p)->GetAvailableVidMem(a, b, c)
#define IDirectDraw4_GetSurfaceFromDC(p, a, b) (p)->GetSurfaceFromDC(a, b)
#define IDirectDraw4_RestoreAllSurfaces(p) (p)->RestoreAllSurfaces()
#define IDirectDraw4_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
#define IDirectDraw4_GetDeviceIdentifier(p,a,b) (p)->GetDeviceIdentifier(a,b)
#endif
#endif
#if defined( _WIN32 ) && !defined( _NO_COM )
#undef INTERFACE
#define INTERFACE IDirectDraw7
DECLARE_INTERFACE_( IDirectDraw7, IUnknown )
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectDraw methods ***/
STDMETHOD(Compact)(THIS) PURE;
STDMETHOD(CreateClipper)(THIS_ DWORD, LPDIRECTDRAWCLIPPER FAR*, IUnknown FAR * ) PURE;
STDMETHOD(CreatePalette)(THIS_ DWORD, LPPALETTEENTRY, LPDIRECTDRAWPALETTE FAR*, IUnknown FAR * ) PURE;
STDMETHOD(CreateSurface)(THIS_ LPDDSURFACEDESC2, LPDIRECTDRAWSURFACE7 FAR *, IUnknown FAR *) PURE;
STDMETHOD(DuplicateSurface)( THIS_ LPDIRECTDRAWSURFACE7, LPDIRECTDRAWSURFACE7 FAR * ) PURE;
STDMETHOD(EnumDisplayModes)( THIS_ DWORD, LPDDSURFACEDESC2, LPVOID, LPDDENUMMODESCALLBACK2 ) PURE;
STDMETHOD(EnumSurfaces)(THIS_ DWORD, LPDDSURFACEDESC2, LPVOID,LPDDENUMSURFACESCALLBACK7 ) PURE;
STDMETHOD(FlipToGDISurface)(THIS) PURE;
STDMETHOD(GetCaps)( THIS_ LPDDCAPS, LPDDCAPS) PURE;
STDMETHOD(GetDisplayMode)( THIS_ LPDDSURFACEDESC2) PURE;
STDMETHOD(GetFourCCCodes)(THIS_ LPDWORD, LPDWORD ) PURE;
STDMETHOD(GetGDISurface)(THIS_ LPDIRECTDRAWSURFACE7 FAR *) PURE;
STDMETHOD(GetMonitorFrequency)(THIS_ LPDWORD) PURE;
STDMETHOD(GetScanLine)(THIS_ LPDWORD) PURE;
STDMETHOD(GetVerticalBlankStatus)(THIS_ LPBOOL ) PURE;
STDMETHOD(Initialize)(THIS_ GUID FAR *) PURE;
STDMETHOD(RestoreDisplayMode)(THIS) PURE;
STDMETHOD(SetCooperativeLevel)(THIS_ HWND, DWORD) PURE;
STDMETHOD(SetDisplayMode)(THIS_ DWORD, DWORD,DWORD, DWORD, DWORD) PURE;
STDMETHOD(WaitForVerticalBlank)(THIS_ DWORD, HANDLE ) PURE;
/*** Added in the v2 interface ***/
STDMETHOD(GetAvailableVidMem)(THIS_ LPDDSCAPS2, LPDWORD, LPDWORD) PURE;
/*** Added in the V4 Interface ***/
STDMETHOD(GetSurfaceFromDC) (THIS_ HDC, LPDIRECTDRAWSURFACE7 *) PURE;
STDMETHOD(RestoreAllSurfaces)(THIS) PURE;
STDMETHOD(TestCooperativeLevel)(THIS) PURE;
STDMETHOD(GetDeviceIdentifier)(THIS_ LPDDDEVICEIDENTIFIER2, DWORD ) PURE;
STDMETHOD(StartModeTest)(THIS_ LPSIZE, DWORD, DWORD ) PURE;
STDMETHOD(EvaluateMode)(THIS_ DWORD, DWORD * ) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectDraw7_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
#define IDirectDraw7_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectDraw7_Release(p) (p)->lpVtbl->Release(p)
#define IDirectDraw7_Compact(p) (p)->lpVtbl->Compact(p)
#define IDirectDraw7_CreateClipper(p, a, b, c) (p)->lpVtbl->CreateClipper(p, a, b, c)
#define IDirectDraw7_CreatePalette(p, a, b, c, d) (p)->lpVtbl->CreatePalette(p, a, b, c, d)
#define IDirectDraw7_CreateSurface(p, a, b, c) (p)->lpVtbl->CreateSurface(p, a, b, c)
#define IDirectDraw7_DuplicateSurface(p, a, b) (p)->lpVtbl->DuplicateSurface(p, a, b)
#define IDirectDraw7_EnumDisplayModes(p, a, b, c, d) (p)->lpVtbl->EnumDisplayModes(p, a, b, c, d)
#define IDirectDraw7_EnumSurfaces(p, a, b, c, d) (p)->lpVtbl->EnumSurfaces(p, a, b, c, d)
#define IDirectDraw7_FlipToGDISurface(p) (p)->lpVtbl->FlipToGDISurface(p)
#define IDirectDraw7_GetCaps(p, a, b) (p)->lpVtbl->GetCaps(p, a, b)
#define IDirectDraw7_GetDisplayMode(p, a) (p)->lpVtbl->GetDisplayMode(p, a)
#define IDirectDraw7_GetFourCCCodes(p, a, b) (p)->lpVtbl->GetFourCCCodes(p, a, b)
#define IDirectDraw7_GetGDISurface(p, a) (p)->lpVtbl->GetGDISurface(p, a)
#define IDirectDraw7_GetMonitorFrequency(p, a) (p)->lpVtbl->GetMonitorFrequency(p, a)
#define IDirectDraw7_GetScanLine(p, a) (p)->lpVtbl->GetScanLine(p, a)
#define IDirectDraw7_GetVerticalBlankStatus(p, a) (p)->lpVtbl->GetVerticalBlankStatus(p, a)
#define IDirectDraw7_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
#define IDirectDraw7_RestoreDisplayMode(p) (p)->lpVtbl->RestoreDisplayMode(p)
#define IDirectDraw7_SetCooperativeLevel(p, a, b) (p)->lpVtbl->SetCooperativeLevel(p, a, b)
#define IDirectDraw7_SetDisplayMode(p, a, b, c, d, e) (p)->lpVtbl->SetDisplayMode(p, a, b, c, d, e)
#define IDirectDraw7_WaitForVerticalBlank(p, a, b) (p)->lpVtbl->WaitForVerticalBlank(p, a, b)
#define IDirectDraw7_GetAvailableVidMem(p, a, b, c) (p)->lpVtbl->GetAvailableVidMem(p, a, b, c)
#define IDirectDraw7_GetSurfaceFromDC(p, a, b) (p)->lpVtbl->GetSurfaceFromDC(p, a, b)
#define IDirectDraw7_RestoreAllSurfaces(p) (p)->lpVtbl->RestoreAllSurfaces(p)
#define IDirectDraw7_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
#define IDirectDraw7_GetDeviceIdentifier(p,a,b) (p)->lpVtbl->GetDeviceIdentifier(p,a,b)
#define IDirectDraw7_StartModeTest(p,a,b,c) (p)->lpVtbl->StartModeTest(p,a,b,c)
#define IDirectDraw7_EvaluateMode(p,a,b) (p)->lpVtbl->EvaluateMode(p,a,b)
#else
#define IDirectDraw7_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
#define IDirectDraw7_AddRef(p) (p)->AddRef()
#define IDirectDraw7_Release(p) (p)->Release()
#define IDirectDraw7_Compact(p) (p)->Compact()
#define IDirectDraw7_CreateClipper(p, a, b, c) (p)->CreateClipper(a, b, c)
#define IDirectDraw7_CreatePalette(p, a, b, c, d) (p)->CreatePalette(a, b, c, d)
#define IDirectDraw7_CreateSurface(p, a, b, c) (p)->CreateSurface(a, b, c)
#define IDirectDraw7_DuplicateSurface(p, a, b) (p)->DuplicateSurface(a, b)
#define IDirectDraw7_EnumDisplayModes(p, a, b, c, d) (p)->EnumDisplayModes(a, b, c, d)
#define IDirectDraw7_EnumSurfaces(p, a, b, c, d) (p)->EnumSurfaces(a, b, c, d)
#define IDirectDraw7_FlipToGDISurface(p) (p)->FlipToGDISurface()
#define IDirectDraw7_GetCaps(p, a, b) (p)->GetCaps(a, b)
#define IDirectDraw7_GetDisplayMode(p, a) (p)->GetDisplayMode(a)
#define IDirectDraw7_GetFourCCCodes(p, a, b) (p)->GetFourCCCodes(a, b)
#define IDirectDraw7_GetGDISurface(p, a) (p)->GetGDISurface(a)
#define IDirectDraw7_GetMonitorFrequency(p, a) (p)->GetMonitorFrequency(a)
#define IDirectDraw7_GetScanLine(p, a) (p)->GetScanLine(a)
#define IDirectDraw7_GetVerticalBlankStatus(p, a) (p)->GetVerticalBlankStatus(a)
#define IDirectDraw7_Initialize(p, a) (p)->Initialize(a)
#define IDirectDraw7_RestoreDisplayMode(p) (p)->RestoreDisplayMode()
#define IDirectDraw7_SetCooperativeLevel(p, a, b) (p)->SetCooperativeLevel(a, b)
#define IDirectDraw7_SetDisplayMode(p, a, b, c, d, e) (p)->SetDisplayMode(a, b, c, d, e)
#define IDirectDraw7_WaitForVerticalBlank(p, a, b) (p)->WaitForVerticalBlank(a, b)
#define IDirectDraw7_GetAvailableVidMem(p, a, b, c) (p)->GetAvailableVidMem(a, b, c)
#define IDirectDraw7_GetSurfaceFromDC(p, a, b) (p)->GetSurfaceFromDC(a, b)
#define IDirectDraw7_RestoreAllSurfaces(p) (p)->RestoreAllSurfaces()
#define IDirectDraw7_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
#define IDirectDraw7_GetDeviceIdentifier(p,a,b) (p)->GetDeviceIdentifier(a,b)
#define IDirectDraw7_StartModeTest(p,a,b,c) (p)->lpVtbl->StartModeTest(a,b,c)
#define IDirectDraw7_EvaluateMode(p,a,b) (p)->lpVtbl->EvaluateMode(a,b)
#endif
#endif
/*
* IDirectDrawPalette
*/
#if defined( _WIN32 ) && !defined( _NO_COM )
#undef INTERFACE
#define INTERFACE IDirectDrawPalette
DECLARE_INTERFACE_( IDirectDrawPalette, IUnknown )
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectDrawPalette methods ***/
STDMETHOD(GetCaps)(THIS_ LPDWORD) PURE;
STDMETHOD(GetEntries)(THIS_ DWORD,DWORD,DWORD,LPPALETTEENTRY) PURE;
STDMETHOD(Initialize)(THIS_ LPDIRECTDRAW, DWORD, LPPALETTEENTRY) PURE;
STDMETHOD(SetEntries)(THIS_ DWORD,DWORD,DWORD,LPPALETTEENTRY) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectDrawPalette_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
#define IDirectDrawPalette_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectDrawPalette_Release(p) (p)->lpVtbl->Release(p)
#define IDirectDrawPalette_GetCaps(p, a) (p)->lpVtbl->GetCaps(p, a)
#define IDirectDrawPalette_GetEntries(p, a, b, c, d) (p)->lpVtbl->GetEntries(p, a, b, c, d)
#define IDirectDrawPalette_Initialize(p, a, b, c) (p)->lpVtbl->Initialize(p, a, b, c)
#define IDirectDrawPalette_SetEntries(p, a, b, c, d) (p)->lpVtbl->SetEntries(p, a, b, c, d)
#else
#define IDirectDrawPalette_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
#define IDirectDrawPalette_AddRef(p) (p)->AddRef()
#define IDirectDrawPalette_Release(p) (p)->Release()
#define IDirectDrawPalette_GetCaps(p, a) (p)->GetCaps(a)
#define IDirectDrawPalette_GetEntries(p, a, b, c, d) (p)->GetEntries(a, b, c, d)
#define IDirectDrawPalette_Initialize(p, a, b, c) (p)->Initialize(a, b, c)
#define IDirectDrawPalette_SetEntries(p, a, b, c, d) (p)->SetEntries(a, b, c, d)
#endif
#endif
/*
* IDirectDrawClipper
*/
#if defined( _WIN32 ) && !defined( _NO_COM )
#undef INTERFACE
#define INTERFACE IDirectDrawClipper
DECLARE_INTERFACE_( IDirectDrawClipper, IUnknown )
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectDrawClipper methods ***/
STDMETHOD(GetClipList)(THIS_ LPRECT, LPRGNDATA, LPDWORD) PURE;
STDMETHOD(GetHWnd)(THIS_ HWND FAR *) PURE;
STDMETHOD(Initialize)(THIS_ LPDIRECTDRAW, DWORD) PURE;
STDMETHOD(IsClipListChanged)(THIS_ BOOL FAR *) PURE;
STDMETHOD(SetClipList)(THIS_ LPRGNDATA,DWORD) PURE;
STDMETHOD(SetHWnd)(THIS_ DWORD, HWND ) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectDrawClipper_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
#define IDirectDrawClipper_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectDrawClipper_Release(p) (p)->lpVtbl->Release(p)
#define IDirectDrawClipper_GetClipList(p, a, b, c) (p)->lpVtbl->GetClipList(p, a, b, c)
#define IDirectDrawClipper_GetHWnd(p, a) (p)->lpVtbl->GetHWnd(p, a)
#define IDirectDrawClipper_Initialize(p, a, b) (p)->lpVtbl->Initialize(p, a, b)
#define IDirectDrawClipper_IsClipListChanged(p, a) (p)->lpVtbl->IsClipListChanged(p, a)
#define IDirectDrawClipper_SetClipList(p, a, b) (p)->lpVtbl->SetClipList(p, a, b)
#define IDirectDrawClipper_SetHWnd(p, a, b) (p)->lpVtbl->SetHWnd(p, a, b)
#else
#define IDirectDrawClipper_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
#define IDirectDrawClipper_AddRef(p) (p)->AddRef()
#define IDirectDrawClipper_Release(p) (p)->Release()
#define IDirectDrawClipper_GetClipList(p, a, b, c) (p)->GetClipList(a, b, c)
#define IDirectDrawClipper_GetHWnd(p, a) (p)->GetHWnd(a)
#define IDirectDrawClipper_Initialize(p, a, b) (p)->Initialize(a, b)
#define IDirectDrawClipper_IsClipListChanged(p, a) (p)->IsClipListChanged(a)
#define IDirectDrawClipper_SetClipList(p, a, b) (p)->SetClipList(a, b)
#define IDirectDrawClipper_SetHWnd(p, a, b) (p)->SetHWnd(a, b)
#endif
#endif
/*
* IDirectDrawSurface and related interfaces
*/
#if defined( _WIN32 ) && !defined( _NO_COM )
#undef INTERFACE
#define INTERFACE IDirectDrawSurface
DECLARE_INTERFACE_( IDirectDrawSurface, IUnknown )
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectDrawSurface methods ***/
STDMETHOD(AddAttachedSurface)(THIS_ LPDIRECTDRAWSURFACE) PURE;
STDMETHOD(AddOverlayDirtyRect)(THIS_ LPRECT) PURE;
STDMETHOD(Blt)(THIS_ LPRECT,LPDIRECTDRAWSURFACE, LPRECT,DWORD, LPDDBLTFX) PURE;
STDMETHOD(BltBatch)(THIS_ LPDDBLTBATCH, DWORD, DWORD ) PURE;
STDMETHOD(BltFast)(THIS_ DWORD,DWORD,LPDIRECTDRAWSURFACE, LPRECT,DWORD) PURE;
STDMETHOD(DeleteAttachedSurface)(THIS_ DWORD,LPDIRECTDRAWSURFACE) PURE;
STDMETHOD(EnumAttachedSurfaces)(THIS_ LPVOID,LPDDENUMSURFACESCALLBACK) PURE;
STDMETHOD(EnumOverlayZOrders)(THIS_ DWORD,LPVOID,LPDDENUMSURFACESCALLBACK) PURE;
STDMETHOD(Flip)(THIS_ LPDIRECTDRAWSURFACE, DWORD) PURE;
STDMETHOD(GetAttachedSurface)(THIS_ LPDDSCAPS, LPDIRECTDRAWSURFACE FAR *) PURE;
STDMETHOD(GetBltStatus)(THIS_ DWORD) PURE;
STDMETHOD(GetCaps)(THIS_ LPDDSCAPS) PURE;
STDMETHOD(GetClipper)(THIS_ LPDIRECTDRAWCLIPPER FAR*) PURE;
STDMETHOD(GetColorKey)(THIS_ DWORD, LPDDCOLORKEY) PURE;
STDMETHOD(GetDC)(THIS_ HDC FAR *) PURE;
STDMETHOD(GetFlipStatus)(THIS_ DWORD) PURE;
STDMETHOD(GetOverlayPosition)(THIS_ LPLONG, LPLONG ) PURE;
STDMETHOD(GetPalette)(THIS_ LPDIRECTDRAWPALETTE FAR*) PURE;
STDMETHOD(GetPixelFormat)(THIS_ LPDDPIXELFORMAT) PURE;
STDMETHOD(GetSurfaceDesc)(THIS_ LPDDSURFACEDESC) PURE;
STDMETHOD(Initialize)(THIS_ LPDIRECTDRAW, LPDDSURFACEDESC) PURE;
STDMETHOD(IsLost)(THIS) PURE;
STDMETHOD(Lock)(THIS_ LPRECT,LPDDSURFACEDESC,DWORD,HANDLE) PURE;
STDMETHOD(ReleaseDC)(THIS_ HDC) PURE;
STDMETHOD(Restore)(THIS) PURE;
STDMETHOD(SetClipper)(THIS_ LPDIRECTDRAWCLIPPER) PURE;
STDMETHOD(SetColorKey)(THIS_ DWORD, LPDDCOLORKEY) PURE;
STDMETHOD(SetOverlayPosition)(THIS_ LONG, LONG ) PURE;
STDMETHOD(SetPalette)(THIS_ LPDIRECTDRAWPALETTE) PURE;
STDMETHOD(Unlock)(THIS_ LPVOID) PURE;
STDMETHOD(UpdateOverlay)(THIS_ LPRECT, LPDIRECTDRAWSURFACE,LPRECT,DWORD, LPDDOVERLAYFX) PURE;
STDMETHOD(UpdateOverlayDisplay)(THIS_ DWORD) PURE;
STDMETHOD(UpdateOverlayZOrder)(THIS_ DWORD, LPDIRECTDRAWSURFACE) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectDrawSurface_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectDrawSurface_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectDrawSurface_Release(p) (p)->lpVtbl->Release(p)
#define IDirectDrawSurface_AddAttachedSurface(p,a) (p)->lpVtbl->AddAttachedSurface(p,a)
#define IDirectDrawSurface_AddOverlayDirtyRect(p,a) (p)->lpVtbl->AddOverlayDirtyRect(p,a)
#define IDirectDrawSurface_Blt(p,a,b,c,d,e) (p)->lpVtbl->Blt(p,a,b,c,d,e)
#define IDirectDrawSurface_BltBatch(p,a,b,c) (p)->lpVtbl->BltBatch(p,a,b,c)
#define IDirectDrawSurface_BltFast(p,a,b,c,d,e) (p)->lpVtbl->BltFast(p,a,b,c,d,e)
#define IDirectDrawSurface_DeleteAttachedSurface(p,a,b) (p)->lpVtbl->DeleteAttachedSurface(p,a,b)
#define IDirectDrawSurface_EnumAttachedSurfaces(p,a,b) (p)->lpVtbl->EnumAttachedSurfaces(p,a,b)
#define IDirectDrawSurface_EnumOverlayZOrders(p,a,b,c) (p)->lpVtbl->EnumOverlayZOrders(p,a,b,c)
#define IDirectDrawSurface_Flip(p,a,b) (p)->lpVtbl->Flip(p,a,b)
#define IDirectDrawSurface_GetAttachedSurface(p,a,b) (p)->lpVtbl->GetAttachedSurface(p,a,b)
#define IDirectDrawSurface_GetBltStatus(p,a) (p)->lpVtbl->GetBltStatus(p,a)
#define IDirectDrawSurface_GetCaps(p,b) (p)->lpVtbl->GetCaps(p,b)
#define IDirectDrawSurface_GetClipper(p,a) (p)->lpVtbl->GetClipper(p,a)
#define IDirectDrawSurface_GetColorKey(p,a,b) (p)->lpVtbl->GetColorKey(p,a,b)
#define IDirectDrawSurface_GetDC(p,a) (p)->lpVtbl->GetDC(p,a)
#define IDirectDrawSurface_GetFlipStatus(p,a) (p)->lpVtbl->GetFlipStatus(p,a)
#define IDirectDrawSurface_GetOverlayPosition(p,a,b) (p)->lpVtbl->GetOverlayPosition(p,a,b)
#define IDirectDrawSurface_GetPalette(p,a) (p)->lpVtbl->GetPalette(p,a)
#define IDirectDrawSurface_GetPixelFormat(p,a) (p)->lpVtbl->GetPixelFormat(p,a)
#define IDirectDrawSurface_GetSurfaceDesc(p,a) (p)->lpVtbl->GetSurfaceDesc(p,a)
#define IDirectDrawSurface_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
#define IDirectDrawSurface_IsLost(p) (p)->lpVtbl->IsLost(p)
#define IDirectDrawSurface_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
#define IDirectDrawSurface_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a)
#define IDirectDrawSurface_Restore(p) (p)->lpVtbl->Restore(p)
#define IDirectDrawSurface_SetClipper(p,a) (p)->lpVtbl->SetClipper(p,a)
#define IDirectDrawSurface_SetColorKey(p,a,b) (p)->lpVtbl->SetColorKey(p,a,b)
#define IDirectDrawSurface_SetOverlayPosition(p,a,b) (p)->lpVtbl->SetOverlayPosition(p,a,b)
#define IDirectDrawSurface_SetPalette(p,a) (p)->lpVtbl->SetPalette(p,a)
#define IDirectDrawSurface_Unlock(p,b) (p)->lpVtbl->Unlock(p,b)
#define IDirectDrawSurface_UpdateOverlay(p,a,b,c,d,e) (p)->lpVtbl->UpdateOverlay(p,a,b,c,d,e)
#define IDirectDrawSurface_UpdateOverlayDisplay(p,a) (p)->lpVtbl->UpdateOverlayDisplay(p,a)
#define IDirectDrawSurface_UpdateOverlayZOrder(p,a,b) (p)->lpVtbl->UpdateOverlayZOrder(p,a,b)
#else
#define IDirectDrawSurface_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectDrawSurface_AddRef(p) (p)->AddRef()
#define IDirectDrawSurface_Release(p) (p)->Release()
#define IDirectDrawSurface_AddAttachedSurface(p,a) (p)->AddAttachedSurface(a)
#define IDirectDrawSurface_AddOverlayDirtyRect(p,a) (p)->AddOverlayDirtyRect(a)
#define IDirectDrawSurface_Blt(p,a,b,c,d,e) (p)->Blt(a,b,c,d,e)
#define IDirectDrawSurface_BltBatch(p,a,b,c) (p)->BltBatch(a,b,c)
