windows-nt/Source/XPSP1/NT/shell/ext/cscui/nopin.h

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2020-09-26 03:20:57 -05:00
//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 2000
//
// File: nopin.h
//
//--------------------------------------------------------------------------
#ifndef __CSCUI_NOPIN_H
#define __CSCUI_NOPIN_H
const HRESULT NOPIN_E_BADPATH = HRESULT_FROM_WIN32(ERROR_BAD_PATHNAME);
//
// This class contains a tree of nodes, each node representing a file or
// directory. The tree structure mirrors the directory/file structure
// being represented. Each leaf node in the tree specifies a particular file
// or directory for which pinning is disallowed. The tree is initialized
// from the registry using the Initialize() method. Once initialized,
// the tree is queried using the IsPinAllowed() method. This method
// searches the tree given a particular UNC path. If a matching
// traversal ending in a leaf node is found, pinning of that path is
// not allowed.
//
// Since this code is to be used by the Offline Files context menu
// handler, speed is critical. The tree structure was chosen for
// it's fast lookup characteristics for filesystem paths.
//
class CNoPinList
{
public:
CNoPinList(void);
~CNoPinList(void);
//
// Determines if pinning of a particular path is allowed.
// S_OK == Pinning is allowed.
// S_FALSE == Pinning is not allowed.
//
HRESULT IsPinAllowed(LPCTSTR pszPath);
//
// Determines if there is any pin that would be disallowed.
// Basically, is the tree not empty?
//
HRESULT IsAnyPinDisallowed(void);
#if DBG
//
// Dump tree contents to debugger.
//
void Dump(void);
#endif
private:
//
// Prevent copy.
//
CNoPinList(const CNoPinList& rhs); // not implemented.
CNoPinList& operator = (const CNoPinList& rhs); // not implemented.
#if DBG
//
// This "inspector" class is a trivial thing to allow us to
// see inside a CNode object for debugging purposes. It is a friend
// of CNode. This lets us keep the CNode private information private
// for all bug debugging purposes. See the method CNoPinList::DumpNode
// for it's usage.
//
class CNode; // fwd decl
class CNodeInspector
{
public:
CNodeInspector(const CNode *pNode)
: m_pNode(pNode) { }
LPCTSTR NodeName(void) const
{ return m_pNode->m_pszName; }
const CNode *ChildList(void) const
{ return m_pNode->m_pChildren; }
const CNode *NextSibling(void) const
{ return m_pNode->m_pNext; }
private:
const CNode *m_pNode;
};
#endif
//
// A node in the tree.
//
class CNode
{
public:
CNode(void);
~CNode(void);
HRESULT Initialize(LPCTSTR pszName);
HRESULT AddPath(LPTSTR pszPath);
HRESULT SubPathExists(LPTSTR pszPath) const;
bool HasChildren(void) const
{ return NULL != m_pChildren; }
private:
LPTSTR m_pszName; // Node's name
CNode *m_pChildren; // List of children. NULL for leaf nodes.
CNode *m_pNext; // Next in list of siblings
//
// Prevent copy.
//
CNode(const CNode& rhs); // Not implemented.
CNode& operator = (const CNode& rhs); // Not implemented.
CNode *_FindChild(LPCTSTR pszName) const;
void _AddChild(CNode *pChild);
static LPCTSTR _FindNextPathComponent(LPCTSTR pszPath, int *pcchComponent);
static void _SwapChars(LPTSTR pszA, LPTSTR pszB);
#if DBG
friend class CNodeInspector;
#endif
};
CNode *m_pRoot; // The root of the tree.
HRESULT _Initialize(void);
HRESULT _InitPathFromRegistry(LPCTSTR pszPath);
HRESULT _AddPath(LPCTSTR pszPath);
#if DBG
void _DumpNode(const CNode *pNode, int iIndent);
#endif
};
inline
CNoPinList::CNode::CNode(
void
) : m_pszName(NULL),
m_pChildren(NULL),
m_pNext(NULL)
{
}
inline void
CNoPinList::CNode::_SwapChars(
LPTSTR pszA,
LPTSTR pszB
)
{
const TCHAR chTemp = *pszA;
*pszA = *pszB;
*pszB = chTemp;
}
#endif // __CSCUI_NOPIN_H