199 lines
9.6 KiB
C++
199 lines
9.6 KiB
C++
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/*======================================================================================//
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| //
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|Copyright (c) 1998, 1999 Sequent Computer Systems, Incorporated //
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| //
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|Description: //
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| //
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|---------------------------------------------------------------------------------------//
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| This file implements the CProcConUser class methods defined in ProcConSvc.h //
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|---------------------------------------------------------------------------------------//
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| //
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|Created: //
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| //
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| Jarl McDonald 07-98 //
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| //
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|Revision History: //
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| //
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|=======================================================================================*/
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#include "ProcConSvc.h"
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const TCHAR *CProcConUser::PIPENAME = TEXT("\\\\.\\pipe\\ProcConPip");
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// Constructor
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// Note: this function runs as part of service start so keep it quick!
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CProcConUser::CProcConUser( PCContext *ctxt ) :
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m_cPC( *ctxt->cPC ), m_cDB( *ctxt->cDB ),
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m_inBufChars( 4096 ), m_outBufChars( 65536 ),
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m_clientTimeout( 5000 ), m_clientCount( 0 )
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{
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PCBuildAdminSecAttr( m_secAttr );
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m_hConnEvent = CreateEvent( NULL, TRUE, FALSE, NULL );
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if ( !m_hConnEvent )
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PCLogUnExError( TEXT("PCClientConn"), TEXT("CreateEvent") );
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m_olConn.hEvent = m_hConnEvent;
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}
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// Destructor
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CProcConUser::~CProcConUser( void )
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{
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PCFreeSecAttr( m_secAttr );
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if ( m_hConnEvent ) CloseHandle( m_hConnEvent );
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}
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//--------------------------------------------------------------------------------------------//
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// Function to determine if all CProcConUser initial conditions have been met //
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// Input: None //
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// Returns: TRUE if ready, FALSE if not //
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//--------------------------------------------------------------------------------------------//
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BOOL CProcConUser::ReadyToRun( void )
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{
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return m_hConnEvent != NULL && m_secAttr.lpSecurityDescriptor && !m_cPC.GotShutdown();
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}
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//--------------------------------------------------------------------------------------------//
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// Function to set a new timeout //
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// Input: proposed new timeout //
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// Returns: NT or PC error code //
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// Note: lower and upper limits on timeout are a bit arbitrary (.1 secs to 30 secs OK) //
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// This timeout only applies to the pipe connection timeout at clients, not to //
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// transaction timeouts (which are handled by the client alone). //
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//--------------------------------------------------------------------------------------------//
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PCULONG32 CProcConUser::SetTimeout( PCULONG32 newTimeout )
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{
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if ( newTimeout >= PC_MIN_TIMEOUT && newTimeout <= PC_MAX_TIMEOUT ) {
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m_clientTimeout = newTimeout;
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return ERROR_SUCCESS;
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}
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else
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return PCERROR_INVALID_PARAMETER;
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}
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//--------------------------------------------------------------------------------------------//
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// CProcConUser thread function -- this function runs in its own thread and simply offers the //
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// PC named pipe to the world. Each pipe connection causes a client thread with //
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// its own context to be launched and then a new pipe 'port' is created. //
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// Input: None //
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// Returns: 0 //
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//--------------------------------------------------------------------------------------------//
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PCULONG32 CProcConUser::Run( void )
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{
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// Wait for DB initialization to complete before establishing user service environment.
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// If this isn't the first call here, the delay serves to provide some pacing.
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WaitForSingleObject( m_cDB.GetDbEvent(), 1000 );
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HANDLE waitList[] = { m_olConn.hEvent, m_cPC.GetShutEvent() };
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HANDLE hThread = NULL;
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ClientContext *context = NULL;
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// User connect thread main loop -- handles all user connections to ProcCon.
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// There is only one user connect thread.
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// This loop runs until shutdown is signalled or until a bad NT error occurs.
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for ( ; !m_cPC.GotShutdown(); ++m_clientCount ) {
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// Create a new client context..