#define IDirectDrawSurface_BltFast(p,a,b,c,d,e) (p)->BltFast(a,b,c,d,e)
#define IDirectDrawSurface_DeleteAttachedSurface(p,a,b) (p)->DeleteAttachedSurface(a,b)
#define IDirectDrawSurface_EnumAttachedSurfaces(p,a,b) (p)->EnumAttachedSurfaces(a,b)
#define IDirectDrawSurface_EnumOverlayZOrders(p,a,b,c) (p)->EnumOverlayZOrders(a,b,c)
#define IDirectDrawSurface_Flip(p,a,b) (p)->Flip(a,b)
#define IDirectDrawSurface_GetAttachedSurface(p,a,b) (p)->GetAttachedSurface(a,b)
#define IDirectDrawSurface_GetBltStatus(p,a) (p)->GetBltStatus(a)
#define IDirectDrawSurface_GetCaps(p,b) (p)->GetCaps(b)
#define IDirectDrawSurface_GetClipper(p,a) (p)->GetClipper(a)
#define IDirectDrawSurface_GetColorKey(p,a,b) (p)->GetColorKey(a,b)
#define IDirectDrawSurface_GetDC(p,a) (p)->GetDC(a)
#define IDirectDrawSurface_GetFlipStatus(p,a) (p)->GetFlipStatus(a)
#define IDirectDrawSurface_GetOverlayPosition(p,a,b) (p)->GetOverlayPosition(a,b)
#define IDirectDrawSurface_GetPalette(p,a) (p)->GetPalette(a)
#define IDirectDrawSurface_GetPixelFormat(p,a) (p)->GetPixelFormat(a)
#define IDirectDrawSurface_GetSurfaceDesc(p,a) (p)->GetSurfaceDesc(a)
#define IDirectDrawSurface_Initialize(p,a,b) (p)->Initialize(a,b)
#define IDirectDrawSurface_IsLost(p) (p)->IsLost()
#define IDirectDrawSurface_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
#define IDirectDrawSurface_ReleaseDC(p,a) (p)->ReleaseDC(a)
#define IDirectDrawSurface_Restore(p) (p)->Restore()
#define IDirectDrawSurface_SetClipper(p,a) (p)->SetClipper(a)
#define IDirectDrawSurface_SetColorKey(p,a,b) (p)->SetColorKey(a,b)
#define IDirectDrawSurface_SetOverlayPosition(p,a,b) (p)->SetOverlayPosition(a,b)
#define IDirectDrawSurface_SetPalette(p,a) (p)->SetPalette(a)
#define IDirectDrawSurface_Unlock(p,b) (p)->Unlock(b)
#define IDirectDrawSurface_UpdateOverlay(p,a,b,c,d,e) (p)->UpdateOverlay(a,b,c,d,e)
#define IDirectDrawSurface_UpdateOverlayDisplay(p,a) (p)->UpdateOverlayDisplay(a)
#define IDirectDrawSurface_UpdateOverlayZOrder(p,a,b) (p)->UpdateOverlayZOrder(a,b)
#endif
/*
* IDirectDrawSurface2 and related interfaces
*/
#undef INTERFACE
#define INTERFACE IDirectDrawSurface2
DECLARE_INTERFACE_( IDirectDrawSurface2, IUnknown )
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectDrawSurface methods ***/
STDMETHOD(AddAttachedSurface)(THIS_ LPDIRECTDRAWSURFACE2) PURE;
STDMETHOD(AddOverlayDirtyRect)(THIS_ LPRECT) PURE;
STDMETHOD(Blt)(THIS_ LPRECT,LPDIRECTDRAWSURFACE2, LPRECT,DWORD, LPDDBLTFX) PURE;
STDMETHOD(BltBatch)(THIS_ LPDDBLTBATCH, DWORD, DWORD ) PURE;
STDMETHOD(BltFast)(THIS_ DWORD,DWORD,LPDIRECTDRAWSURFACE2, LPRECT,DWORD) PURE;
STDMETHOD(DeleteAttachedSurface)(THIS_ DWORD,LPDIRECTDRAWSURFACE2) PURE;
STDMETHOD(EnumAttachedSurfaces)(THIS_ LPVOID,LPDDENUMSURFACESCALLBACK) PURE;
STDMETHOD(EnumOverlayZOrders)(THIS_ DWORD,LPVOID,LPDDENUMSURFACESCALLBACK) PURE;
STDMETHOD(Flip)(THIS_ LPDIRECTDRAWSURFACE2, DWORD) PURE;
STDMETHOD(GetAttachedSurface)(THIS_ LPDDSCAPS, LPDIRECTDRAWSURFACE2 FAR *) PURE;
STDMETHOD(GetBltStatus)(THIS_ DWORD) PURE;
STDMETHOD(GetCaps)(THIS_ LPDDSCAPS) PURE;
STDMETHOD(GetClipper)(THIS_ LPDIRECTDRAWCLIPPER FAR*) PURE;
STDMETHOD(GetColorKey)(THIS_ DWORD, LPDDCOLORKEY) PURE;
STDMETHOD(GetDC)(THIS_ HDC FAR *) PURE;
STDMETHOD(GetFlipStatus)(THIS_ DWORD) PURE;
STDMETHOD(GetOverlayPosition)(THIS_ LPLONG, LPLONG ) PURE;
STDMETHOD(GetPalette)(THIS_ LPDIRECTDRAWPALETTE FAR*) PURE;
STDMETHOD(GetPixelFormat)(THIS_ LPDDPIXELFORMAT) PURE;
STDMETHOD(GetSurfaceDesc)(THIS_ LPDDSURFACEDESC) PURE;
STDMETHOD(Initialize)(THIS_ LPDIRECTDRAW, LPDDSURFACEDESC) PURE;
STDMETHOD(IsLost)(THIS) PURE;
STDMETHOD(Lock)(THIS_ LPRECT,LPDDSURFACEDESC,DWORD,HANDLE) PURE;
STDMETHOD(ReleaseDC)(THIS_ HDC) PURE;
STDMETHOD(Restore)(THIS) PURE;
STDMETHOD(SetClipper)(THIS_ LPDIRECTDRAWCLIPPER) PURE;
STDMETHOD(SetColorKey)(THIS_ DWORD, LPDDCOLORKEY) PURE;
STDMETHOD(SetOverlayPosition)(THIS_ LONG, LONG ) PURE;
STDMETHOD(SetPalette)(THIS_ LPDIRECTDRAWPALETTE) PURE;
STDMETHOD(Unlock)(THIS_ LPVOID) PURE;
STDMETHOD(UpdateOverlay)(THIS_ LPRECT, LPDIRECTDRAWSURFACE2,LPRECT,DWORD, LPDDOVERLAYFX) PURE;
STDMETHOD(UpdateOverlayDisplay)(THIS_ DWORD) PURE;
STDMETHOD(UpdateOverlayZOrder)(THIS_ DWORD, LPDIRECTDRAWSURFACE2) PURE;
/*** Added in the v2 interface ***/
STDMETHOD(GetDDInterface)(THIS_ LPVOID FAR *) PURE;
STDMETHOD(PageLock)(THIS_ DWORD) PURE;
STDMETHOD(PageUnlock)(THIS_ DWORD) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectDrawSurface2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectDrawSurface2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectDrawSurface2_Release(p) (p)->lpVtbl->Release(p)
#define IDirectDrawSurface2_AddAttachedSurface(p,a) (p)->lpVtbl->AddAttachedSurface(p,a)
#define IDirectDrawSurface2_AddOverlayDirtyRect(p,a) (p)->lpVtbl->AddOverlayDirtyRect(p,a)
#define IDirectDrawSurface2_Blt(p,a,b,c,d,e) (p)->lpVtbl->Blt(p,a,b,c,d,e)
#define IDirectDrawSurface2_BltBatch(p,a,b,c) (p)->lpVtbl->BltBatch(p,a,b,c)
#define IDirectDrawSurface2_BltFast(p,a,b,c,d,e) (p)->lpVtbl->BltFast(p,a,b,c,d,e)
#define IDirectDrawSurface2_DeleteAttachedSurface(p,a,b) (p)->lpVtbl->DeleteAttachedSurface(p,a,b)
#define IDirectDrawSurface2_EnumAttachedSurfaces(p,a,b) (p)->lpVtbl->EnumAttachedSurfaces(p,a,b)
#define IDirectDrawSurface2_EnumOverlayZOrders(p,a,b,c) (p)->lpVtbl->EnumOverlayZOrders(p,a,b,c)
#define IDirectDrawSurface2_Flip(p,a,b) (p)->lpVtbl->Flip(p,a,b)
#define IDirectDrawSurface2_GetAttachedSurface(p,a,b) (p)->lpVtbl->GetAttachedSurface(p,a,b)
#define IDirectDrawSurface2_GetBltStatus(p,a) (p)->lpVtbl->GetBltStatus(p,a)
#define IDirectDrawSurface2_GetCaps(p,b) (p)->lpVtbl->GetCaps(p,b)
#define IDirectDrawSurface2_GetClipper(p,a) (p)->lpVtbl->GetClipper(p,a)
#define IDirectDrawSurface2_GetColorKey(p,a,b) (p)->lpVtbl->GetColorKey(p,a,b)
#define IDirectDrawSurface2_GetDC(p,a) (p)->lpVtbl->GetDC(p,a)
#define IDirectDrawSurface2_GetFlipStatus(p,a) (p)->lpVtbl->GetFlipStatus(p,a)
#define IDirectDrawSurface2_GetOverlayPosition(p,a,b) (p)->lpVtbl->GetOverlayPosition(p,a,b)
#define IDirectDrawSurface2_GetPalette(p,a) (p)->lpVtbl->GetPalette(p,a)
#define IDirectDrawSurface2_GetPixelFormat(p,a) (p)->lpVtbl->GetPixelFormat(p,a)
#define IDirectDrawSurface2_GetSurfaceDesc(p,a) (p)->lpVtbl->GetSurfaceDesc(p,a)
#define IDirectDrawSurface2_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
#define IDirectDrawSurface2_IsLost(p) (p)->lpVtbl->IsLost(p)
#define IDirectDrawSurface2_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
#define IDirectDrawSurface2_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a)
#define IDirectDrawSurface2_Restore(p) (p)->lpVtbl->Restore(p)
#define IDirectDrawSurface2_SetClipper(p,a) (p)->lpVtbl->SetClipper(p,a)
#define IDirectDrawSurface2_SetColorKey(p,a,b) (p)->lpVtbl->SetColorKey(p,a,b)
#define IDirectDrawSurface2_SetOverlayPosition(p,a,b) (p)->lpVtbl->SetOverlayPosition(p,a,b)
#define IDirectDrawSurface2_SetPalette(p,a) (p)->lpVtbl->SetPalette(p,a)
#define IDirectDrawSurface2_Unlock(p,b) (p)->lpVtbl->Unlock(p,b)
#define IDirectDrawSurface2_UpdateOverlay(p,a,b,c,d,e) (p)->lpVtbl->UpdateOverlay(p,a,b,c,d,e)
#define IDirectDrawSurface2_UpdateOverlayDisplay(p,a) (p)->lpVtbl->UpdateOverlayDisplay(p,a)
#define IDirectDrawSurface2_UpdateOverlayZOrder(p,a,b) (p)->lpVtbl->UpdateOverlayZOrder(p,a,b)
#define IDirectDrawSurface2_GetDDInterface(p,a) (p)->lpVtbl->GetDDInterface(p,a)
#define IDirectDrawSurface2_PageLock(p,a) (p)->lpVtbl->PageLock(p,a)
#define IDirectDrawSurface2_PageUnlock(p,a) (p)->lpVtbl->PageUnlock(p,a)
#else
#define IDirectDrawSurface2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectDrawSurface2_AddRef(p) (p)->AddRef()
#define IDirectDrawSurface2_Release(p) (p)->Release()
#define IDirectDrawSurface2_AddAttachedSurface(p,a) (p)->AddAttachedSurface(a)
#define IDirectDrawSurface2_AddOverlayDirtyRect(p,a) (p)->AddOverlayDirtyRect(a)
#define IDirectDrawSurface2_Blt(p,a,b,c,d,e) (p)->Blt(a,b,c,d,e)
#define IDirectDrawSurface2_BltBatch(p,a,b,c) (p)->BltBatch(a,b,c)
#define IDirectDrawSurface2_BltFast(p,a,b,c,d,e) (p)->BltFast(a,b,c,d,e)
#define IDirectDrawSurface2_DeleteAttachedSurface(p,a,b) (p)->DeleteAttachedSurface(a,b)
#define IDirectDrawSurface2_EnumAttachedSurfaces(p,a,b) (p)->EnumAttachedSurfaces(a,b)
#define IDirectDrawSurface2_EnumOverlayZOrders(p,a,b,c) (p)->EnumOverlayZOrders(a,b,c)
#define IDirectDrawSurface2_Flip(p,a,b) (p)->Flip(a,b)
#define IDirectDrawSurface2_GetAttachedSurface(p,a,b) (p)->GetAttachedSurface(a,b)
#define IDirectDrawSurface2_GetBltStatus(p,a) (p)->GetBltStatus(a)
#define IDirectDrawSurface2_GetCaps(p,b) (p)->GetCaps(b)
#define IDirectDrawSurface2_GetClipper(p,a) (p)->GetClipper(a)
#define IDirectDrawSurface2_GetColorKey(p,a,b) (p)->GetColorKey(a,b)
#define IDirectDrawSurface2_GetDC(p,a) (p)->GetDC(a)
#define IDirectDrawSurface2_GetFlipStatus(p,a) (p)->GetFlipStatus(a)
#define IDirectDrawSurface2_GetOverlayPosition(p,a,b) (p)->GetOverlayPosition(a,b)
#define IDirectDrawSurface2_GetPalette(p,a) (p)->GetPalette(a)
#define IDirectDrawSurface2_GetPixelFormat(p,a) (p)->GetPixelFormat(a)
#define IDirectDrawSurface2_GetSurfaceDesc(p,a) (p)->GetSurfaceDesc(a)
#define IDirectDrawSurface2_Initialize(p,a,b) (p)->Initialize(a,b)
#define IDirectDrawSurface2_IsLost(p) (p)->IsLost()
#define IDirectDrawSurface2_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
#define IDirectDrawSurface2_ReleaseDC(p,a) (p)->ReleaseDC(a)
#define IDirectDrawSurface2_Restore(p) (p)->Restore()
#define IDirectDrawSurface2_SetClipper(p,a) (p)->SetClipper(a)
#define IDirectDrawSurface2_SetColorKey(p,a,b) (p)->SetColorKey(a,b)
#define IDirectDrawSurface2_SetOverlayPosition(p,a,b) (p)->SetOverlayPosition(a,b)
#define IDirectDrawSurface2_SetPalette(p,a) (p)->SetPalette(a)
#define IDirectDrawSurface2_Unlock(p,b) (p)->Unlock(b)
#define IDirectDrawSurface2_UpdateOverlay(p,a,b,c,d,e) (p)->UpdateOverlay(a,b,c,d,e)
#define IDirectDrawSurface2_UpdateOverlayDisplay(p,a) (p)->UpdateOverlayDisplay(a)
#define IDirectDrawSurface2_UpdateOverlayZOrder(p,a,b) (p)->UpdateOverlayZOrder(a,b)
#define IDirectDrawSurface2_GetDDInterface(p,a) (p)->GetDDInterface(a)
#define IDirectDrawSurface2_PageLock(p,a) (p)->PageLock(a)
#define IDirectDrawSurface2_PageUnlock(p,a) (p)->PageUnlock(a)
#endif
/*
* IDirectDrawSurface3 and related interfaces
*/
#undef INTERFACE
#define INTERFACE IDirectDrawSurface3
DECLARE_INTERFACE_( IDirectDrawSurface3, IUnknown )
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectDrawSurface methods ***/
STDMETHOD(AddAttachedSurface)(THIS_ LPDIRECTDRAWSURFACE3) PURE;
STDMETHOD(AddOverlayDirtyRect)(THIS_ LPRECT) PURE;
STDMETHOD(Blt)(THIS_ LPRECT,LPDIRECTDRAWSURFACE3, LPRECT,DWORD, LPDDBLTFX) PURE;
STDMETHOD(BltBatch)(THIS_ LPDDBLTBATCH, DWORD, DWORD ) PURE;
STDMETHOD(BltFast)(THIS_ DWORD,DWORD,LPDIRECTDRAWSURFACE3, LPRECT,DWORD) PURE;
STDMETHOD(DeleteAttachedSurface)(THIS_ DWORD,LPDIRECTDRAWSURFACE3) PURE;
STDMETHOD(EnumAttachedSurfaces)(THIS_ LPVOID,LPDDENUMSURFACESCALLBACK) PURE;
STDMETHOD(EnumOverlayZOrders)(THIS_ DWORD,LPVOID,LPDDENUMSURFACESCALLBACK) PURE;
STDMETHOD(Flip)(THIS_ LPDIRECTDRAWSURFACE3, DWORD) PURE;
STDMETHOD(GetAttachedSurface)(THIS_ LPDDSCAPS, LPDIRECTDRAWSURFACE3 FAR *) PURE;
STDMETHOD(GetBltStatus)(THIS_ DWORD) PURE;
STDMETHOD(GetCaps)(THIS_ LPDDSCAPS) PURE;
STDMETHOD(GetClipper)(THIS_ LPDIRECTDRAWCLIPPER FAR*) PURE;
STDMETHOD(GetColorKey)(THIS_ DWORD, LPDDCOLORKEY) PURE;
STDMETHOD(GetDC)(THIS_ HDC FAR *) PURE;
STDMETHOD(GetFlipStatus)(THIS_ DWORD) PURE;
STDMETHOD(GetOverlayPosition)(THIS_ LPLONG, LPLONG ) PURE;
STDMETHOD(GetPalette)(THIS_ LPDIRECTDRAWPALETTE FAR*) PURE;
STDMETHOD(GetPixelFormat)(THIS_ LPDDPIXELFORMAT) PURE;
STDMETHOD(GetSurfaceDesc)(THIS_ LPDDSURFACEDESC) PURE;
STDMETHOD(Initialize)(THIS_ LPDIRECTDRAW, LPDDSURFACEDESC) PURE;
STDMETHOD(IsLost)(THIS) PURE;
STDMETHOD(Lock)(THIS_ LPRECT,LPDDSURFACEDESC,DWORD,HANDLE) PURE;
STDMETHOD(ReleaseDC)(THIS_ HDC) PURE;
STDMETHOD(Restore)(THIS) PURE;
STDMETHOD(SetClipper)(THIS_ LPDIRECTDRAWCLIPPER) PURE;
STDMETHOD(SetColorKey)(THIS_ DWORD, LPDDCOLORKEY) PURE;
STDMETHOD(SetOverlayPosition)(THIS_ LONG, LONG ) PURE;
STDMETHOD(SetPalette)(THIS_ LPDIRECTDRAWPALETTE) PURE;
STDMETHOD(Unlock)(THIS_ LPVOID) PURE;
STDMETHOD(UpdateOverlay)(THIS_ LPRECT, LPDIRECTDRAWSURFACE3,LPRECT,DWORD, LPDDOVERLAYFX) PURE;
STDMETHOD(UpdateOverlayDisplay)(THIS_ DWORD) PURE;
STDMETHOD(UpdateOverlayZOrder)(THIS_ DWORD, LPDIRECTDRAWSURFACE3) PURE;
/*** Added in the v2 interface ***/
STDMETHOD(GetDDInterface)(THIS_ LPVOID FAR *) PURE;
STDMETHOD(PageLock)(THIS_ DWORD) PURE;
STDMETHOD(PageUnlock)(THIS_ DWORD) PURE;
/*** Added in the V3 interface ***/
STDMETHOD(SetSurfaceDesc)(THIS_ LPDDSURFACEDESC, DWORD) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectDrawSurface3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectDrawSurface3_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectDrawSurface3_Release(p) (p)->lpVtbl->Release(p)
#define IDirectDrawSurface3_AddAttachedSurface(p,a) (p)->lpVtbl->AddAttachedSurface(p,a)
#define IDirectDrawSurface3_AddOverlayDirtyRect(p,a) (p)->lpVtbl->AddOverlayDirtyRect(p,a)
#define IDirectDrawSurface3_Blt(p,a,b,c,d,e) (p)->lpVtbl->Blt(p,a,b,c,d,e)
#define IDirectDrawSurface3_BltBatch(p,a,b,c) (p)->lpVtbl->BltBatch(p,a,b,c)
#define IDirectDrawSurface3_BltFast(p,a,b,c,d,e) (p)->lpVtbl->BltFast(p,a,b,c,d,e)
#define IDirectDrawSurface3_DeleteAttachedSurface(p,a,b) (p)->lpVtbl->DeleteAttachedSurface(p,a,b)
#define IDirectDrawSurface3_EnumAttachedSurfaces(p,a,b) (p)->lpVtbl->EnumAttachedSurfaces(p,a,b)
#define IDirectDrawSurface3_EnumOverlayZOrders(p,a,b,c) (p)->lpVtbl->EnumOverlayZOrders(p,a,b,c)
#define IDirectDrawSurface3_Flip(p,a,b) (p)->lpVtbl->Flip(p,a,b)
#define IDirectDrawSurface3_GetAttachedSurface(p,a,b) (p)->lpVtbl->GetAttachedSurface(p,a,b)
#define IDirectDrawSurface3_GetBltStatus(p,a) (p)->lpVtbl->GetBltStatus(p,a)
#define IDirectDrawSurface3_GetCaps(p,b) (p)->lpVtbl->GetCaps(p,b)
#define IDirectDrawSurface3_GetClipper(p,a) (p)->lpVtbl->GetClipper(p,a)
#define IDirectDrawSurface3_GetColorKey(p,a,b) (p)->lpVtbl->GetColorKey(p,a,b)
#define IDirectDrawSurface3_GetDC(p,a) (p)->lpVtbl->GetDC(p,a)
#define IDirectDrawSurface3_GetFlipStatus(p,a) (p)->lpVtbl->GetFlipStatus(p,a)
#define IDirectDrawSurface3_GetOverlayPosition(p,a,b) (p)->lpVtbl->GetOverlayPosition(p,a,b)
#define IDirectDrawSurface3_GetPalette(p,a) (p)->lpVtbl->GetPalette(p,a)
#define IDirectDrawSurface3_GetPixelFormat(p,a) (p)->lpVtbl->GetPixelFormat(p,a)
#define IDirectDrawSurface3_GetSurfaceDesc(p,a) (p)->lpVtbl->GetSurfaceDesc(p,a)
#define IDirectDrawSurface3_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
#define IDirectDrawSurface3_IsLost(p) (p)->lpVtbl->IsLost(p)
#define IDirectDrawSurface3_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
#define IDirectDrawSurface3_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a)
#define IDirectDrawSurface3_Restore(p) (p)->lpVtbl->Restore(p)
#define IDirectDrawSurface3_SetClipper(p,a) (p)->lpVtbl->SetClipper(p,a)
#define IDirectDrawSurface3_SetColorKey(p,a,b) (p)->lpVtbl->SetColorKey(p,a,b)
#define IDirectDrawSurface3_SetOverlayPosition(p,a,b) (p)->lpVtbl->SetOverlayPosition(p,a,b)
#define IDirectDrawSurface3_SetPalette(p,a) (p)->lpVtbl->SetPalette(p,a)
#define IDirectDrawSurface3_Unlock(p,b) (p)->lpVtbl->Unlock(p,b)
#define IDirectDrawSurface3_UpdateOverlay(p,a,b,c,d,e) (p)->lpVtbl->UpdateOverlay(p,a,b,c,d,e)
#define IDirectDrawSurface3_UpdateOverlayDisplay(p,a) (p)->lpVtbl->UpdateOverlayDisplay(p,a)
#define IDirectDrawSurface3_UpdateOverlayZOrder(p,a,b) (p)->lpVtbl->UpdateOverlayZOrder(p,a,b)
#define IDirectDrawSurface3_GetDDInterface(p,a) (p)->lpVtbl->GetDDInterface(p,a)
#define IDirectDrawSurface3_PageLock(p,a) (p)->lpVtbl->PageLock(p,a)
#define IDirectDrawSurface3_PageUnlock(p,a) (p)->lpVtbl->PageUnlock(p,a)
#define IDirectDrawSurface3_SetSurfaceDesc(p,a,b) (p)->lpVtbl->SetSurfaceDesc(p,a,b)
#else
#define IDirectDrawSurface3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectDrawSurface3_AddRef(p) (p)->AddRef()
#define IDirectDrawSurface3_Release(p) (p)->Release()
