/******************************Module*Header*******************************\ * Module Name: hw.h * * All the hardware specific driver file stuff. * * Copyright (c) 1992-1995 Microsoft Corporation \**************************************************************************/ // Miscellaneous Registers used only at EGA/VGA initialization time #define MISC_OUTPUT 0x0C2 // Miscellaneous Output Register #define CRTC_ADDR 0x0D4 // CRTC Address Register for color mode #define CRTC_DATA 0x0D5 // CRTC Data Register for color mode #define GRAF_1_POS 0x0CC // Graphics 1 Address Register #define GRAF_2_POS 0x0CA // Graphics 2 Address Register #define ATTR_READ 0x0DA // Attribute Controler Read Address #define ATTR_WRITE 0x0C0 // Attribute Controler Write Address #define IN_STAT_0 0x0C2 // Input Status Register 0 #define IN_STAT_1 0x0DA // Input Status Register 1 // EGA/VGA Register Definitions. // // The following definitions are the EGA/VGA registers and values // used by this driver. All other registers are set up at // when the EGA/VGA is placed into graphics mode and never altered // afterwards. // // All unspecified bits in the following registers must be 0. #define EGA_BASE 0x300 // Base address of the EGA (3xx) #define VGA_BASE 0x300 // Base address of the VGA (3xx) // SEQUencer Registers Used #define SEQ_ADDR 0xC4 // SEQUencer Address Register #define SEQ_DATA 0xC5 // SEQUencer Data Register #define SEQ_MAP_MASK 0x02 // Write Plane Enable Mask #define MM_C0 0x01 // C0 plane enable #define MM_C1 0x02 // C1 plane enable #define MM_C2 0x04 // C2 plane enable #define MM_C3 0x08 // C3 plane enable #define MM_ALL 0x0f // All planes #define SEQ_MODE 0x04 // Memory Mode #define SM_ALPHA 0x01 // Char map select enable #define SM_EXTENDED 0x02 // Extended memory present #define SM_ODD_PLANE 0x04 // Odd/even bytes to same plane // Graphics Controller Registers Used #define GRAF_ADDR 0xCE // Graphics Controller Address Register #define GRAF_DATA 0xCF // Graphics Controller Data Register #define GRAF_SET_RESET 0x00 // Set/Reset Plane Color #define GRAF_ENAB_SR 0x01 // Set/Reset Enable #define GRAF_COL_COMP 0x02 // Color Compare Register #define GRAF_DATA_ROT 0x03 // Data Rotate Register #define DR_ROT_CNT 0x07 // Data Rotate Count #define DR_SET 0x00 // Data Unmodified #define DR_AND 0x08 // Data ANDed with latches #define DR_OR 0x10 // Data ORed with latches #define DR_XOR 0x18 // Data XORed with latches #define GRAF_READ_MAP 0x04 // Read Map Select Register #define RM_C0 0x00 // Read C0 plane #define RM_C1 0x01 // Read C1 plane #define RM_C2 0x02 // Read C2 plane #define RM_C3 0x03 // Read C3 plane #define GRAF_MODE 0x05 // Mode Register #define M_PROC_WRITE 0x00 // Write processor data rotated #define M_LATCH_WRITE 0x01 // Write latched data #define M_COLOR_WRITE 0x02 // Write processor data as color #define M_AND_WRITE 0x03 // Write (procdata AND bitmask) #define M_DATA_READ 0x00 // Read selected plane #define M_COLOR_READ 0x08 // Read color compare #define GRAF_MISC 0x06 // Miscellaneous Register #define MS_NON_ALPHA 0x01 // Char generator disabled #define MS_ODD_EVEN 0x02 // Map odd addresses to even #define MS_A0000_128K 0x00 // Memory present at A0000, 128kb #define MS_A0000_64K 0x04 // Memory present at A0000, 64kb #define MS_B0000_32K 0x08 // Memory present at B0000, 32kb #define MS_B8000_32K 0x0C // Memory present at B8000, 32kb #define MS_ADDR_MASK 0x0C #define GRAF_CDC 0x07 // Color Don't Care Register #define GRAF_BIT_MASK 0x08 // Bit Mask Register //////////////////////////////////////////////////////////////////////// // Direct access macros // #define OUT_WORD(pjBase, addr, w) \ { \ MEMORY_BARRIER(); \ WRITE_PORT_USHORT((BYTE*) (pjBase) + (addr), (USHORT) (w)); \ } #define OUT_BYTE(pjBase, addr, j) \ { \ MEMORY_BARRIER(); \ WRITE_PORT_UCHAR((BYTE*) (pjBase) + (addr), (UCHAR) (j)); \ } #define WRITE_WORD(pwAddr, w) \ WRITE_REGISTER_USHORT((USHORT*) (pwAddr), (USHORT) (w))