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context = new ClientContext( m_clientCount, &m_cPC, &m_cDB, this, m_inBufChars, m_outBufChars );
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if ( !context ) {
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PCLogNoMemory( TEXT("ClientContext"), sizeof(ClientContext) );
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break;
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}
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// Create a pipe instance...
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context->hPipe = CreateNamedPipe( PIPENAME,
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PIPE_ACCESS_DUPLEX | FILE_FLAG_OVERLAPPED, // read/write access, overlapped enabled
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PIPE_TYPE_MESSAGE | PIPE_READMODE_MESSAGE | PIPE_WAIT, // message-based, blocking
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PIPE_UNLIMITED_INSTANCES, // no limit
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m_outBufChars, // output buffer size
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m_inBufChars, // input buffer size
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m_clientTimeout, // client side time-out
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&m_secAttr ); // our security attr -- built in constructor
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if ( context->hPipe == INVALID_HANDLE_VALUE ) {
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PCLogUnExError( TEXT("PCClientConn"), TEXT("CreatePipe") );
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context->hPipe = NULL;
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break;
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}
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// Initiate pipe connect (but don't wait for a connection)...
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DWORD connError = 0;
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BOOL launchClient = FALSE;
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ResetEvent( m_olConn.hEvent );
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if ( !ConnectNamedPipe( context->hPipe, &m_olConn ) )
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connError = GetLastError();
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// If we have a suspended client from our last connect, release it before waiting on a new connection...
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if ( hThread ) {
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if ( ResumeThread( hThread ) == 0xffffffff )
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PCLogUnExError( TEXT("PCClientConn"), TEXT("ResumeThread1") );
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CloseHandle( hThread );
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hThread = NULL;
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}
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// Analyze result of connect. If necessary, wait for a client or a shutdown request...
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if ( !connError || connError == ERROR_PIPE_CONNECTED )
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launchClient = TRUE;
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else if ( connError == ERROR_IO_PENDING ) {
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PCULONG32 rc = WaitForMultipleObjects( ENTRY_COUNT(waitList), waitList, FALSE, INFINITE );
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// If we got a client, create a thread for it...
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if ( rc - WAIT_OBJECT_0 == 0 ) {
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PCULONG32 bytes;
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if ( !GetOverlappedResult( context->hPipe, &m_olConn, &bytes, TRUE ) ) {
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PCLogUnExError( TEXT("PCClientConn"), TEXT("ConnectPipeResult") );
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break;
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}
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else launchClient = TRUE;
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}
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// If we got a shutdown request, just break out...
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else if ( rc - WAIT_OBJECT_0 == 1 )
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break;
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else {
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PCLogUnExError( TEXT("PCClientConn"), TEXT("WaitOnPipeOrShutdown") );
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break;
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}
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}
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else {
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PCLogUnExError( TEXT("PCClientConn"), TEXT("ConnectPipe") );
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break;
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}
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// If we have a good connection, start a suspended client thread.
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// The thread will be released after we have a new pipe instance ready to go.
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// This minimizes the interval during which a pipe instance is not available.
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if ( launchClient ) {
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hThread = CreateThread( NULL, 0, PCClientThread, context, CREATE_SUSPENDED, NULL );
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if ( !hThread ) {
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PCLogUnExError( TEXT("PCClientConn"), TEXT("CreateThread") );
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break;
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}
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context = NULL; // Client thread deletes its context, we're done with it
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}
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}
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// Clean up if we have a context that has not been passed to a client thread...
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if ( context ) {
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if ( context->hPipe ) {
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CancelIo( context->hPipe );
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CloseHandle( context->hPipe );
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}
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delete context;
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}
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// If we have a suspended client, release it before leaving...
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if ( hThread ) {
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if ( ResumeThread( hThread ) == 0xffffffff )
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PCLogUnExError( TEXT("PCClientConn"), TEXT("ResumeThread2") );
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CloseHandle( hThread );
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}
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// Note: if this return is not due to a shutdwon request, this function will be called again.
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// This 'pipe restart' is the last line of recovery in case of serious pipe (or other) errors.
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return 0;
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}
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// End of CProcConUser.cpp
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//============================================================================J McDonald fecit====//
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