#define IDirectDrawSurface3_AddAttachedSurface(p,a) (p)->AddAttachedSurface(a)
#define IDirectDrawSurface3_AddOverlayDirtyRect(p,a) (p)->AddOverlayDirtyRect(a)
#define IDirectDrawSurface3_Blt(p,a,b,c,d,e) (p)->Blt(a,b,c,d,e)
#define IDirectDrawSurface3_BltBatch(p,a,b,c) (p)->BltBatch(a,b,c)
#define IDirectDrawSurface3_BltFast(p,a,b,c,d,e) (p)->BltFast(a,b,c,d,e)
#define IDirectDrawSurface3_DeleteAttachedSurface(p,a,b) (p)->DeleteAttachedSurface(a,b)
#define IDirectDrawSurface3_EnumAttachedSurfaces(p,a,b) (p)->EnumAttachedSurfaces(a,b)
#define IDirectDrawSurface3_EnumOverlayZOrders(p,a,b,c) (p)->EnumOverlayZOrders(a,b,c)
#define IDirectDrawSurface3_Flip(p,a,b) (p)->Flip(a,b)
#define IDirectDrawSurface3_GetAttachedSurface(p,a,b) (p)->GetAttachedSurface(a,b)
#define IDirectDrawSurface3_GetBltStatus(p,a) (p)->GetBltStatus(a)
#define IDirectDrawSurface3_GetCaps(p,b) (p)->GetCaps(b)
#define IDirectDrawSurface3_GetClipper(p,a) (p)->GetClipper(a)
#define IDirectDrawSurface3_GetColorKey(p,a,b) (p)->GetColorKey(a,b)
#define IDirectDrawSurface3_GetDC(p,a) (p)->GetDC(a)
#define IDirectDrawSurface3_GetFlipStatus(p,a) (p)->GetFlipStatus(a)
#define IDirectDrawSurface3_GetOverlayPosition(p,a,b) (p)->GetOverlayPosition(a,b)
#define IDirectDrawSurface3_GetPalette(p,a) (p)->GetPalette(a)
#define IDirectDrawSurface3_GetPixelFormat(p,a) (p)->GetPixelFormat(a)
#define IDirectDrawSurface3_GetSurfaceDesc(p,a) (p)->GetSurfaceDesc(a)
#define IDirectDrawSurface3_Initialize(p,a,b) (p)->Initialize(a,b)
#define IDirectDrawSurface3_IsLost(p) (p)->IsLost()
#define IDirectDrawSurface3_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
#define IDirectDrawSurface3_ReleaseDC(p,a) (p)->ReleaseDC(a)
#define IDirectDrawSurface3_Restore(p) (p)->Restore()
#define IDirectDrawSurface3_SetClipper(p,a) (p)->SetClipper(a)
#define IDirectDrawSurface3_SetColorKey(p,a,b) (p)->SetColorKey(a,b)
#define IDirectDrawSurface3_SetOverlayPosition(p,a,b) (p)->SetOverlayPosition(a,b)
#define IDirectDrawSurface3_SetPalette(p,a) (p)->SetPalette(a)
#define IDirectDrawSurface3_Unlock(p,b) (p)->Unlock(b)
#define IDirectDrawSurface3_UpdateOverlay(p,a,b,c,d,e) (p)->UpdateOverlay(a,b,c,d,e)
#define IDirectDrawSurface3_UpdateOverlayDisplay(p,a) (p)->UpdateOverlayDisplay(a)
#define IDirectDrawSurface3_UpdateOverlayZOrder(p,a,b) (p)->UpdateOverlayZOrder(a,b)
#define IDirectDrawSurface3_GetDDInterface(p,a) (p)->GetDDInterface(a)
#define IDirectDrawSurface3_PageLock(p,a) (p)->PageLock(a)
#define IDirectDrawSurface3_PageUnlock(p,a) (p)->PageUnlock(a)
#define IDirectDrawSurface3_SetSurfaceDesc(p,a,b) (p)->SetSurfaceDesc(a,b)
#endif
/*
* IDirectDrawSurface4 and related interfaces
*/
#undef INTERFACE
#define INTERFACE IDirectDrawSurface4
DECLARE_INTERFACE_( IDirectDrawSurface4, IUnknown )
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectDrawSurface methods ***/
STDMETHOD(AddAttachedSurface)(THIS_ LPDIRECTDRAWSURFACE4) PURE;
STDMETHOD(AddOverlayDirtyRect)(THIS_ LPRECT) PURE;
STDMETHOD(Blt)(THIS_ LPRECT,LPDIRECTDRAWSURFACE4, LPRECT,DWORD, LPDDBLTFX) PURE;
STDMETHOD(BltBatch)(THIS_ LPDDBLTBATCH, DWORD, DWORD ) PURE;
STDMETHOD(BltFast)(THIS_ DWORD,DWORD,LPDIRECTDRAWSURFACE4, LPRECT,DWORD) PURE;
STDMETHOD(DeleteAttachedSurface)(THIS_ DWORD,LPDIRECTDRAWSURFACE4) PURE;
STDMETHOD(EnumAttachedSurfaces)(THIS_ LPVOID,LPDDENUMSURFACESCALLBACK2) PURE;
STDMETHOD(EnumOverlayZOrders)(THIS_ DWORD,LPVOID,LPDDENUMSURFACESCALLBACK2) PURE;
STDMETHOD(Flip)(THIS_ LPDIRECTDRAWSURFACE4, DWORD) PURE;
STDMETHOD(GetAttachedSurface)(THIS_ LPDDSCAPS2, LPDIRECTDRAWSURFACE4 FAR *) PURE;
STDMETHOD(GetBltStatus)(THIS_ DWORD) PURE;
STDMETHOD(GetCaps)(THIS_ LPDDSCAPS2) PURE;
STDMETHOD(GetClipper)(THIS_ LPDIRECTDRAWCLIPPER FAR*) PURE;
STDMETHOD(GetColorKey)(THIS_ DWORD, LPDDCOLORKEY) PURE;
STDMETHOD(GetDC)(THIS_ HDC FAR *) PURE;
STDMETHOD(GetFlipStatus)(THIS_ DWORD) PURE;
STDMETHOD(GetOverlayPosition)(THIS_ LPLONG, LPLONG ) PURE;
STDMETHOD(GetPalette)(THIS_ LPDIRECTDRAWPALETTE FAR*) PURE;
STDMETHOD(GetPixelFormat)(THIS_ LPDDPIXELFORMAT) PURE;
STDMETHOD(GetSurfaceDesc)(THIS_ LPDDSURFACEDESC2) PURE;
STDMETHOD(Initialize)(THIS_ LPDIRECTDRAW, LPDDSURFACEDESC2) PURE;
STDMETHOD(IsLost)(THIS) PURE;
STDMETHOD(Lock)(THIS_ LPRECT,LPDDSURFACEDESC2,DWORD,HANDLE) PURE;
STDMETHOD(ReleaseDC)(THIS_ HDC) PURE;
STDMETHOD(Restore)(THIS) PURE;
STDMETHOD(SetClipper)(THIS_ LPDIRECTDRAWCLIPPER) PURE;
STDMETHOD(SetColorKey)(THIS_ DWORD, LPDDCOLORKEY) PURE;
STDMETHOD(SetOverlayPosition)(THIS_ LONG, LONG ) PURE;
STDMETHOD(SetPalette)(THIS_ LPDIRECTDRAWPALETTE) PURE;
STDMETHOD(Unlock)(THIS_ LPRECT) PURE;
STDMETHOD(UpdateOverlay)(THIS_ LPRECT, LPDIRECTDRAWSURFACE4,LPRECT,DWORD, LPDDOVERLAYFX) PURE;
STDMETHOD(UpdateOverlayDisplay)(THIS_ DWORD) PURE;
STDMETHOD(UpdateOverlayZOrder)(THIS_ DWORD, LPDIRECTDRAWSURFACE4) PURE;
/*** Added in the v2 interface ***/
STDMETHOD(GetDDInterface)(THIS_ LPVOID FAR *) PURE;
STDMETHOD(PageLock)(THIS_ DWORD) PURE;
STDMETHOD(PageUnlock)(THIS_ DWORD) PURE;
/*** Added in the v3 interface ***/
STDMETHOD(SetSurfaceDesc)(THIS_ LPDDSURFACEDESC2, DWORD) PURE;
/*** Added in the v4 interface ***/
STDMETHOD(SetPrivateData)(THIS_ REFGUID, LPVOID, DWORD, DWORD) PURE;
STDMETHOD(GetPrivateData)(THIS_ REFGUID, LPVOID, LPDWORD) PURE;
STDMETHOD(FreePrivateData)(THIS_ REFGUID) PURE;
STDMETHOD(GetUniquenessValue)(THIS_ LPDWORD) PURE;
STDMETHOD(ChangeUniquenessValue)(THIS) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectDrawSurface4_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectDrawSurface4_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectDrawSurface4_Release(p) (p)->lpVtbl->Release(p)
#define IDirectDrawSurface4_AddAttachedSurface(p,a) (p)->lpVtbl->AddAttachedSurface(p,a)
#define IDirectDrawSurface4_AddOverlayDirtyRect(p,a) (p)->lpVtbl->AddOverlayDirtyRect(p,a)
#define IDirectDrawSurface4_Blt(p,a,b,c,d,e) (p)->lpVtbl->Blt(p,a,b,c,d,e)
#define IDirectDrawSurface4_BltBatch(p,a,b,c) (p)->lpVtbl->BltBatch(p,a,b,c)
#define IDirectDrawSurface4_BltFast(p,a,b,c,d,e) (p)->lpVtbl->BltFast(p,a,b,c,d,e)
#define IDirectDrawSurface4_DeleteAttachedSurface(p,a,b) (p)->lpVtbl->DeleteAttachedSurface(p,a,b)
#define IDirectDrawSurface4_EnumAttachedSurfaces(p,a,b) (p)->lpVtbl->EnumAttachedSurfaces(p,a,b)
#define IDirectDrawSurface4_EnumOverlayZOrders(p,a,b,c) (p)->lpVtbl->EnumOverlayZOrders(p,a,b,c)
#define IDirectDrawSurface4_Flip(p,a,b) (p)->lpVtbl->Flip(p,a,b)
#define IDirectDrawSurface4_GetAttachedSurface(p,a,b) (p)->lpVtbl->GetAttachedSurface(p,a,b)
#define IDirectDrawSurface4_GetBltStatus(p,a) (p)->lpVtbl->GetBltStatus(p,a)
#define IDirectDrawSurface4_GetCaps(p,b) (p)->lpVtbl->GetCaps(p,b)
#define IDirectDrawSurface4_GetClipper(p,a) (p)->lpVtbl->GetClipper(p,a)
#define IDirectDrawSurface4_GetColorKey(p,a,b) (p)->lpVtbl->GetColorKey(p,a,b)
#define IDirectDrawSurface4_GetDC(p,a) (p)->lpVtbl->GetDC(p,a)
#define IDirectDrawSurface4_GetFlipStatus(p,a) (p)->lpVtbl->GetFlipStatus(p,a)
#define IDirectDrawSurface4_GetOverlayPosition(p,a,b) (p)->lpVtbl->GetOverlayPosition(p,a,b)
#define IDirectDrawSurface4_GetPalette(p,a) (p)->lpVtbl->GetPalette(p,a)
#define IDirectDrawSurface4_GetPixelFormat(p,a) (p)->lpVtbl->GetPixelFormat(p,a)
#define IDirectDrawSurface4_GetSurfaceDesc(p,a) (p)->lpVtbl->GetSurfaceDesc(p,a)
#define IDirectDrawSurface4_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
#define IDirectDrawSurface4_IsLost(p) (p)->lpVtbl->IsLost(p)
#define IDirectDrawSurface4_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
#define IDirectDrawSurface4_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a)
#define IDirectDrawSurface4_Restore(p) (p)->lpVtbl->Restore(p)
#define IDirectDrawSurface4_SetClipper(p,a) (p)->lpVtbl->SetClipper(p,a)
#define IDirectDrawSurface4_SetColorKey(p,a,b) (p)->lpVtbl->SetColorKey(p,a,b)
#define IDirectDrawSurface4_SetOverlayPosition(p,a,b) (p)->lpVtbl->SetOverlayPosition(p,a,b)
#define IDirectDrawSurface4_SetPalette(p,a) (p)->lpVtbl->SetPalette(p,a)
#define IDirectDrawSurface4_Unlock(p,b) (p)->lpVtbl->Unlock(p,b)
#define IDirectDrawSurface4_UpdateOverlay(p,a,b,c,d,e) (p)->lpVtbl->UpdateOverlay(p,a,b,c,d,e)
#define IDirectDrawSurface4_UpdateOverlayDisplay(p,a) (p)->lpVtbl->UpdateOverlayDisplay(p,a)
#define IDirectDrawSurface4_UpdateOverlayZOrder(p,a,b) (p)->lpVtbl->UpdateOverlayZOrder(p,a,b)
#define IDirectDrawSurface4_GetDDInterface(p,a) (p)->lpVtbl->GetDDInterface(p,a)
#define IDirectDrawSurface4_PageLock(p,a) (p)->lpVtbl->PageLock(p,a)
#define IDirectDrawSurface4_PageUnlock(p,a) (p)->lpVtbl->PageUnlock(p,a)
#define IDirectDrawSurface4_SetSurfaceDesc(p,a,b) (p)->lpVtbl->SetSurfaceDesc(p,a,b)
#define IDirectDrawSurface4_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirectDrawSurface4_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirectDrawSurface4_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
#define IDirectDrawSurface4_GetUniquenessValue(p, a) (p)->lpVtbl->GetUniquenessValue(p, a)
#define IDirectDrawSurface4_ChangeUniquenessValue(p) (p)->lpVtbl->ChangeUniquenessValue(p)
#else
#define IDirectDrawSurface4_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectDrawSurface4_AddRef(p) (p)->AddRef()
#define IDirectDrawSurface4_Release(p) (p)->Release()
#define IDirectDrawSurface4_AddAttachedSurface(p,a) (p)->AddAttachedSurface(a)
#define IDirectDrawSurface4_AddOverlayDirtyRect(p,a) (p)->AddOverlayDirtyRect(a)
#define IDirectDrawSurface4_Blt(p,a,b,c,d,e) (p)->Blt(a,b,c,d,e)
#define IDirectDrawSurface4_BltBatch(p,a,b,c) (p)->BltBatch(a,b,c)
#define IDirectDrawSurface4_BltFast(p,a,b,c,d,e) (p)->BltFast(a,b,c,d,e)
#define IDirectDrawSurface4_DeleteAttachedSurface(p,a,b) (p)->DeleteAttachedSurface(a,b)
#define IDirectDrawSurface4_EnumAttachedSurfaces(p,a,b) (p)->EnumAttachedSurfaces(a,b)
#define IDirectDrawSurface4_EnumOverlayZOrders(p,a,b,c) (p)->EnumOverlayZOrders(a,b,c)
#define IDirectDrawSurface4_Flip(p,a,b) (p)->Flip(a,b)
#define IDirectDrawSurface4_GetAttachedSurface(p,a,b) (p)->GetAttachedSurface(a,b)
#define IDirectDrawSurface4_GetBltStatus(p,a) (p)->GetBltStatus(a)
#define IDirectDrawSurface4_GetCaps(p,b) (p)->GetCaps(b)
#define IDirectDrawSurface4_GetClipper(p,a) (p)->GetClipper(a)
#define IDirectDrawSurface4_GetColorKey(p,a,b) (p)->GetColorKey(a,b)
#define IDirectDrawSurface4_GetDC(p,a) (p)->GetDC(a)
#define IDirectDrawSurface4_GetFlipStatus(p,a) (p)->GetFlipStatus(a)
#define IDirectDrawSurface4_GetOverlayPosition(p,a,b) (p)->GetOverlayPosition(a,b)
#define IDirectDrawSurface4_GetPalette(p,a) (p)->GetPalette(a)
#define IDirectDrawSurface4_GetPixelFormat(p,a) (p)->GetPixelFormat(a)
#define IDirectDrawSurface4_GetSurfaceDesc(p,a) (p)->GetSurfaceDesc(a)
#define IDirectDrawSurface4_Initialize(p,a,b) (p)->Initialize(a,b)
#define IDirectDrawSurface4_IsLost(p) (p)->IsLost()
#define IDirectDrawSurface4_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
#define IDirectDrawSurface4_ReleaseDC(p,a) (p)->ReleaseDC(a)
#define IDirectDrawSurface4_Restore(p) (p)->Restore()
#define IDirectDrawSurface4_SetClipper(p,a) (p)->SetClipper(a)
#define IDirectDrawSurface4_SetColorKey(p,a,b) (p)->SetColorKey(a,b)
#define IDirectDrawSurface4_SetOverlayPosition(p,a,b) (p)->SetOverlayPosition(a,b)
#define IDirectDrawSurface4_SetPalette(p,a) (p)->SetPalette(a)
#define IDirectDrawSurface4_Unlock(p,b) (p)->Unlock(b)
#define IDirectDrawSurface4_UpdateOverlay(p,a,b,c,d,e) (p)->UpdateOverlay(a,b,c,d,e)
#define IDirectDrawSurface4_UpdateOverlayDisplay(p,a) (p)->UpdateOverlayDisplay(a)
#define IDirectDrawSurface4_UpdateOverlayZOrder(p,a,b) (p)->UpdateOverlayZOrder(a,b)
#define IDirectDrawSurface4_GetDDInterface(p,a) (p)->GetDDInterface(a)
#define IDirectDrawSurface4_PageLock(p,a) (p)->PageLock(a)
#define IDirectDrawSurface4_PageUnlock(p,a) (p)->PageUnlock(a)
#define IDirectDrawSurface4_SetSurfaceDesc(p,a,b) (p)->SetSurfaceDesc(a,b)
#define IDirectDrawSurface4_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
#define IDirectDrawSurface4_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
#define IDirectDrawSurface4_FreePrivateData(p,a) (p)->FreePrivateData(a)
#define IDirectDrawSurface4_GetUniquenessValue(p, a) (p)->GetUniquenessValue(a)
#define IDirectDrawSurface4_ChangeUniquenessValue(p) (p)->ChangeUniquenessValue()
#endif
/*
* IDirectDrawSurface7 and related interfaces
*/
#undef INTERFACE
#define INTERFACE IDirectDrawSurface7
DECLARE_INTERFACE_( IDirectDrawSurface7, IUnknown )
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectDrawSurface methods ***/
STDMETHOD(AddAttachedSurface)(THIS_ LPDIRECTDRAWSURFACE7) PURE;
STDMETHOD(AddOverlayDirtyRect)(THIS_ LPRECT) PURE;
STDMETHOD(Blt)(THIS_ LPRECT,LPDIRECTDRAWSURFACE7, LPRECT,DWORD, LPDDBLTFX) PURE;
STDMETHOD(BltBatch)(THIS_ LPDDBLTBATCH, DWORD, DWORD ) PURE;
STDMETHOD(BltFast)(THIS_ DWORD,DWORD,LPDIRECTDRAWSURFACE7, LPRECT,DWORD) PURE;
STDMETHOD(DeleteAttachedSurface)(THIS_ DWORD,LPDIRECTDRAWSURFACE7) PURE;
STDMETHOD(EnumAttachedSurfaces)(THIS_ LPVOID,LPDDENUMSURFACESCALLBACK7) PURE;
STDMETHOD(EnumOverlayZOrders)(THIS_ DWORD,LPVOID,LPDDENUMSURFACESCALLBACK7) PURE;
STDMETHOD(Flip)(THIS_ LPDIRECTDRAWSURFACE7, DWORD) PURE;
STDMETHOD(GetAttachedSurface)(THIS_ LPDDSCAPS2, LPDIRECTDRAWSURFACE7 FAR *) PURE;
STDMETHOD(GetBltStatus)(THIS_ DWORD) PURE;
STDMETHOD(GetCaps)(THIS_ LPDDSCAPS2) PURE;
STDMETHOD(GetClipper)(THIS_ LPDIRECTDRAWCLIPPER FAR*) PURE;
STDMETHOD(GetColorKey)(THIS_ DWORD, LPDDCOLORKEY) PURE;
STDMETHOD(GetDC)(THIS_ HDC FAR *) PURE;
STDMETHOD(GetFlipStatus)(THIS_ DWORD) PURE;
STDMETHOD(GetOverlayPosition)(THIS_ LPLONG, LPLONG ) PURE;
STDMETHOD(GetPalette)(THIS_ LPDIRECTDRAWPALETTE FAR*) PURE;
STDMETHOD(GetPixelFormat)(THIS_ LPDDPIXELFORMAT) PURE;
STDMETHOD(GetSurfaceDesc)(THIS_ LPDDSURFACEDESC2) PURE;
STDMETHOD(Initialize)(THIS_ LPDIRECTDRAW, LPDDSURFACEDESC2) PURE;
STDMETHOD(IsLost)(THIS) PURE;
STDMETHOD(Lock)(THIS_ LPRECT,LPDDSURFACEDESC2,DWORD,HANDLE) PURE;
STDMETHOD(ReleaseDC)(THIS_ HDC) PURE;
STDMETHOD(Restore)(THIS) PURE;
STDMETHOD(SetClipper)(THIS_ LPDIRECTDRAWCLIPPER) PURE;
STDMETHOD(SetColorKey)(THIS_ DWORD, LPDDCOLORKEY) PURE;
STDMETHOD(SetOverlayPosition)(THIS_ LONG, LONG ) PURE;
STDMETHOD(SetPalette)(THIS_ LPDIRECTDRAWPALETTE) PURE;
STDMETHOD(Unlock)(THIS_ LPRECT) PURE;
STDMETHOD(UpdateOverlay)(THIS_ LPRECT, LPDIRECTDRAWSURFACE7,LPRECT,DWORD, LPDDOVERLAYFX) PURE;
STDMETHOD(UpdateOverlayDisplay)(THIS_ DWORD) PURE;
STDMETHOD(UpdateOverlayZOrder)(THIS_ DWORD, LPDIRECTDRAWSURFACE7) PURE;
/*** Added in the v2 interface ***/
STDMETHOD(GetDDInterface)(THIS_ LPVOID FAR *) PURE;
STDMETHOD(PageLock)(THIS_ DWORD) PURE;
STDMETHOD(PageUnlock)(THIS_ DWORD) PURE;
/*** Added in the v3 interface ***/
STDMETHOD(SetSurfaceDesc)(THIS_ LPDDSURFACEDESC2, DWORD) PURE;
/*** Added in the v4 interface ***/
STDMETHOD(SetPrivateData)(THIS_ REFGUID, LPVOID, DWORD, DWORD) PURE;
STDMETHOD(GetPrivateData)(THIS_ REFGUID, LPVOID, LPDWORD) PURE;
STDMETHOD(FreePrivateData)(THIS_ REFGUID) PURE;
STDMETHOD(GetUniquenessValue)(THIS_ LPDWORD) PURE;
STDMETHOD(ChangeUniquenessValue)(THIS) PURE;
/*** Moved Texture7 methods here ***/
STDMETHOD(SetPriority)(THIS_ DWORD) PURE;
STDMETHOD(GetPriority)(THIS_ LPDWORD) PURE;
STDMETHOD(SetLOD)(THIS_ DWORD) PURE;
STDMETHOD(GetLOD)(THIS_ LPDWORD) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectDrawSurface7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectDrawSurface7_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectDrawSurface7_Release(p) (p)->lpVtbl->Release(p)
#define IDirectDrawSurface7_AddAttachedSurface(p,a) (p)->lpVtbl->AddAttachedSurface(p,a)
#define IDirectDrawSurface7_AddOverlayDirtyRect(p,a) (p)->lpVtbl->AddOverlayDirtyRect(p,a)
#define IDirectDrawSurface7_Blt(p,a,b,c,d,e) (p)->lpVtbl->Blt(p,a,b,c,d,e)
#define IDirectDrawSurface7_BltBatch(p,a,b,c) (p)->lpVtbl->BltBatch(p,a,b,c)
#define IDirectDrawSurface7_BltFast(p,a,b,c,d,e) (p)->lpVtbl->BltFast(p,a,b,c,d,e)
#define IDirectDrawSurface7_DeleteAttachedSurface(p,a,b) (p)->lpVtbl->DeleteAttachedSurface(p,a,b)
#define IDirectDrawSurface7_EnumAttachedSurfaces(p,a,b) (p)->lpVtbl->EnumAttachedSurfaces(p,a,b)
