MAJORCOMP=windows MINORCOMP=policy TARGETNAME=fde TARGETPATH=obj TARGETTYPE=DYNLINK DLLENTRY=_DllMainCRTStartup MISCFILES=fde.sld UMTYPE=windows USE_MFCUNICODE=1 USE_ATL=1 USE_STL=1 TARGETLIBS=\ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\comctl32.lib \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\mmc.lib \ $(SDK_LIB_PATH)\mpr.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\shell32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\shlwapi.lib \ $(SDK_LIB_PATH)\wbemuuid.lib INCLUDES=..\inc;$(INCLUDES) PRECOMPILED_INCLUDE= precomp.hxx SOURCES= dataobj.cpp \ filedep.rc \ result.cpp \ safereg.cxx \ scope.cpp \ snapin.cpp \ fileinfo.cxx \ utils.cxx \ error.cxx \ security.cxx \ secpath.cxx \ redirect.cxx \ pathslct.cxx \ path.cxx \ prefs.cxx \ rsopprop.cpp \ rsoputil.cpp # # Enable Fusion Build Magic (preprocess the manifest, stick in resources) # SXS_ASSEMBLY_NAME=Microsoft.Windows.MSOS.FDe SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1 SXS_MANIFEST=fde.manifest SXS_MANIFEST_IN_RESOURCES=1 SXS_NO_BINPLACE=1 # the resource ID here must be 2 SXS_MANIFEST_RESOURCE_ID=2 # ISOLATION_AWARE_ENABLED ==> use ui themes C_DEFINES=$(C_DEFINES) -DISOLATION_AWARE_ENABLED