/******************************Module*Header*******************************\ * Module Name: palette.c * * Palette support. * * Copyright (c) 1992-1995 Microsoft Corporation \**************************************************************************/ #include "precomp.h" // Global Table defining the 20 Window default colours. For 256 colour // palettes the first 10 must be put at the beginning of the palette // and the last 10 at the end of the palette. PALETTEENTRY gapalBase[20] = { { 0, 0, 0, 0 }, // 0 { 0x80,0, 0, 0 }, // 1 { 0, 0x80,0, 0 }, // 2 { 0x80,0x80,0, 0 }, // 3 { 0, 0, 0x80,0 }, // 4 { 0x80,0, 0x80,0 }, // 5 { 0, 0x80,0x80,0 }, // 6 { 0xC0,0xC0,0xC0,0 }, // 7 { 192, 220, 192, 0 }, // 8 { 166, 202, 240, 0 }, // 9 { 255, 251, 240, 0 }, // 10 { 160, 160, 164, 0 }, // 11 { 0x80,0x80,0x80,0 }, // 12 { 0xFF,0, 0 ,0 }, // 13 { 0, 0xFF,0 ,0 }, // 14 { 0xFF,0xFF,0 ,0 }, // 15 { 0 ,0, 0xFF,0 }, // 16 { 0xFF,0, 0xFF,0 }, // 17 { 0, 0xFF,0xFF,0 }, // 18 { 0xFF,0xFF,0xFF,0 }, // 19 }; /******************************Public*Routine******************************\ * BOOL bInitializePalette * * Initializes default palette for PDEV. * \**************************************************************************/ BOOL bInitializePalette( PDEV* ppdev, DEVINFO* pdi) { PALETTEENTRY* ppal; PALETTEENTRY* ppalTmp; ULONG ulLoop; BYTE jRed; BYTE jGre; BYTE jBlu; HPALETTE hpal; if (ppdev->iBitmapFormat == BMF_8BPP) { // Allocate our palette: ppal = (PALETTEENTRY*)EngAllocMem(FL_ZERO_MEMORY, (sizeof(PALETTEENTRY) * 256), ALLOC_TAG); if (ppal == NULL) goto ReturnFalse; ppdev->pPal = ppal; // Generate 256 (8*4*4) RGB combinations to fill the palette jRed = 0; jGre = 0; jBlu = 0; ppalTmp = ppal; for (ulLoop = 256; ulLoop != 0; ulLoop--) { ppalTmp->peRed = jRed; ppalTmp->peGreen = jGre; ppalTmp->peBlue = jBlu; ppalTmp->peFlags = 0; ppalTmp++; if (!(jRed += 32)) if (!(jGre += 32)) jBlu += 64; } // Fill in Windows reserved colours from the WIN 3.0 DDK // The Window Manager reserved the first and last 10 colours for // painting windows borders and for non-palette managed applications. for (ulLoop = 0; ulLoop < 10; ulLoop++) { // First 10 ppal[ulLoop] = gapalBase[ulLoop]; // Last 10 ppal[246 + ulLoop] = gapalBase[ulLoop+10]; } // Create handle for palette. hpal = EngCreatePalette(PAL_INDEXED, 256, (ULONG*) ppal, 0, 0, 0); } else { DISPDBG((1, "flRed: %lx flGreen: %lx flBlue: %lx", ppdev->flRed, ppdev->flGreen, ppdev->flBlue)); hpal = EngCreatePalette(PAL_BITFIELDS, 0, NULL, ppdev->flRed, ppdev->flGreen, ppdev->flBlue); } ppdev->hpalDefault = hpal; pdi->hpalDefault = hpal; if (hpal == 0) goto ReturnFalse; return(TRUE); ReturnFalse: DISPDBG((0, "Failed bInitializePalette")); return(FALSE); } /******************************Public*Routine******************************\ * VOID vUninitializePalette * * Frees resources allocated by bInitializePalette. * * Note: In an error case, this may be called before bInitializePalette. * \**************************************************************************/ VOID vUninitializePalette(PDEV* ppdev) { // Delete the default palette if we created one: if (ppdev->hpalDefault != 0) EngDeletePalette(ppdev->hpalDefault); if (ppdev->pPal != (PALETTEENTRY*) NULL) EngFreeMem(ppdev->pPal); } /******************************Public*Routine******************************\ * BOOL bEnablePalette * * Initialize the hardware's 8bpp palette