#define IDirectDrawSurface7_EnumOverlayZOrders(p,a,b,c) (p)->lpVtbl->EnumOverlayZOrders(p,a,b,c)
#define IDirectDrawSurface7_Flip(p,a,b) (p)->lpVtbl->Flip(p,a,b)
#define IDirectDrawSurface7_GetAttachedSurface(p,a,b) (p)->lpVtbl->GetAttachedSurface(p,a,b)
#define IDirectDrawSurface7_GetBltStatus(p,a) (p)->lpVtbl->GetBltStatus(p,a)
#define IDirectDrawSurface7_GetCaps(p,b) (p)->lpVtbl->GetCaps(p,b)
#define IDirectDrawSurface7_GetClipper(p,a) (p)->lpVtbl->GetClipper(p,a)
#define IDirectDrawSurface7_GetColorKey(p,a,b) (p)->lpVtbl->GetColorKey(p,a,b)
#define IDirectDrawSurface7_GetDC(p,a) (p)->lpVtbl->GetDC(p,a)
#define IDirectDrawSurface7_GetFlipStatus(p,a) (p)->lpVtbl->GetFlipStatus(p,a)
#define IDirectDrawSurface7_GetOverlayPosition(p,a,b) (p)->lpVtbl->GetOverlayPosition(p,a,b)
#define IDirectDrawSurface7_GetPalette(p,a) (p)->lpVtbl->GetPalette(p,a)
#define IDirectDrawSurface7_GetPixelFormat(p,a) (p)->lpVtbl->GetPixelFormat(p,a)
#define IDirectDrawSurface7_GetSurfaceDesc(p,a) (p)->lpVtbl->GetSurfaceDesc(p,a)
#define IDirectDrawSurface7_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
#define IDirectDrawSurface7_IsLost(p) (p)->lpVtbl->IsLost(p)
#define IDirectDrawSurface7_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
#define IDirectDrawSurface7_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a)
#define IDirectDrawSurface7_Restore(p) (p)->lpVtbl->Restore(p)
#define IDirectDrawSurface7_SetClipper(p,a) (p)->lpVtbl->SetClipper(p,a)
#define IDirectDrawSurface7_SetColorKey(p,a,b) (p)->lpVtbl->SetColorKey(p,a,b)
#define IDirectDrawSurface7_SetOverlayPosition(p,a,b) (p)->lpVtbl->SetOverlayPosition(p,a,b)
#define IDirectDrawSurface7_SetPalette(p,a) (p)->lpVtbl->SetPalette(p,a)
#define IDirectDrawSurface7_Unlock(p,b) (p)->lpVtbl->Unlock(p,b)
#define IDirectDrawSurface7_UpdateOverlay(p,a,b,c,d,e) (p)->lpVtbl->UpdateOverlay(p,a,b,c,d,e)
#define IDirectDrawSurface7_UpdateOverlayDisplay(p,a) (p)->lpVtbl->UpdateOverlayDisplay(p,a)
#define IDirectDrawSurface7_UpdateOverlayZOrder(p,a,b) (p)->lpVtbl->UpdateOverlayZOrder(p,a,b)
#define IDirectDrawSurface7_GetDDInterface(p,a) (p)->lpVtbl->GetDDInterface(p,a)
#define IDirectDrawSurface7_PageLock(p,a) (p)->lpVtbl->PageLock(p,a)
#define IDirectDrawSurface7_PageUnlock(p,a) (p)->lpVtbl->PageUnlock(p,a)
#define IDirectDrawSurface7_SetSurfaceDesc(p,a,b) (p)->lpVtbl->SetSurfaceDesc(p,a,b)
#define IDirectDrawSurface7_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
#define IDirectDrawSurface7_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
#define IDirectDrawSurface7_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
#define IDirectDrawSurface7_GetUniquenessValue(p, a) (p)->lpVtbl->GetUniquenessValue(p, a)
#define IDirectDrawSurface7_ChangeUniquenessValue(p) (p)->lpVtbl->ChangeUniquenessValue(p)
#define IDirectDrawSurface7_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
#define IDirectDrawSurface7_GetPriority(p,a) (p)->lpVtbl->GetPriority(p,a)
#define IDirectDrawSurface7_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
#define IDirectDrawSurface7_GetLOD(p,a) (p)->lpVtbl->GetLOD(p,a)
#else
#define IDirectDrawSurface7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectDrawSurface7_AddRef(p) (p)->AddRef()
#define IDirectDrawSurface7_Release(p) (p)->Release()
#define IDirectDrawSurface7_AddAttachedSurface(p,a) (p)->AddAttachedSurface(a)
#define IDirectDrawSurface7_AddOverlayDirtyRect(p,a) (p)->AddOverlayDirtyRect(a)
#define IDirectDrawSurface7_Blt(p,a,b,c,d,e) (p)->Blt(a,b,c,d,e)
#define IDirectDrawSurface7_BltBatch(p,a,b,c) (p)->BltBatch(a,b,c)
#define IDirectDrawSurface7_BltFast(p,a,b,c,d,e) (p)->BltFast(a,b,c,d,e)
#define IDirectDrawSurface7_DeleteAttachedSurface(p,a,b) (p)->DeleteAttachedSurface(a,b)
#define IDirectDrawSurface7_EnumAttachedSurfaces(p,a,b) (p)->EnumAttachedSurfaces(a,b)
#define IDirectDrawSurface7_EnumOverlayZOrders(p,a,b,c) (p)->EnumOverlayZOrders(a,b,c)
#define IDirectDrawSurface7_Flip(p,a,b) (p)->Flip(a,b)
#define IDirectDrawSurface7_GetAttachedSurface(p,a,b) (p)->GetAttachedSurface(a,b)
#define IDirectDrawSurface7_GetBltStatus(p,a) (p)->GetBltStatus(a)
#define IDirectDrawSurface7_GetCaps(p,b) (p)->GetCaps(b)
#define IDirectDrawSurface7_GetClipper(p,a) (p)->GetClipper(a)
#define IDirectDrawSurface7_GetColorKey(p,a,b) (p)->GetColorKey(a,b)
#define IDirectDrawSurface7_GetDC(p,a) (p)->GetDC(a)
#define IDirectDrawSurface7_GetFlipStatus(p,a) (p)->GetFlipStatus(a)
#define IDirectDrawSurface7_GetOverlayPosition(p,a,b) (p)->GetOverlayPosition(a,b)
#define IDirectDrawSurface7_GetPalette(p,a) (p)->GetPalette(a)
#define IDirectDrawSurface7_GetPixelFormat(p,a) (p)->GetPixelFormat(a)
#define IDirectDrawSurface7_GetSurfaceDesc(p,a) (p)->GetSurfaceDesc(a)
#define IDirectDrawSurface7_Initialize(p,a,b) (p)->Initialize(a,b)
#define IDirectDrawSurface7_IsLost(p) (p)->IsLost()
#define IDirectDrawSurface7_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
#define IDirectDrawSurface7_ReleaseDC(p,a) (p)->ReleaseDC(a)
#define IDirectDrawSurface7_Restore(p) (p)->Restore()
#define IDirectDrawSurface7_SetClipper(p,a) (p)->SetClipper(a)
#define IDirectDrawSurface7_SetColorKey(p,a,b) (p)->SetColorKey(a,b)
#define IDirectDrawSurface7_SetOverlayPosition(p,a,b) (p)->SetOverlayPosition(a,b)
#define IDirectDrawSurface7_SetPalette(p,a) (p)->SetPalette(a)
#define IDirectDrawSurface7_Unlock(p,b) (p)->Unlock(b)
#define IDirectDrawSurface7_UpdateOverlay(p,a,b,c,d,e) (p)->UpdateOverlay(a,b,c,d,e)
#define IDirectDrawSurface7_UpdateOverlayDisplay(p,a) (p)->UpdateOverlayDisplay(a)
#define IDirectDrawSurface7_UpdateOverlayZOrder(p,a,b) (p)->UpdateOverlayZOrder(a,b)
#define IDirectDrawSurface7_GetDDInterface(p,a) (p)->GetDDInterface(a)
#define IDirectDrawSurface7_PageLock(p,a) (p)->PageLock(a)
#define IDirectDrawSurface7_PageUnlock(p,a) (p)->PageUnlock(a)
#define IDirectDrawSurface7_SetSurfaceDesc(p,a,b) (p)->SetSurfaceDesc(a,b)
#define IDirectDrawSurface7_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
#define IDirectDrawSurface7_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
#define IDirectDrawSurface7_FreePrivateData(p,a) (p)->FreePrivateData(a)
#define IDirectDrawSurface7_GetUniquenessValue(p, a) (p)->GetUniquenessValue(a)
#define IDirectDrawSurface7_ChangeUniquenessValue(p) (p)->ChangeUniquenessValue()
#define IDirectDrawSurface7_SetPriority(p,a) (p)->SetPriority(a)
#define IDirectDrawSurface7_GetPriority(p,a) (p)->GetPriority(a)
#define IDirectDrawSurface7_SetLOD(p,a) (p)->SetLOD(a)
#define IDirectDrawSurface7_GetLOD(p,a) (p)->GetLOD(a)
#endif
/*
* IDirectDrawColorControl
*/
#if defined( _WIN32 ) && !defined( _NO_COM )
#undef INTERFACE
#define INTERFACE IDirectDrawColorControl
DECLARE_INTERFACE_( IDirectDrawColorControl, IUnknown )
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectDrawColorControl methods ***/
STDMETHOD(GetColorControls)(THIS_ LPDDCOLORCONTROL) PURE;
STDMETHOD(SetColorControls)(THIS_ LPDDCOLORCONTROL) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectDrawColorControl_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
#define IDirectDrawColorControl_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectDrawColorControl_Release(p) (p)->lpVtbl->Release(p)
#define IDirectDrawColorControl_GetColorControls(p, a) (p)->lpVtbl->GetColorControls(p, a)
#define IDirectDrawColorControl_SetColorControls(p, a) (p)->lpVtbl->SetColorControls(p, a)
#else
#define IDirectDrawColorControl_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
#define IDirectDrawColorControl_AddRef(p) (p)->AddRef()
#define IDirectDrawColorControl_Release(p) (p)->Release()
#define IDirectDrawColorControl_GetColorControls(p, a) (p)->GetColorControls(a)
#define IDirectDrawColorControl_SetColorControls(p, a) (p)->SetColorControls(a)
#endif
#endif
/*
* IDirectDrawGammaControl
*/
#if defined( _WIN32 ) && !defined( _NO_COM )
#undef INTERFACE
#define INTERFACE IDirectDrawGammaControl
DECLARE_INTERFACE_( IDirectDrawGammaControl, IUnknown )
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectDrawGammaControl methods ***/
STDMETHOD(GetGammaRamp)(THIS_ DWORD, LPDDGAMMARAMP) PURE;
STDMETHOD(SetGammaRamp)(THIS_ DWORD, LPDDGAMMARAMP) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectDrawGammaControl_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
#define IDirectDrawGammaControl_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectDrawGammaControl_Release(p) (p)->lpVtbl->Release(p)
#define IDirectDrawGammaControl_GetGammaRamp(p, a, b) (p)->lpVtbl->GetGammaRamp(p, a, b)
#define IDirectDrawGammaControl_SetGammaRamp(p, a, b) (p)->lpVtbl->SetGammaRamp(p, a, b)
#else
#define IDirectDrawGammaControl_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
#define IDirectDrawGammaControl_AddRef(p) (p)->AddRef()
#define IDirectDrawGammaControl_Release(p) (p)->Release()
#define IDirectDrawGammaControl_GetGammaRamp(p, a, b) (p)->GetGammaRamp(a, b)
#define IDirectDrawGammaControl_SetGammaRamp(p, a, b) (p)->SetGammaRamp(a, b)
#endif
#endif
#endif
/*
* DDSURFACEDESC
*/
typedef struct _DDSURFACEDESC
{
DWORD dwSize; // size of the DDSURFACEDESC structure
DWORD dwFlags; // determines what fields are valid
DWORD dwHeight; // height of surface to be created
DWORD dwWidth; // width of input surface
union
{
LONG lPitch; // distance to start of next line (return value only)
DWORD dwLinearSize; // Formless late-allocated optimized surface size
} DUMMYUNIONNAMEN(1);
DWORD dwBackBufferCount; // number of back buffers requested
union
{
DWORD dwMipMapCount; // number of mip-map levels requested
DWORD dwZBufferBitDepth; // depth of Z buffer requested
DWORD dwRefreshRate; // refresh rate (used when display mode is described)
} DUMMYUNIONNAMEN(2);
DWORD dwAlphaBitDepth; // depth of alpha buffer requested
DWORD dwReserved; // reserved
LPVOID lpSurface; // pointer to the associated surface memory
DDCOLORKEY ddckCKDestOverlay; // color key for destination overlay use
DDCOLORKEY ddckCKDestBlt; // color key for destination blt use
DDCOLORKEY ddckCKSrcOverlay; // color key for source overlay use
DDCOLORKEY ddckCKSrcBlt; // color key for source blt use
DDPIXELFORMAT ddpfPixelFormat; // pixel format description of the surface
DDSCAPS ddsCaps; // direct draw surface capabilities
} DDSURFACEDESC;
/*
* DDSURFACEDESC2
*/
typedef struct _DDSURFACEDESC2
{
DWORD dwSize; // size of the DDSURFACEDESC structure
DWORD dwFlags; // determines what fields are valid
DWORD dwHeight; // height of surface to be created
DWORD dwWidth; // width of input surface
union
{
LONG lPitch; // distance to start of next line (return value only)
DWORD dwLinearSize; // Formless late-allocated optimized surface size
} DUMMYUNIONNAMEN(1);
union
{
DWORD dwBackBufferCount; // number of back buffers requested
DWORD dwDepth; // the depth if this is a volume texture
} DUMMYUNIONNAMEN(5);
union
{
DWORD dwMipMapCount; // number of mip-map levels requestde
// dwZBufferBitDepth removed, use ddpfPixelFormat one instead
DWORD dwRefreshRate; // refresh rate (used when display mode is described)
DWORD dwSrcVBHandle; // The source used in VB::Optimize
} DUMMYUNIONNAMEN(2);
DWORD dwAlphaBitDepth; // depth of alpha buffer requested
DWORD dwReserved; // reserved
LPVOID lpSurface; // pointer to the associated surface memory
union
{
DDCOLORKEY ddckCKDestOverlay; // color key for destination overlay use
DWORD dwEmptyFaceColor; // Physical color for empty cubemap faces
} DUMMYUNIONNAMEN(3);
DDCOLORKEY ddckCKDestBlt; // color key for destination blt use
DDCOLORKEY ddckCKSrcOverlay; // color key for source overlay use
DDCOLORKEY ddckCKSrcBlt; // color key for source blt use
union
{
DDPIXELFORMAT ddpfPixelFormat; // pixel format description of the surface
DWORD dwFVF; // vertex format description of vertex buffers
} DUMMYUNIONNAMEN(4);
DDSCAPS2 ddsCaps; // direct draw surface capabilities
DWORD dwTextureStage; // stage in multitexture cascade
} DDSURFACEDESC2;
/*
* ddsCaps field is valid.
*/
#define DDSD_CAPS 0x00000001l // default
/*
* dwHeight field is valid.
*/
#define DDSD_HEIGHT 0x00000002l
/*
* dwWidth field is valid.
*/
#define DDSD_WIDTH 0x00000004l
/*
* lPitch is valid.
*/
#define DDSD_PITCH 0x00000008l
/*
* dwBackBufferCount is valid.
*/
#define DDSD_BACKBUFFERCOUNT 0x00000020l
/*
* dwZBufferBitDepth is valid. (shouldnt be used in DDSURFACEDESC2)
*/
#define DDSD_ZBUFFERBITDEPTH 0x00000040l
/*
* dwAlphaBitDepth is valid.
*/
#define DDSD_ALPHABITDEPTH 0x00000080l
/*
* lpSurface is valid.
*/
#define DDSD_LPSURFACE 0x00000800l
/*
* ddpfPixelFormat is valid.
*/
#define DDSD_PIXELFORMAT 0x00001000l
/*
* ddckCKDestOverlay is valid.
*/
#define DDSD_CKDESTOVERLAY 0x00002000l
/*
* ddckCKDestBlt is valid.
*/
#define DDSD_CKDESTBLT 0x00004000l
/*
* ddckCKSrcOverlay is valid.
*/
#define DDSD_CKSRCOVERLAY 0x00008000l
/*
* ddckCKSrcBlt is valid.
*/
#define DDSD_CKSRCBLT 0x00010000l
/*
* dwMipMapCount is valid.
*/
#define DDSD_MIPMAPCOUNT 0x00020000l
/*
* dwRefreshRate is valid
*/
#define DDSD_REFRESHRATE 0x00040000l
/*
* dwLinearSize is valid
*/
#define DDSD_LINEARSIZE 0x00080000l
/*
* dwTextureStage is valid
*/
#define DDSD_TEXTURESTAGE 0x00100000l
/*
* dwFVF is valid
*/
#define DDSD_FVF 0x00200000l
/*
* dwSrcVBHandle is valid
*/
#define DDSD_SRCVBHANDLE 0x00400000l
/*
* dwDepth is valid
*/
#define DDSD_DEPTH 0x00800000l
/*
* All input fields are valid.
*/
#define DDSD_ALL 0x00fff9eel
/*
* DDOPTSURFACEDESC
*/
typedef struct _DDOPTSURFACEDESC
{
DWORD dwSize; // size of the DDOPTSURFACEDESC structure
DWORD dwFlags; // determines what fields are valid
DDSCAPS2 ddSCaps; // Common caps like: Memory type
DDOSCAPS ddOSCaps; // Common caps like: Memory type
GUID guid; // Compression technique GUID
DWORD dwCompressionRatio; // Compression ratio
} DDOPTSURFACEDESC;
/*
* guid field is valid.
*/
#define DDOSD_GUID 0x00000001l
/*
* dwCompressionRatio field is valid.
*/
#define DDOSD_COMPRESSION_RATIO 0x00000002l
/*
* ddSCaps field is valid.
*/
#define DDOSD_SCAPS 0x00000004l
/*
* ddOSCaps field is valid.
*/
#define DDOSD_OSCAPS 0x00000008l
/*
* All input fields are valid.
*/
#define DDOSD_ALL 0x0000000fl
/*
* The surface's optimized pixelformat is compressed
*/
#define DDOSDCAPS_OPTCOMPRESSED 0x00000001l
/*
* The surface's optimized pixelformat is reordered
*/
#define DDOSDCAPS_OPTREORDERED 0x00000002l
/*
* The opt surface is a monolithic mipmap
*/
#define DDOSDCAPS_MONOLITHICMIPMAP 0x00000004l
/*
* The valid Surf caps:
* #define DDSCAPS_SYSTEMMEMORY 0x00000800l
* #define DDSCAPS_VIDEOMEMORY 0x00004000l
* #define DDSCAPS_LOCALVIDMEM 0x10000000l
* #define DDSCAPS_NONLOCALVIDMEM 0x20000000l
*/
#define DDOSDCAPS_VALIDSCAPS 0x30004800l
/*
* The valid OptSurf caps
*/
#define DDOSDCAPS_VALIDOSCAPS 0x00000007l
/*
* DDCOLORCONTROL
*/
typedef struct _DDCOLORCONTROL
{
DWORD dwSize;
DWORD dwFlags;
LONG lBrightness;
LONG lContrast;
LONG lHue;
LONG lSaturation;
LONG lSharpness;
LONG lGamma;
LONG lColorEnable;
DWORD dwReserved1;
} DDCOLORCONTROL;
/*
* lBrightness field is valid.
*/
#define DDCOLOR_BRIGHTNESS 0x00000001l
/*
* lContrast field is valid.
*/
#define DDCOLOR_CONTRAST 0x00000002l
/*
* lHue field is valid.
*/
#define DDCOLOR_HUE 0x00000004l
/*
* lSaturation field is valid.
*/
#define DDCOLOR_SATURATION 0x00000008l
/*
* lSharpness field is valid.
*/
#define DDCOLOR_SHARPNESS 0x00000010l
/*
* lGamma field is valid.
*/
#define DDCOLOR_GAMMA 0x00000020l
/*
* lColorEnable field is valid.
*/
#define DDCOLOR_COLORENABLE 0x00000040l
/*============================================================================
*
* Direct Draw Capability Flags
*
* These flags are used to describe the capabilities of a given Surface.
* All flags are bit flags.
*
*==========================================================================*/
/****************************************************************************
*
* DIRECTDRAWSURFACE CAPABILITY FLAGS
*
****************************************************************************/
/*
* This bit is reserved. It should not be specified.
*/
#define DDSCAPS_RESERVED1 0x00000001l
/*
* Indicates that this surface contains alpha-only information.
