/*--------------------------------------------------------------------------* * * Microsoft Windows * Copyright (C) Microsoft Corporation, 1992 - 1999 * * File: subclass.h * * Contents: Interface file for the dynamic subclass manager * * History: 06-May-98 JeffRo Created * *--------------------------------------------------------------------------*/ #ifndef __SUBCLASS_H__ #define __SUBCLASS_H__ #pragma once // remove the definition from windowsx.h that conflicts with declarations here #ifdef SubclassWindow #undef SubclassWindow #endif /*--------------------------------------------------------------------------* * CSubclasser * * Derive a class from this to implement subclassing the subclass manager * way. *--------------------------------------------------------------------------*/ class CSubclasser { public: virtual ~CSubclasser() {} virtual LRESULT Callback (HWND& hwnd, UINT& msg, WPARAM& wParam, LPARAM& lParam, bool& fPassMessageOn) = 0; }; /*----------------*/ /* SubclasserData */ /*----------------*/ class SubclasserData { public: SubclasserData (CSubclasser* pSubclasser_ = NULL, HWND hwnd = NULL) : pSubclasser (pSubclasser_), hwnd (hwnd), cRefs (0), fZombie (false) {} UINT AddRef () { return (++cRefs); } UINT Release () { ASSERT (cRefs > 0); return (--cRefs); } bool operator==(const SubclasserData& other) const { return (pSubclasser == other.pSubclasser); } bool operator<(const SubclasserData& other) const { return (pSubclasser < other.pSubclasser); } CSubclasser* pSubclasser; private: friend class WindowContext; HWND hwnd; UINT cRefs; bool fZombie; }; typedef std::list SubclasserList; typedef std::set< SubclasserData> SubclasserSet; /*---------------*/ /* WindowContext */ /*---------------*/ class WindowContext { public: WindowContext() : pfnOriginalWndProc(NULL) {} bool IsZombie(const SubclasserData& subclasser) const; void Insert(SubclasserData& subclasser); UINT Remove(SubclasserData& subclasser); void RemoveZombies(); SubclasserList Subclassers; WNDPROC pfnOriginalWndProc; private: void Zombie(SubclasserData& subclasser, bool fZombie); SubclasserSet Zombies; }; /*------------------*/ /* CSubclassManager */ /*------------------*/ class CSubclassManager { public: bool SubclassWindow (HWND hwnd, CSubclasser* pSubclasser); bool UnsubclassWindow (HWND hwnd, CSubclasser* pSubclasser); private: typedef std::map ContextMap; ContextMap m_ContextMap; bool PhysicallyUnsubclassWindow (HWND hwnd, bool fForce = false); LRESULT SubclassProcWorker (HWND, UINT, WPARAM, LPARAM); static LRESULT CALLBACK SubclassProc (HWND, UINT, WPARAM, LPARAM); }; CSubclassManager& GetSubclassManager(); #endif /* __SUBCLASS_H__ */