//+--------------------------------------------------------------------------- // File: caiheap.h // // Contents: Heap debugging structures and routines for the heap code // in commnot // // History: 28-Oct-92 IsaacHe Created // //---------------------------------------------------------------------------- #ifndef _CAIHEAP_H_ #define _CAIHEAP_H_ // // We keep a stack backtrace for each allocated block of memory. DEPTHTRACE // is the number of frames that we record // #define DEPTHTRACE 26 // depth of stack backtraces // // The AllocArena structure has this signature at its front. We put a // signature on the structure to allow external processes to snapshot the // debug information and do some minimal check to see they are looking at the // right stuff // const char HEAPSIG[] = { 'H', 'E', 'P', DEPTHTRACE }; // We keep track of the stack backtraces of allocation calls // in these structues. struct HeapAllocRec { DWORD sum; // checksum of stack backtrace void *fTrace[ DEPTHTRACE ]; // stack backtrace DWORD count; // # of un-freed allocs from this place size_t bytes; // # of un-freed bytes from this place struct AllocArena *paa; // points back to the beginning... struct { DWORD count; // # of allocs from this place size_t bytes; // # of bytes from this place } total; union { struct HeapAllocRec *next; // next bucket in the hash list void *ImageBase; // base addr of containing module } u; }; struct AllocArena { char Signature [ sizeof(HEAPSIG) ]; char comment[ 32 ]; CRITICAL_SECTION csExclusive; // ensures single writer struct { int KeepStackTrace:1; // are stack records being kept? } flags; ULONG cAllocs; // # of non zero Alloc calls ULONG czAllocs; // # of Alloc calls w/zero count ULONG cFrees; // # of Free calls ULONG cReAllocs; // # of realloc calls ULONG cMissed; // # of missed stack backtraces ULONG cRecords; // index of next free AllocRec entry ULONG cBytesNow; // # of bytes currently allocated ULONG cBytesTotal; // # of bytes ever allocated ULONG cTotalRecords; // Total # of AllocRecs ULONG cPaths; // # of distinct allocation paths struct { ULONG total[ 32 ]; // total number of allocations ULONG now[ 32 ]; // current # of simul allocs ULONG simul[ 32 ]; // highest # of simul allocs } Histogram; struct HeapAllocRec AllocRec[1]; // vector of records starts here.. }; /* * Allocators may want to associate one of these structures with every * allocation... */ struct AHeader { struct HeapAllocRec FAR *p; size_t size; }; STDAPI_(struct AllocArena ** ) AllocArenaAddr( void ); STDAPI_( struct AllocArena * ) AllocArenaCreate( DWORD memctx, char FAR *comment ); STDAPI_( struct HeapAllocRec FAR * ) AllocArenaRecordAlloc( struct AllocArena *paa, size_t bytes ); STDAPI_(void) AllocArenaRecordReAlloc( struct HeapAllocRec FAR *vp, size_t oldbytes, size_t newbytes ); STDAPI_(void) AllocArenaRecordFree( struct HeapAllocRec FAR *vp, size_t bytes ); STDAPI_(void) AllocArenaDump( struct AllocArena *paa ); STDAPI_( void ) AllocArenaDumpRecord( struct HeapAllocRec FAR *bp ); #endif // ifndef _CAIHEAP_H_