* (To determine if a surface is RGBA/YUVA, the pixel format must be
* interrogated.)
*/
#define DDSCAPS_ALPHA 0x00000002l
/*
* Indicates that this surface is a backbuffer. It is generally
* set by CreateSurface when the DDSCAPS_FLIP capability bit is set.
* It indicates that this surface is THE back buffer of a surface
* flipping structure. DirectDraw supports N surfaces in a
* surface flipping structure. Only the surface that immediately
* precedeces the DDSCAPS_FRONTBUFFER has this capability bit set.
* The other surfaces are identified as back buffers by the presence
* of the DDSCAPS_FLIP capability, their attachment order, and the
* absence of the DDSCAPS_FRONTBUFFER and DDSCAPS_BACKBUFFER
* capabilities. The bit is sent to CreateSurface when a standalone
* back buffer is being created. This surface could be attached to
* a front buffer and/or back buffers to form a flipping surface
* structure after the CreateSurface call. See AddAttachments for
* a detailed description of the behaviors in this case.
*/
#define DDSCAPS_BACKBUFFER 0x00000004l
/*
* Indicates a complex surface structure is being described. A
* complex surface structure results in the creation of more than
* one surface. The additional surfaces are attached to the root
* surface. The complex structure can only be destroyed by
* destroying the root.
*/
#define DDSCAPS_COMPLEX 0x00000008l
/*
* Indicates that this surface is a part of a surface flipping structure.
* When it is passed to CreateSurface the DDSCAPS_FRONTBUFFER and
* DDSCAP_BACKBUFFER bits are not set. They are set by CreateSurface
* on the resulting creations. The dwBackBufferCount field in the
* DDSURFACEDESC structure must be set to at least 1 in order for
* the CreateSurface call to succeed. The DDSCAPS_COMPLEX capability
* must always be set with creating multiple surfaces through CreateSurface.
*/
#define DDSCAPS_FLIP 0x00000010l
/*
* Indicates that this surface is THE front buffer of a surface flipping
* structure. It is generally set by CreateSurface when the DDSCAPS_FLIP
* capability bit is set.
* If this capability is sent to CreateSurface then a standalonw front buffer
* is created. This surface will not have the DDSCAPS_FLIP capability.
* It can be attached to other back buffers to form a flipping structure.
* See AddAttachments for a detailed description of the behaviors in this
* case.
*/
#define DDSCAPS_FRONTBUFFER 0x00000020l
/*
* Indicates that this surface is any offscreen surface that is not an overlay,
* texture, zbuffer, front buffer, back buffer, or alpha surface. It is used
* to identify plain vanilla surfaces.
*/
#define DDSCAPS_OFFSCREENPLAIN 0x00000040l
/*
* Indicates that this surface is an overlay. It may or may not be directly visible
* depending on whether or not it is currently being overlayed onto the primary
* surface. DDSCAPS_VISIBLE can be used to determine whether or not it is being
* overlayed at the moment.
*/
#define DDSCAPS_OVERLAY 0x00000080l
/*
* Indicates that unique DirectDrawPalette objects can be created and
* attached to this surface.
*/
#define DDSCAPS_PALETTE 0x00000100l
/*
* Indicates that this surface is the primary surface. The primary
* surface represents what the user is seeing at the moment.
*/
#define DDSCAPS_PRIMARYSURFACE 0x00000200l
/*
* This flag used to be DDSCAPS_PRIMARYSURFACELEFT, which is now
* obsolete.
*/
#define DDSCAPS_RESERVED3 0x00000400l
#define DDSCAPS_PRIMARYSURFACELEFT 0x00000000l
/*
* Indicates that this surface memory was allocated in system memory
*/
#define DDSCAPS_SYSTEMMEMORY 0x00000800l
/*
* Indicates that this surface can be used as a 3D texture. It does not
* indicate whether or not the surface is being used for that purpose.
*/
#define DDSCAPS_TEXTURE 0x00001000l
/*
* Indicates that a surface may be a destination for 3D rendering. This
* bit must be set in order to query for a Direct3D Device Interface
* from this surface.
*/
#define DDSCAPS_3DDEVICE 0x00002000l
/*
* Indicates that this surface exists in video memory.
*/
#define DDSCAPS_VIDEOMEMORY 0x00004000l
/*
* Indicates that changes made to this surface are immediately visible.
* It is always set for the primary surface and is set for overlays while
* they are being overlayed and texture maps while they are being textured.
*/
#define DDSCAPS_VISIBLE 0x00008000l
/*
* Indicates that only writes are permitted to the surface. Read accesses
* from the surface may or may not generate a protection fault, but the
* results of a read from this surface will not be meaningful. READ ONLY.
*/
#define DDSCAPS_WRITEONLY 0x00010000l
/*
* Indicates that this surface is a z buffer. A z buffer does not contain
* displayable information. Instead it contains bit depth information that is
* used to determine which pixels are visible and which are obscured.
*/
#define DDSCAPS_ZBUFFER 0x00020000l
/*
* Indicates surface will have a DC associated long term
*/
#define DDSCAPS_OWNDC 0x00040000l
/*
* Indicates surface should be able to receive live video
*/
#define DDSCAPS_LIVEVIDEO 0x00080000l
/*
* Indicates surface should be able to have a stream decompressed
* to it by the hardware.
*/
#define DDSCAPS_HWCODEC 0x00100000l
/*
* Surface is a ModeX surface.
*
*/
#define DDSCAPS_MODEX 0x00200000l
/*
* Indicates surface is one level of a mip-map. This surface will
* be attached to other DDSCAPS_MIPMAP surfaces to form the mip-map.
* This can be done explicitly, by creating a number of surfaces and
* attaching them with AddAttachedSurface or by implicitly by CreateSurface.
* If this bit is set then DDSCAPS_TEXTURE must also be set.
*/
#define DDSCAPS_MIPMAP 0x00400000l
/*
* This bit is reserved. It should not be specified.
*/
#define DDSCAPS_RESERVED2 0x00800000l
/*
* Indicates that memory for the surface is not allocated until the surface
* is loaded (via the Direct3D texture Load() function).
*/
#define DDSCAPS_ALLOCONLOAD 0x04000000l
/*
* Indicates that the surface will recieve data from a video port.
*/
#define DDSCAPS_VIDEOPORT 0x08000000l
/*
* Indicates that a video memory surface is resident in true, local video
* memory rather than non-local video memory. If this flag is specified then
* so must DDSCAPS_VIDEOMEMORY. This flag is mutually exclusive with
* DDSCAPS_NONLOCALVIDMEM.
*/
#define DDSCAPS_LOCALVIDMEM 0x10000000l
/*
* Indicates that a video memory surface is resident in non-local video
* memory rather than true, local video memory. If this flag is specified
* then so must DDSCAPS_VIDEOMEMORY. This flag is mutually exclusive with
* DDSCAPS_LOCALVIDMEM.
*/
#define DDSCAPS_NONLOCALVIDMEM 0x20000000l
/*
* Indicates that this surface is a standard VGA mode surface, and not a
* ModeX surface. (This flag will never be set in combination with the
* DDSCAPS_MODEX flag).
*/
#define DDSCAPS_STANDARDVGAMODE 0x40000000l
/*
* Indicates that this surface will be an optimized surface. This flag is
* currently only valid in conjunction with the DDSCAPS_TEXTURE flag. The surface
* will be created without any underlying video memory until loaded.
*/
#define DDSCAPS_OPTIMIZED 0x80000000l
/*
* This bit is reserved
*/
#define DDSCAPS2_RESERVED4 0x00000002L
#define DDSCAPS2_HARDWAREDEINTERLACE 0x00000000L
/*
* Indicates to the driver that this surface will be locked very frequently
* (for procedural textures, dynamic lightmaps, etc). Surfaces with this cap
* set must also have DDSCAPS_TEXTURE. This cap cannot be used with
* DDSCAPS2_HINTSTATIC and DDSCAPS2_OPAQUE.
*/
#define DDSCAPS2_HINTDYNAMIC 0x00000004L
/*
* Indicates to the driver that this surface can be re-ordered/retiled on
* load. This operation will not change the size of the texture. It is
* relatively fast and symmetrical, since the application may lock these
* bits (although it will take a performance hit when doing so). Surfaces
* with this cap set must also have DDSCAPS_TEXTURE. This cap cannot be
* used with DDSCAPS2_HINTDYNAMIC and DDSCAPS2_OPAQUE.
*/
#define DDSCAPS2_HINTSTATIC 0x00000008L
/*
* Indicates that the client would like this texture surface to be managed by the
* DirectDraw/Direct3D runtime. Surfaces with this cap set must also have
* DDSCAPS_TEXTURE set.
*/
#define DDSCAPS2_TEXTUREMANAGE 0x00000010L
/*
* These bits are reserved for internal use */
#define DDSCAPS2_RESERVED1 0x00000020L
#define DDSCAPS2_RESERVED2 0x00000040L
/*
* Indicates to the driver that this surface will never be locked again.
* The driver is free to optimize this surface via retiling and actual compression.
* All calls to Lock() or Blts from this surface will fail. Surfaces with this
* cap set must also have DDSCAPS_TEXTURE. This cap cannot be used with
* DDSCAPS2_HINTDYNAMIC and DDSCAPS2_HINTSTATIC.
*/
#define DDSCAPS2_OPAQUE 0x00000080L
/*
* Applications should set this bit at CreateSurface time to indicate that they
* intend to use antialiasing. Only valid if DDSCAPS_3DDEVICE is also set.
*/
#define DDSCAPS2_HINTANTIALIASING 0x00000100L
/*
* This flag is used at CreateSurface time to indicate that this set of
* surfaces is a cubic environment map
*/
#define DDSCAPS2_CUBEMAP 0x00000200L
/*
* These flags preform two functions:
* - At CreateSurface time, they define which of the six cube faces are
* required by the application.
* - After creation, each face in the cubemap will have exactly one of these
* bits set.
*/
#define DDSCAPS2_CUBEMAP_POSITIVEX 0x00000400L
#define DDSCAPS2_CUBEMAP_NEGATIVEX 0x00000800L
#define DDSCAPS2_CUBEMAP_POSITIVEY 0x00001000L
#define DDSCAPS2_CUBEMAP_NEGATIVEY 0x00002000L
#define DDSCAPS2_CUBEMAP_POSITIVEZ 0x00004000L
#define DDSCAPS2_CUBEMAP_NEGATIVEZ 0x00008000L
/*
* This macro may be used to specify all faces of a cube map at CreateSurface time
*/
#define DDSCAPS2_CUBEMAP_ALLFACES ( DDSCAPS2_CUBEMAP_POSITIVEX |\
DDSCAPS2_CUBEMAP_NEGATIVEX |\
DDSCAPS2_CUBEMAP_POSITIVEY |\
DDSCAPS2_CUBEMAP_NEGATIVEY |\
DDSCAPS2_CUBEMAP_POSITIVEZ |\
DDSCAPS2_CUBEMAP_NEGATIVEZ )
/*
* This flag is an additional flag which is present on mipmap sublevels from DX7 onwards
* It enables easier use of GetAttachedSurface rather than EnumAttachedSurfaces for surface
* constructs such as Cube Maps, wherein there are more than one mipmap surface attached
* to the root surface.
* This caps bit is ignored by CreateSurface
*/
#define DDSCAPS2_MIPMAPSUBLEVEL 0x00010000L
/* This flag indicates that the texture should be managed by D3D only */
#define DDSCAPS2_D3DTEXTUREMANAGE 0x00020000L
/* This flag indicates that the managed surface can be safely lost */
#define DDSCAPS2_DONOTPERSIST 0x00040000L
/* indicates that this surface is part of a stereo flipping chain */
#define DDSCAPS2_STEREOSURFACELEFT 0x00080000L
/*
* Indicates that the surface is a volume.
* Can be combined with DDSCAPS_MIPMAP to indicate a multi-level volume
*/
#define DDSCAPS2_VOLUME 0x00200000L
/*
* Indicates that the surface may be locked multiple times by the application.
* This cap cannot be used with DDSCAPS2_OPAQUE.
*/
#define DDSCAPS2_NOTUSERLOCKABLE 0x00400000L
/*
* Indicates that the vertex buffer data can be used to render points and
* point sprites.
*/
#define DDSCAPS2_POINTS 0x00800000L
/*
* Indicates that the vertex buffer data can be used to render rt pactches.
*/
#define DDSCAPS2_RTPATCHES 0x01000000L
/*
* Indicates that the vertex buffer data can be used to render n patches.
*/
#define DDSCAPS2_NPATCHES 0x02000000L
/*
* This bit is reserved for internal use
*/
#define DDSCAPS2_RESERVED3 0x04000000L
/*
* Indicates that the contents of the backbuffer do not have to be preserved
* the contents of the backbuffer after they are presented.
*/
#define DDSCAPS2_DISCARDBACKBUFFER 0x10000000L
/*
* Indicates that all surfaces in this creation chain should be given an alpha channel.
* This flag will be set on primary surface chains that may have no explicit pixel format
* (and thus take on the format of the current display mode).
* The driver should infer that all these surfaces have a format having an alpha channel.
* (e.g. assume D3DFMT_A8R8G8B8 if the display mode is x888.)
*/
#define DDSCAPS2_ENABLEALPHACHANNEL 0x20000000L
/*
* This is a mask that indicates the set of bits that may be set
* at createsurface time to indicate number of samples per pixel
* when multisampling
*/
#define DDSCAPS3_MULTISAMPLE_MASK 0x0000001FL
/****************************************************************************
*
* DIRECTDRAW DRIVER CAPABILITY FLAGS
*
****************************************************************************/
/*
* Display hardware has 3D acceleration.
*/
#define DDCAPS_3D 0x00000001l
/*
* Indicates that DirectDraw will support only dest rectangles that are aligned
* on DIRECTDRAWCAPS.dwAlignBoundaryDest boundaries of the surface, respectively.
* READ ONLY.
*/
#define DDCAPS_ALIGNBOUNDARYDEST 0x00000002l
/*
* Indicates that DirectDraw will support only source rectangles whose sizes in
* BYTEs are DIRECTDRAWCAPS.dwAlignSizeDest multiples, respectively. READ ONLY.
*/
#define DDCAPS_ALIGNSIZEDEST 0x00000004l
/*
* Indicates that DirectDraw will support only source rectangles that are aligned
* on DIRECTDRAWCAPS.dwAlignBoundarySrc boundaries of the surface, respectively.
* READ ONLY.
*/
#define DDCAPS_ALIGNBOUNDARYSRC 0x00000008l
/*
* Indicates that DirectDraw will support only source rectangles whose sizes in
* BYTEs are DIRECTDRAWCAPS.dwAlignSizeSrc multiples, respectively. READ ONLY.
*/
#define DDCAPS_ALIGNSIZESRC 0x00000010l
/*
* Indicates that DirectDraw will create video memory surfaces that have a stride
* alignment equal to DIRECTDRAWCAPS.dwAlignStride. READ ONLY.
*/
#define DDCAPS_ALIGNSTRIDE 0x00000020l
/*
* Display hardware is capable of blt operations.
*/
#define DDCAPS_BLT 0x00000040l
/*
* Display hardware is capable of asynchronous blt operations.
*/
#define DDCAPS_BLTQUEUE 0x00000080l
/*
* Display hardware is capable of color space conversions during the blt operation.
*/
#define DDCAPS_BLTFOURCC 0x00000100l
/*
* Display hardware is capable of stretching during blt operations.
*/
#define DDCAPS_BLTSTRETCH 0x00000200l
/*
* Display hardware is shared with GDI.
*/
#define DDCAPS_GDI 0x00000400l
/*
* Display hardware can overlay.
*/
#define DDCAPS_OVERLAY 0x00000800l
/*
* Set if display hardware supports overlays but can not clip them.
*/
#define DDCAPS_OVERLAYCANTCLIP 0x00001000l
/*
* Indicates that overlay hardware is capable of color space conversions during
* the overlay operation.
*/
#define DDCAPS_OVERLAYFOURCC 0x00002000l
/*
* Indicates that stretching can be done by the overlay hardware.
*/
#define DDCAPS_OVERLAYSTRETCH 0x00004000l
/*
* Indicates that unique DirectDrawPalettes can be created for DirectDrawSurfaces
* other than the primary surface.
*/
#define DDCAPS_PALETTE 0x00008000l
/*
* Indicates that palette changes can be syncd with the veritcal refresh.
*/
#define DDCAPS_PALETTEVSYNC 0x00010000l
/*
* Display hardware can return the current scan line.
*/
#define DDCAPS_READSCANLINE 0x00020000l
/*
* This flag used to bo DDCAPS_STEREOVIEW, which is now obsolete
*/
#define DDCAPS_RESERVED1 0x00040000l
/*
* Display hardware is capable of generating a vertical blank interrupt.
*/
#define DDCAPS_VBI 0x00080000l
/*
* Supports the use of z buffers with blt operations.
*/
#define DDCAPS_ZBLTS 0x00100000l
/*
* Supports Z Ordering of overlays.
*/
#define DDCAPS_ZOVERLAYS 0x00200000l
/*
* Supports color key
*/
#define DDCAPS_COLORKEY 0x00400000l
/*
* Supports alpha surfaces
*/
#define DDCAPS_ALPHA 0x00800000l
/*
* colorkey is hardware assisted(DDCAPS_COLORKEY will also be set)
*/
#define DDCAPS_COLORKEYHWASSIST 0x01000000l
/*
* no hardware support at all
*/
#define DDCAPS_NOHARDWARE 0x02000000l
/*
* Display hardware is capable of color fill with bltter
*/
#define DDCAPS_BLTCOLORFILL 0x04000000l
/*
* Display hardware is bank switched, and potentially very slow at
* random access to VRAM.
*/
#define DDCAPS_BANKSWITCHED 0x08000000l
/*
* Display hardware is capable of depth filling Z-buffers with bltter
*/
#define DDCAPS_BLTDEPTHFILL 0x10000000l
/*
* Display hardware is capable of clipping while bltting.
*/
#define DDCAPS_CANCLIP 0x20000000l
/*
* Display hardware is capable of clipping while stretch bltting.
*/
#define DDCAPS_CANCLIPSTRETCHED 0x40000000l
/*
* Display hardware is capable of bltting to or from system memory
*/
#define DDCAPS_CANBLTSYSMEM 0x80000000l
/****************************************************************************
*
* MORE DIRECTDRAW DRIVER CAPABILITY FLAGS (dwCaps2)
*
****************************************************************************/
/*
* Display hardware is certified
*/
#define DDCAPS2_CERTIFIED 0x00000001l
/*
* Driver cannot interleave 2D operations (lock and blt) to surfaces with
* Direct3D rendering operations between calls to BeginScene() and EndScene()
*/
#define DDCAPS2_NO2DDURING3DSCENE 0x00000002l
/*
* Display hardware contains a video port
*/
#define DDCAPS2_VIDEOPORT 0x00000004l
/*
* The overlay can be automatically flipped according to the video port
* VSYNCs, providing automatic doubled buffered display of video port
* data using an overlay
*/
#define DDCAPS2_AUTOFLIPOVERLAY 0x00000008l
/*
* Overlay can display each field of interlaced data individually while
* it is interleaved in memory without causing jittery artifacts.
*/
#define DDCAPS2_CANBOBINTERLEAVED 0x00000010l
/*
* Overlay can display each field of interlaced data individually while
* it is not interleaved in memory without causing jittery artifacts.
*/
#define DDCAPS2_CANBOBNONINTERLEAVED 0x00000020l
/*
* The overlay surface contains color controls (brightness, sharpness, etc.)
*/
#define DDCAPS2_COLORCONTROLOVERLAY 0x00000040l
/*
* The primary surface contains color controls (gamma, etc.)
*/
#define DDCAPS2_COLORCONTROLPRIMARY 0x00000080l
/*
* RGBZ -> RGB supported for 16:16 RGB:Z
*/
#define DDCAPS2_CANDROPZ16BIT 0x00000100l
/*
* Driver supports non-local video memory.
*/
#define DDCAPS2_NONLOCALVIDMEM 0x00000200l
/*
* Dirver supports non-local video memory but has different capabilities for
* non-local video memory surfaces. If this bit is set then so must
* DDCAPS2_NONLOCALVIDMEM.
*/
#define DDCAPS2_NONLOCALVIDMEMCAPS 0x00000400l
/*
* Driver neither requires nor prefers surfaces to be pagelocked when performing
* blts involving system memory surfaces
*/
#define DDCAPS2_NOPAGELOCKREQUIRED 0x00000800l
/*
* Driver can create surfaces which are wider than the primary surface
*/
#define DDCAPS2_WIDESURFACES 0x00001000l
/*
* Driver supports bob without using a video port by handling the
* DDFLIP_ODD and DDFLIP_EVEN flags specified in Flip.
*/
#define DDCAPS2_CANFLIPODDEVEN 0x00002000l
/*
* Driver supports bob using hardware
*/
#define DDCAPS2_CANBOBHARDWARE 0x00004000l
/*
* Driver supports bltting any FOURCC surface to another surface of the same FOURCC
*/
#define DDCAPS2_COPYFOURCC 0x00008000l
/*
* Driver supports loadable gamma ramps for the primary surface
*/
#define DDCAPS2_PRIMARYGAMMA 0x00020000l
/*
* Driver can render in windowed mode.
*/
#define DDCAPS2_CANRENDERWINDOWED 0x00080000l
/*
* A calibrator is available to adjust the gamma ramp according to the
* physical display properties so that the result will be identical on
* all calibrated systems.
*/
#define DDCAPS2_CANCALIBRATEGAMMA 0x00100000l
/*
* Indicates that the driver will respond to DDFLIP_INTERVALn flags
*/
#define DDCAPS2_FLIPINTERVAL 0x00200000l
/*
* Indicates that the driver will respond to DDFLIP_NOVSYNC
*/
#define DDCAPS2_FLIPNOVSYNC 0x00400000l
/*
* Driver supports management of video memory, if this flag is ON,
* driver manages the texture if requested with DDSCAPS2_TEXTUREMANAGE on
* DirectX manages the texture if this flag is OFF and surface has DDSCAPS2_TEXTUREMANAGE on
*/
#define DDCAPS2_CANMANAGETEXTURE 0x00800000l
/*
* The Direct3D texture manager uses this cap to decide whether to put managed
* surfaces in non-local video memory. If the cap is set, the texture manager will
* put managed surfaces in non-local vidmem. Drivers that cannot texture from
* local vidmem SHOULD NOT set this cap.
*/
#define DDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000l
/*
* Indicates that the driver supports DX7 type of stereo in at least one mode (which may
* not necessarily be the current mode). Applications should use IDirectDraw7 (or higher)
* ::EnumDisplayModes and check the DDSURFACEDESC.ddsCaps.dwCaps2 field for the presence of
* DDSCAPS2_STEREOSURFACELEFT to check if a particular mode supports stereo. The application
* can also use IDirectDraw7(or higher)::GetDisplayMode to check the current mode.
*/
#define DDCAPS2_STEREO 0x02000000L
/*
* This caps bit is intended for internal DirectDraw use.
* -It is only valid if DDCAPS2_NONLOCALVIDMEMCAPS is set.
* -If this bit is set, then DDCAPS_CANBLTSYSMEM MUST be set by the driver (and
* all the assoicated system memory blt caps must be correct).
