TARGETNAME=gpedit TARGETPATH=obj TARGETTYPE=DYNLINK INCLUDES= ..\..\snapins\inc;$(WINDOWS_INC_PATH);..\..\inc;$(SHELL_INC_PATH);$(ADMIN_INC_PATH); DLLENTRY=_DllMainCRTStartup UMTYPE=windows C_DEFINES = -DUNICODE -D_UNICODE -D_GPEDIT_ MISCFILES=gpedit.sld TARGETLIBS=\ $(SDK_LIB_PATH)\aclui.lib \ $(SDK_LIB_PATH)\activeds.lib \ $(SDK_LIB_PATH)\adsiid.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\comctl32.lib \ $(SDK_LIB_PATH)\comdlg32.lib \ $(SDK_LIB_PATH)\dsuiext.lib \ $(SDK_LIB_PATH)\dssec.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\mmc.lib \ $(SDK_LIB_PATH)\netapi32.lib \ $(SDK_LIB_PATH)\ntdsapi.lib \ $(SDK_LIB_PATH)\objsel.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\secur32.lib \ $(SDK_LIB_PATH)\shell32.lib \ $(SDK_LIB_PATH)\shlwapi.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\userenv.lib \ $(SDK_LIB_PATH)\wsock32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\framedyn.lib \ $(SDK_LIB_PATH)\wbemuuid.lib SOURCES = about.cpp \ compdata.cpp \ dataobj.cpp \ debug.cpp \ events.cpp \ gpedit.cpp \ gpmgr.cpp \ gpobj.cpp \ guidlist.cpp \ registry.cpp \ snapin.cpp \ rsopsnap.cpp \ util.cpp \ sid.cpp \ newbrows.cpp \ browser.cpp \ CompsPP.cpp \ cproppg.cxx \ rsoproot.cpp \ rsopdobj.cpp \ rsoputil.cpp \ gpedit.rc PRECOMPILED_CXX=1 PRECOMPILED_INCLUDE=main.h PRECOMPILED_PCH=pch.pch PRECOMPILED_OBJ=pch.obj PASS1_PUBLISH=\ {$(O)\gpedit.lib=$(SDK_LIB_PATH)\gpedit.lib} # # Enable Fusion Build Magic (preprocess the manifest, stick in resources) # SXS_ASSEMBLY_NAME=Microsoft.Windows.MSOS.GPEdit SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1 SXS_MANIFEST=gpedit.manifest SXS_MANIFEST_IN_RESOURCES=1 SXS_NO_BINPLACE=1 # the resource ID here must be 2 SXS_MANIFEST_RESOURCE_ID=2 # ISOLATION_AWARE_ENABLED ==> use ui themes C_DEFINES=$(C_DEFINES) -DISOLATION_AWARE_ENABLED