258 lines
5.7 KiB
C
258 lines
5.7 KiB
C
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//+--------------------------------------------------------------------------
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//
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// Copyright (c) 1997-1999 Microsoft Corporation
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//
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// File:
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//
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// Contents:
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//
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// History:
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//
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//---------------------------------------------------------------------------
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#ifndef __HANDLE_POOL_H__
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#define __HANDLE_POOL_H__
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#include <windows.h>
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#include <limits.h>
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#include "locks.h"
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/////////////////////////////////////////////////////////////////////////////
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//
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// handle pool template class
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//
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// Note that STL's LIST class is used instead of VECTOR
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//
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/////////////////////////////////////////////////////////////////////////////
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template<class T, DWORD max=ULONG_MAX>
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class CHandlePool
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{
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private:
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long m_NumWaiting;
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// HUEIWANG 1/23/98
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// C++ compiler 10.00.5256 can't compile STL
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// _STD list<T> m_Handles; // STL's list
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typedef struct _HandleList {
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BOOL bAvailable;
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T m_Value;
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struct _HandleList *next;
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} HandleList, *LPHandleList;
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//
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// List of handles in the pool
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//
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LPHandleList m_Handles;
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DWORD m_TotalHandles;
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//
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// Semaphore for available handles
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//
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CTSemaphore<0, LONG_MAX> m_Available;
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// critical section guarding m_Handles.
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CCriticalSection m_CS;
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//DWORD m_MaxHandles;
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public:
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CHandlePool();
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~CHandlePool();
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HRESULT
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AcquireHandle(
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T* pHandle,
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DWORD dwWaitFile=INFINITE
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);
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BOOL
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AcquireHandleEx(
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IN HANDLE hWaitHandle,
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IN OUT T* pHandle,
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IN DWORD dwWaitFime=INFINITE
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);
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void
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ReleaseHandle(
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T pRetHandle
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);
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DWORD
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GetNumberAvailable();
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DWORD
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GetMaxHandles() {
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return max;
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}
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};
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//--------------------------------------------------------------------------------
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template<class T, DWORD max>
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inline CHandlePool<T, max>::CHandlePool()
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{
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// m_MaxHandles=max;
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m_NumWaiting=0;
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m_Handles=NULL;
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m_TotalHandles=0;
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}
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//--------------------------------------------------------------------------------
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template<class T, DWORD max>
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inline CHandlePool<T, max>::~CHandlePool()
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{
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// delete all handles still in cache
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// might result in handle leak.
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//for(_STD list<T>::iterator it=m_Handles.begin(); it != m_Handles.end(); it++)
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// delete it;
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while(m_Handles)
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{
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LPHandleList ptr;
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ptr=m_Handles;
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m_Handles = m_Handles->next;
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delete ptr;
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}
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}
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//--------------------------------------------------------------------------------
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template<class T, DWORD max>
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inline BOOL
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CHandlePool<T, max>::AcquireHandleEx(
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IN HANDLE hWaitHandle,
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IN OUT T* pHandle,
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IN DWORD dwWaitFime /* infinite */
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)
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/*
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*/
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{
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BOOL bSuccess;
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InterlockedIncrement(&m_NumWaiting);
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bSuccess = m_Available.AcquireEx(
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hWaitHandle,
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dwWaitFime,
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FALSE
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);
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// Available is a semaphore not mutex object.
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if(bSuccess == TRUE)
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{
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// Object Constructor will lock critical section and
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// destructor will unlock critical section
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CCriticalSectionLocker locker(m_CS);
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//assert(m_Handles.size());
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//*pHandle = m_Handles.front();
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//m_Handles.pop_front();
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LPHandleList ptr;
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assert(m_Handles != NULL);
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*pHandle = m_Handles->m_Value;
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ptr=m_Handles;
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m_Handles = m_Handles->next;
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delete ptr;
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m_TotalHandles--;
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}
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InterlockedDecrement(&m_NumWaiting);
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return bSuccess;
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}
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//--------------------------------------------------------------------------------
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template<class T, DWORD max>
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inline HRESULT CHandlePool<T, max>::AcquireHandle(
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IN OUT T* pHandle,
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IN DWORD dwWaitFime /* infinite */
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)
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/*
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*/
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{
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DWORD status;
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InterlockedIncrement(&m_NumWaiting);
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status = m_Available.Acquire(dwWaitFime, FALSE);
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// Available is a semaphore not mutex object.
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if(status == WAIT_OBJECT_0)
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{
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// Object Constructor will lock critical section and
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// destructor will unlock critical section
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CCriticalSectionLocker locker(m_CS);
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//assert(m_Handles.size());
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//*pHandle = m_Handles.front();
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//m_Handles.pop_front();
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LPHandleList ptr;
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assert(m_Handles != NULL);
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*pHandle = m_Handles->m_Value;
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ptr=m_Handles;
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m_Handles = m_Handles->next;
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delete ptr;
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m_TotalHandles--;
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status = ERROR_SUCCESS;
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}
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InterlockedDecrement(&m_NumWaiting);
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return status;
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}
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//--------------------------------------------------------------------------------
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template<class T, DWORD max>
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inline void CHandlePool<T, max>::ReleaseHandle(
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T pRetHandle
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)
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/*
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*/
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{
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if(pRetHandle)
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{
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CCriticalSectionLocker lock(m_CS);
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if( InterlockedExchange(&m_NumWaiting, m_NumWaiting) > 0 ||
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m_TotalHandles < max)
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{
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//m_Handles.push_back(pRetHandle);
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LPHandleList ptr;
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ptr = new HandleList;
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ptr->m_Value = pRetHandle;
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ptr->next = m_Handles;
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m_Handles = ptr;
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m_TotalHandles++;
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m_Available.Release(1);
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}
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else
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{
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// only cache so many handles.
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delete pRetHandle;
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}
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}
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return;
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}
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//--------------------------------------------------------------------------------
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template<class T, DWORD max>
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inline DWORD CHandlePool<T, max>::GetNumberAvailable()
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{
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UINT numAvailable;
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m_CS.Lock();
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// numAvailable = m_Handles.size();
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numAvailable = m_TotalHandles;
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m_CS.UnLock();
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return numAvailable;
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}
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#endif
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