* -It implies that the system->video blt caps in DDCAPS also apply to system to
* nonlocal blts. I.e. the dwSVBCaps, dwSVBCKeyCaps, dwSVBFXCaps and dwSVBRops
* members of DDCAPS (DDCORECAPS) are filled in correctly.
* -Any blt from system to nonlocal memory that matches these caps bits will
* be passed to the driver.
*
* NOTE: This is intended to enable the driver itself to do efficient reordering
* of textures. This is NOT meant to imply that hardware can write into AGP memory.
* This operation is not currently supported.
*/
#define DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000L
/*
* was DDCAPS2_PUREHAL
*/
#define DDCAPS2_RESERVED1 0x08000000L
/*
* Driver supports management of video memory, if this flag is ON,
* driver manages the resource if requested with DDSCAPS2_TEXTUREMANAGE on
* DirectX manages the resource if this flag is OFF and surface has DDSCAPS2_TEXTUREMANAGE on
*/
#define DDCAPS2_CANMANAGERESOURCE 0x10000000L
/*
* Driver supports dynamic textures. This will allow the application to set
* D3DUSAGE_DYNAMIC (DDSCAPS2_HINTDYNAMIC for drivers) at texture create time.
* Video memory dynamic textures WILL be lockable by applications. It is
* expected that these locks will be very efficient (which implies that the
* driver should always maintain a linear copy, a pointer to which can be
* quickly handed out to the application).
*/
#define DDCAPS2_DYNAMICTEXTURES 0x20000000L
/****************************************************************************
*
* DIRECTDRAW FX ALPHA CAPABILITY FLAGS
*
****************************************************************************/
/*
* Supports alpha blending around the edge of a source color keyed surface.
* For Blt.
*/
#define DDFXALPHACAPS_BLTALPHAEDGEBLEND 0x00000001l
/*
* Supports alpha information in the pixel format. The bit depth of alpha
* information in the pixel format can be 1,2,4, or 8. The alpha value becomes
* more opaque as the alpha value increases. (0 is transparent.)
* For Blt.
*/
#define DDFXALPHACAPS_BLTALPHAPIXELS 0x00000002l
/*
* Supports alpha information in the pixel format. The bit depth of alpha
* information in the pixel format can be 1,2,4, or 8. The alpha value
* becomes more transparent as the alpha value increases. (0 is opaque.)
* This flag can only be set if DDCAPS_ALPHA is set.
* For Blt.
*/
#define DDFXALPHACAPS_BLTALPHAPIXELSNEG 0x00000004l
/*
* Supports alpha only surfaces. The bit depth of an alpha only surface can be
* 1,2,4, or 8. The alpha value becomes more opaque as the alpha value increases.
* (0 is transparent.)
* For Blt.
*/
#define DDFXALPHACAPS_BLTALPHASURFACES 0x00000008l
/*
* The depth of the alpha channel data can range can be 1,2,4, or 8.
* The NEG suffix indicates that this alpha channel becomes more transparent
* as the alpha value increases. (0 is opaque.) This flag can only be set if
* DDCAPS_ALPHA is set.
* For Blt.
*/
#define DDFXALPHACAPS_BLTALPHASURFACESNEG 0x00000010l
/*
* Supports alpha blending around the edge of a source color keyed surface.
* For Overlays.
*/
#define DDFXALPHACAPS_OVERLAYALPHAEDGEBLEND 0x00000020l
/*
* Supports alpha information in the pixel format. The bit depth of alpha
* information in the pixel format can be 1,2,4, or 8. The alpha value becomes
* more opaque as the alpha value increases. (0 is transparent.)
* For Overlays.
*/
#define DDFXALPHACAPS_OVERLAYALPHAPIXELS 0x00000040l
/*
* Supports alpha information in the pixel format. The bit depth of alpha
* information in the pixel format can be 1,2,4, or 8. The alpha value
* becomes more transparent as the alpha value increases. (0 is opaque.)
* This flag can only be set if DDCAPS_ALPHA is set.
* For Overlays.
*/
#define DDFXALPHACAPS_OVERLAYALPHAPIXELSNEG 0x00000080l
/*
* Supports alpha only surfaces. The bit depth of an alpha only surface can be
* 1,2,4, or 8. The alpha value becomes more opaque as the alpha value increases.
* (0 is transparent.)
* For Overlays.
*/
#define DDFXALPHACAPS_OVERLAYALPHASURFACES 0x00000100l
/*
* The depth of the alpha channel data can range can be 1,2,4, or 8.
* The NEG suffix indicates that this alpha channel becomes more transparent
* as the alpha value increases. (0 is opaque.) This flag can only be set if
* DDCAPS_ALPHA is set.
* For Overlays.
*/
#define DDFXALPHACAPS_OVERLAYALPHASURFACESNEG 0x00000200l
#if DIRECTDRAW_VERSION < 0x0600
#endif //DIRECTDRAW_VERSION
/****************************************************************************
*
* DIRECTDRAW FX CAPABILITY FLAGS
*
****************************************************************************/
/*
* Uses arithmetic operations to stretch and shrink surfaces during blt
* rather than pixel doubling techniques. Along the Y axis.
*/
#define DDFXCAPS_BLTARITHSTRETCHY 0x00000020l
/*
* Uses arithmetic operations to stretch during blt
* rather than pixel doubling techniques. Along the Y axis. Only
* works for x1, x2, etc.
*/
#define DDFXCAPS_BLTARITHSTRETCHYN 0x00000010l
/*
* Supports mirroring left to right in blt.
*/
#define DDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040l
/*
* Supports mirroring top to bottom in blt.
*/
#define DDFXCAPS_BLTMIRRORUPDOWN 0x00000080l
/*
* Supports arbitrary rotation for blts.
*/
#define DDFXCAPS_BLTROTATION 0x00000100l
/*
* Supports 90 degree rotations for blts.
*/
#define DDFXCAPS_BLTROTATION90 0x00000200l
/*
* DirectDraw supports arbitrary shrinking of a surface along the
* x axis (horizontal direction) for blts.
*/
#define DDFXCAPS_BLTSHRINKX 0x00000400l
/*
* DirectDraw supports integer shrinking (1x,2x,) of a surface
* along the x axis (horizontal direction) for blts.
*/
#define DDFXCAPS_BLTSHRINKXN 0x00000800l
/*
* DirectDraw supports arbitrary shrinking of a surface along the
* y axis (horizontal direction) for blts.
*/
#define DDFXCAPS_BLTSHRINKY 0x00001000l
/*
* DirectDraw supports integer shrinking (1x,2x,) of a surface
* along the y axis (vertical direction) for blts.
*/
#define DDFXCAPS_BLTSHRINKYN 0x00002000l
/*
* DirectDraw supports arbitrary stretching of a surface along the
* x axis (horizontal direction) for blts.
*/
#define DDFXCAPS_BLTSTRETCHX 0x00004000l
/*
* DirectDraw supports integer stretching (1x,2x,) of a surface
* along the x axis (horizontal direction) for blts.
*/
#define DDFXCAPS_BLTSTRETCHXN 0x00008000l
/*
* DirectDraw supports arbitrary stretching of a surface along the
* y axis (horizontal direction) for blts.
*/
#define DDFXCAPS_BLTSTRETCHY 0x00010000l
/*
* DirectDraw supports integer stretching (1x,2x,) of a surface
* along the y axis (vertical direction) for blts.
*/
#define DDFXCAPS_BLTSTRETCHYN 0x00020000l
/*
* Uses arithmetic operations to stretch and shrink surfaces during
* overlay rather than pixel doubling techniques. Along the Y axis
* for overlays.
*/
#define DDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000l
/*
* Uses arithmetic operations to stretch surfaces during
* overlay rather than pixel doubling techniques. Along the Y axis
* for overlays. Only works for x1, x2, etc.
*/
#define DDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008l
/*
* DirectDraw supports arbitrary shrinking of a surface along the
* x axis (horizontal direction) for overlays.
*/
#define DDFXCAPS_OVERLAYSHRINKX 0x00080000l
/*
* DirectDraw supports integer shrinking (1x,2x,) of a surface
* along the x axis (horizontal direction) for overlays.
*/
#define DDFXCAPS_OVERLAYSHRINKXN 0x00100000l
/*
* DirectDraw supports arbitrary shrinking of a surface along the
* y axis (horizontal direction) for overlays.
*/
#define DDFXCAPS_OVERLAYSHRINKY 0x00200000l
/*
* DirectDraw supports integer shrinking (1x,2x,) of a surface
* along the y axis (vertical direction) for overlays.
*/
#define DDFXCAPS_OVERLAYSHRINKYN 0x00400000l
/*
* DirectDraw supports arbitrary stretching of a surface along the
* x axis (horizontal direction) for overlays.
*/
#define DDFXCAPS_OVERLAYSTRETCHX 0x00800000l
/*
* DirectDraw supports integer stretching (1x,2x,) of a surface
* along the x axis (horizontal direction) for overlays.
*/
#define DDFXCAPS_OVERLAYSTRETCHXN 0x01000000l
/*
* DirectDraw supports arbitrary stretching of a surface along the
* y axis (horizontal direction) for overlays.
*/
#define DDFXCAPS_OVERLAYSTRETCHY 0x02000000l
/*
* DirectDraw supports integer stretching (1x,2x,) of a surface
* along the y axis (vertical direction) for overlays.
*/
#define DDFXCAPS_OVERLAYSTRETCHYN 0x04000000l
/*
* DirectDraw supports mirroring of overlays across the vertical axis
*/
#define DDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000l
/*
* DirectDraw supports mirroring of overlays across the horizontal axis
*/
#define DDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000l
/*
* DirectDraw supports deinterlacing of overlay surfaces
*/
#define DDFXCAPS_OVERLAYDEINTERLACE 0x20000000l
/*
* Driver can do alpha blending for blits.
*/
#define DDFXCAPS_BLTALPHA 0x00000001l
/*
* Driver can do surface-reconstruction filtering for warped blits.
*/
#define DDFXCAPS_BLTFILTER DDFXCAPS_BLTARITHSTRETCHY
/*
* Driver can do alpha blending for overlays.
*/
#define DDFXCAPS_OVERLAYALPHA 0x00000004l
/*
* Driver can do surface-reconstruction filtering for warped overlays.
*/
#define DDFXCAPS_OVERLAYFILTER DDFXCAPS_OVERLAYARITHSTRETCHY
/****************************************************************************
*
* DIRECTDRAW STEREO VIEW CAPABILITIES
*
****************************************************************************/
/*
* This flag used to be DDSVCAPS_ENIGMA, which is now obsolete
*/
#define DDSVCAPS_RESERVED1 0x00000001l
/*
* This flag used to be DDSVCAPS_FLICKER, which is now obsolete
*/
#define DDSVCAPS_RESERVED2 0x00000002l
/*
* This flag used to be DDSVCAPS_REDBLUE, which is now obsolete
*/
#define DDSVCAPS_RESERVED3 0x00000004l
/*
* This flag used to be DDSVCAPS_SPLIT, which is now obsolete
*/
#define DDSVCAPS_RESERVED4 0x00000008l
/*
* The stereo view is accomplished with switching technology
*/
#define DDSVCAPS_STEREOSEQUENTIAL 0x00000010L
/****************************************************************************
*
* DIRECTDRAWPALETTE CAPABILITIES
*
****************************************************************************/
/*
* Index is 4 bits. There are sixteen color entries in the palette table.
*/
#define DDPCAPS_4BIT 0x00000001l
/*
* Index is onto a 8 bit color index. This field is only valid with the
* DDPCAPS_1BIT, DDPCAPS_2BIT or DDPCAPS_4BIT capability and the target
* surface is in 8bpp. Each color entry is one byte long and is an index
* into destination surface's 8bpp palette.
*/
#define DDPCAPS_8BITENTRIES 0x00000002l
/*
* Index is 8 bits. There are 256 color entries in the palette table.
*/
#define DDPCAPS_8BIT 0x00000004l
/*
* Indicates that this DIRECTDRAWPALETTE should use the palette color array
* passed into the lpDDColorArray parameter to initialize the DIRECTDRAWPALETTE
* object.
* This flag is obsolete. DirectDraw always initializes the color array from
* the lpDDColorArray parameter. The definition remains for source-level
* compatibility.
*/
#define DDPCAPS_INITIALIZE 0x00000000l
/*
* This palette is the one attached to the primary surface. Changing this
* table has immediate effect on the display unless DDPSETPAL_VSYNC is specified
* and supported.
*/
#define DDPCAPS_PRIMARYSURFACE 0x00000010l
/*
* This palette is the one attached to the primary surface left. Changing
* this table has immediate effect on the display for the left eye unless
* DDPSETPAL_VSYNC is specified and supported.
*/
#define DDPCAPS_PRIMARYSURFACELEFT 0x00000020l
/*
* This palette can have all 256 entries defined
*/
#define DDPCAPS_ALLOW256 0x00000040l
/*
* This palette can have modifications to it synced with the monitors
* refresh rate.
*/
#define DDPCAPS_VSYNC 0x00000080l
/*
* Index is 1 bit. There are two color entries in the palette table.
*/
#define DDPCAPS_1BIT 0x00000100l
/*
* Index is 2 bit. There are four color entries in the palette table.
*/
#define DDPCAPS_2BIT 0x00000200l
/*
* The peFlags member of PALETTEENTRY denotes an 8 bit alpha value
*/
#define DDPCAPS_ALPHA 0x00000400l
/****************************************************************************
*
* DIRECTDRAWPALETTE SETENTRY CONSTANTS
*
****************************************************************************/
/****************************************************************************
*
* DIRECTDRAWPALETTE GETENTRY CONSTANTS
*
****************************************************************************/
/* 0 is the only legal value */
/****************************************************************************
*
* DIRECTDRAWSURFACE SETPRIVATEDATA CONSTANTS
*
****************************************************************************/
/*
* The passed pointer is an IUnknown ptr. The cbData argument to SetPrivateData
* must be set to sizeof(IUnknown*). DirectDraw will call AddRef through this
* pointer and Release when the private data is destroyed. This includes when
* the surface or palette is destroyed before such priovate data is destroyed.
*/
#define DDSPD_IUNKNOWNPOINTER 0x00000001L
/*
* Private data is only valid for the current state of the object,
* as determined by the uniqueness value.
*/
#define DDSPD_VOLATILE 0x00000002L
/****************************************************************************
*
* DIRECTDRAWSURFACE SETPALETTE CONSTANTS
*
****************************************************************************/
/****************************************************************************
*
* DIRECTDRAW BITDEPTH CONSTANTS
*
* NOTE: These are only used to indicate supported bit depths. These
* are flags only, they are not to be used as an actual bit depth. The
* absolute numbers 1, 2, 4, 8, 16, 24 and 32 are used to indicate actual
* bit depths in a surface or for changing the display mode.
*
****************************************************************************/
/*
* 1 bit per pixel.
*/
#define DDBD_1 0x00004000l
/*
* 2 bits per pixel.
*/
#define DDBD_2 0x00002000l
/*
* 4 bits per pixel.
*/
#define DDBD_4 0x00001000l
/*
* 8 bits per pixel.
*/
#define DDBD_8 0x00000800l
/*
* 16 bits per pixel.
*/
#define DDBD_16 0x00000400l
/*
* 24 bits per pixel.
*/
#define DDBD_24 0X00000200l
/*
* 32 bits per pixel.
*/
#define DDBD_32 0x00000100l
/****************************************************************************
*
* DIRECTDRAWSURFACE SET/GET COLOR KEY FLAGS
*
****************************************************************************/
/*
* Set if the structure contains a color space. Not set if the structure
* contains a single color key.
*/
#define DDCKEY_COLORSPACE 0x00000001l
/*
* Set if the structure specifies a color key or color space which is to be
* used as a destination color key for blt operations.
*/
#define DDCKEY_DESTBLT 0x00000002l
/*
* Set if the structure specifies a color key or color space which is to be
* used as a destination color key for overlay operations.
*/
#define DDCKEY_DESTOVERLAY 0x00000004l
/*
* Set if the structure specifies a color key or color space which is to be
* used as a source color key for blt operations.
*/
#define DDCKEY_SRCBLT 0x00000008l
/*
* Set if the structure specifies a color key or color space which is to be
* used as a source color key for overlay operations.
*/
#define DDCKEY_SRCOVERLAY 0x00000010l
/****************************************************************************
*
* DIRECTDRAW COLOR KEY CAPABILITY FLAGS
*
****************************************************************************/
/*
* Supports transparent blting using a color key to identify the replaceable
* bits of the destination surface for RGB colors.
*/
#define DDCKEYCAPS_DESTBLT 0x00000001l
/*
* Supports transparent blting using a color space to identify the replaceable
* bits of the destination surface for RGB colors.
*/
#define DDCKEYCAPS_DESTBLTCLRSPACE 0x00000002l
/*
* Supports transparent blting using a color space to identify the replaceable
* bits of the destination surface for YUV colors.
*/
#define DDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004l
/*
* Supports transparent blting using a color key to identify the replaceable
* bits of the destination surface for YUV colors.
*/
#define DDCKEYCAPS_DESTBLTYUV 0x00000008l
/*
* Supports overlaying using colorkeying of the replaceable bits of the surface
* being overlayed for RGB colors.
*/
#define DDCKEYCAPS_DESTOVERLAY 0x00000010l
/*
* Supports a color space as the color key for the destination for RGB colors.
*/
#define DDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020l
/*
* Supports a color space as the color key for the destination for YUV colors.
*/
#define DDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040l
/*
* Supports only one active destination color key value for visible overlay
* surfaces.
*/
#define DDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080l
/*
* Supports overlaying using colorkeying of the replaceable bits of the
* surface being overlayed for YUV colors.
*/
#define DDCKEYCAPS_DESTOVERLAYYUV 0x00000100l
/*
* Supports transparent blting using the color key for the source with
* this surface for RGB colors.
*/
#define DDCKEYCAPS_SRCBLT 0x00000200l
/*
* Supports transparent blting using a color space for the source with
* this surface for RGB colors.
*/
#define DDCKEYCAPS_SRCBLTCLRSPACE 0x00000400l
/*
* Supports transparent blting using a color space for the source with
* this surface for YUV colors.
*/
#define DDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800l
/*
* Supports transparent blting using the color key for the source with
* this surface for YUV colors.
*/
#define DDCKEYCAPS_SRCBLTYUV 0x00001000l
/*
* Supports overlays using the color key for the source with this
* overlay surface for RGB colors.
*/
#define DDCKEYCAPS_SRCOVERLAY 0x00002000l
/*
* Supports overlays using a color space as the source color key for
* the overlay surface for RGB colors.
*/
#define DDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000l
/*
* Supports overlays using a color space as the source color key for
* the overlay surface for YUV colors.
*/
#define DDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000l
/*
* Supports only one active source color key value for visible
* overlay surfaces.
*/
#define DDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000l
/*
* Supports overlays using the color key for the source with this
* overlay surface for YUV colors.
*/
#define DDCKEYCAPS_SRCOVERLAYYUV 0x00020000l
/*
* there are no bandwidth trade-offs for using colorkey with an overlay
*/
#define DDCKEYCAPS_NOCOSTOVERLAY 0x00040000l
/****************************************************************************
*
* DIRECTDRAW PIXELFORMAT FLAGS
*
****************************************************************************/
/*
* The surface has alpha channel information in the pixel format.
*/
#define DDPF_ALPHAPIXELS 0x00000001l
/*
* The pixel format contains alpha only information
*/
#define DDPF_ALPHA 0x00000002l
/*
* The FourCC code is valid.
*/
#define DDPF_FOURCC 0x00000004l
/*
* The surface is 4-bit color indexed.
*/
#define DDPF_PALETTEINDEXED4 0x00000008l
/*
* The surface is indexed into a palette which stores indices
* into the destination surface's 8-bit palette.
*/
#define DDPF_PALETTEINDEXEDTO8 0x00000010l
/*
* The surface is 8-bit color indexed.
*/
#define DDPF_PALETTEINDEXED8 0x00000020l
/*
* The RGB data in the pixel format structure is valid.
*/
#define DDPF_RGB 0x00000040l
/*
* The surface will accept pixel data in the format specified
* and compress it during the write.
*/
#define DDPF_COMPRESSED 0x00000080l
/*
* The surface will accept RGB data and translate it during
* the write to YUV data. The format of the data to be written
* will be contained in the pixel format structure. The DDPF_RGB
* flag will be set.
*/
#define DDPF_RGBTOYUV 0x00000100l
/*
* pixel format is YUV - YUV data in pixel format struct is valid
*/
#define DDPF_YUV 0x00000200l
/*
* pixel format is a z buffer only surface
*/
#define DDPF_ZBUFFER 0x00000400l
/*
* The surface is 1-bit color indexed.
*/
#define DDPF_PALETTEINDEXED1 0x00000800l
/*
* The surface is 2-bit color indexed.
*/
#define DDPF_PALETTEINDEXED2 0x00001000l
/*
* The surface contains Z information in the pixels
*/
#define DDPF_ZPIXELS 0x00002000l
/*
* The surface contains stencil information along with Z
*/
#define DDPF_STENCILBUFFER 0x00004000l
/*
* Premultiplied alpha format -- the color components have been
* premultiplied by the alpha component.
*/
#define DDPF_ALPHAPREMULT 0x00008000l
/*
* Luminance data in the pixel format is valid.
* Use this flag for luminance-only or luminance+alpha surfaces,
* the bit depth is then ddpf.dwLuminanceBitCount.
*/
#define DDPF_LUMINANCE 0x00020000l
/*
* Luminance data in the pixel format is valid.
* Use this flag when hanging luminance off bumpmap surfaces,
* the bit mask for the luminance portion of the pixel is then
* ddpf.dwBumpLuminanceBitMask
*/
#define DDPF_BUMPLUMINANCE 0x00040000l
/*
* Bump map dUdV data in the pixel format is valid.
*/
#define DDPF_BUMPDUDV 0x00080000l
/*===========================================================================
*
*
* DIRECTDRAW CALLBACK FLAGS
*
*
*==========================================================================*/
/****************************************************************************
*
* DIRECTDRAW ENUMSURFACES FLAGS
*
****************************************************************************/
/*
* Enumerate all of the surfaces that meet the search criterion.
*/
#define DDENUMSURFACES_ALL 0x00000001l
/*
* A search hit is a surface that matches the surface description.
*/
#define DDENUMSURFACES_MATCH 0x00000002l
/*
* A search hit is a surface that does not match the surface description.
*/
#define DDENUMSURFACES_NOMATCH 0x00000004l
/*
* Enumerate the first surface that can be created which meets the search criterion.
*/
#define DDENUMSURFACES_CANBECREATED 0x00000008l
/*
* Enumerate the surfaces that already exist that meet the search criterion.
*/
#define DDENUMSURFACES_DOESEXIST 0x00000010l
/****************************************************************************
*
* DIRECTDRAW SETDISPLAYMODE FLAGS
*
****************************************************************************/
/*
* The desired mode is a standard VGA mode
*/
#define DDSDM_STANDARDVGAMODE 0x00000001l
/****************************************************************************
*
* DIRECTDRAW ENUMDISPLAYMODES FLAGS
*
****************************************************************************/
/*
* Enumerate Modes with different refresh rates. EnumDisplayModes guarantees
* that a particular mode will be enumerated only once. This flag specifies whether
* the refresh rate is taken into account when determining if a mode is unique.