registers. * \**************************************************************************/ BOOL bEnablePalette(PDEV* ppdev) { BYTE ajClutSpace[MAX_CLUT_SIZE]; PVIDEO_CLUT pScreenClut; ULONG ulReturnedDataLength; ULONG cColors; PVIDEO_CLUTDATA pScreenClutData; if (ppdev->iBitmapFormat == BMF_8BPP) { // Fill in pScreenClut header info: pScreenClut = (PVIDEO_CLUT) ajClutSpace; pScreenClut->NumEntries = 256; pScreenClut->FirstEntry = 0; // Copy colours in: cColors = 256; pScreenClutData = (PVIDEO_CLUTDATA) (&(pScreenClut->LookupTable[0])); while(cColors--) { pScreenClutData[cColors].Red = ppdev->pPal[cColors].peRed >> ppdev->cPaletteShift; pScreenClutData[cColors].Green = ppdev->pPal[cColors].peGreen >> ppdev->cPaletteShift; pScreenClutData[cColors].Blue = ppdev->pPal[cColors].peBlue >> ppdev->cPaletteShift; pScreenClutData[cColors].Unused = 0; } // Set palette registers: if (EngDeviceIoControl(ppdev->hDriver, IOCTL_VIDEO_SET_COLOR_REGISTERS, pScreenClut, MAX_CLUT_SIZE, NULL, 0, &ulReturnedDataLength)) { DISPDBG((0, "Failed bEnablePalette")); return(FALSE); } } DISPDBG((5, "Passed bEnablePalette")); return(TRUE); } /******************************Public*Routine******************************\ * VOID vDisablePalette * * Undoes anything done in bEnablePalette. * \**************************************************************************/ VOID vDisablePalette( PDEV* ppdev) { // Nothin' to do } /******************************Public*Routine******************************\ * VOID vAssertModePalette * * Sets/resets the palette in preparation for full-screen/graphics mode. * \**************************************************************************/ VOID vAssertModePalette( PDEV* ppdev, BOOL bEnable) { // USER immediately calls DrvSetPalette after switching out of // full-screen, so we don't have to worry about resetting the // palette here. } /******************************Public*Routine******************************\ * BOOL DrvSetPalette * * DDI entry point for manipulating the palette. * \**************************************************************************/ BOOL DrvSetPalette( DHPDEV dhpdev, PALOBJ* ppalo, FLONG fl, ULONG iStart, ULONG cColors) { BYTE ajClutSpace[MAX_CLUT_SIZE]; PVIDEO_CLUT pScreenClut; PVIDEO_CLUTDATA pScreenClutData; PDEV* ppdev; UNREFERENCED_PARAMETER(fl); ppdev = (PDEV*) dhpdev; // Fill in pScreenClut header info: pScreenClut = (PVIDEO_CLUT) ajClutSpace; pScreenClut->NumEntries = (USHORT) cColors; pScreenClut->FirstEntry = (USHORT) iStart; pScreenClutData = (PVIDEO_CLUTDATA) (&(pScreenClut->LookupTable[0])); if (cColors != PALOBJ_cGetColors(ppalo, iStart, cColors, (ULONG*) pScreenClutData)) { DISPDBG((0, "DrvSetPalette failed PALOBJ_cGetColors\n")); return (FALSE); } // Set the high reserved byte in each palette entry to 0. // Do the appropriate palette shifting to fit in the DAC. if (ppdev->cPaletteShift) { while(cColors--) { pScreenClutData[cColors].Red >>= ppdev->cPaletteShift; pScreenClutData[cColors].Green >>= ppdev->cPaletteShift; pScreenClutData[cColors].Blue >>= ppdev->cPaletteShift; pScreenClutData[cColors].Unused = 0; } } else { while(cColors--) { pScreenClutData[cColors].Unused = 0; } } // Set palette registers if (EngDeviceIoControl(ppdev->hDriver, IOCTL_VIDEO_SET_COLOR_REGISTERS, pScreenClut, MAX_CLUT_SIZE, NULL, 0, &cColors)) { DISPDBG((0, "DrvSetPalette failed EngDeviceIoControl\n")); return (FALSE); } return(TRUE); }