//********************************************************************** // File name: simpsvr.cpp // // Main source file for the simple OLE 2.0 server // // Functions: // // WinMain - Program entry point // MainWndProc - Processes messages for the frame window // About - Processes messages for the about dialog // DocWndProc - Processes messages for the doc window // // Copyright (c) 1993 Microsoft Corporation. All rights reserved. //********************************************************************** #include "pre.h" #include "obj.h" #include "app.h" #include "doc.h" #include "icf.h" #include #include #define MEASUREITEMWIDTH 40 #define MEASUREITEMHEIGHT 40 // This line is needed for the debug utilities in OLE2UI extern "C" { OLEDBGDATA_MAIN(TEXT("SIMPSVR")) } BOOL fBeVerbose = FALSE; extern "C" void TestDebugOut(LPSTR psz) { if (fBeVerbose) { OutputDebugStringA(psz); } } CSimpSvrApp FAR * lpCSimpSvrApp; CClassFactory FAR * lpClassFactory; //********************************************************************** // // WinMain // // Purpose: // // Program entry point // // Parameters: // // HANDLE hInstance - Instance handle for this instance // // HANDLE hPrevInstance - Instance handle for the last instance // // LPSTR lpCmdLine - Pointer to the command line // // int nCmdShow - Window State // // Return Value: // // msg.wParam // // Function Calls: // Function Location // // CSimpSvrApp::CSimpSvrApp APP.CPP // CSimpSvrApp::fInitApplication APP.CPP // CSimpSvrApp::fInitInstance APP.CPP // CSimpSvrApp::HandleAccelerators APP.CPP // CSimpSvrApp::~CSimpSvrApp APP.CPP // OleUIInitialize OLE2UI // OleUIUninitialize OLE2UI // GetMessage Windows API // TranslateMessage Windows API // DispatchMessage Windows API // // //******************************************************************** int PASCAL WinMain #ifdef WIN32 (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) #else (HANDLE hInstance, HANDLE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) #endif { MSG msg; fBeVerbose = GetProfileInt("OLEUTEST","BeVerbose",0); if(fBeVerbose == 0) { fBeVerbose = GetProfileInt("OLEUTEST","simpsvr",0); } TestDebugOut(TEXT("Starting Simpsvr.....\n")); // recommended size for OLE apps SetMessageQueue(96); lpCSimpSvrApp = new CSimpSvrApp; if (!lpCSimpSvrApp) { /* memory allocation error. We cannot carry on. */ MessageBox(NULL, TEXT("Out of Memory"), TEXT("SimpSvr"), MB_SYSTEMMODAL | MB_ICONHAND); return(FALSE); } lpCSimpSvrApp->AddRef(); // need the app ref. count at 1 to hold the // app alive. lpCSimpSvrApp->ParseCmdLine(lpCmdLine); // app initialization if (!hPrevInstance) if (!lpCSimpSvrApp->fInitApplication(hInstance)) { // We need to release CSimpSvrApp before we go away lpCSimpSvrApp->Release(); return (FALSE); } // instance initialization if (!lpCSimpSvrApp->fInitInstance(hInstance, nCmdShow, lpClassFactory)) { // We need to release CSimpSvrApp before we go away lpCSimpSvrApp->Release(); return (FALSE); } /* Initialization required for OLE 2 UI library. This call is ** needed ONLY if we are using the static link version of the UI ** library. If we are using the DLL version, we should NOT call ** this function in our application. ** The 3rd and 4th parameters passed the OleUIInitialize ** function are strings which are used to name two custom ** control classes used by the OLE2UI library. These strings ** must be unique for each application that uses the OLE2UI ** library. These strings are typically composed by combining ** the APPNAME with a suffix in order to be unique for a ** particular application. The special symbols "SZCLASSICONBOX" ** and "SZCLASSRESULTIMAGE" are used define these strings. These ** symbols must be defined in a header file that is included ** both in this file AND the resource file that included the ** "OLE2UI.RC" resoure file. These symbols should be used in the ** call to OleUIInitialize and are referenced in the INSOBJ.DLG ** and PASTESPL.DLG resouce files of the OLE2UI library. */ if (!OleUIInitialize(hInstance, hPrevInstance, TEXT(SZCLASSICONBOX), TEXT(SZCLASSRESULTIMAGE))) { OleDbgOut(TEXT("Could not initialize OLEUI library\n")); // We need to release CSimpSvrApp before we go away lpCSimpSvrApp->Release(); return FALSE; } // message loop while (GetMessage(&msg, NULL, NULL, NULL)) { // Is this an accelerator for us? -- Remember that this server // only has one window and only processes one object at a time. if (TranslateAccelerator(lpCSimpSvrApp->GethAppWnd(), lpCSimpSvrApp->m_hAccel, &msg)) { // Yes -- so we can loop for the next message continue; } if (lpCSimpSvrApp->IsInPlaceActive()) { // Only key messages need to be sent to OleTranslateAccelerator. // Any other message would result in an extra FAR call to occur // for that message processing... if ((msg.message >= WM_KEYFIRST) && (msg.message <= WM_KEYLAST)) { // OleTranslateAccelerator MUST be called, even though this // application does not have an accelerator table. This has // to be done in order for the mneumonics for the top level // menu items to work properly. if (OleTranslateAccelerator( lpCSimpSvrApp->GetDoc()->GetObj()->GetInPlaceFrame(), lpCSimpSvrApp->GetDoc()->GetObj()->GetFrameInfo(), &msg) == NOERROR) { continue; } } } TranslateMessage(&msg); /* Translates virtual key codes */ DispatchMessage(&msg); /* Dispatches message to window */ } // De-initialization for UI libraries. Just like OleUIInitialize, this // funciton is needed ONLY if we are using the static link version of the // OLE UI library. OleUIUninitialize(); return (msg.wParam); /* Returns the value from PostQuitMessage */ } //********************************************************************** // // MainWndProc // // Purpose: // // Processes messages for the main frame window // // Parameters: // // HWND hWnd - Window handle for frame window // // UINT message - Message value // // WPARAM wParam - Message info // // LPARAM lParam - Message info // // Return Value: // // long // // Function Calls: // Function Location // // CSimpSvrApp::lCommandHandler APP.CPP // CSimpSvrApp::DestroyDocs APP.CPP // CSimpSvrApp::lCreateDoc APP.CPP // CSimpSvrApp::lSizeHandler APP.CPP // CGameDoc::lAddVerbs DOC.CPP // PostQuitMessage Windows API // DefWindowProc Windows API // // //******************************************************************** LRESULT FAR PASCAL EXPORT MainWndProc(HWND hWnd,UINT message,WPARAM wParam, LPARAM lParam) { switch (message) { case WM_CLOSE: TestDebugOut(TEXT("*** In WM_CLOSE *** \r\n")); // if there is still a document if (lpCSimpSvrApp->GetDoc()) // if there is still an object within a document if (lpCSimpSvrApp->GetDoc()->GetObj()) // this case occurs if there is still // an outstanding Ref count on the object // when the app is trying to go away. // typically this case will occur in // the "open" editing mode. // // Close the document lpCSimpSvrApp->GetDoc()->Close(); // hide the app window lpCSimpSvrApp->HideAppWnd(); // if we were started by ole, unregister the class factory, // otherwise remove the ref count on our dummy OLE object if (lpCSimpSvrApp->IsStartedByOle()) { if (CoRevokeClassObject(lpCSimpSvrApp->GetRegisterClass()) != S_OK) TestDebugOut(TEXT("Fail in CoRevokeClassObject\n")); } else lpCSimpSvrApp->GetOleObject()->Release(); lpCSimpSvrApp->Release(); // This should close the app. break; case WM_COMMAND: // message: command from application menu return lpCSimpSvrApp->lCommandHandler(hWnd, message, wParam, lParam); break; case WM_CREATE: return lpCSimpSvrApp->lCreateDoc(hWnd, message, wParam, lParam); break; case WM_DESTROY: // message: window being destroyed PostQuitMessage(0); break; case WM_MEASUREITEM: ((LPMEASUREITEMSTRUCT)lParam)->itemWidth = MEASUREITEMWIDTH; ((LPMEASUREITEMSTRUCT)lParam)->itemHeight = MEASUREITEMHEIGHT; break; case WM_DRAWITEM: lpCSimpSvrApp->HandleDrawItem((LPDRAWITEMSTRUCT) lParam); break; case WM_SIZE: return lpCSimpSvrApp->lSizeHandler(hWnd, message, wParam, lParam); default: // Passes it on if unproccessed return (DefWindowProc(hWnd, message, wParam, lParam)); } return (NULL); } //********************************************************************** // // About // // Purpose: // // Processes dialog box messages // // Parameters: // // HWND hWnd - Window handle for dialog box // // UINT message - Message value // // WPARAM wParam - Message info // // LPARAM lParam - Message info // // Return Value: // // // Function Calls: // Function Location // // EndDialog Windows API // // //******************************************************************** INT_PTR #ifdef WIN32 CALLBACK #else FAR PASCAL EXPORT #endif About(HWND hDlg,UINT message,WPARAM wParam,LPARAM lParam) { switch (message) { case WM_INITDIALOG: /* message: initialize dialog box */ return (TRUE); case WM_COMMAND: /* message: received a command */ if (wParam == IDOK /* "OK" box selected? */ || wParam == IDCANCEL) /* System menu close command? */ { EndDialog(hDlg, TRUE); /* Exits the dialog box */ return (TRUE); } break; } return (FALSE); /* Didn't process a message */ } //********************************************************************** // // DocWndProc // // Purpose: // // Processes dialog box messages // // Parameters: // // HWND hWnd - Window handle for doc window // // UINT message - Message value // // WPARAM wParam - Message info // // LPARAM lParam - Message info // // Return Value: // // Function Calls: // Function Location // // CSimpSvrApp::PaintApp APP.CPP // BeginPaint Windows API // EndPaint Windows API // DefWindowProc Windows API // IOleObject::QueryInterface Object // IOleInPlaceObject::UIDeactivate Object // IOleObject::DoVerb Object // IOleInPlaceObject::Release Object // // //******************************************************************** LRESULT FAR PASCAL EXPORT DocWndProc(HWND hWnd,UINT message,WPARAM wParam, LPARAM lParam) { HDC hDC; PAINTSTRUCT ps; switch (message) { case WM_COMMAND: // message: command from application menu return lpCSimpSvrApp->lCommandHandler(hWnd, message, wParam, lParam); break; case WM_PAINT: hDC = BeginPaint(hWnd, &ps); // tell the app class to paint itself if (lpCSimpSvrApp) lpCSimpSvrApp->PaintApp (hDC); EndPaint(hWnd, &ps); break; case WM_MENUSELECT: lpCSimpSvrApp->SetStatusText(); break; case WM_MEASUREITEM: ((LPMEASUREITEMSTRUCT)lParam)->itemWidth = MEASUREITEMWIDTH; ((LPMEASUREITEMSTRUCT)lParam)->itemHeight = MEASUREITEMHEIGHT; break; case WM_DRAWITEM: lpCSimpSvrApp->HandleDrawItem((LPDRAWITEMSTRUCT) lParam); break; default: /* Passes it on if unproccessed */ return (DefWindowProc(hWnd, message, wParam, lParam)); } return (NULL); }