*/
#define DDEDM_REFRESHRATES 0x00000001l
/*
* Enumerate VGA modes. Specify this flag if you wish to enumerate supported VGA
* modes such as mode 0x13 in addition to the usual ModeX modes (which are always
* enumerated if the application has previously called SetCooperativeLevel with the
* DDSCL_ALLOWMODEX flag set).
*/
#define DDEDM_STANDARDVGAMODES 0x00000002L
/****************************************************************************
*
* DIRECTDRAW SETCOOPERATIVELEVEL FLAGS
*
****************************************************************************/
/*
* Exclusive mode owner will be responsible for the entire primary surface.
* GDI can be ignored. used with DD
*/
#define DDSCL_FULLSCREEN 0x00000001l
/*
* allow CTRL_ALT_DEL to work while in fullscreen exclusive mode
*/
#define DDSCL_ALLOWREBOOT 0x00000002l
/*
* prevents DDRAW from modifying the application window.
* prevents DDRAW from minimize/restore the application window on activation.
*/
#define DDSCL_NOWINDOWCHANGES 0x00000004l
/*
* app wants to work as a regular Windows application
*/
#define DDSCL_NORMAL 0x00000008l
/*
* app wants exclusive access
*/
#define DDSCL_EXCLUSIVE 0x00000010l
/*
* app can deal with non-windows display modes
*/
#define DDSCL_ALLOWMODEX 0x00000040l
/*
* this window will receive the focus messages
*/
#define DDSCL_SETFOCUSWINDOW 0x00000080l
/*
* this window is associated with the DDRAW object and will
* cover the screen in fullscreen mode
*/
#define DDSCL_SETDEVICEWINDOW 0x00000100l
/*
* app wants DDRAW to create a window to be associated with the
* DDRAW object
*/
#define DDSCL_CREATEDEVICEWINDOW 0x00000200l
/*
* App explicitly asks DDRAW/D3D to be multithread safe. This makes D3D
* take the global crtisec more frequently.
*/
#define DDSCL_MULTITHREADED 0x00000400l
/*
* App specifies that it would like to keep the FPU set up for optimal Direct3D
* performance (single precision and exceptions disabled) so Direct3D
* does not need to explicitly set the FPU each time. This is assumed by
* default in DirectX 7. See also DDSCL_FPUPRESERVE
*/
#define DDSCL_FPUSETUP 0x00000800l
/*
* App specifies that it needs either double precision FPU or FPU exceptions
* enabled. This makes Direct3D explicitly set the FPU state eah time it is
* called. Setting the flag will reduce Direct3D performance. The flag is
* assumed by default in DirectX 6 and earlier. See also DDSCL_FPUSETUP
*/
#define DDSCL_FPUPRESERVE 0x00001000l
/****************************************************************************
*
* DIRECTDRAW BLT FLAGS
*
****************************************************************************/
/*
* Use the alpha information in the pixel format or the alpha channel surface
* attached to the destination surface as the alpha channel for this blt.
*/
#define DDBLT_ALPHADEST 0x00000001l
/*
* Use the dwConstAlphaDest field in the DDBLTFX structure as the alpha channel
* for the destination surface for this blt.
*/
#define DDBLT_ALPHADESTCONSTOVERRIDE 0x00000002l
/*
* The NEG suffix indicates that the destination surface becomes more
* transparent as the alpha value increases. (0 is opaque)
*/
#define DDBLT_ALPHADESTNEG 0x00000004l
/*
* Use the lpDDSAlphaDest field in the DDBLTFX structure as the alpha
* channel for the destination for this blt.
*/
#define DDBLT_ALPHADESTSURFACEOVERRIDE 0x00000008l
/*
* Use the dwAlphaEdgeBlend field in the DDBLTFX structure as the alpha channel
* for the edges of the image that border the color key colors.
*/
#define DDBLT_ALPHAEDGEBLEND 0x00000010l
/*
* Use the alpha information in the pixel format or the alpha channel surface
* attached to the source surface as the alpha channel for this blt.
*/
#define DDBLT_ALPHASRC 0x00000020l
/*
* Use the dwConstAlphaSrc field in the DDBLTFX structure as the alpha channel
* for the source for this blt.
*/
#define DDBLT_ALPHASRCCONSTOVERRIDE 0x00000040l
/*
* The NEG suffix indicates that the source surface becomes more transparent
* as the alpha value increases. (0 is opaque)
*/
#define DDBLT_ALPHASRCNEG 0x00000080l
/*
* Use the lpDDSAlphaSrc field in the DDBLTFX structure as the alpha channel
* for the source for this blt.
*/
#define DDBLT_ALPHASRCSURFACEOVERRIDE 0x00000100l
/*
* Do this blt asynchronously through the FIFO in the order received. If
* there is no room in the hardware FIFO fail the call.
*/
#define DDBLT_ASYNC 0x00000200l
/*
* Uses the dwFillColor field in the DDBLTFX structure as the RGB color
* to fill the destination rectangle on the destination surface with.
*/
#define DDBLT_COLORFILL 0x00000400l
/*
* Uses the dwDDFX field in the DDBLTFX structure to specify the effects
* to use for the blt.
*/
#define DDBLT_DDFX 0x00000800l
/*
* Uses the dwDDROPS field in the DDBLTFX structure to specify the ROPS
* that are not part of the Win32 API.
*/
#define DDBLT_DDROPS 0x00001000l
/*
* Use the color key associated with the destination surface.
*/
#define DDBLT_KEYDEST 0x00002000l
/*
* Use the dckDestColorkey field in the DDBLTFX structure as the color key
* for the destination surface.
*/
#define DDBLT_KEYDESTOVERRIDE 0x00004000l
/*
* Use the color key associated with the source surface.
*/
#define DDBLT_KEYSRC 0x00008000l
/*
* Use the dckSrcColorkey field in the DDBLTFX structure as the color key
* for the source surface.
*/
#define DDBLT_KEYSRCOVERRIDE 0x00010000l
/*
* Use the dwROP field in the DDBLTFX structure for the raster operation
* for this blt. These ROPs are the same as the ones defined in the Win32 API.
*/
#define DDBLT_ROP 0x00020000l
/*
* Use the dwRotationAngle field in the DDBLTFX structure as the angle
* (specified in 1/100th of a degree) to rotate the surface.
*/
#define DDBLT_ROTATIONANGLE 0x00040000l
/*
* Z-buffered blt using the z-buffers attached to the source and destination
* surfaces and the dwZBufferOpCode field in the DDBLTFX structure as the
* z-buffer opcode.
*/
#define DDBLT_ZBUFFER 0x00080000l
/*
* Z-buffered blt using the dwConstDest Zfield and the dwZBufferOpCode field
* in the DDBLTFX structure as the z-buffer and z-buffer opcode respectively
* for the destination.
*/
#define DDBLT_ZBUFFERDESTCONSTOVERRIDE 0x00100000l
/*
* Z-buffered blt using the lpDDSDestZBuffer field and the dwZBufferOpCode
* field in the DDBLTFX structure as the z-buffer and z-buffer opcode
* respectively for the destination.
*/
#define DDBLT_ZBUFFERDESTOVERRIDE 0x00200000l
/*
* Z-buffered blt using the dwConstSrcZ field and the dwZBufferOpCode field
* in the DDBLTFX structure as the z-buffer and z-buffer opcode respectively
* for the source.
*/
#define DDBLT_ZBUFFERSRCCONSTOVERRIDE 0x00400000l
/*
* Z-buffered blt using the lpDDSSrcZBuffer field and the dwZBufferOpCode
* field in the DDBLTFX structure as the z-buffer and z-buffer opcode
* respectively for the source.
*/
#define DDBLT_ZBUFFERSRCOVERRIDE 0x00800000l
/*
* wait until the device is ready to handle the blt
* this will cause blt to not return DDERR_WASSTILLDRAWING
*/
#define DDBLT_WAIT 0x01000000l
/*
* Uses the dwFillDepth field in the DDBLTFX structure as the depth value
* to fill the destination rectangle on the destination Z-buffer surface
* with.
*/
#define DDBLT_DEPTHFILL 0x02000000l
/*
* wait until the device is ready to handle the blt
* this will cause blt to not return DDERR_WASSTILLDRAWING
*/
#define DDBLT_DONOTWAIT 0x08000000l
/*
* These flags indicate a presentation blt (i.e. a blt
* that moves surface contents from an offscreen back buffer to the primary
* surface). The driver is not allowed to "queue" more than three such blts.
* The "end" of the presentation blt is indicated, since the
* blt may be clipped, in which case the runtime will call the driver with
* several blts. All blts (even if not clipped) are tagged with DDBLT_PRESENTATION
* and the last (even if not clipped) additionally with DDBLT_LAST_PRESENTATION.
* Thus the true rule is that the driver must not schedule a DDBLT_PRESENTATION
* blt if there are 3 or more DDBLT_PRESENTLAST blts in the hardware pipe.
* If there are such blts in the pipe, the driver should return DDERR_WASSTILLDRAWING
* until the oldest queued DDBLT_LAST_PRESENTATION blts has been retired (i.e. the
* pixels have been actually written to the primary surface). Once the oldest blt
* has been retired, the driver is free to schedule the current blt.
* The goal is to provide a mechanism whereby the device's hardware queue never
* gets more than 3 frames ahead of the frames being generated by the application.
* When excessive queueing occurs, applications become unusable because the application
* visibly lags user input, and such problems make windowed interactive applications impossible.
* Some drivers may not have sufficient knowledge of their hardware's FIFO to know
* when a certain blt has been retired. Such drivers should code cautiously, and
* simply not allow any frames to be queued at all. DDBLT_LAST_PRESENTATION should cause
* such drivers to return DDERR_WASSTILLDRAWING until the accelerator is completely
* finished- exactly as if the application had called Lock on the source surface
* before calling Blt.
* In other words, the driver is allowed and encouraged to
* generate as much latency as it can, but never more than 3 frames worth.
* Implementation detail: Drivers should count blts against the SOURCE surface, not
* against the primary surface. This enables multiple parallel windowed application
* to function more optimally.
* This flag is passed only to DX8 or higher drivers.
*
* APPLICATIONS DO NOT SET THESE FLAGS. THEY ARE SET BY THE DIRECTDRAW RUNTIME.
*
*/
#define DDBLT_PRESENTATION 0x10000000l
#define DDBLT_LAST_PRESENTATION 0x20000000l
/****************************************************************************
*
* BLTFAST FLAGS
*
****************************************************************************/
#define DDBLTFAST_NOCOLORKEY 0x00000000
#define DDBLTFAST_SRCCOLORKEY 0x00000001
#define DDBLTFAST_DESTCOLORKEY 0x00000002
#define DDBLTFAST_WAIT 0x00000010
#define DDBLTFAST_DONOTWAIT 0x00000020
/****************************************************************************
*
* FLIP FLAGS
*
****************************************************************************/
#define DDFLIP_WAIT 0x00000001L
/*
* Indicates that the target surface contains the even field of video data.
* This flag is only valid with an overlay surface.
*/
#define DDFLIP_EVEN 0x00000002L
/*
* Indicates that the target surface contains the odd field of video data.
* This flag is only valid with an overlay surface.
*/
#define DDFLIP_ODD 0x00000004L
/*
* Causes DirectDraw to perform the physical flip immediately and return
* to the application. Typically, what was the front buffer but is now the back
* buffer will still be visible (depending on timing) until the next vertical
* retrace. Subsequent operations involving the two flipped surfaces will
* not check to see if the physical flip has finished (i.e. will not return
* DDERR_WASSTILLDRAWING for that reason (but may for other reasons)).
* This allows an application to perform Flips at a higher frequency than the
* monitor refresh rate, but may introduce visible artifacts.
* Only effective if DDCAPS2_FLIPNOVSYNC is set. If that bit is not set,
* DDFLIP_NOVSYNC has no effect.
*/
#define DDFLIP_NOVSYNC 0x00000008L
/*
* Flip Interval Flags. These flags indicate how many vertical retraces to wait between
* each flip. The default is one. DirectDraw will return DDERR_WASSTILLDRAWING for each
* surface involved in the flip until the specified number of vertical retraces has
* ocurred. Only effective if DDCAPS2_FLIPINTERVAL is set. If that bit is not set,
* DDFLIP_INTERVALn has no effect.
*/
/*
* DirectDraw will flip on every other vertical sync
*/
#define DDFLIP_INTERVAL2 0x02000000L
/*
* DirectDraw will flip on every third vertical sync
*/
#define DDFLIP_INTERVAL3 0x03000000L
/*
* DirectDraw will flip on every fourth vertical sync
*/
#define DDFLIP_INTERVAL4 0x04000000L
/*
* DirectDraw will flip and display a main stereo surface
*/
#define DDFLIP_STEREO 0x00000010L
/*
* On IDirectDrawSurface7 and higher interfaces, the default is DDFLIP_WAIT. If you wish
* to override the default and use time when the accelerator is busy (as denoted by
* the DDERR_WASSTILLDRAWING return code) then use DDFLIP_DONOTWAIT.
*/
#define DDFLIP_DONOTWAIT 0x00000020L
/****************************************************************************
*
* DIRECTDRAW SURFACE OVERLAY FLAGS
*
****************************************************************************/
/*
* Use the alpha information in the pixel format or the alpha channel surface
* attached to the destination surface as the alpha channel for the
* destination overlay.
*/
#define DDOVER_ALPHADEST 0x00000001l
/*
* Use the dwConstAlphaDest field in the DDOVERLAYFX structure as the
* destination alpha channel for this overlay.
*/
#define DDOVER_ALPHADESTCONSTOVERRIDE 0x00000002l
/*
* The NEG suffix indicates that the destination surface becomes more
* transparent as the alpha value increases.
*/
#define DDOVER_ALPHADESTNEG 0x00000004l
/*
* Use the lpDDSAlphaDest field in the DDOVERLAYFX structure as the alpha
* channel destination for this overlay.
*/
#define DDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008l
/*
* Use the dwAlphaEdgeBlend field in the DDOVERLAYFX structure as the alpha
* channel for the edges of the image that border the color key colors.
*/
#define DDOVER_ALPHAEDGEBLEND 0x00000010l
/*
* Use the alpha information in the pixel format or the alpha channel surface
* attached to the source surface as the source alpha channel for this overlay.
*/
#define DDOVER_ALPHASRC 0x00000020l
/*
* Use the dwConstAlphaSrc field in the DDOVERLAYFX structure as the source
* alpha channel for this overlay.
*/
#define DDOVER_ALPHASRCCONSTOVERRIDE 0x00000040l
/*
* The NEG suffix indicates that the source surface becomes more transparent
* as the alpha value increases.
*/
#define DDOVER_ALPHASRCNEG 0x00000080l
/*
* Use the lpDDSAlphaSrc field in the DDOVERLAYFX structure as the alpha channel
* source for this overlay.
*/
#define DDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100l
/*
* Turn this overlay off.
*/
#define DDOVER_HIDE 0x00000200l
/*
* Use the color key associated with the destination surface.
*/
#define DDOVER_KEYDEST 0x00000400l
/*
* Use the dckDestColorkey field in the DDOVERLAYFX structure as the color key
* for the destination surface
*/
#define DDOVER_KEYDESTOVERRIDE 0x00000800l
/*
* Use the color key associated with the source surface.
*/
#define DDOVER_KEYSRC 0x00001000l
/*
* Use the dckSrcColorkey field in the DDOVERLAYFX structure as the color key
* for the source surface.
*/
#define DDOVER_KEYSRCOVERRIDE 0x00002000l
/*
* Turn this overlay on.
*/
#define DDOVER_SHOW 0x00004000l
/*
* Add a dirty rect to an emulated overlayed surface.
*/
#define DDOVER_ADDDIRTYRECT 0x00008000l
/*
* Redraw all dirty rects on an emulated overlayed surface.
*/
#define DDOVER_REFRESHDIRTYRECTS 0x00010000l
/*
* Redraw the entire surface on an emulated overlayed surface.
*/
#define DDOVER_REFRESHALL 0x00020000l
/*
* Use the overlay FX flags to define special overlay FX
*/
#define DDOVER_DDFX 0x00080000l
/*
* Autoflip the overlay when ever the video port autoflips
*/
#define DDOVER_AUTOFLIP 0x00100000l
/*
* Display each field of video port data individually without
* causing any jittery artifacts
*/
#define DDOVER_BOB 0x00200000l
/*
* Indicates that bob/weave decisions should not be overridden by other
* interfaces.
*/
#define DDOVER_OVERRIDEBOBWEAVE 0x00400000l
/*
* Indicates that the surface memory is composed of interleaved fields.
*/
#define DDOVER_INTERLEAVED 0x00800000l
/*
* Indicates that bob will be performed using hardware rather than
* software or emulated.
*/
#define DDOVER_BOBHARDWARE 0x01000000l
/*
* Indicates that overlay FX structure contains valid ARGB scaling factors.
*/
#define DDOVER_ARGBSCALEFACTORS 0x02000000l
/*
* Indicates that ARGB scaling factors can be degraded to fit driver capabilities.
*/
#define DDOVER_DEGRADEARGBSCALING 0x04000000l
/****************************************************************************
*
* DIRECTDRAWSURFACE LOCK FLAGS
*
****************************************************************************/
/*
* The default. Set to indicate that Lock should return a valid memory pointer
* to the top of the specified rectangle. If no rectangle is specified then a
* pointer to the top of the surface is returned.
*/
#define DDLOCK_SURFACEMEMORYPTR 0x00000000L // default
/*
* Set to indicate that Lock should wait until it can obtain a valid memory
* pointer before returning. If this bit is set, Lock will never return
* DDERR_WASSTILLDRAWING.
*/
#define DDLOCK_WAIT 0x00000001L
/*
* Set if an event handle is being passed to Lock. Lock will trigger the event
* when it can return the surface memory pointer requested.
*/
#define DDLOCK_EVENT 0x00000002L
/*
* Indicates that the surface being locked will only be read from.
*/
#define DDLOCK_READONLY 0x00000010L
/*
* Indicates that the surface being locked will only be written to
*/
#define DDLOCK_WRITEONLY 0x00000020L
/*
* Indicates that a system wide lock should not be taken when this surface
* is locked. This has several advantages (cursor responsiveness, ability
* to call more Windows functions, easier debugging) when locking video
* memory surfaces. However, an application specifying this flag must
* comply with a number of conditions documented in the help file.
* Furthermore, this flag cannot be specified when locking the primary.
*/
#define DDLOCK_NOSYSLOCK 0x00000800L
/*
* Used only with Direct3D Vertex Buffer Locks. Indicates that no vertices
* that were referred to in Draw*PrimtiveVB calls since the start of the
* frame (or the last lock without this flag) will be modified during the
* lock. This can be useful when one is only appending data to the vertex
* buffer
*/
#define DDLOCK_NOOVERWRITE 0x00001000L
/*
* Indicates that no assumptions will be made about the contents of the
* surface or vertex buffer during this lock.
* This enables two things:
* - Direct3D or the driver may provide an alternative memory
* area as the vertex buffer. This is useful when one plans to clear the
* contents of the vertex buffer and fill in new data.
* - Drivers sometimes store surface data in a re-ordered format.
* When the application locks the surface, the driver is forced to un-re-order
* the surface data before allowing the application to see the surface contents.
* This flag is a hint to the driver that it can skip the un-re-ordering process
* since the application plans to overwrite every single pixel in the surface
* or locked rectangle (and so erase any un-re-ordered pixels anyway).
* Applications should always set this flag when they intend to overwrite the entire
* surface or locked rectangle.
*/
#define DDLOCK_DISCARDCONTENTS 0x00002000L
/*
* DDLOCK_OKTOSWAP is an older, less informative name for DDLOCK_DISCARDCONTENTS
*/
#define DDLOCK_OKTOSWAP 0x00002000L
/*
* On IDirectDrawSurface7 and higher interfaces, the default is DDLOCK_WAIT. If you wish
* to override the default and use time when the accelerator is busy (as denoted by
* the DDERR_WASSTILLDRAWING return code) then use DDLOCK_DONOTWAIT.
*/
#define DDLOCK_DONOTWAIT 0x00004000L
/*
* This indicates volume texture lock with front and back specified.
*/
#define DDLOCK_HASVOLUMETEXTUREBOXRECT 0x00008000L
/*
* This indicates that the driver should not update dirty rect information for this lock.
*/
#define DDLOCK_NODIRTYUPDATE 0x00010000L
/****************************************************************************
*
* DIRECTDRAWSURFACE PAGELOCK FLAGS
*
****************************************************************************/
/*
* No flags defined at present
*/
/****************************************************************************
*
* DIRECTDRAWSURFACE PAGEUNLOCK FLAGS
*
****************************************************************************/
/*
* No flags defined at present
*/
/****************************************************************************
*
* DIRECTDRAWSURFACE BLT FX FLAGS
*
****************************************************************************/
/*
* If stretching, use arithmetic stretching along the Y axis for this blt.
*/
#define DDBLTFX_ARITHSTRETCHY 0x00000001l
/*
* Do this blt mirroring the surface left to right. Spin the
* surface around its y-axis.
*/
#define DDBLTFX_MIRRORLEFTRIGHT 0x00000002l
/*
* Do this blt mirroring the surface up and down. Spin the surface
* around its x-axis.
*/
#define DDBLTFX_MIRRORUPDOWN 0x00000004l
/*
* Schedule this blt to avoid tearing.
*/
#define DDBLTFX_NOTEARING 0x00000008l
/*
* Do this blt rotating the surface one hundred and eighty degrees.
*/
#define DDBLTFX_ROTATE180 0x00000010l
/*
* Do this blt rotating the surface two hundred and seventy degrees.
*/
#define DDBLTFX_ROTATE270 0x00000020l
/*
* Do this blt rotating the surface ninety degrees.
*/
#define DDBLTFX_ROTATE90 0x00000040l
/*
* Do this z blt using dwZBufferLow and dwZBufferHigh as range values
* specified to limit the bits copied from the source surface.
*/
#define DDBLTFX_ZBUFFERRANGE 0x00000080l
/*
* Do this z blt adding the dwZBufferBaseDest to each of the sources z values
* before comparing it with the desting z values.
*/
#define DDBLTFX_ZBUFFERBASEDEST 0x00000100l
/****************************************************************************
*
* DIRECTDRAWSURFACE OVERLAY FX FLAGS
*
****************************************************************************/
/*
* If stretching, use arithmetic stretching along the Y axis for this overlay.
*/
#define DDOVERFX_ARITHSTRETCHY 0x00000001l
/*
* Mirror the overlay across the vertical axis
*/
#define DDOVERFX_MIRRORLEFTRIGHT 0x00000002l
/*
* Mirror the overlay across the horizontal axis
*/
#define DDOVERFX_MIRRORUPDOWN 0x00000004l
/*
* Deinterlace the overlay, if possible
*/
#define DDOVERFX_DEINTERLACE 0x00000008l
/****************************************************************************
*
* DIRECTDRAW WAITFORVERTICALBLANK FLAGS
*
****************************************************************************/
/*
* return when the vertical blank interval begins
*/
#define DDWAITVB_BLOCKBEGIN 0x00000001l
/*
* set up an event to trigger when the vertical blank begins
*/
#define DDWAITVB_BLOCKBEGINEVENT 0x00000002l
/*
* return when the vertical blank interval ends and display begins
*/
#define DDWAITVB_BLOCKEND 0x00000004l
/****************************************************************************
*
* DIRECTDRAW GETFLIPSTATUS FLAGS
*
****************************************************************************/
/*
* is it OK to flip now?
*/
#define DDGFS_CANFLIP 0x00000001l
/*
* is the last flip finished?
*/
#define DDGFS_ISFLIPDONE 0x00000002l
/****************************************************************************
*
* DIRECTDRAW GETBLTSTATUS FLAGS
*
****************************************************************************/
/*
* is it OK to blt now?
*/
#define DDGBS_CANBLT 0x00000001l
/*
* is the blt to the surface finished?
*/
#define DDGBS_ISBLTDONE 0x00000002l
/****************************************************************************
*
* DIRECTDRAW ENUMOVERLAYZORDER FLAGS
*
****************************************************************************/
/*
* Enumerate overlays back to front.
*/
#define DDENUMOVERLAYZ_BACKTOFRONT 0x00000000l
/*
* Enumerate overlays front to back
*/
#define DDENUMOVERLAYZ_FRONTTOBACK 0x00000001l
/****************************************************************************
*
* DIRECTDRAW UPDATEOVERLAYZORDER FLAGS
*
****************************************************************************/
/*
* Send overlay to front
*/
#define DDOVERZ_SENDTOFRONT 0x00000000l
/*
* Send overlay to back
*/
#define DDOVERZ_SENDTOBACK 0x00000001l
/*
* Move Overlay forward
*/
#define DDOVERZ_MOVEFORWARD 0x00000002l
/*
* Move Overlay backward
*/
#define DDOVERZ_MOVEBACKWARD 0x00000003l
/*
* Move Overlay in front of relative surface
*/
#define DDOVERZ_INSERTINFRONTOF 0x00000004l
/*
* Move Overlay in back of relative surface
*/
#define DDOVERZ_INSERTINBACKOF 0x00000005l
/****************************************************************************
*
* DIRECTDRAW SETGAMMARAMP FLAGS
*
****************************************************************************/
/*
* Request calibrator to adjust the gamma ramp according to the physical
* properties of the display so that the result should appear identical
* on all systems.
*/
#define DDSGR_CALIBRATE 0x00000001L
/****************************************************************************
*
* DIRECTDRAW STARTMODETEST FLAGS
*
****************************************************************************/
/*
* Indicates that the mode being tested has passed
*/
#define DDSMT_ISTESTREQUIRED 0x00000001L
/****************************************************************************
*
* DIRECTDRAW EVALUATEMODE FLAGS
*
****************************************************************************/
/*
* Indicates that the mode being tested has passed
*/
#define DDEM_MODEPASSED 0x00000001L
/*
* Indicates that the mode being tested has failed
*/
#define DDEM_MODEFAILED 0x00000002L
/*===========================================================================
*
*
* DIRECTDRAW RETURN CODES
*
* The return values from DirectDraw Commands and Surface that return an HRESULT
* are codes from DirectDraw concerning the results of the action
* requested by DirectDraw.
*
*==========================================================================*/
/*
* Status is OK
*
* Issued by: DirectDraw Commands and all callbacks
*/
#define DD_OK S_OK
#define DD_FALSE S_FALSE
/****************************************************************************
*
* DIRECTDRAW ENUMCALLBACK RETURN VALUES
*
* EnumCallback returns are used to control the flow of the DIRECTDRAW and
* DIRECTDRAWSURFACE object enumerations. They can only be returned by
* enumeration callback routines.
*
****************************************************************************/
/*
* stop the enumeration
*/
#define DDENUMRET_CANCEL 0
/*
* continue the enumeration
*/
#define DDENUMRET_OK 1
/****************************************************************************
*
* DIRECTDRAW ERRORS
*
* Errors are represented by negative values and cannot be combined.
*
****************************************************************************/
/*
* This object is already initialized
*/
#define DDERR_ALREADYINITIALIZED MAKE_DDHRESULT( 5 )
/*
* This surface can not be attached to the requested surface.
*/
#define DDERR_CANNOTATTACHSURFACE MAKE_DDHRESULT( 10 )
/*
* This surface can not be detached from the requested surface.
*/
#define DDERR_CANNOTDETACHSURFACE MAKE_DDHRESULT( 20 )
/*
* Support is currently not available.
*/
#define DDERR_CURRENTLYNOTAVAIL MAKE_DDHRESULT( 40 )
/*
* An exception was encountered while performing the requested operation
*/
#define DDERR_EXCEPTION MAKE_DDHRESULT( 55 )
/*
* Generic failure.
*/
#define DDERR_GENERIC E_FAIL
/*
* Height of rectangle provided is not a multiple of reqd alignment
*/
#define DDERR_HEIGHTALIGN MAKE_DDHRESULT( 90 )
/*
* Unable to match primary surface creation request with existing
* primary surface.
*/
#define DDERR_INCOMPATIBLEPRIMARY MAKE_DDHRESULT( 95 )
/*
* One or more of the caps bits passed to the callback are incorrect.
*/
#define DDERR_INVALIDCAPS MAKE_DDHRESULT( 100 )
/*
* DirectDraw does not support provided Cliplist.
*/
#define DDERR_INVALIDCLIPLIST MAKE_DDHRESULT( 110 )
/*
* DirectDraw does not support the requested mode
*/
#define DDERR_INVALIDMODE MAKE_DDHRESULT( 120 )
/*
* DirectDraw received a pointer that was an invalid DIRECTDRAW object.
*/
#define DDERR_INVALIDOBJECT MAKE_DDHRESULT( 130 )
/*
* One or more of the parameters passed to the callback function are
* incorrect.
*/
#define DDERR_INVALIDPARAMS E_INVALIDARG
/*
* pixel format was invalid as specified
*/
#define DDERR_INVALIDPIXELFORMAT MAKE_DDHRESULT( 145 )
/*
* Rectangle provided was invalid.
*/
#define DDERR_INVALIDRECT MAKE_DDHRESULT( 150 )
/*
* Operation could not be carried out because one or more surfaces are locked
*/
#define DDERR_LOCKEDSURFACES MAKE_DDHRESULT( 160 )
/*
* There is no 3D present.
*/
#define DDERR_NO3D MAKE_DDHRESULT( 170 )
/*
* Operation could not be carried out because there is no alpha accleration
* hardware present or available.
*/
#define DDERR_NOALPHAHW MAKE_DDHRESULT( 180 )
/*
* Operation could not be carried out because there is no stereo
* hardware present or available.
*/
#define DDERR_NOSTEREOHARDWARE MAKE_DDHRESULT( 181 )
/*
* Operation could not be carried out because there is no hardware
* present which supports stereo surfaces
*/
#define DDERR_NOSURFACELEFT MAKE_DDHRESULT( 182 )
/*
* no clip list available
*/
#define DDERR_NOCLIPLIST MAKE_DDHRESULT( 205 )
/*
* Operation could not be carried out because there is no color conversion
* hardware present or available.
*/
#define DDERR_NOCOLORCONVHW MAKE_DDHRESULT( 210 )
/*
* Create function called without DirectDraw object method SetCooperativeLevel
* being called.
*/
#define DDERR_NOCOOPERATIVELEVELSET MAKE_DDHRESULT( 212 )
/*
* Surface doesn't currently have a color key
*/
#define DDERR_NOCOLORKEY MAKE_DDHRESULT( 215 )
/*
* Operation could not be carried out because there is no hardware support
* of the dest color key.
*/
#define DDERR_NOCOLORKEYHW MAKE_DDHRESULT( 220 )
/*
* No DirectDraw support possible with current display driver
*/
#define DDERR_NODIRECTDRAWSUPPORT MAKE_DDHRESULT( 222 )
/*
* Operation requires the application to have exclusive mode but the
* application does not have exclusive mode.
*/
#define DDERR_NOEXCLUSIVEMODE MAKE_DDHRESULT( 225 )
/*
* Flipping visible surfaces is not supported.
*/
#define DDERR_NOFLIPHW MAKE_DDHRESULT( 230 )
/*
* There is no GDI present.
*/
#define DDERR_NOGDI MAKE_DDHRESULT( 240 )
/*
* Operation could not be carried out because there is no hardware present
* or available.
*/
#define DDERR_NOMIRRORHW MAKE_DDHRESULT( 250 )
/*
* Requested item was not found
*/
#define DDERR_NOTFOUND MAKE_DDHRESULT( 255 )
/*
* Operation could not be carried out because there is no overlay hardware
* present or available.
*/
#define DDERR_NOOVERLAYHW MAKE_DDHRESULT( 260 )
/*
* Operation could not be carried out because the source and destination
* rectangles are on the same surface and overlap each other.
*/
#define DDERR_OVERLAPPINGRECTS MAKE_DDHRESULT( 270 )
/*
* Operation could not be carried out because there is no appropriate raster
* op hardware present or available.
*/
#define DDERR_NORASTEROPHW MAKE_DDHRESULT( 280 )
/*
* Operation could not be carried out because there is no rotation hardware
* present or available.
*/
#define DDERR_NOROTATIONHW MAKE_DDHRESULT( 290 )
/*
* Operation could not be carried out because there is no hardware support
* for stretching
*/
#define DDERR_NOSTRETCHHW MAKE_DDHRESULT( 310 )
/*
* DirectDrawSurface is not in 4 bit color palette and the requested operation
* requires 4 bit color palette.
*/
#define DDERR_NOT4BITCOLOR MAKE_DDHRESULT( 316 )
/*
* DirectDrawSurface is not in 4 bit color index palette and the requested
* operation requires 4 bit color index palette.
*/
#define DDERR_NOT4BITCOLORINDEX MAKE_DDHRESULT( 317 )
/*
* DirectDraw Surface is not in 8 bit color mode and the requested operation
* requires 8 bit color.
*/
#define DDERR_NOT8BITCOLOR MAKE_DDHRESULT( 320 )
/*
* Operation could not be carried out because there is no texture mapping
* hardware present or available.
*/
#define DDERR_NOTEXTUREHW MAKE_DDHRESULT( 330 )
/*
* Operation could not be carried out because there is no hardware support
* for vertical blank synchronized operations.
*/
#define DDERR_NOVSYNCHW MAKE_DDHRESULT( 335 )
/*
* Operation could not be carried out because there is no hardware support
* for zbuffer blting.
*/
#define DDERR_NOZBUFFERHW MAKE_DDHRESULT( 340 )
/*
* Overlay surfaces could not be z layered based on their BltOrder because
* the hardware does not support z layering of overlays.
*/
#define DDERR_NOZOVERLAYHW MAKE_DDHRESULT( 350 )
/*
* The hardware needed for the requested operation has already been
* allocated.
*/
#define DDERR_OUTOFCAPS MAKE_DDHRESULT( 360 )
/*
* DirectDraw does not have enough memory to perform the operation.
*/
#define DDERR_OUTOFMEMORY E_OUTOFMEMORY
/*
* DirectDraw does not have enough memory to perform the operation.
*/
#define DDERR_OUTOFVIDEOMEMORY MAKE_DDHRESULT( 380 )
/*
* hardware does not support clipped overlays
*/
#define DDERR_OVERLAYCANTCLIP MAKE_DDHRESULT( 382 )
/*
* Can only have ony color key active at one time for overlays
*/
#define DDERR_OVERLAYCOLORKEYONLYONEACTIVE MAKE_DDHRESULT( 384 )
/*
* Access to this palette is being refused because the palette is already
* locked by another thread.
*/
#define DDERR_PALETTEBUSY MAKE_DDHRESULT( 387 )
/*
* No src color key specified for this operation.
*/
#define DDERR_COLORKEYNOTSET MAKE_DDHRESULT( 400 )
/*
* This surface is already attached to the surface it is being attached to.
*/
#define DDERR_SURFACEALREADYATTACHED MAKE_DDHRESULT( 410 )
/*
* This surface is already a dependency of the surface it is being made a
* dependency of.
*/
#define DDERR_SURFACEALREADYDEPENDENT MAKE_DDHRESULT( 420 )
/*
* Access to this surface is being refused because the surface is already
* locked by another thread.
*/
#define DDERR_SURFACEBUSY MAKE_DDHRESULT( 430 )
/*
* Access to this surface is being refused because no driver exists
* which can supply a pointer to the surface.
* This is most likely to happen when attempting to lock the primary
* surface when no DCI provider is present.
* Will also happen on attempts to lock an optimized surface.
*/
#define DDERR_CANTLOCKSURFACE MAKE_DDHRESULT( 435 )
/*
* Access to Surface refused because Surface is obscured.
*/
#define DDERR_SURFACEISOBSCURED MAKE_DDHRESULT( 440 )
/*
* Access to this surface is being refused because the surface is gone.
* The DIRECTDRAWSURFACE object representing this surface should
* have Restore called on it.
*/
#define DDERR_SURFACELOST MAKE_DDHRESULT( 450 )
/*
* The requested surface is not attached.
*/
#define DDERR_SURFACENOTATTACHED MAKE_DDHRESULT( 460 )
/*
* Height requested by DirectDraw is too large.
*/
#define DDERR_TOOBIGHEIGHT MAKE_DDHRESULT( 470 )
/*
* Size requested by DirectDraw is too large -- The individual height and
* width are OK.
*/
#define DDERR_TOOBIGSIZE MAKE_DDHRESULT( 480 )
/*
* Width requested by DirectDraw is too large.
*/
#define DDERR_TOOBIGWIDTH MAKE_DDHRESULT( 490 )
/*
* Action not supported.
*/
#define DDERR_UNSUPPORTED E_NOTIMPL
/*
* Pixel format requested is unsupported by DirectDraw
*/
#define DDERR_UNSUPPORTEDFORMAT MAKE_DDHRESULT( 510 )
/*
* Bitmask in the pixel format requested is unsupported by DirectDraw
*/
#define DDERR_UNSUPPORTEDMASK MAKE_DDHRESULT( 520 )
/*
* The specified stream contains invalid data
*/
#define DDERR_INVALIDSTREAM MAKE_DDHRESULT( 521 )
/*
* vertical blank is in progress
*/
#define DDERR_VERTICALBLANKINPROGRESS MAKE_DDHRESULT( 537 )
/*
* Informs DirectDraw that the previous Blt which is transfering information
* to or from this Surface is incomplete.
*/
#define DDERR_WASSTILLDRAWING MAKE_DDHRESULT( 540 )
/*
* The specified surface type requires specification of the COMPLEX flag
*/
#define DDERR_DDSCAPSCOMPLEXREQUIRED MAKE_DDHRESULT( 542 )
/*
* Rectangle provided was not horizontally aligned on reqd. boundary
*/
#define DDERR_XALIGN MAKE_DDHRESULT( 560 )
/*
* The GUID passed to DirectDrawCreate is not a valid DirectDraw driver
* identifier.
*/
#define DDERR_INVALIDDIRECTDRAWGUID MAKE_DDHRESULT( 561 )
/*
* A DirectDraw object representing this driver has already been created
* for this process.
*/
#define DDERR_DIRECTDRAWALREADYCREATED MAKE_DDHRESULT( 562 )
/*
* A hardware only DirectDraw object creation was attempted but the driver
* did not support any hardware.
*/
#define DDERR_NODIRECTDRAWHW MAKE_DDHRESULT( 563 )
/*
* this process already has created a primary surface
*/
#define DDERR_PRIMARYSURFACEALREADYEXISTS MAKE_DDHRESULT( 564 )
/*
* software emulation not available.
*/
#define DDERR_NOEMULATION MAKE_DDHRESULT( 565 )
/*
* region passed to Clipper::GetClipList is too small.
*/
#define DDERR_REGIONTOOSMALL MAKE_DDHRESULT( 566 )
/*
* an attempt was made to set a clip list for a clipper objec that
* is already monitoring an hwnd.
*/
#define DDERR_CLIPPERISUSINGHWND MAKE_DDHRESULT( 567 )
/*
* No clipper object attached to surface object
*/
#define DDERR_NOCLIPPERATTACHED MAKE_DDHRESULT( 568 )
/*
* Clipper notification requires an HWND or
* no HWND has previously been set as the CooperativeLevel HWND.
*/
#define DDERR_NOHWND MAKE_DDHRESULT( 569 )
/*
* HWND used by DirectDraw CooperativeLevel has been subclassed,
* this prevents DirectDraw from restoring state.
*/
#define DDERR_HWNDSUBCLASSED MAKE_DDHRESULT( 570 )
/*
* The CooperativeLevel HWND has already been set.
* It can not be reset while the process has surfaces or palettes created.
*/
#define DDERR_HWNDALREADYSET MAKE_DDHRESULT( 571 )
/*
* No palette object attached to this surface.
*/
#define DDERR_NOPALETTEATTACHED MAKE_DDHRESULT( 572 )
/*
* No hardware support for 16 or 256 color palettes.
*/
#define DDERR_NOPALETTEHW MAKE_DDHRESULT( 573 )
/*
* If a clipper object is attached to the source surface passed into a
* BltFast call.
*/
#define DDERR_BLTFASTCANTCLIP MAKE_DDHRESULT( 574 )
/*
* No blter.
*/
#define DDERR_NOBLTHW MAKE_DDHRESULT( 575 )
/*
* No DirectDraw ROP hardware.
*/
#define DDERR_NODDROPSHW MAKE_DDHRESULT( 576 )
/*
* returned when GetOverlayPosition is called on a hidden overlay
*/
#define DDERR_OVERLAYNOTVISIBLE MAKE_DDHRESULT( 577 )
/*
* returned when GetOverlayPosition is called on a overlay that UpdateOverlay
* has never been called on to establish a destionation.
*/
#define DDERR_NOOVERLAYDEST MAKE_DDHRESULT( 578 )
/*
* returned when the position of the overlay on the destionation is no longer
* legal for that destionation.
*/
#define DDERR_INVALIDPOSITION MAKE_DDHRESULT( 579 )
/*
* returned when an overlay member is called for a non-overlay surface
*/
#define DDERR_NOTAOVERLAYSURFACE MAKE_DDHRESULT( 580 )
/*
* An attempt was made to set the cooperative level when it was already
* set to exclusive.
*/
#define DDERR_EXCLUSIVEMODEALREADYSET MAKE_DDHRESULT( 581 )
/*
* An attempt has been made to flip a surface that is not flippable.
*/
#define DDERR_NOTFLIPPABLE MAKE_DDHRESULT( 582 )
/*
* Can't duplicate primary & 3D surfaces, or surfaces that are implicitly
* created.
*/
#define DDERR_CANTDUPLICATE MAKE_DDHRESULT( 583 )
/*
* Surface was not locked. An attempt to unlock a surface that was not
* locked at all, or by this process, has been attempted.
*/
#define DDERR_NOTLOCKED MAKE_DDHRESULT( 584 )
/*
* Windows can not create any more DCs, or a DC was requested for a paltte-indexed
* surface when the surface had no palette AND the display mode was not palette-indexed
* (in this case DirectDraw cannot select a proper palette into the DC)
*/
#define DDERR_CANTCREATEDC MAKE_DDHRESULT( 585 )
/*
* No DC was ever created for this surface.
*/
#define DDERR_NODC MAKE_DDHRESULT( 586 )
/*
* This surface can not be restored because it was created in a different
* mode.
*/
#define DDERR_WRONGMODE MAKE_DDHRESULT( 587 )
/*
* This surface can not be restored because it is an implicitly created
* surface.
*/
#define DDERR_IMPLICITLYCREATED MAKE_DDHRESULT( 588 )
/*
* The surface being used is not a palette-based surface
*/
#define DDERR_NOTPALETTIZED MAKE_DDHRESULT( 589 )
/*
* The display is currently in an unsupported mode
*/
#define DDERR_UNSUPPORTEDMODE MAKE_DDHRESULT( 590 )
/*
* Operation could not be carried out because there is no mip-map
* texture mapping hardware present or available.
*/
#define DDERR_NOMIPMAPHW MAKE_DDHRESULT( 591 )
/*
* The requested action could not be performed because the surface was of
* the wrong type.
*/
#define DDERR_INVALIDSURFACETYPE MAKE_DDHRESULT( 592 )
/*
* Device does not support optimized surfaces, therefore no video memory optimized surfaces
*/
#define DDERR_NOOPTIMIZEHW MAKE_DDHRESULT( 600 )
/*
* Surface is an optimized surface, but has not yet been allocated any memory
*/
#define DDERR_NOTLOADED MAKE_DDHRESULT( 601 )
/*
* Attempt was made to create or set a device window without first setting
* the focus window
*/
#define DDERR_NOFOCUSWINDOW MAKE_DDHRESULT( 602 )
/*
* Attempt was made to set a palette on a mipmap sublevel
*/
#define DDERR_NOTONMIPMAPSUBLEVEL MAKE_DDHRESULT( 603 )
/*
* A DC has already been returned for this surface. Only one DC can be
* retrieved per surface.
*/
#define DDERR_DCALREADYCREATED MAKE_DDHRESULT( 620 )
/*
* An attempt was made to allocate non-local video memory from a device
* that does not support non-local video memory.
*/
#define DDERR_NONONLOCALVIDMEM MAKE_DDHRESULT( 630 )
/*
* The attempt to page lock a surface failed.
*/
#define DDERR_CANTPAGELOCK MAKE_DDHRESULT( 640 )
/*
* The attempt to page unlock a surface failed.
*/
#define DDERR_CANTPAGEUNLOCK MAKE_DDHRESULT( 660 )
/*
* An attempt was made to page unlock a surface with no outstanding page locks.
*/
#define DDERR_NOTPAGELOCKED MAKE_DDHRESULT( 680 )
/*
* There is more data available than the specified buffer size could hold
*/
#define DDERR_MOREDATA MAKE_DDHRESULT( 690 )
/*
* The data has expired and is therefore no longer valid.
*/
#define DDERR_EXPIRED MAKE_DDHRESULT( 691 )
/*
* The mode test has finished executing.
*/
#define DDERR_TESTFINISHED MAKE_DDHRESULT( 692 )
/*
* The mode test has switched to a new mode.
*/
#define DDERR_NEWMODE MAKE_DDHRESULT( 693 )
/*
* D3D has not yet been initialized.
*/
#define DDERR_D3DNOTINITIALIZED MAKE_DDHRESULT( 694 )
/*
* The video port is not active
*/
#define DDERR_VIDEONOTACTIVE MAKE_DDHRESULT( 695 )
/*
* The monitor does not have EDID data.
*/
#define DDERR_NOMONITORINFORMATION MAKE_DDHRESULT( 696 )
/*
* The driver does not enumerate display mode refresh rates.
*/
#define DDERR_NODRIVERSUPPORT MAKE_DDHRESULT( 697 )
/*
* Surfaces created by one direct draw device cannot be used directly by
* another direct draw device.
*/
#define DDERR_DEVICEDOESNTOWNSURFACE MAKE_DDHRESULT( 699 )
/*
* An attempt was made to invoke an interface member of a DirectDraw object
* created by CoCreateInstance() before it was initialized.
*/
#define DDERR_NOTINITIALIZED CO_E_NOTINITIALIZED
/* Alpha bit depth constants */
#ifdef __cplusplus
};
#endif
#ifdef ENABLE_NAMELESS_UNION_PRAGMA
#pragma warning(default:4201)
#endif
#endif //__DDRAW_INCLUDED__